Hello, everybody! This is Hattori, the director of Voidcrisis .
It has been nearly 3 months since the EA version was released on August 4, during which we received a lot of opinions and suggestions.
Adjustments to basic features of Vital Armour Reconnection when matching is disconnected Balance of the Phantom mode Detailed information in the tutorial The game environment and the operating environment Identifiability of the mini-map Various performances (Singular Device, skipping various performances, etc.)
And many others beyond count.
Talk to Players has also provided many references For example, with regard to strengthening Vital Armour, we originally thought more players focused on attack but found more opinions about speed. All of these are really useful references for adjustments to values.
We would also watch videos you upload on platforms such as YouTube. Thank you for uploading. Particularly, 4 players interested in machinery gave live shows several times, from each which we learned a lot.
Enthusiastic players on Discord gave much feedback.
Those good opinions would be instantly reflected in the game, so some players might find their opinions posted a few days ago have been reflected in the game :)
In the EA version, to show adjusted contents as soon as possible, we attached great importance to patches updated each week.
In the beginning, we planned to update once every two weeks, but the production team is too hardworking.
To Ver.1.0.0, we have added many elements which are not included in the early version. What will it be like? Please stay tuned!
VOIDCRISIS DEVELOPER BLOG
There is new content for the players who have already dominated the game in the early access version!
Let's give it a little taste this time.
VOIDCRISIS DEVELOPER BLOG
There was only one story that was played repeatedly in the early access version. In order to understand the worldview better, many stories that happen "in the meantime" will be presented in the official version.
Repeating the game allows players to see the stories about VOIDCRISIS and pictures of hidden characters.
Reading the stories also represents collecting information. After reading all stories・・・
Please look forward to the official version!
VOIDCRISIS DEVELOPER BLOG
This time, we would like to talk about the game's tips in this chapter. According to the feedback, you seem to be familiar with the game. However, there are still a few points that we should pay attention to.
① Do not go near the turret by violence ・The missile from the turret is very powerful. ・The missiles can pass through the body's barriers and directly damage the armor. ・You will get hurt immediately once you go near the turret by violence. So be careful. ・The missile interval is fixed, so you can seize the opportunity to avoid the missiles. ・When you are targeted, the system makes a "ding" warning sound. At this moment, keep away from it and look for shelter.
② The effective use of the Ex matrix ・It is very important to know "how to strengthen VA", once you want to complete the game ・In particular, the Ex matrix not only has additional automatic functions such as damage within an range, resetting of wait time, and higher metamaterial pick-up rate, in addition to the basic function of strong light. ・You can check the Ex matrix by pressing the "F button" (left stick) at the start of the game. ・You can only carry a maximum of six matrices, so read the instructions carefully and choose the matrices that help you win the battle according to your style.
The auto-activation feature of "KONG" is attack absorption & reflection!
③ Don't resist strong enemy attacks directly ・Attacked by a large group of enemies alone, you will be seriously damaged, even if the enemy attack is not strong. ・When there are a large number of enemies, outflanking tactics are recommended. ・Ex matrix used to improve defense capability or singular devices are recommended as long as direct resistance is adopted.
④ Don't forget to Support Gate ・The switch of the support gate is located in the center of the level. Switch the gate on to obtain the supporting strength within a period of time. ・The support gate will become the target of turrets and enemies, so it is safer to fight with the supporting strength. ・In addition, the supporting strength will be improved once activated each time. If it is activated on a long-term basis, it will become a helper for the team to pass through the level.
The column at the center of Minimap is the Support Gate
Located at the center of Minimap and used after a period of time
VOIDCRISIS DEVELOPER BLOG
To make it easier for new players or those who want to dive deeper into the gameplay, we added a Tutorial mode and many other useful elements.
①Online Manual Click on the [Book] icon at the lower right corner of the Select Mode interface, and you will be immediately redirected to the online manual page.
②Help To access Help, Click on the [?] icon at the lower right corner of the Select Mode interface. We have also made some adjustments to some of the contents this time around.
More segments coming soon for the Online Manual.
Plenty of new Help contents
To be continued…
VOIDCRISIS DEVELOPER BLOG
Here are some of the screenshots from the [HUD/OFF] mode implementation that was published a few days ago.
Disabling HUD in Settings -> Display allows you to enjoy the game in a clean, HUD-free visual environment.
Because you won’t be able to confirm the status of your strategies in this mode, we recommend using it only when taking screenshots.
These are some of the awesome screenshots our staff captured.
VOIDCRISIS DEVELOPER BLOG
STAR LEAGUE feels like creating the the「Generic form of mechanic design」To makes everyone portray their own VA, as long as they grasp the key points, and they don’t have to master drawing or related techniques.
①Brand new「Facial conception」 VA belongs to the super robot genealogy. Therefore we need to add some special features such as 「face」「eyes」, which distinguish them from the others.
②Body parts are connected by「Quantum gravity entanglement」 The latest generation of VA body parts is connected by something just like the tractor beam. Similarly, we can also create centipede-typed VA or red/yellow/blue 3-in-1 mech VAs, and many more, as long as the body parts can be properly connected functionally...
③Decide where to store the e crystals. There are energy supplement systems that store small black holes on the chest of TRIGLAV, BLACKROSE, GRIMHILDE, PIEDPIPER. (Yo-yo typed part)Set it on any part, where the quantum gravity entanglement will be generated. Just keep it that way.
④Config D printer All VA is powered by a miniature 3D printer. Most are on the back of VA. You can set it to any part of the mech body. That’s it.
The pink part of TRIGLAV chest is the e crystal. Around the emerald-green part of the 2 back armors is the D printer. The emerald-green part is the cover lid of the printer. The rounded part below is the printer. And the circular parts near it are the shooting units. The printer and shooting units are linked by the entry guide.
Asked the company staff to create their own original VAs!
VOIDCRISIS DEVELOPER BLOG
we will show some screenshots of the coming updated version this time.
Among these, some can be understood merely based on the sight of the screenshots, yet some other contents require you to think before achieving a real comprehension, so we suggest that you observe carefully.
We hope to demonstrate some development site spotted animation or gameplay videos the next time.
So see you next time.
VOIDCRISIS DEVELOPER BLOG
Continued.STARLEAGUE was developed as a 3DMOBA In addition to the Callisto opening, other settlements, coastal areas, asteroids, etc. are still under verification.
Next, just as mentioned before, starting from the point of scale and time, the PvE game mode of STAR LEAGUE was extracted and sorted out to create VOIDCRISIS.
STAR LEAGUE was originally an online battle arena game without preparations for the single-player mode.
VOIDCRISIS is dominated by a multi-player game, and further integrated with a single-player mode and a ghost mode.
A major reason for developing VOIDCRISIS is also “to develop a game jointly with players”.
Now, we are updating in various ways according to your opinions on the early access release.
Thank you for so much feedback on SNS and Discord to us.
Though responding first to contents similar to our concept and with high priority, we have read all your opinions.
Please do not feel “the development team won’t read it”, but give us more feedback.
Nation of Earth. Amphibious VA of great vigor!?
VOIDCRISIS DEVELOPER BLOG
VOIDCRISIS was a single mode MOBA game previously known as STARLEAGUE. STARLEAGUE might start collecting proposals in my company 12 years ago, when it was still a multi-player 3D shooting game. This time I reflect on “why did I choose STARLEAGUE?”
①A fondness for machinery/space opera A deep impression in my boyhood days. Deeply affected by the animation Legend of the Galactic Heroes directed by Tomino Yoshiyuki and STAR TREK.
②The environment of my company The approval of an original proposal was very important to the internal situation of the company. Timing really mattered.
③The need of expanding the map of PC games Felt strong demand for PC games when communicating with overseas staff during the previous project. For the company, it was also beneficial to gain experiential knowledge of PC games. This provided an occasion for starting designing the mouse & keyboard.
④Inclination of the design team Many members were fond of MOBA when the design team was set up. Orientations designers were interested in were also of great importance.
There seemed to be many external factors. Though some creative ideas also formed, they hardly attracted any attention.
Under multiple overlapped conditions, I feel how lucky I am to finally have a recognized work released. When reflecting on why it is STARLEAGUE, I calm down and find it should be the “choice of various right moments”.
There is no special dramatic reason (smile)
At the very beginning, internal staff of the company drew the image board of the project. Perhaps in 2016.