Vincemus: Air Combat cover
Vincemus: Air Combat screenshot
Genre: Simulator, Indie

Vincemus: Air Combat

V0.9.6

Changes:

Increased corpse lifetime from 30 seconds to 2 minutes
Reduced Fog density on Europe mission 5
Reduced Cloud density on Europe mission 5

Increased Accuracy of the NS-45 from 0.6 to 0.4
Increased Accuracy of the NS-37 from 0.4 to 0.3

Increased reload time of the NS-23 from 30 seconds to 25
Increased reload time of the MK108 from 40 seconds to 30
Increased reload time of the NS-37 from 40 seconds to 30
Increased reload time of the NS-37 from 40 seconds to 30

Decreased maneuverability of the Spitfire MKV so they don't cobra Bf109's

AA 7.7 accuracy increased from 1.6 to 1.2
AA 12.7 accuracy increased from 1.2 to 1

Bugs:

Fixed trucks not blowing up on Africa mission 4
Reduced waypoint height on Africa Mission 4 so Fw200's dont stall trying to climb
Reduced angle of climb when to low to the ground so slower aircraft don't stall
Africa Mission 3 enemy AA trucks will now shoot at allies and players
increased minimum height before gladiators have to pull up to reduce chances of crashing into the ground

Reduced Waypoint Height for Fw200's on Europe so they don't stall

Fixed bug that replays victory's or defeat screens when completing a mission.

When pressing the exit button it will take you to home and open up there, due to a problem when opening the exit when viewing aircraft it will be behind the model

V0.9.5d Changes

Reduced Flak -M fire rate from 120 rpm to 80rpm
Decreased chances of mid air explosion due to fires to 15% chance every .5 seconds for 8 seconds from 15% every .1 seconds for 8 seconds
Reduced AA SAFAT 7.7mm fire rate from 1000rpm to 700rpm
Reduced AA SAFAT 12.7mm fire rate from 400rpm to 300rpm

Moved 1st group of CR42 from Africa mission 3 closer to player so it doesn't take too long enter combat
Moved 2nd group of CR42 from Africa mission 3 closer to player so it doesn't take yes time to enter combat

Added pilot snipes, this makes aircraft possibly have their pilots killed leaving the aircraft flying in a straight line until it hits the ground

Reverted AI Low flight characteristics, due to problem with current causing ai to crash into the ground

Fixed:

Lag spike caused by aircraft being on fire

Fixed issues with AA exploding twice
Removed Ju88 from Mission 1 as side mission is not complete yet
Fixed an issue with vehicles not dying sometimes
Fixed Null references from unarmed cars and trucks due to having no weapons on them
Fixed Null references from GGEZ difficulty

Release delay

Hi all,

FYI, our game is on the way and pending review from Steam. Our initial planned release was rejected due to some symbolism that is not accepted in Germany and must first be removed.

We are sorry for the inconvenience and our artists are working on it ASAP to provide a build to pass censors.

We'll update the community as soon as the game is ready.

Thank you,
The team at Virtual Convict.