Fixed enemy spawners sometimes spawning a broken version of an enemy.
Fixed a bug that allowed player to get multiple upgrades from the same Offering.
Fixed Petrified Tombwarden sometimes not dying after destroying its laser eye.
Fixed Petrified Tombwarden sometimes not dying after destroying its laser eye.
Small hotfix for v0.2.1
Fixes
Fixed Regal Blade tutorial not progressing properly
Removed (out of bounds) developer notes from Dead Man's Passage
Red Moon's Bleeding - OUT NOW!
Voidborn,
the path ahead lies beneath the mist…
…take the plunge and you will discover…
Dead Man’s Passage.
Take out the guardian and venture deeper through the tomb, and you will find your next target deep below the surface..
Upgrade your weapons with…
Void
A new upgrade type that embues your weapons with powers of the v̶̡̖̞͓̊͐̋̒̐͑̾̈́͛̔͒̕͘͝ ̶̡̢̜̗̫̱̹͇̜͙̠̔̓͠ǫ̶̤̯̟̠̋̈́͌̀̊͒̒̔͘ ̴̧̡͈̠̻͉̯̪̹̰̖̲̣͍̅̃̓͜í̸̧̧̱͉̝̖̮̳̓̌͋̑͐̒̿̍̀̽͂̔͜͠ ̵̱̼̠̥͔͙͒̏͊͂͋̓͒̌̃̆̋̃̅̌͝d̶̨̡̼͖̦̹̩̲̲̺̘̰̮̲̾̿̑̄̐͘ͅ
Void powerups introduce a new status effect that many of the powerups revolve around, and creates new ways to effectively clear waves of enemies, such as explosive lasers, homing missiles, black holes, and more…
Fixed player spawning in wrong location in Sacred Grove
Early Access v0.1.11 Patch Notes
Fixes
Fixed missing textures in Bloodrain Valley.
Fixed a bug that caused item description pop-ups to close instantly.
Fixed a bug that caused chests in Sacred Grove to reset when reloading the area.
Fixed the player meleeing when interacting with objects.
Fixed Void Dash being able to clip through certain objects.
Fixed issues with boss enemy movement in The Shadowed City.
Fixed mini-boss in Lake Scoria spawning multiple times.
Fixed offerings for the Regal Blade not appearing in equipment.
Changes
Made it possible to close the pause- and settings menu with escape key.
Added short loading screens in various levels to prevent rare case of player falling out of bounds.
Tweaked enemy spawns in Lake Scoria.
Blossoms of Depravity - OUT NOW!
Blossoms of Depravity is finally here!
A new location that changes over time, new Chaos and Lightning upgrades for the Regal Blade, a new Amulet, melee and Void Dash rework, and various other changes, improvements, and fixes.
Look out for a fountain similar to the one in the banner of this post, there you will find the golden key that leads to Sacred Grove.
This is a bit of a smaller content update in preparation for the next major content update that will be coming sooner than this one, which among other additions, will be including the next main area of the game.
Merry Christmas, and thank you for supporting Early Access!
First of all, thank you everyone who has supported Early Access so far! The game has already done way better than I expected, which makes me even more excited to bring more content to the game.
Now, what to expect from the upcoming content updates.
Possible spoilers ahead
The first content update is already in development and is expected to be finished by the end of next month! Here are some of the major the things it will include.
Sacred Grove
A new shortcut level that connects the start of of Bloodrain Valley to Vincent's sanctuary, with a bigger focus on platforming.
Void Offering
A new type of Offering that will bring new upgrades to all weapons in the game, as well as character upgrades. This offering type will have a focus on piercing logic, along with some other interesting stuff.
Additionally,
the update will have reworked melee. The Regal Blade will be getting both Chaos and Lightning upgrades, and hopefully the game will get controller support. Along with other fixes, improvements and balancing changes.
I hope you are looking forward to this update which is coming soon before...
Content Update II
A larger update, featuring the next main area of the game after The Shadowed City. Expected to release some time this winter.