Void Raiders cover
Void Raiders screenshot
Genre: Shooter, Role-playing (RPG), Indie, Arcade

Void Raiders

New project announcement!



Hello everyone! Some time has passed since Void Raiders release and im pretty sure some of you, loyal Void R. fans were wondering what will be my next project.

It was hard to decide as i had couple of ideas but in the end, the decision was made and i choose something entirely different than my previous projects.

Blasted Road Terror



Blasted Road Terror is real-time tactical looter in post apocalyptic setting. Command mighty warcrawler and manage squadron of vehicles in order to get unseen riches of the world and reach immortal glory. You will collect mighty arctifacts during your journey, enlarge your vehicle squadron so you can always pick right one for the job, rebuild your home base, make new friends and discover terrible enemies.



Game is mixture of looter, real time strategy and tactical rpg. Your goal is to rebuild your base, and find ideal combination of vehicles and equip them as good as your wallet can afford to get even more poweful equipment and perhaps, more and even rare vehicles.

If you are hooked, then you can get more info about the game, and vote YES at game greenlight profile:

http://steamcommunity.com/sharedfiles/filedetails/?id=862662866

Thanks for your support!

Tryzna

Trading Cards Added!



Hello Raiders! Im glad i can finaly announce the game now have trading cards, profile backgrounds drawn by Zelgaris and emotes! :amask::atome::borisbrawler::etalisman::gudrunhead::pheart::pigamulet::tinehead::vrscythe:Hope these made the game more attractive both to newcomers and Void Raiders veterans who got their gear fully upgraded and completed most achievements allready.

Full release


In addition the game transitioned from early access title to full game. Game is now considered finished, however more updates will follow as im sure you ll found some additional bugs and if you will really want it, i ll consider adding more conent. Unfortunately updates will not appear weekly as during most of early access phase as after couple of days long break i would love to move on to next project from Void Raiders universe.

Hope all of you will enjoy full realease!

With regards

Tryzna

Version 1.0 released!



Hello everyone! I feel bit of shame as its almost month since the last update, but belive me, there was ton of stuff to do/fix/improve. Sure after one year spent on this project i needed some rest as well, but most of my free time was spent on going through various bug report and suggestion lists sent to me by most dedicated fans of the game(and most active ones are now mentioned in credits as testers) and fixing everything that was possible to fix without rewriting half of the game.

It was tedious and boring work and unfortunately 90% of it is not visible at all as fixed bugs simply dont appear again waving with "fixed" sign at the player, but it was neceseary part of the progression towards version 1.0.

New achievements





As you can see there are 6 new achievements, some of them are easy, some of them are not. However speedrun related achievs are not as hard as it might seem. Im not going to spoil you the fun of figuring them out but even then, the Artifact collector is probably toughest of the newly added ones.

Trading cards & Full release



Trading cards, emotes, badges and backgrounds are all ready and currently waiting for approval by Valve and will be added as soon as possible followed by transition from early access to full release.

Hope you ll enjoy version 1.0 and especialy trading cards addition which will follow in couple of days(hope for monday evening).

Thanks for playing, reading & everything.

Tryzna

Status report!



Hello Everyone! Since two weeks allready passed since last update i thought it might be good ideat to let you know whats going around the game as version 1.0 is really close.

Additions & Polishing


What you can expect in upcoming update? There will be few visual additions like smoke trails behind characters when running or very own corpse for every enemy type as till now some of them was spawning corpses of Void Industries soldiers upon death and a lot of bugfixing. There is still a lot of issues that needs to be fixed and i spent most of the time in past two weeks going through all bug reports players sent me(thank you IndieDB fans!)and im fixing everything that could be fixed without rewriting half of the game.
The work is really tiring as its not creative and you dont really see game growing like when creating new content, but unfortunately its important part of the work that can not be skipped.

Trading cards & others


As you can see from the pictures zelgaris allready started working on trading cards and even these illustrations are just early work in progress they ll be worked on heavily this week to ensure trading cards and backgrounds are attractive enought to make you, Void Raiders veterans who completed all the content allready play the game once more.



Oh and sure, there ll be emoticons as rewards for completing badges as well!

Release


If nothing serious happens(like truck hits me while crossing or ww3 starts) the game will be released sometime next week as there is still some work left on the game and zelgaris needs some more time as well to finish his work on illustrations.

Hope you are hyped for release as your investment & support of the game ll finaly get rewarded even its a small bonus like trading cards and profile backgrounds!;-)

Thanks for reading & with regards

Tryzna

Update #9


Hello again! Another week & another update! Im still surprised i managed to pull update almost every week since early access started and everything is going on as planned.

This week update is all about music. All ingame tracks were replaced by better & final versions of themselves and music is now finaly in stereo. In addition Jukebot at Lone Invader turned online so you can change your menu music if you are tired of hearing same song every time you start the game.

In addition i added few more sound and fixed some of the known bugs. Still, there is more than few know issues but they will be handled in following few weeks.

Yes, polishing phase is allready there and full release along with new achivements and steam trading cards is around the corner.

Hope you ll enjoy the update & thanks for reading!

Tryzna

Update #8


Hello everyone! Another Sunday, another update! This one brings another environment to the game. Station 37 is the new floor for standard rotation and you ll be collecting data cubes as your objective.

It brings 4 new enemies, small suicide bomber, small punk with light rifle, thug commander armed with burst firing assault rigle and big hulk like thug armed with tesla canon.

I know, nothing too new, just variations on old enemies, but i hope they will fulfill their purpose and that is to enrich standard map rotation. In addition suicide bombers even enriched the gameplay a little and with explosion and flying limbs & gibs all over the place i belive they are worth addition to the ranks of your enemies;-)

Please note there is artifact vault "bug" with each new update where i mess with game texture pages. All you have to do is reset the vault(that red trash button) to make it work properly again. I think its better solution than messing with your save files or wipe the saves as it takes only one click to fix it.



If your eyes are sharp enought, you probably allready noticed Boris recevied some visual care, well his gun received visual improvement as its now more robust and now feels more like light machine gun, instead of that few pixels wide stick before.

Near future plans



For next week is scheduled big sound and music update. More sounds ll be added and all soundtrack tracks will be present. Bocubot will be turned online and you will be able to play all the tracks from game soundtrack through it.

After sound & music update there will be couple of weeks long polishing phase and after that it ll be time for full game release along with new achivements and steam trading cards.

Thank for playing the game & with regards

Tryzna

First month of early access


Hello everyone! First month of Void Raiders early access was total madness and today i would like to discuss with you what went ok, what went great and what went bad.

Launch was bit hectic as critical bug affecting saving made it past internal testing as it appeared only on machines with no previous install of the game. I almost got heart attack as for first 20 minutes i was not even able to replicate reported error and then for another hour i was strugsling to fix it. In the end, it turned out the bug was trivial and at the expense of save wipe the game was running as intended hour and half later.

Since then everything runs smooth and without critical bugs so far and i hope it ll stay like that till the end of development.



With the help of customer feedback i made a short "have to do asap" list and had to readjust prorities to keep most of players satisfied as i did not wanted to start catching negative reviews and actualy after first days since release i was glad i totaly forgot about marketing of the game and sales were not so big as it gave me extra time to fix critical stuff before game gets to the wider audience.

Sure i knew game is not perfect at the date of launch, but you wont start realizing a lot of things until steam audience starts playing your game as there is huge difference between feedback gained during free to download alpha/beta stage and feedback written by paying customer with power to slap you in to the face with negative review on your store page.

New additions


Made several improvements to the UI. Added a lot of tooltips to make the game more responsive and user friendly. As a side effect of things these additions made game much more appealing for the eyes and hopefuly improved first impression for new players. New toolips dont affect gameplay at all and contain no new informations, but sometimes its worth adding stuff like this just to add that feel of game comunicating with you.



Artifact Vault was another addition. As you progress through game you keep unlocking new and new artifact as you delve deeper in to the dungeon and by killing bosses you keep unlocking Vault slots that let you choose artifact you want to have with you every time you start a new game. Again, it does not have significant impact on gameplay, but its another small thing that helps to keep player going deeper and making things a little easier as a reward.



New dungeon called Evil Place was added as well. Its a portal which serves as blood gems farming ground if you want to upgrade shield for one of your characters and it introduced tesla weaponary armed enemies.



Lone Invader bartender is latest addition. You can choose your favourite beverage to give your characters unique perks. Want to replace your supply drop with ability to teleport instantly to the exit elevator? Choose Tritonian Twistler, want to have ability to call in orbital strikes?(picture below) No problem at all, drink up Boomer drink and its all yours.



Final thoughts


So far feedback is positive and im glad there are allready few players competing for high score and earned achivements that are too hard to get even for me as a creator. Reviews are positive and sales are growing steadily.

When i released the game i was considering what ll be considered success in my eyes? My goal was to sell 1000 copies and have positive steam rating. Right now my goal is well after halfway towards success. And while most of other gamedevs would considered these numbers fail as its definetly not enought to support your living im trying to remain modest as this whole gamdev thing is just hobby for me and so far game payed it self, payed my bussiness license and accountant which ll fill my tax forms at the end of the year. and even earned enought to support next project.

After huge fail with my previous project Awaken: Underwater Odyssey this is great moral encouragement for me as now i know it is possible to make a good game, i just have to keep improving and next game will probably be even better;-)

Thanks for reading & with regards!

Tryzna

Update #7

Hello everyone! Another week, anothere update! This one was bit problematic and sorry some of you have to download it twice, but there was major bug appearing in elevator store which got past internal tests. Now everything should work as intended and i hope you ll enjoy updates & additions in current build.

Version 0.8999



  • Lone Invader bartender is now in service and offers several beverages.
  • Markets will not offer duplicate items anymore.
  • Typhoon Missile launcher now works properly with gamepad controllers.


This update is quite small as i really needed to take at least couple days off and hope you will understand this. I left issue with Gudruns sword and gamepad untouched for now as its not gamebreaking and majority of players is not affected by this at all. Thats why i postoponed this matter as there ll be major change in how Gudruns sword works as current weapon swap thing seems bit sloppy and does not feel right anyway.

Near future


Biggest content-wise update thats ahead of us is new dungeon for standard level rotation. After that there ll be big sound & music update as it ll contain ton of new sounds, all the soundtrack tracks and Jukebot.
After these two updates there will be final polish phase and full release with addition of trading cards.

Hope you ll enjoy Lone Invader additions & with regards

Tryzna

Update #6

Another week, another update!

Version 0.89 changelog



  • Looped boss fights added.
  • New crosshair added.
  • Optimized some of the stuff.
  • Artifact vault crash fixed.
  • Gudruns damage scaling with equipment boosted.
  • New achivements added.


I know it does not seem like much, but a lot of time was invested in to reworked boss fight for loops as bosses dont have just increased HP but there is additional boss mechanic you have to follow in order to survive the encounter.
Reworked crosshair is experimental, it stands out quite a bit, but i think thats the point of corsshair as the old one blended in to enviroment time to time and many of you complained about it. Hope you ll like new crosshair much more than the old one. Dont forget to tell me your opinion!;-)

Near future plans


If nothing terrible happens there wont be update next week. Hope you will understand as im working solo on this game for over a year now i need little break to avoid burnout. Sure i ll do some prep works and deploy neceseary fixes if something game breaking will emerge, but before next update i really need couple of days off now.

Next feature im planning to add is second half of Lone invader pasive upgrades. The bar tender will let you chose your drink which will give your characters different advantages.

Week after that will follow with big sound & music update. There will be more sounds added and rest of Bocumas soundtrack in stereo!

And week or two after that will bring another environment! It will be alterante starting location so dont expect wild things like ocult bots or tesla soldiers like in case of Evil Place addition, but still, it ll add some variety to the game and should enrich your gameplay experience.

Hope you ll enjoy current update!

With regards

Tryzna

Void Raiders OST 95% discount!

Hey guys I’m feeling super generous today and have decided to lob 95% of all my game soundtracks (Void Raiders / Story of a Cube / LixoNuke / Twisted Gravity). Just lob the code "PIXELSLASH" in the discount code section when purchasing any of the OSTs and you can grab each one for 50cent! Quick go now! Before the internet explodes and you will never ever see it again… ever!

https://bocuma.bandcamp.com/

Bocuma