We at PraGames wish you ALL a wonderful New Year! May you prosper, grow, love life and those closest to you - and slot cars! Happy New Year all! 🤓
Best,
Zay
VSC gets 8/10 at Jatekok!
We are delighted to announce that VSC has received a warm 8/10 review at the Jatekok online game magazine. See the review here!
VSC alpha build updates #15 + Environment objects are here!
Ahoj everyone, we are delighted to bring to you our biggest and best update yet. It comes packed with more fixes based on your feedback and loads more content, but most of all we are incredibly excited to say that Environment objects are finally here, just in time for Christmas! Not only that, we've added a new GT car body in three colour option variations that we think is really cool.
We want to thank all of you that have helped us so far in testing, providing feedback and translations. And we look forward to hearing more from you all come the new year. Merry Christmas everyone!
Now, on to the list :)
Build #2394987
VSC rev 0.9.9.2790.1743
Added 3 variants of GT body
AssetsBuilder updated to binarize environment objects
Fixed podium size in multiplayer
Fixed client brake settings not updated in multiplayer
Fixed opponents not hidden when selecting 'no opponent' option after racing in multiplayer
Fixed validation of track name when saving a track
Added spanish translation (thanks to Arnau Tomàs)
Added new tool .\data\custom\environment\customenvironmentpartsconfiggenerator.exe
Fixed gui partially not updated in track editor after changing language
Fixed uvmap on external vertical faces of track basement
Fixed disappearing client car after garaging in multiplayer
Known issues:
Finnish language, "Pits" is still not translated
Custom Environment Objects manual is WIP and will be delivered asap.
VSC Environment object textures are WIP and will be updated asap
We've been working hard on the Environment Parts feature for VSC, and now we are ready to give you all a preview of what is to come – we hope you enjoy the video. Don't forget to comment in the forums!
We've also updated the videos on the store page to include this one, in case you were wondering ;)
Hello again everyone, we've been busy making changes based on your feedback.
We've reduced the default race round duration from 7 mins to 5 mins (you can still race for longer if you want), it means, in a nutshell, that you will gain more coin for any race that is now 5 mins round duration or less, making it easier to buy new parts! Coin titbits are also added to your purse each time you start VSC on a new day as well ;). You can now navigate to any position and any camera view in the editor 3D view to inspect your work-in-progress track design and ensure your bridge height and track alignment is looking correct, just press F2 then use Left [A] right [D] forward [W] back [S] up [Q] and down [Z] along with the modifiers, fast[SHIFT] slow [CTRL], right click mouse + drag to relocate the camera, and [R] to reset your camera to default centre. Larger track designs in the editor 3d view should now have no problem being completely seen since we increased the constrained camera view. And we've fixed some lesser bugs which we found ourselves.
Build #2282085
VSC rev 0.9.9.2729.1682
Fixed formula models. Axle placement varied between models.
Default race round duration reduced to 5 minutes.
Added free camera mode to track editor 3D view.
Increased max radius for constrained camera in track editor 3D view. Larger tracks should now have no problem being completely seen.
Fixed z-fighting artifacts in track editor 3D view
Fixed body collision geometry after detail change (Sometimes the collision detail didn't change)
Fixed elevation textures when changing full roadside option in track editor
Meanwhile, work continues on our Environment Assets feature :) below you can see more custom barriers work done, these ones transferred from the host to the client during multiplayer!
We like the idea of Environment Assets, do you? ːsteammockingː
VSC alpha build updates #12
Hello everyone!
We have a great update for you today. More bug fixes including a corrected spin-off angle for de-slotting cars which now looks WAY better, and a major fix which allows for Coin and EXP to be added correctly after a multiplayer session which was broken after rev 0.9.9.2608.1561 update (oh the shame). We've also added more features such as a dynamically sized Podium that can accommodate cars of all sizes, Audio settings control over 2d and 3d sound respectively, four new Static camera racing views for those who prefer to not have the camera follow the car, and a modding update that caters to unique UV mapping for custom kerbs, allowing for more control over their textures (documentation updated also). On top of all this, Steam Achievements are finally here!
Build #2185337
VSC rev 0.9.9.2674.1627
Adjusted cars' deslot physics
Modified kerbs' uv mapping
Podium view adapted to cars size
Enabled separated settings for 2D and 3D sounds
Added Steam achievements
Changed background images
Added four new static cameras around the track
Fixed assignement of coins and experience in multiplayer mode
Updated .\doc\Create_Your_Trackset.pdf file
In case you missed it (yet again shameless plug), we also received a great “Let's play” video made by FailRace on Youtube here! ːsteamhappyː
P.S. We really need more reviews, keep them coming!
Steam achievements, 1st instalment, are almost here!
VSC alpha build updates #11
Ahoj again!
We have another update for VSC which caters to the requests of some players and some new refinements for out-of-track physics, which should really alter how you burst past de-slotted cars, more caution will now be needed ;).
Build #2167271
VSC rev 0.9.9.2634.1587
Removed any jitter for out of track cars.
Adjusted parameters for out of track car collision. Travelling cars feel collision much more, they can even de-slot because of it.
Player can now setup controller/view controller settings during round start (semaphore countdown)
In case you missed it, we also received a great “Let's play” video made by FailRace on Youtube, and our Steam Achievements are almost done, more details can be found here! ːsteamhappyː