Voidcrisis cover
Voidcrisis screenshot
Genre: Strategy

Voidcrisis

Message

For users who have bought and played VOIDCRISIS and those who are still considering buying VOIDCRISIS.

We were greatly encouraged by your comments, suggestions and encouragement in Steam Community, SNS, Discord and other places.

Thank you very much as always.

■ Update1.0.3
Yesterday (November 16), the game was updated to Ver.1.0.3.
Carried out the adjustment of tuning cost, condition adjustment and numerical correction of each memory.
We look forward to your valuable comments on the mall evaluation!

■About the online guide

It is confirmed that the online guide cannot be viewed in the game according to the settings of the Steam client.

If you cannot view the online guide in the game, please try the following methods to enable Steam Overlay.

[Change the setting of the Steam client]

・Setting content
Steam>Settings>In-game> The Steam Overlay

Check "Enable the Steam Overlay while in-game"

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■About the movement of VA and BOOST

Press ctrl (keyboard operation) or A key (handle) to start BOOST, which can consume an energy tank for high-speed movement.

The BOOST can also be started by pressing twice the move operation of front, rear, left and right quickly.

※ Referenced from online guide p13 「 VA action 1 」

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The default setting was canceled in the 1.0.2 update.

1.0.2 The default setting is still valid when the user has previously installed ・ played VOIDCRISIS (already been archived).

Please confirm the settings again and choose a way that suits your style.


We hope to see your comments on us in Steam Mall, SNS, the official website and other places.

Please support VOIDCRISIS more in the future!

VOIDCRISIS PATCH Updates for Version 1.0.3

Updates for Version 1.0.3

[Adjustment]

・Tuning adjustment
The following tuning costs were adjusted.
- Grimhilde Roll Out Mode
- Black Rose Ritual Mode
- Pied Piper Combat Equipment Mode
- Trigrav Ritual Mode
- Grimhilde Commander Mode
- Pied Piper Roll Out Mode
- Black Rose Commander Mode
- Triglav Combat Equipment Mode

・Adjustment for Memory [Unbreakable]
The conditions were adjusted.

・Adjustment for Memory [Undaunted]
The conditions were adjusted.

・Adjustment for Memory [Diamond]
The conditions were adjusted.

・Adjustment for Memory [Pulverize]
The conditions were adjusted.

・Adjustment for Memory [Eye of the Storm]
The conditions were adjusted.

・Adjustment for Memory [Sky out of the Clouds]
The conditions were adjusted.

・Adjustment for Memory [Irresistible]
The values were adjusted upward.

・Adjustment for Memory [Defender]
The values were adjusted upward.

・Adjustment for Memory [I’m true]
The conditions were modified.

・Adjustment for Memory [Unprecedented field]
The values were adjusted upward.

・Adjustment for Memory [The Strong Wind and Furious Billow]
The conditions were adjusted, while the values were adjusted upward.


[Problem Correction]

・Problem correction for skip result
The problem of being unable to skip appropriately beyond the limited time was corrected.

・Problem correction for repeated hit recover state

・Correction for self-explosion action
The uncommon explosion problem under the hit recover state in the self-explosion action was corrected.

・ Correction for other problems
Some other small problems were corrected.

Message

To those who love VOIDCRISIS and those who’re considering whether to buy VOIDCRISIS, Your advice, and encouragement through the Steam community, SNS and Discord have come as a great impetus to our progress.

Your constant support over the past few days is highly appreciated.

The official version was rolled out on October 27. Then it was upgraded to Ver.1.0.1 on November 2 and to Ver.1.0.2 on November 9.

Some insignificant bugs have been solved. But here we’d like to listen to more advice from you so 「so that we can improve the game user experience to a higher level」.

After experiencing Ver.1.0.2, you’re expected to give us some valuable advice through Steam store comments, SNS, or the official website inquiry page.

Your continuous support of VOIDCRISIS will be highly appreciated.

VOIDCRISIS PATCH Updates for Version 1.0.2

▪ Updates to Version 1.0.2
[Balance Adjustment]
・ Revised Master Memory of each VA upwards.
After adjustment, the characteristics of each body can be fully utilized.
・Use of frequency, IA skills, matrix, and adjustment effects are adjusted upwards
To improve the playability of the game
Considered to replace IA skills.

[Specific adjustments]
・Adjusted the value of "Trigrav Master" in Memory
Raised the value.
・Adjusted the value of “Black Rose Master” in Memory
Raised the value.
・Adjusted the value of “Grimhilde Master” in Memory
Raised the value.
Raised the value.
・Adjusted the value of “Battlefield Angel” in Memory
Adjusted the condition, and Raised the value.
・Adjusted the value of “Gravity Burst” in IA skills
Raised the value.
・Adjusted the value of “Gungnir Burst” in IA skills
Raised the value.
・Adjusted the value of “Heal Bell” in IA skills
Raised the value.
・Adjusted the value of “Witch’s Guidance” in IA skills
Raised the value.

・Adjusted the value of “Windmill” in IA skills
Raised the value.
・Adjusted the value of “Canon” in IA skills
Raised the value.
・Adjusted the value of “Threat Lung” in IA skills
Raised the value.
・Adjusted the value of “Stand Up・Audience” in IA skills
Raised the value.
・Adjusted the value of “JORMUNGAND” in Matrix
Adjusted the requisite amount of Metamaterials as special skill damaged upward adjustment.
・Adjusted the value of “RAGNAROK” in the Matrix
Adjusted the requisite amount of Metamaterials as special skill damaged upward adjustment.
・Adjusted the value of “Breathing Trick”, "Preparatory EN Supply Organ," "High Conduction Circuit," and "Odin Program “ in Special Effect Regulation
Raised the value.
・Adjusted the value of “Recovery”,” Nanomachine Unit”, “Replication Unit” and “Asclepius Program” in Special Effect Regulation
Raised the value.
・Adjusted the value of “Silver Grease”, “Cool System” and “Heavy Load Module” in Special Effect Regulation
Raised the value.


[Functions】
・ Press the arrow keys 2 times to set the BOOST to be OFF in default.
If there is already an archive, it does not affect the setting.
[Troubleshooting]
・Fixed problems
Some minor issues were fixed.

VOIDCRISIS PATCH Updates for Version 1.0.1

The updated content of version 1.0.1

【Adjustment】

・Calibration animation adjustment

Shortened the calibration animation

・Adjusted the conditions and value of memory 「Defender」

Adjusted conditions and raised value

・Adjusted the conditions and value of memory 「Battlefield Angle」

Adjusted conditions and raised value

・Adjusted the conditions and value of memory 「Golem Expert」

Adjusted conditions and raised value


[Troubleshooting]

・Rectified the unlocking conditions of DOOM

Rectified the DOOM unlocking issue when accomplishing missions of EXTREME for the second time

・Rectified the content of the introduction text for IA skills

Rectified partial content of IA skill introduction in GRIMHILDE

・Rectified vibration treatment

Pad would not vibration when the operation is realized through the mouse

Producer Comment

Dear Users of the Early Access Version:

Here we would like to express my sincere thanks to all the players who have purchased the early access version of VOIDCRISIS and provided your valuable suggestions.
As our development team continues to improve the game in response to your feedback, we have added some new elements to it. Finally, the V1.0.0 version will be officially released today.
Players who purchased the early access version can directly upgrade to V1.0.0. You are welcome to continue experiencing the game and give your valuable comments and suggestions.
At the same time, the original soundtrack of the in-game BGM will be released with V1.0.0.
Hopefully, you will enjoy the excellent music composed by ITO KEISUKE as you enjoy the game.
If you have experienced V1.0.0 and are looking forward to the future of VOIDCRISIS and STAR LEAGUE, please do not hesitate to leave your reviews on Steam Store or get your voice heard by us through SNS or send inquiries on our official website.
Your continuous support will be crucial for VOIDCRISIS in the future.

HEXADRIVE INC.
Producers of VOIDCRISIS

VOIDCRISIS TRAILER

VOIDCRISIS TRAILER

VOIDCRISIS_Trailer_loop

VOIDCRISIS_Trailer_loop

Online 3D Turret Defense Game VOIDCRISIS Launch on Steam on October 27, 2022 !

Japanese HEXADRIVE Corporation (Head Office: Osaka City, Osaka Prefecture, Chairman and President: Masakazu Matsushita), main business being computer games planning, development and sales, has independently developed a brand new game VOIDCRISIS, which will go on sale on Steam on October 27, 2022 (Thursday).


Steam store:https://store.steampowered.com/app/1817560/VOIDCRISIS/
Offcial Twitter:https://twitter.com/VOIDCRISIS_JP


■ What Is VOIDCRISIS?
A maximum of 4 players in one team to defend the turret on a fluctuating terrain.
By controlling VA (Vital Aromor), players are approaching the incidents happening in Jupiter’s satellite Callisto – VOIDCRISIS, and those incidents are closely related to time crack.


―Storyline―
AD2221
Two galactic wars lead to the division in the human world. There are now seven groups. The war is still going on. Humans have built a brand new man-made battlefield The Field Of Struggle.

The planet’s future depends on the outcome of the war Local Warfare.

Seven groups in the Heliosphere teleport Stringer and VA (Vital Armour) to the Combat Zone via dimensional teleporters. In the final experiment, Mystery of Photon – Non-carbide – emerges on Jupiter’s satellite Callisto. Time froze.

The size of frozen time is slowly expanding.

The Heliosphere Management Committee (HMC) asked the seven groups to send their top-tier troops to eliminate the Non-carbide.

The battle to reclaim time is about to begin―


■ Features of the Game

Team Up To Win Hard Battles!
A maximum of 4 payers in one team.
There will be tons of enemies coming to players in the game. The goal of players is to, as a team, defeat enemies that grow stronger over time, and pass the game. Players need to be skillful in operation, have excellent space control and strategies, and work as a team.

After passing a certain number of game levels, players will unlock a 1v4 asymmetrical PvP Phantom Mode, through which players are able to pretend to be enemies to mess with other players while they are playing so as to stop their passing of the game. This can be a different type of fun that players can get from this game.




New Art: Dynamic Machinery ART SHADER

Dynamic Machinery ART SHADER is the company’s self-developed technology, which is able to reproduce the CG BOX ART of the plastic robot model in the game, as well as to show the unique density and particularity that other robot games do not have. Any screenshot of the game generates an excellent artistic picture.


・Popular Voice Actors and Creators Are Involved!

Mizuki Nana is the voice actor of Aegis, an important character in the game.
Yuya Takashima, an SF writer who created Mobile Suit Gundam: The Witch from Mercury, is in charge of the world setting. Yamamoto Yukihiro, the renowned BOX ART illustrator who has designed characters and plastic models for multiple popular games, is the art director. Multiple popular designers including Naohiro Washio, Jnthed, and Kijima Hisayoshi are responsible for the machinery design.


About HexaDrive Inc.
HexaDrive Inc. is an independent video game developer based in Osaka, Japan. Founded 15 years ago by former Capcom programmer Masakazu Matsushita in 2007, and since its founding has successfully worked on various titles, and has now released its first completely in-house game “VOIDCRISIS” on Steam.

Product Information
Name: VOIDCRISIS
Platform: Steam
Languages: Japanese, English, Simplified Chinese (Voices are in Japanese and English)
Genre: Undulation Tower Defense
Release Date: October 27, 2022 (Steam Global Release)
Price: Full Game $29.99
Full Game + Original Soundtrack Bundle $33.04
Original Soundtrack $7.99
Copyright: ©2022 HEXADRIVE Inc.
Website: https://voidcrisis.net/
Official Twitter: https://twitter.com/VOIDCRISIS_JP
Official Youtube Channel: https://www.youtube.com/channel/UCeBtHHhpmJgaCE0rD8x4fOw
Official Discord Server: https://discord.com/invite/NUxD2pBTHc

Company Information
Name: HexaDrive Inc. (https://www.hexadrive.jp)
President: Masakazu Matsushita
Location: Parks Tower 28F, 2-10-70 Nanbanaka, Naniwa-ku, Osaka.
Established February 2007 and has since worked on the development and release of many beloved titles.

For inquiries about this release, please contact: voidcrisis@hexadrive.jp








Updates to Version 1.0.0

1)Functions added and modified

[New functions]
Added "Tutorial" mode
Added a mode in which players can learn the basic elements of the game.
Added opening trailer
The opening trailer starts after the end of the title interface. (Only played when the game starts for the first time after updated)
After that, players can log in to "VOIDCRISIS -related information" in Select Mode to view the trailer.
Added "VOIDCRISIS -related information"

This function enables players to check the materials obtained during the game.
Added signal function
This newly-added function allows players to communicate with each other in the multiplayer mode.

Added the higher level of difficulty "DOOM"

"DOOM", which is more difficult than "VOID", has been added.

To challenge this level, players need to clear the "VOID" first.
※ There is the premise that IA should be equipped with at least 80% of memory for this level, which is difficult to be cleared without adequate preparation.

Added new memory

Memory can be obtained for a multiplayer game.

Added the memory available for "DOOM".

Added new special adjustment effects

Added new adjustment effects for senior players.

Added the options of "HUD display settings".


Added the option ON/OFF to turn on/off the display of barrier, energy tank, etc., in the game.
  Make more use of it at the moment of screen capturing and recording.
・ Added achievements
As the game progresses, various achievements can be obtained.

The achievements obtained can be confirmed in the Steam profile.
[Modifications]

Modified the conditions for obtaining Void Materials

The condition for getting void materials has been changed to the condition that void materials obtained are available to all the players.

In addition, the number of tune up will be changed to 1 when all players get it.

2) Adjustment of game balancing

Direction of balance adjustment
After listening to the comments from the players of the (Early Access Version, we adjusted the key aspects of the game such as energy and the sense of operation to make the game easier to play.

In particular, the skill energy section has been adjusted to make it as easy as possible for first-time players to get started.

On the other hand, there are many players who quickly pass through VOID. For those who seek a higher level of difficulty and better hand feeling, we have prepared the level "DOOM", which is more difficult than VOid.

Along with the advent of "DOOM", the game has also been rebalanced at a large scale.

In addition to the adjustment of IA skills, skill values are modified for assembling of special devices.

[Adjustments to the turret]

・Functional adjustment of the turret
Reduced the attack power of the ORIGINAL turret.
Reduced the initial velocity of the cannonball.

[Adjustment of VA body]

Adjusted the energy consumption of BOOST.
Less energy consumption of BOOST when it works and lasts.
・Adjustment of respawn time
Shortened the initial time of respawn.
・Adjustment of the round-trip time
Shortened the stand-by time when it gets back.



・Adjustment of the amount of energy recovered at the beginning of the level
Added the amount of energy returned at the beginning of the level.
・Adjustment of body action
Stronger counterattack power during normal movement.


・TRIGLAV adjustment
Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


・BLACKROSE adjustment
Strengthened the power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.



・GRIMHILDE adjustment
Strengthened the physical attack, power attack, and recovery.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

・PIEDPIPER adjustment

・PIEDPIPER adjustment Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


・TRIGLAV ritual style adjustment
Strengthened the physical attack and power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.



・BLACKROSE ritual style adjustment
Strengthened the power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

・GRIMHILDE roll out adjustment Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

・Style adjustment of PIEDPIPER combat equipment
Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


Style adjustment of TRIGLAV combat equipment Strengthened the physical attack and power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

Style adjustment of BLACKROSE commander Strengthened the power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


Style adjustment of GRIMHILDE commander Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


Style adjustment of PIEDPIPER roll out
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

[VA skill adjustment]
・Adjustment of singular devices
Stronger defensive power in singular devices.


・TRIGLAV skill adjustment
Stronger attack of energy shot.
Less wait time and a slightly weaker attack of wing laser.
Stronger attack, less wait time and skill action time of energy blade.
Less wait time and a slightly weaker attack of gravity ball.
Stronger physical attack and energy attack of Gungnir.

Stronger attack of double blade.
Stronger attack and less skill time of sonic blade
Less wait time and less energy consumption of immortal dance
Stronger attack of bloodsucker
Stronger attack of fatal claw


・GRIMHILDE skill adjustment
Stronger restoring force and less skill time of alluring fruit
Stronger attacks and less skill time of witches' wrath
Less wait time and less energy consumption of power bell

・PIEDPIPER skill adjustment
Stronger attack, less wait time, less energy consumption and less skill time of skill killer
Stronger attack, less wait time, less energy consumption and less skill time of control killer
Less wait time and less skill time of power wave
Less wait time and less energy consumption of Gjallarhorn

・SEEDER Adjustment
Adjusted the requisite amount of Metamaterials so that players can buy them even at the beginning of the game. Meanwhile, the effect value has also been adjusted.

・AT-SP adjustment
Stronger physical attack and energy attack.



・HP-SP adjustment
Increased the number of barriers and armors.

・EN-SP adjustment
Increased reduction in wait time and energy auto-recovery.

・KONG adjustment Stronger physical attack and energy attack.

・DEVIL adjustment
Stronger attacks and slighter less critical chances

・TOPAZ adjustment
Increased the number of armors
・RUBY adjustment
Increased the number of armors
・EMERALD adjustment Improved the energy damage of the skill

・DIAMOND adjustment Increased the number of barriers and improved the energy damage of the skill

・SLEIPNIR adjustment Raised the maximum energy

・GRANI adjustment
Raised the maximum energy

・GARM adjustment Improved the colling reduction.

・JORMUNGAND adjustment Raised the maximum energy and improved the energy damage of the skill

・RAGNAROK adjustment
Raised the maximum energy and improved the energy damage of the skill

[Adjustment of special effect regulation ]
・Recommended EN reduction behavior, preparation slot, improved power module and program
・Neptune adjustment
Raised the maximum energy at a high rarity.


・Tricks of rest, preparatory EN supply organ, high-conductivity circuit, program
・Odin adjustment
Strengthened energy auto-recovery.

・Destruction of Calculation Text, Piercing・System, Crisis・Point, and program
・Shiva adjustment.
Slightly fewer critical chances of normal attacks.


・Rarity adjustment
Adjusted harvesting・matrix, advance・matrix, metis・data
Rarity of printer filament, speed, variable pressure.


[IA Skill Adjustment]
・Changed calculating method and re-balanced the game
The numerical increment has been changed from a fixed value to a percentage to rebalance the game as a whole.


3) Troubleshooting

[Troubleshooting]
・Fixed problems
Some minor issues were fixed.