Voidcrisis cover
Voidcrisis screenshot
Genre: Strategy

Voidcrisis

VOIDCRISIS DEVELOPER BLOG

This time it's a story about mechanical design.
 
At about the same time as the mechanical design of STAR LEAGUE,we were also doing the game design. With Mr. Yuya Takashima, we completed the background setting.
 
The title [Public Drafter] refers to the HMC-recognized VA designer.  

 
[Hypercommutative Block Structure], [e Sphere], [tri-protocol pilot system], each one is designed according to the requirements of the game.

The design of TRIGLAV/BLACK ROSE, which is taken as the benchmark of mechanical design, was completed by Mr. Naohiro Washio.
 
[Prerequisites for Mechanical Design]
 
① Genealogy of Super Robots/ Strong Character
      └ Distinctive profile, vibrant colors, easy to understand.
② Format the necessary game design and present the same.
      └ Clarify the key points that other mechanical designers need to pay attention to.
③ The value to be materialized
      └ The design to reflect 3D materialization  
   
[TRIGLAV’s Characteristics]   
  
④ Angel-like appearance (in contrast to the devil-like BLACK ROSE)

⑤ Huge weapon [Gungnir]     
└ VA weapons before the second generation are in rough lines

⑥ Three mechanical eyes
  
⑦ Characteristic streamlined body of VA in Jupiterium  

TRIGLAV has gone through countless drawings until it has "STAR LEAGUE-like” shape and it has become what it is now.

Special attention is paid to the balance of the head.
   
Many drawings that are not used here will be released later.   
  
Tri-protocol pilot system


Design of the head of TRIGLAV

VOIDCRISIS DEVELOPER BLOG

Hi, this is Hattori, director of VOIDCRISIS.

We’ve recently updated it to 0.4.0!

This update focuses on the aspects of much concern based on your feedback: the enemy’s hit range, CPU operation, and reconnection.

We will continue to develop VOIDCRISIS for the better. Please stay tuned. Your support is very much appreciated.

Here, let me show you a glimpse into the much-expected [Tutorial] in this update!






This is a rare chance. So we decided to make a special mode. This took us a lot of time to get to the release.

To make sure the first-time players can gradually get used to the gameplay of VOIDCRISIS and have fun playing VOIDCRISIS as soon as possible, we are going to add a tutorial for beginners.

There are more things in preparation.

To provide you with the improved experience of VOIDCRISIS as a brand-new IP, the production team will continue to work wholeheartedly on it.

Please generously show us your support! Thank you.

VOIDCRISIS DEVELOPER BLOG

 YAMAMOTO HIROYUKI has also been part of the design effort for the mechanical appearance Surprisingly, the “CG BOX ART” that promises a sense of mechanical plastic models has been used from the beginning.

  YAMAMOTO adopted an approach to decompose the elements of realistic styles and reproduce them in games.


Before and after the use of the shader


We have indeed put in considerable amounts of effort to establish some of the expressive approaches.
In particular, it was extremely difficult to reproduce the Dry Brush for the models.

The image board of Callisto has been incorporated into the overall art production, which also represents the goal of our effort.

Despite our efforts in the trial and error process, there are still features that have not been fulfilled.
We are looking forward to completing these unfulfilled features given the opportunity.



The Image Board under development has been made public for the first time.

VOIDCRISIS PATCH Updates for Version 0.4.0

Version 0.4.0 Update Content

・Change network mode
After the update, players can join teams beyond Stage 1 during fast matching and room searching.
After the update, if the network disconnects during the game, players could return to the original team by operating under the guidance of the dialogue interface on the mode selection interface.
(players may be unable to return to the same team after a flashback occurs or under certain network conditions)

・Adjust the action mode of the CPU player
After the adjustment, CPU players would evade the attacks from enemies and turret. Besides, attach frequency has been increased, and the attack force has been adjusted

・Adjust the hitbox
The hitbox of the enemy has been adjusted, which makes it easier to hit the target.

・ Achievement system Preparation
When it is officially released, it is expected that the achievement system will be added.
Therefore, achievements will be demonstrated on Steam after the update.
In addition, this version can't demonstrate the achievements yet. Please wait for the release of the official version.

・ Repair other problems
Some other minor problems have been repaired.

VOIDCRISIS DEVELOPER BLOG

Let’s continue our discussion on IA cultivation.
 
[Memory] will be awarded when you pass a level.

The maximum number of memories obtainable for each type is 99.

A memory can increase the performance of the corresponding robot.
 
You can select any Memory from the IA interface to confirm acquisition conditions.
 
After acquiring Memory, the volume of Memory will increase.

Obtaining low-difficulty-level Memory results in a higher increase in Memory volume, while obtaining high-difficulty-level Memory results in a lower increase in Memory volume.

You will be unable to obtain further Memory when its volume reaches the MAX level.


If each time the Memory obtained from ORIGINAL is reflected in the IA, then the reinforced Robots will rapidly reach their MAX without surpassing the Memory volume.

If you want to pass higher difficulty mode, you may face insufficient performances by merely relying upon obtaining Memory in a regular way.

In this case, you need to use the second IA.

You should consciously meet acquisition conditions in order to complete higher difficulty levels.
This way, you will be able to acquire high-performance, small-volume memories.
 
IA that has been strictly selected and fostered can deliver impressive performances. (You may have very good damage values in your attack) Challenge yourself to become the strongest!

VOIDCRISIS DEVELOPER BLOG

There are nearly 40 kinds of Adjust Effects at the preliminary stage, respectively featuring the rarity of ☆1 to ☆4.

As player levels up, over 70 kinds of Adjust Effects can be selected,

which will display randomly each time, for players to select according to preference and rarity.

The Adjust Effects featuring values promotion can support adjusting the body's characteristics and coordination, though highly rare Adjust Effects appear, players should take care to select them.


Players in difficulty 「VOID」rank, can confirm the obtained Adjust Effects by pressing「1」「□」in "team organization" interface, as well as adjusting body coordination for reference.

VOIDCRISIS 游戏更新补丁说明 - 0.3.1

■ Updated in version 0.3.1

· Abnormal display of friends list

Fixed an issue where the Friends List would not display properly.

VOIDCRISIS DEVELOPER BLOG

The strategy for dealing with the Phantom VA intrusion.

Some of the essential points are summarized.

・Need to confirm the location of the target
└ There will be a notification when Phantom VA is invaded, and the BGM will change as well.
└ Check the location of the Phantom VA when you have no idea what action they will take.

・Watch out for the Central Core
└ Pay attention to the remaining HP level of the Central Core when there is an intrusion.
└ If it is low, it is safer to use the Quantum Entanglement Lattice to recover or guard the Central Core.

・Stop the enemy's movement
└ You can use the Gravity Ball or Sonic Blade to inhibit the actions of the Phantom VA and create favorable conditions.
└ Collaborative attacks allow for more effective combat.

・Avoid engaging the direct fire
└ The Phantom VA's Armour will gradually decrease and there is a time limit. └If the Phantom VA stays still, do not engage head-on either.
└ It is also a tactic to wait for Armour to get weaker before attacking.

VOIDCRISIS DEVELOPER BLOG

We've been adjusting the shadow mode ever since the release of early access.

The current situation is.


The intrusion mode will be unlocked after you have cleared the game difficulty VOID rank
└Bring better achievement to finishing the mission.

The intrusion target is a multiplayer player mode playing on difficulty VOID rank
└Player experience has been taken into consideration.

The level of enemies will stop increasing during the intrusion.
└Players will be able to focus on the battle with Phantom VA.

The Phantom VA body control will be adjusted.
└The degree of IA enhancement matters.

The shield/armor of shadow VA will decrease with time.
└There is a time limit to the game.

Player world will not be intruded again after the intrusion.
└There will be no consecutive intrusion even in a new mission.

The sudden entry of the player into the game can be a moment of panic, but it can be fought with a little attention. Tomorrow will bring you relevant strategies!

VOIDCRISIS PATCH Updates for Version 0.3.0

Version 0.3.0 update

・The matching requirement of phantom mode has been changed.
Only players with VOID are allowed in the matching of phantom mode.

・The phantom mode wander method has been corrected.
The matching of the following mission will not start immediately after the phantom wander is toggled.

・Unlock condition of phantom mode
The phantom mode can only play after you have cleared the VOID difficulty. In addition, if the phantom mode has been unlocked before the update, it will remain unlocked.


・Boss behavior altered
The Boss of missions 1-3 will initiate the attack on the core as time goes by.

・Matching system update
The maximum queuing time changed to 10 minutes.

・Pause added to single-player mode
The game will be paused when the setting is opened.

・Other fixes
Fixed other minor bugs.