We've added a font and color selection to customize the logos to give you even more freedom in designing your rides.
New flags
We have added new flags to give you a little more variety when decorating.
Other changes
Added: The "Rising Sun" ride can now be experienced in Virtual Reality
Added: New quadratic barrier texture variations added
Fixed: People stumble every now and then walking across the fairground
Fixed: Restraint toggle switch sometimes does not change to green
Fixed: Crash or wrong status in UI when changing camera by keyboard
Fixed: Wrong status in the UI when changing light by keyboard
Fixed: Fog on round rides behaved funny
Updated: Steamworks Libraries
We are looking forward to your feedback on the update!
- Your VR3 Team
Patch 1.3.5
Hi,
first of all: Happy New Year 2019 to all of you! It is going to be great :)
Today we release update 1.3.5 to you. Here are the changes
Performance
The last patch introduced some performance problems on some systems due to the engine changes and how the UI was handled. We improved that and hope the performance is at least back at the old niveau. It even should be even better now compared to the pre-1.3 update. Please give us feedback about this!
New settings
In the last patch we reduced the distance you can see and added a distance fog to blend out the distant geometry. Not all of you were happy about it so we added options for that (fog and distance).
Other changes
We also changed the following things:
Improved: Reduced sound volume of “Rising Sun” engine crosses
Improved: Increased the text size of “time” and “speed” in the time control panel
Fixed: Freeze at “Crazy Spin”
Fixed: Black screen on some systems
Fixed: Moving head and laser random program selection missing
Fixed: Duplicated color schemes for light change
Fixed: The automatic program for the “Centrifuge” acted weird
Fixed: Teleportation point at the krake beeing mid-air
We hope you enjoy the patch and are looking forward to your feedback.
- Your VR3 Team
[Updated] Update 1.3 - New ride, new map tile and much more
Hi,
We know you waited so long for this (us too!) - today we release Update 1.3 to you.
At first
Please note that you will probably have to re-adjust your screen resolution, when starting the game.
Furthermore it seems that the save location changed on some systems.
C:/Users/YourUserName/AppData/LocalLow/Zeichenkraftwer Jeutter & Schaller/Virtual Rides 3 maybe changed to C:/Users/DeinBenutzerName/AppData/LocalLow/Zeichenkraftwer Jeutter _ Schaller/Virtual Rides 3. Just copy the folder "Virtual Rides 3" from the old folder to the new one (old with & and new with _ in the path).
New ride and new map tile
We extended the map (to the left of the current city tile) and added a new ride to it. We hope you enjoy it!
New customization parts
We also added some new customization parts, several of which are Christmas themed. But more importantly we added a new effect part. We present to you: The Flamethrower.
Ride automatics (BETA)
To give the fairground a more lively feel we added automatic programs. These are started automatically when you enter a fairground tile. They are interrupted as soon as you take over the ride controls.
Please note that this is a beta feature, so it could have some bugs here and there. Also note that there is no automatic program for the Crazy Spin right now.
Other changes
Upgraded to new engine version which allows future improvements
Improved: Increased speed of animations in queue
Improved: Increased microphone volume
Improved: Performance (due to new engine upgrade)
Improved: Running lights also have a color during daytime
Fixed: Adjusted some of the navmeshs so visitors can walk more fluently
Fixed: Visitors glitching in the lot booth
Fixed: Graphic issues on some Mac devices
Future outlook
We are definitely not done here! In the next updates we will be working on:
Customizable logos (font + color)
Further performance optimizations
Support for MP3s for your custom music
More rides!
We are looking forward to your feedback and opinions. Feel free to use the STEAM Discussions. We also created a sub-forum for Bugs there. So if you have any bug reports, please post them there.
Have a nice Christmas!
If you didn't know yet why it took us so long to create this update, read this:
https://steamcommunity.com/games/515260/announcements/detail/1706195930374952175
- Your VR3-Team
Current status and ride teaser
Dear Community,
while we are working on the next update for Virtual Rides III, we are also building the next ride that you can discover and control in the update. Here are some first impressions.
So what is the current status? The ride is almost done and we started the new fairground. It will be left to the current city tile. We are also working on these topics:
Automatic ride programs so the fairground is always in movement
Improving microphone volume
Some performance improvements
Improving AI, also to allow a more fluent and queuing and dequeuing process
New effect part for the light cages (you will like it :D)
Unfortunately we still don’t have a release date for you, but we estimate it to be somewhere in December. Maybe we’ll also open a beta branch so we can get your feedback prior to releasing the patch.
- Your VR3 Team
We are back!
Dear VR3 Community,
first of all we would like to apologize for not beeing able to say a single word for so long. We would like to explain this circumstance now and explain how we continue with VR3.
What happened? We don't want to overstrain this part, therefore a short summary. After the release of VR3, our publisher was unsatisfied with the sales and the delivered scope of the project. Unfortunately, our contract seemed to allow too much room for interpretation for both parties. In particular our financial security was strongly endangered by this situation, therefore we saw ourselves after some unsuccessful solution attempts forced to call in a lawyer. From this point on it became so uncomfortable that we could not give out any more information (especially not to you, the community). It was painful to read the discussions here, but not beeing able to contribute - that will change now.
How did we come to an agreement? After more than a year and a lot of back and forth we could find a satisfactory solution for everyone. The most important aspect for you might be that we have the license for digital distribution back and the product "Virtual Rides 3" can now be found in our account. This means we don't have to fear an account block anymore and can develop the project on our own, without the former publisher being involved. A further aspect worth mentioning is that the agreement includes that the publisher will continue to be active in retail sales with our product for the next few years, especially in order to reduce existing copies.
What are the future plans? We still believe in "Virtual Rides". Contrary to some opinions in the discussion forum, we are not working on a fourth sequel. We will continue developing VR3 further. The used engine "Unity" has improved very positively in the time and we would like to try to take some of the improvements and use them for VR3.
But much more important for you: We will build a new tile on the map first, on which you will also find another ride. Unfortunately we can't give you an exact timetable yet.
Of course we also have many more ideas, but more about that at a later date.
We hope that you can understand our situation as developers and would be happy if you give us the chance to revive "Virtual Rides".
Please let us know your thoughts in the comments section!
- Your VR3-Team
Patch 1.2.1
Hi,
we just released a minor patch to fix some issues that were reported to us.
Changelog:
FIXED
• Tentacle brake sound is now hearable
• Tentacle cashbox running lights now are working properly
• Statusbar activation does not turn gray when you are in operation mode
• Fixed animation on "Centrifuge" ride
- Your VR3 development team
New update: Release the Tentacle
Hey community!
Today we present to you something very exciting – a new update with the title „Release the Tentacle“. Some of you might be able to guess what that means.
In the new version 1.2 we bring you the new ride called „The Tentacle“. A rotatable main engine, from which five tentacle-like arms emerge, which are moved up and down by the eccentric. On each arm is attached a controllable cross with five free-swinging gondolas (if the brake is not activated 😉). The ride is optically garnished with the flashing octopus head on the middle section.
The very brave of you can of course experience the ride in „Virtual Reality“ – a the ride is of course also in "Virtual Reality" mobile – but maybe put a barf bag aside 😉
Besides the new ride, we fixed a few small bugs in this patch and worked slightly on the performance.
Here is the Change-Log:
New content:
• New ride: „The Tentacle“
• Modified map tile for the new ride
• VR Experience for „The Tentacle“
Improvements:
• Visual improvements of the weather system
• Several performance optimizations
Fixes:
• Fixed sound problem for players that had a lot of jingles in their „custom jingles“ folder
• The podest of the „Casino Swing“ ride lowers to the correct position now
We hope you like the new update. Enjoy it!
- Your VR3-Development-Team
Fly 'n‘ Ride Update
Hey riders!
Today we deliver the latest version 1.1 which comes with some improvements, and above all with additional content, which we created for you – the community. Thanks for all the feedback and suggestions!
We present to you the new ride "Big Spin" - two independently controllable arm motors and a free-swinging gondola should give you even more exciting fairground thrills. You can even experience it in Virtual Reality 😉
This ride can be found on a new fairground tile, which seamlessly extends the already existing map.
Furthermore, we added two highly requested features. We added a free cam to “fly” around a ride (you can control it with your mouse and the arrow keys on your keyboard) – this should give you even more ways to experience your rides. Many of you also requested that the control panel activation (Shift key) should be available from all ride-cameras, so we added this feature.
We hope you will enjoy this update as we do and are looking forward to hearing from you.
Here is the full changelog:
New content:
New ride: Big Spin
New fairground tile
VR Experience for Big Spin and Casino Swing
New Features:
Free Camera to fly around rides and finding the perfect camera angle
Improvements:
Control panel camera can now be activated from any other camera on the current ride (in previous versions just the operator camera)
Ride audio sources for jingles and music now have a reverb effect on them for more realistic sounds
Bug fixes:
Fixed visitors queuing up in ride-internal queues, but never going to their seats (thus blocking the whole queue)
Fixed visitors entering the "Titan" ride slowly
Fixed visitors that left the ride after slowly advancing ride with restraints open
Fixed sidebar tabs sometimes not closing properly (leaving a gap in the sidebar)
- Your VR3 Development Team
Patch 1.0.3
Hi riders!
The next patch is finished.
Changelog:
Feature: Auto-Talkover for microphone (like for jingles)
Improved: Several performance optimizations
Adjusted: Ride spawn points closer to rides, so they can be directly activated
Adjusted: Several follower cameras
Adjusted: Crazy Spin physics to allow easier rollovers
Adjusted: Visitors now get pre pooled on initial load – thus increased initial loading time but better performance during runtime
Fixed: motion blur not taking depth into account
Fixed: Performance decrease when changing tile and adjusting time of day
Fixed: Quite long loading times when not starting on tile 0
Fixed: People vomiting when walking around
Fixed: Sometimes walking visitors would be affected by gondola movements, that they are not on anymore
Fixed: Chopper inner waiting queue did not work correctly (visitors just went away)
Fixed: Sometimes on ride camera was inside a visitor
Fixed: Stationary chip collectors (e.g. on Centrifuge) moved away over time
Fixed: Camera on Hurricane sometimes was in customization parts
Fixed: Non-stopping firework
Fixed: Fixed people walking through red car
Fixed: Glitch where people could unseat on the Casino Swing while engines running
Fixed: Several bugs in visitor spawning system
Fixed: Mouse not clamped in window when on fairground
Fixed: Missing translation on “Control ride” tooltip on the top bar
Further fixes and features are in the making 😊
As always: If you have any feedback or if you find bugs, then just write us an email (contact@zeichenkraftwerk.de) or contact us on Facebook.
- Your VR3-Team
Patch 1.0.2
Hey everyone!
Today we finished a first patch, which fixes many issues that you guys reported to us.We are happy about the hundreds of messages, comments and emails! Thank you for the all the great and constructive feedback, as well as all the praise and wishes (which of course we try to implement gradually). If there is one thing that we want to do better, then it is to develop the game continuously with you together! And that is exactly what we are going to do.
Of course, we have also read and heard your reviews regarding performance and bugs, and are already diligent in fixing these errors! But we still need your help, because we want to finally improve Virtual Rides 3 with you together! So keep writing to us, with bugs you've noticed and how you got them - best via Facebook or E-Mail.
Now here is the changelog for version 1.0.2:
Fixed the many many redundant cameras on some rides (especially the Flying Swing) [this could also lead to crashes on the respective tile, so also for the Hurricane ride]
Fixed strange physics on the Casino Swing ride
Fixed issues with music player, especially crashes when only selecting one song + random song selection
Fixed jingle UI breaking in certain situations (thus not showing second page)
Fixed bug where shopping cart would show zero as a sum constantly, even with new parts activated
Fixed pressing spacebar activating last UI element
Fixed that settings screen would not open in main menu on OSX + Linux
Fixed people don't stop vomiting in certain situations
Fixed error log spamming (decreasing performance on some PCs)
Adjusted follower cameras, to offer greater variety (+ less signs in the viewport)
Added keyboard controls for microphone (- and , Key currently [- is with echo])
Reduced the frequency of the bottle opening ambient sound
We know that this is just a part of all reported issues, but it should fix some major issues. We’ll now starts working on the next patch.
Important: Many of you complained about performance, we are aware of that. In order to improve this in all cases, we still need some time. But we know that there is one present bug: The loading screen disappears while still loading, so often it is loading without showing the loading screen. If you notice lag in these situations (e.g. teleporting to another ride or walking to another tile), then it is still loading and not a performance problem - please don’t mix these things up. Furthermore we’d appreciate when you would try to adjusting the graphic settings, until it works best on your machine. Probably we’ll add an auto-benchmarker, which automatically detects the best settings for your hardware.