I would like to share some of my know-how about multiplayer games this time.
■ Team Composition Vary your strategy according to the mecha you choose. Especially when you have GRIMHILDE and PIED PIPER in your team, it will make the combat favorable if you pay attention to the movements of these two mechas as you move. Keeping a proper distance will ensure that you can get the right support at the right time.
■ Try to end the WAVE near the BOSS When the WAVE of the enemy is coming to an end, the more likely the later levels seem to end near the central core. To be able to fight the BOSS more efficiently and utilize the time between WAVEs wisely, be sure to check the positions of your teammates and end the battle as close to the BOSS as possible when the WAVE is about to end.
■ Watch out for the support gate When busy fighting enemies, you may forget the existence of the support gate. Supporting mechas can be summoned within a certain period of time to turn the battle in your favor when the support gate is activated. The further you get into the levels, the more important it is to be aware of the support gate.
■ Nurture IA Keep cultivating IA to strengthen the initial performance of the selected mecha. If you nurture it well, you may survive even facing unreasonable team composition or unexpected crises.
■ Use voice chat Voice chat is also quite efficient and allows you to share details such as game progress. It helps to achieve certain kinds of combo cooperation like using target skills in a row as well.
VOIDCRISIS DEVELOPER BLOG
【Grimhilde】
■ Strike The Strike does not consume energy and can attack a wide range of enemies. As it is a melee attack, it is easy to trigger PYTHON’s stiffness effect. It can be used frequently to make the enemy stiff.
■ Alluring Fruit The Alluring Fruit is the only skill to regeneration. The apple-like energy ball is grown in the palm. It not only regenerates the players but also the central core and other configurations. It takes a certain amount of skill to throw at an object in motion, but the amount of regeneration is very impressive. Bonuses and Combat IA skills can further increase the regeneration level.
■ Witches' Wrath The Witches' Wrath is to slow down the surrounding area around the player and cause energy damage. It can destroy enemies without shields or with low stamina in one fell swoop.
■ Power Bell The Power Bell can significantly increase Grimhilde's own attack and defense. It is flexible to be used in both attack and defense.
Use the Veil of Power when raiding turrets or fighting strong enemies such as Phantom VA. It can be used against target enemies and to protect fellow soldiers while reducing damage.
■ Bone Crusher The Bone Crusher is a very powerful physical attack like Battering. It can cause a long-time stiffness, so it is useful for wide-range sweeping and cooperation with teammates.
The cooldown is very short, thus it can be used as a starter attack or can be used frequently when dealing with tough enemies.
The Alluring Fruit can also regenerate the central core!
【Pied Piper】
■ Energy Shot The Pied Piper’s Energy Shot is slightly slower than that of Trigrav. It is a long-range attack that does not consume energy and can attack without approaching the enemy. As a supporting type, it is difficult to concentrate firepower, although it has a high basic firepower And be well-compatible with the matrix of the attack system.
■ Skill Killer The Skill Killer is a wide range energy attack. When being hit, the enemy will be unable to use skills for a period of time. Meanwhile, it also has a stiffness effect.
As WAVE progresses, Phantom VA's skills will become very strong. Use Skill Killer to temporarily block the enemy's skills to make it easier to attack. It is suitable for defending strongholds since it is a wide range attack.
■ Control Killer The Control Killer is a wide range energy attack like Skill Killer. It has a concentration effect that focuses the target in one place and a stiffness effect.
The concentration effect and stiffness effect have a good combination with other skills. It is suitable as the starter attack of Pied Piper.
It is also suitable for defending strongholds.
■ Power Wave The Power Wave boosts teammates’ attacks for a certain period of time. Use it when raiding turrets or BOSS, and the increased firepower will make raiding more efficient.
Adjust the orientation of the body while the Power Wave is launched. It can be used to boost attacks in a relatively wide range.
■ Gjallarhorn The Gjallarhorn is a debuff skill that reduces the defense power of all enemies in this level by half. It can be used in the same way as Gjallarhorn to increase the player’s firepower significantly. The key to raiding.
No need to be very close to the enemy when using it, it can be used in the initial location.
The extremely lengthy cooldown requires that it be used at a critical time.
Quickly shift the body’s orientation during launch of the Gjallarhorn, imparting a wide range of attack enhancement effect!
VOIDCRISIS DEVELOPER BLOG
【Trigrav】
■Energy Shot The Energy Shot is a long-range attack that does not consume any energy; it can continue to attack the enemy while moving. It has fast attack speed and is well compatible with the attack matrix and energy JORMUNGAND and RAGNAROK. Get the matrix can significantly improve the attack performance.
■ Wing Laser The Wing Laser can continuously focus on the surrounding enemies and simultaneously destroy a number of enemies. It can also be used to target a specific enemy and concentrate your fire.
■Gravity Ball The Gravity Ball can be used to destroy the enemies en masse when a large of enemies are attacking the central core together. The Gravity Sphere can also be used to chase enemies when the enemies are immobilized, and restrain them for a long time. It is powerful but has a long cooldown, so you need to be careful with the timing.
■Energy Blade The Energy Blade can sweep ahead with high power and is very effective when faced with a large number of enemies. The energy attack can produce one and a half times the damage on the enemies when they are without shields. The Energy Shot is firstly used to break the shield, which can cause considerable damage. The cooldown is also relatively short and consumes less energy, which is a very useful skill.
■Gungnir Gungnir has both energy and physical properties. It is very effective against Phantom Golem Scout and Phantom Golem Defense whose weakness is physical. Additionally, it can cause stiffness when being hit. Collaborating with teammates to restrain the enemies for a prolonged period of time is achievable.
The moving action can be used to change the direction of travel during the attack. It can drift from the side of a group of enemies to draw an arc to assault.
Attacking with Gungnir is not invincible, so you need to pay attention to avoid the enemy’s attack.
Although it is powerful, Gungnir has a long cooldown, which is better to be used at the right time.
Phantom Golem Scout
Phantom Golem Defense
【Black Rose】
■ Double Blade The Double Sword can not consume energy and attack multiple enemies in two successive attacks. As fast as the Energy Shot, it is an excellent attack that is well compatible with the attack matrix and energy JORMUNGAND and RAGNAROK. It is easy to trigger PYTHON’s stiffness effect since it is a melee attack. It is possible to frequently put the enemy in a stiff state.
■ Sonic Blade The Sonic Blade is a valuable long-range attack for Black Rose, which is mainly a melee attack. It can sweep through a group of enemies. When being hit, it not only causes damage but also reduces the movement speed of the enemy. The cooldown is also relatively short and it consumes less energy, making it a very useful skill.
■ Immortal Dance The Immortal Dance can move at high speed to quickly approach the supporting door and the central core of the crisis. The state of launch is invincible and can be used for emergency evasion. It can be used to forcefully approach the enemies who are attacking, using itself as bait.
■ Bloodsucker The Bloodsucker can instantly approach the enemy for two powerful attacks. It is easy to deal a fatal blow to a dying enemy or a turret with low stamina. It has a regeneration effect at the end of the attack, which means the player has to be aware that he will be wounded while attacking.
■ Fatal Claw The Fatal Claw is a short-range dash ahead by spreading the adhesive plates on both shoulders. When it hits an enemy in a short range, it can perform a high-speed combo that draws in the surrounding area and causes significant damage. The enemy is in a stiff state during the attack, with considerable restraining power. The Fatal Claw is extremely powerful for the moment, but its linear attack movement is difficult to hit the enemy, which needs to be combined with teammates’ slow or stiff attack. It has a short cooldown and can be used when breaking turrets or confronted by strong enemies.
The launch range of the Fatal Claw is a linear The performance of the special devices can be switched on/off in the Settings
VOIDCRISIS PATCH Updates for Version 0.2.0
・Phantom Mode Adjustment Fixed the effects of value adjustment and level of difficulty correction when intruding upon each level. Increased the Armour/Shield value reduction of the body to shorten the survival duration.
・The Suspended Level-up of Enemies with Intruding Phantom VA Temporarily suspended level-up of enemies when the Phantom VA is intruding.
・The Added Function to Skip the Beginning and Ending Performance The ending performance can also be skipped now. Click the [left mouse button] or press and hold the [BOOST] button to skip the performance at the beginning and end of the game.
・Changes in Damage Correction for CPU Machines The CPU machines take less damage.
・Adjust and Repair according to the number of CPU Machines In addition to the numerical correction of the number of players, the numerical correction can also be made according to the balance of players and CPU machines.
・The Added Melee Attack Correction Melee attacks and melee skills target the nearby attackers. This skill can be switched ON/OFF in [Game] --> [Melee Attack Correction Settings] in the Settings.
・The Added Arrow Key BOOST setting and the ON/OFF settings of Arrow Key BOOST have been added. It can be set ON/OFF in [Game] --> [Arrow Key BOOST Setting] in the Settings.
・The Fixed Regeneration Mode of the Bloodsucker Fixed the bug that the Bleeding Slash does not activate the regeneration effect on destructible containers in the levels.
・Other Fixed Issues Fixed some other minor issues and improved the stability of moves.
VOIDCRISIS开发者日志
Thank you for your ongoing support of "VOIDCRISIS". The following 2 problems to the earlier Version on 8/4 have been resolved by updating patch 0.1.0 on 8/10.
1. SteamVR was also activated when the game started
2. In a multiplayer mode, the system prompted "Login failed", so that the player could not create the room Sorry for our late reply. Next, I will explain the reasons for these problems and introduce how to deal with them.
1. Because of incorrect settings of the SteamSDK under development, SteamVR was improperly set. Thus, we made adjustments to fix the wrong settings.
2. The online matching system of this game used the "Epic Online Services" provided by Epic Games. In order to guarantee the consistency in version, part of "Epic Online Services" were used during matching. However, they might malfunction due to the multi-byte characters contained in the Windows username. With the help of Epic Games, we have solved this problem by fixing the version in question. In addition, this part of the service has been suspended for the sake of safety, and other methods are used to guarantee the consistency in version.If things still go wrong, please go to the official website of "VOIDCRISIS" to contact us through the counseling window. https://voidcrisis.net/en/contact/form
Sorry for the inconvenience caused to all of you again.The development team has received your feedback and will be determined to optimize the game in future updates.In the future, your outspoken criticisms are highly appreciated. Meanwhile, we hope that you can always maintain your expectation for "VOIDCRISIS".
VOIDCRISIS DEVELOPER BLOG
IA skills can be unlocked by playing the game repeatedly.
The unlocked IA skills are of the type that "directly improve the performance of skills".
This time, we are releasing some IA skills that can enhance the skills that were well received in Talk to Players #1!
TRIGLAV: Plus Target The increased beam of Wing Lasers to 8
BLACK ROSE: Vibes・up The Immortal Dance Effect duration increased by 5 seconds
GRIMHILDE: Anger Witches' Wrath cooldown was reduced by 3 seconds and the range radius increased by 2000
PIED PIPER:Encoreter The cooldown is reduced by 1 second when defeating an enemy with Control Killer and Skill Killer
The unlocked IA skills can only be used after they are equipped in the IA settings screen, so please note this!
TRIGLAV Plus Target
VOIDCRISIS DEVELOPER BLOG
Another challenging element is the "player level," which increases with repeated battles. As the player's level increases, various elements are released that give the player an advantage in battle.
・New VA available ・More skill slots for IA ・Increased upper limit for IA held ・More configuration effects (random ability bonuses can be selected during the intermission between levels), etc., the players can obtain favorable conditions as long as he or she keeps leveling up.
Even beginners will have more chances to win battles as their player level will increase!
VOIDCRISIS PATCH Updates for Version 0.1.2
・Added the setting for "Singular device Performance".
Added the option to switch on/off the entry performance of the Singular device in the game. It can be adjusted at "Graphics"- Display of "Singular device" ON/OFF in the settings.
・Fixes
Fixed an issue where the VFX adjustment could not be inherited at the start of a single-player game (Resume Game).
Fixed other minor issues.
VOIDCRISIS PATCH Updates for Version 0.1.1
・Phantom mode Adjustment
With the adjustments of ability power, the core has also been adjusted to make it more difficult to take damage.
The amount of reduction in Mecha‘s barrier in level 4 was INCREASED to shorten its survival time.
・Energy Adjustment
After updating, the lower the level, the less boost consumption.
・Wing Laser
Cooldown time was dramatically reduced.
Consumption of energy slightly increased.
・Gravity Ball
Cooldown time was dramatically reduced.
Energy attack slightly reduced.
Consumption of energy slightly increased.
・Bloodsucker
Cooldown time reduced.
Consumption of energy slightly increased.
・Skill Killer
Cooldown time was slightly reduced.
・Control Killer
Cooldown time was slightly reduced.
・Power Wave
Cooldown time reduced.
Consumption of energy slightly increased.
・Gjallarhorn
Cooldown time reduced.
Effect time slightly increased.
・Witches' Wrath
Cooldown time reduced.
Consumption of energy slightly increased.
・Power Bell
Cooldown time was slightly reduced.
・Fixes for other issues
The abnormal display of ending results has been fixed.
VOIDCRISIS DEVELOPER BLOG
「One of the elements of the pursuit of the ultimate as mentioned in the "repetitive play system" is "the development of IA". Although the increased body level and Ex Blocks (enhancement items) obtained in the game will be reset after the game is over, the experience gained through the game IA can be accumulated and will be reflected in the next game.
Memory: Displayed on the right side of the screen, which can be obtained by meeting certain conditions in the game. The memory capacity of each IA is limited and the player should consider how to allocate the memory for each game. Equipping Memory can increase corresponding values and improve the basic performance of VA.
Skill: Displayed at the bottom of the screen. It can be unlocked by meeting certain conditions in the game and is the element that can directly strengthen VA's skills. Up to three can be selected as the player's level rises. In particular, the skill unlocking of IA is related to "difficulty".
Hopefully, you could challenge the difficult mode more and try to unlock all of them.