today we released our newest status update for our upcoming Early Access game "Indoorlands". Go check it out if you are not exclusively into funfairs, but also into amusement parks. The status update is is especially interesting because we are searching for beta testers - and who would be better suited than you? https://store.steampowered.com/news/app/1378890/view/3064115564637534247 If you are interested also make sure to wishlist the game if you haven't done so yet in order to receive all the latest news and information about the release of "Indoorlands". https://store.steampowered.com/app/1378890/Indoorlands/
- Your Virtual Rides 3 Team
Patch 2.1.2
Hi,
we just released a minor patch.
Changes
Fixed: Ride logos not centered
Fixed: Visitors moving slowly when entering "The Kraken" ride
Fixed: Custom themes unloading when game looses focus and ride is not selected
Fixed: Sometimes scenes were loaded multiple times
Fixed: Positioning of snowman
- Your VR3 Team
Hotfix 2.1.1
Hi,
yesterday evening we released a small hotfix to the new update. Here are the changes:
Fixed: custom fonts not working
Fixed: setting panel not opening when no microphone available
Fixed: fog machine material
Fixed: "Flipping Disc" hub lift animation
- Your VR3 Team
Update 2.1: New ride, color things and other improvements
Hi,
today we publish the new update 2.1. At the end of these patch notes (at the very bottom) we have some more news for all ride fans, who not only love funfairs, but also amusement parks... ːsteamhappyː. The update contains the following changes:
New ride: Flipping Disc
We added the long-awaited new "Flipping Disc" ride via DLC.
Many of you wished different colors for the strobe light, so we added a selection for it.
We also added a hex input field for color selection so it should be much easier to set the perfect colors.
Modding improvements
We added custom font modding support. In the modding folder (Documents/VR3) you can find "Custom Fonts" now. Throw in .ttf or .otf files and they'll be made accessible in the game. This feature is experimental for now, so please give us your feedback about it.
Additionally some of you players had plenty of custom themes in the game which could lead to memory problems (because all these themes were loaded). Now we just fully load the themes that are actually used by a fully loaded ride. If the ride is unloaded and no other ride uses the theme we unload the theme again.
Other changes
Added: Setting to select from different microphones (under "Audio")
Added: Setting to disable vomiting of visitors (under "Game")
Improved: Camera bounds for free cam
Improved: The additional logo support frame is hidden now when entering no logo text
Improved: When strobe is active material based lights are also deactivated (like Hurricane gondola headlights)
Improved: Increased Big spin arm acceleration a bit
Improved: Flic Flac gondolas should be a bit more dampened now
Fixed: Clicking map item multiple times would start loading loop
Fixed: Cashbox were not correctly mapped with cashbox texture (important for custom themes)
Fixed: Memory issue with custom themes
Fixed: Fog going in weird directions
Fixed: Big Spin automatically putting podest in safety position when arms are parked
Fixed: Chopper gondola physics acting weird
Fixed: Titan gondola physics acting weird
Fixed: Casino swing backwall being transparent in lower model detail
Fixed: Hurricane gondola decoration being hidden in lower model detail situations
Fixed: Astronaut ride parking upside down
Fixed: "The Falcon" gondola grid texture being invisible sometimes
Fixed: "Giant Mill" engine not rotating correctly when controlled with panel
Fixed: "Giant Mill" not parking correctly
Fixed: Wrong flag order on "Handstand" ride
Unity Engine Update 2019.4
We hope you like the update and are happy to receive your feedback. As always thanks to the whole community without you this would not be possible. Feel free to join our Pixelsplit Simulations Discord server: https://discord.gg/fDV3YPA
today we're releasing the version 2.0 update. It contains the following improvements and extensions:
Two new rides:
The Update includes not only one, but two new rides. And as a thank you to our loyal community, one ride is completely free.
'The Giant Mill'
This huge ride is available for everyone for free:
'The Astronaut'
The second new ride brings you and your visitors an outer space experience. Get it as DLC and customize it with our new effect devices: https://store.steampowered.com/app/1270000
New effect devices
We created and implemented 3 new effect devices that enhance the fun and the visual possibilities even further:
The Co2 Jet
The Confetti Shooter
The Skybeam
Overworked sound implementation
We reworked the engine sounds and implemented more sound variations including wind noises and creaking noises. Furthermore we're giving the player the opportunity to control the volume ratios for the rides, the jingles and the ambient sounds.
Engine upgrade
We upgraded the whole game engine. This will increase the performance for some users, but much more importantly, it gives us the possibility to work on - and improve - Virtual Rides 3 even more in the future. So the engine upgrade provides the basis for further long term improvements.
Other changes
Fixed: Krake cross engines would rotate strangely without being on
Fixed: Krake break not working properly
Fixed: Big Spin restraints not colorable
Fixed: Break sound on Handstand ride very loud
Fixed: Cashier disappearing on Chopper ride
Fixed: Crashing game with speed up and running
Fixed: Small loading overlay sometimes doesn't stop
Fixed: Moving head program resets when leaving ride
Fixed: Running lights could stop working when having on-during-strobe enabled
Fixed: Trees wouldn't move
Many more little bug fixes and optimizations
Thank you!
We want to say thanks to our loyal community and hope you enjoy the update we've been working on for quite a long time. We are always happy about feedback, screenshots and discussions on our Pixelsplit Simulations Discord Server. Here is the link: https://discord.gg/fDV3YPA
Ride on!
- Your VR3 team
Update 1.7 - Bubbles and new ride
Hi,
we just released version 1.7. Here are the changes:
New ride: "The Falcon"
We extended the fairground with a new tile and we worked on a new funfair ride: The Falcon.
We added a new soapy effect piece that you can attach to your light cages.
More virtual reality rides
We implemented the "Titan" and "Handstand" as virtual reality rides. We hope you like these experiences!
Other changes:
Fixed: Broken cashbox textures
Fixed: Rain in Salsa ride
Fixed: Ride automatic not parking correctly on Handstand
New Discord Server
We just opened a Pixelsplit Simulations Discord channel. Feel free to join us here: https://discord.gg/2X8WWaK
We would love to hear your feedback.
- Your VR3 team
Update 1.6 - MP3 streaming, long awaited ride and more
Hi,
we just finished version 1.6 for you!
MP3 streaming
We know you waited quite some time for this. You can now throw in MP3 files in your custom jingle and music folder. We hope this makes customizing the game a bit easier for you.
Two more virtual reality rides
We implemented the "Discus" and "Danger Zone" rides as virtual reality rides.
What you guys already did with VR3 is awesome! We are always speechless of the stuff we see in the screenshot section. Unfortunately we always break your mods when we release an update. We now started opening the game for modding! The first step is that you can load custom themes in your game.
Therefore just open the game and it will create a folder with the custom theming files in Users/Documents/VR3/Custom Themes/Custom Example. You can modify or duplicate this folder and change all the images inside.
Support for aspect ratio 21:9
Some of you said that the game UI doesn’t properly scale with an aspect ratio of 21:9. We adjusted and improved the scaling of the UI accordingly.
Further changes
Improved: Some minor performance improvements
Fixed: Rising Sun ride was floating a bit in air
We hope you like the update. We appreciate any feedback you guys have and if there are any questions: we are here for you.
- Your VR3 Team
Patch 1.4.5
Hi!
While we're working on new content for you, we've prepared a more technical update for you based on your feedback - version 1.4.5.
What has changed?
Added: Two new movement programs for the "Bounce Machine"
Improved: Visitors and staff should now be less stuttering
Improved: The brake of the "Bounce Machine" should now grip better
Fixed: The selection of the last colors did not work correctly with the logo
Fixed: When certain steering wheels or joysticks are connected, the screen turns black.
Fixed: Program selection at the "Bounce Machine" didn't work correctly with keyboard
Fixed: The "Navmesh" of the "Bounce Machine" was too high in some places (visitors a bit in the air)
Fixed: Occasionally visitors went into the driving area of the "Bounce Machine