Voidigo cover
Voidigo screenshot
Genre: Adventure, Indie

Voidigo

Steam Awards!



We greatly appreciate all the wonderful reviews and support we've received since our full release this summer. Thank you! If you'd want to support us further, consider casting your vote for Voidigo in the Steam Awards!

We now also feature brand-new, vibrant cover art for the storefront and library, created by Monika Tuominen!

And lastly,
During the award week Voidigo is 25% off!

Thank you all!
/semiwork

Our Indie Game's Make-or-Break Release - Voidigo Devlog

We have just released a new devlog on Youtube about the release of Voidigo!



Hope you all enjoy!
/semiwork

Voidigo v1.1.0.1

FIXES



  • Fixed a Steam Deck crash when starting a new run.

Voidigo v1.1.0 - The Elemental Update





NEW



  • Essence Finder! You can now enable the linked Essence Finder near an Essence Rock. When active, items with a locked essence significantly increase their likelihood to spawn during a run.
  • Tornado - A new elemental reaction between Wind and Water!
  • Magnet Mines - A new elemental reaction between Gunpowder and Electricity!
  • Hail - A new elemental reaction between Gunpowder and Ice!
  • Blizzard - A new elemental reaction between Wind and Ice!
  • Intense Splash - A new elemental reaction between Ice and Fire!
  • Rapid Gust - A new elemental reaction between Water and Fire!
  • All elemental reactions now have achievements!

NEW POWERUPS



  • Wet Pepper
  • Charred Pepper
  • Inflated Pepper
  • Water Button
  • Gunpowder Button
  • Wind Button
  • Breezy Icon
  • Smoky Icon
  • Soot Sole
  • Bullet Magnifier
  • Beacon Solar System
  • Beacon Magnet
  • Bullet Death
  • Blast Boost
  • Ohm Overdrive
  • Toxin Turbo
  • Emberpowerment
  • Snow Surge
  • Weapon Deposit Refund
  • PainPay


BALANCING



  • Solar Challenge - Player is now able to dodge high enough to stomp.
  • Gunpowder Explosion - Does a bit less damage.
  • Heat Vortex - Slightly lower firerate and shorter max range.


FIXES



  • Corrupted Upgrade Bundle - Fixed a bug that could cause an upgrade to cost -4 shards.
  • Voidling Wall Crystals - Fixed a rare bug where the voidlings would spawn in the next area if triggered right as the player was leaving.
  • Fixed a very rare crash when a bullet was blocked.
  • Fixed a bug causing dead and still tumbling enemies to be revived upon exiting and reentering an area.

POWERUP FIXES



  • Unstable Beacons - Fixed already activated beacons still trying to shoot lasers after powerup was traded away.
  • Jimbot - Fixed position when going to and from Shortcut Area.

NPC FIXES



  • Corrupted Puppeteer - Fixed a rare crash when the slamming hand lost its target.

UI FIXES



  • Shard Cost - Now looks better when camera is zoomed out.
  • Coop Menu - Fixed a bug not allowing the players to change starter weapon until more than one character was unlocked.


Voidigo v1.0.5 - The Feedback Update





NEW



  • Shortcut Area - The shortcut portals are now always available and now take you to a new shortcut area, where you will be able to pick what area to travel to!
  • Pet Reroll - For another couple Void Fragments you can now reroll your selection of parts!
  • Constant Zoom Out - Can now be toggled in settings!
  • You can now see how much health the enemy that caused your demise had left on the death screen.
  • Lootable Outlines - Lootables now have outlines to make them easier to distinguish from other props. Can be tweaked in settings!
  • Ground Battle Tint - During battle the ground will now tint to lower the contrast of the different materials. Can be tweaked in settings!
  • Prop Battle Tint - The amount props tint to the ground color during battle can now be tweaked in settings! A bit higher default than before.
  • Friendly Bullet Battle Opacity - The opacity of friendly bullets during battle can now be tweaked in settings.
  • There is now a setting to toggle if a friendly bullet will gradually fade over time.
  • There is now a setting to toggle if gamepad aim assist should ignore the player aim direction.
  • There is now a setting to adjust brightness.
  • There are now settings to skip different types of cutscenes.


CHANGES



  • Health and ammo pickups are now easier to pick up when they are being knocked around.
  • Some corrupted 'Instant Pickup Max Health Heart' powerups can not ask to trade for a Max Health Heart anymore.
  • Corrupted Upgrade Bundles do not spawn randomly in the world anymore. To give more room for Reusable Upgrade Bundles.
  • Recycler - Now a 'Hold to Interact'.
  • Treasure Guy - Now has a stomp prompt, disappears after stomped the first time.
  • Friendly bullets fade out faster to help with readability.
  • Grid Lock Challenge - Smoother camera motion.
  • Void Eye - Indicator is now active when Eye is visible as well. Eye is now faintly drawn on top of other objects.
  • Void Portal - Does not spawn after beating the Final Run, unless replaying Final Run.
  • Co-op - Battle camera now zooms out quite a bit more.
  • Antlantis blue walls are now a different shade!
  • Ants in The Pants Challenge - Longer coolown before you can fail the challenge. New visuals on the players!

POWERUP CHANGES



  • Avoidatron Bullet Lotion - Now synergizes more with other bullet modifiers instead of ignoring them.
  • Linear Field - Now called Bullet Beam. New visuals. Now synergizes more with other bullet modifiers instead of ignoring them. Bullets now home in on the players 'aim line' and flow along that line.
  • Homesick Bullet Lotion - Now called Mama Bullet Lotion. Bullets are not lobbed anymore, instead they get their 'homesickness' when hitting a wall or running out of range.

WEAPON CHANGES



  • Dragon Do-over - Fixed bullets not spawning in the correct position in some cases.

NPC CHANGES



  • Corrupted Puppeteer - Stompable state now gets a 'stomp prompt' until you stomp them.


BALANCING



  • Loop Minigame - Hitting an upgraded powerup will now remove all of its upgrades, while hitting a non-upgraded one will remove it entirely.

POWERUP BALANCING



  • Companions - Now healed after beating the first phase of the Void Puppeteer.
  • Swing Shot - A weaker version is now also triggered by pets with melee weapons.
  • Rumble Ray - A weaker version is now also triggered by pets with melee weapons.
  • Melee Mimic - A weaker version is now also triggered by pets with melee weapons.
  • Crab Boot - Does more damage and crabs now pinch.
  • Pump King - Now synergizes with '8x Scope High Heels' and elemental stomp powerups.
  • Frog Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Rat Bullet Lotion - Now 'Uncommon' instead of 'Common'. The reduction in bullet speed is now percentage-based, not a total override.
  • Snake Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Bat Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Protectus Bullet Lotion - The reduction in bullet speed is now percentage-based, not a total override.
  • Grenade Bullet Lotion - Now synergizes better with other powerups instead of fully overriding their effects.
  • Bright Idea - Now shoots a few zap bullets by default.
  • Jellified Tungsten Bullet Lotion - A new final upgrade that makes all bullets tumble your targets.
  • Weptek Accuracy Optimizer - Does not make the bullet slightly homing anymore.
  • Weptek Smart Bullet Lotion - Now 'Rare' instead of 'Ultra Rare'. Starts off weaker but same effect when fully upgraded.

WEAPON BALANCING



  • The One - Does more damage and has a bit bigger clip.
  • Crabromancer - Does more damage and crabs now pinch.
  • 55 Vocaliber - Creates more water.
  • Combat Rifle Anniversary Edition - Explosions no longer tumble the player.
  • Thumper - Explosions no longer tumble the player.
  • Cross Bone - Explosions no longer tumble the player.
  • Siegemaster - Explosions no longer tumble the player.
  • Buccaneer - Explosions no longer tumble the player.
  • Boring Bazooka - Explosions no longer tumble the player.
  • Quadzooka - Explosions no longer tumble the player.
  • Striker - Explosions no longer tumble the player.

NPC BALANCING



  • Void Puppeteer - Beating the first phase now rewards some Void Fragments as well.


FIXES



  • Gunpowder - Enemy gunpowder explosions stuck to the player now actually affect the player. Now fizzle out and disappear on a dodge.
  • Fixed a bug causing each loop to count as a new run on the player's save file.
  • Double Shop - Updated Ammo Jar prompt to better fit the interaction.
  • Kill Order Challenge - Fixed numbers disappearing after a cinematic.
  • Final Run - Fixed world start cutscene being displayed incorrectly when continuing a mid-run save.
  • Void Challenger - Fixed a rare bug where the Challenger would spawn in the Antivoid but invisible, when interacted with the game would crash.
  • Recharge Seller - Fixed co-op player not able to pay with Shards.

POWERUP FIXES



  • Pollen Dash - Now hides during cinematics.
  • Ornate Wooden Hilt - Fixed melee weapons already able to break walls still taking durability when upgraded to fully negate durability loss.
  • Blast Refractor - Fixed some rare cases where the lasers would get very long range when hitting walls.
  • Crazy Rat Lady - Fixed a bug causing her not to set her attack cooldown correctly.
  • Beacon connected powerups - Fixed some rare cases when they were active even though the Beacon was not visible.

NPC FIXES



  • Void Infested Beacon - Fixed a dormant beacon being able to be activated by Pump King before turning into its Void version.
  • Void Puppeteer - Fixed some rare cases when the Puppeteer would be in an inaccessible spot waiting for the player to stomp them.
  • Porko Shooter - Fixed icon having the wrong weapon.

UI FIXES



  • Tab Menu Powerup Description - Fixed the scroll length not updating correctly in some cases.
  • Narrator Subtitles - Fixed a bug causing the text to overlap with the previous line in some rare cases.
  • Coop Menu - Fixed a color selection bug when clicking 'Ready' with mouse. Hitting 'Enter' now also confirms selection for the player using keyboard and mouse.
  • Settings - Fixed being able to select keyboard bind with gamepad and gamepad bind with keyboard.


OPTIMIZATION



  • Fixed a bunch of memory leaks!
  • A new approach to loading weapon textures that should lead to less strain on the graphical memory!


Voidigo v1.0.0.1

FIXES



  • Fixed a bug causing some mid-run saves to freeze when loaded, causing the player to lose their run.

Voidigo v1.0 - The Release Update



Voidigo is now out of Early Access with this huge new update!


We recommend creating a new save file to fully enjoy the new content!


Thank you for all your support during Early Access and we hope you enjoy the full release!







NEW



  • A new start to the game. Make a new save file to check it out!
  • A new mysterious area at the top of the camp...
  • World Expansions now also unlock a new challenge!
  • Credits!
  • Void Puppeteer - Now a more formidable foe!
  • New Challenge - Kill in Order!
  • New Challenge - Ants in the Pants!
  • New Challenge - Drywall!
  • New Challenge - Snowman!
  • New Challenge - High Security!
  • New Challenge - Skogr Mine!
  • Challenge Info - When nearby a challenge door there's now new UI telling you more details about the challenge!
  • You now have the option to start a run without a starter powerup, for you blank slate lovers out there!
  • Treasure guy!
  • More pet parts!
  • New achievements!
  • Void Fragment Results - When you win or lose a run you will now get a presentation of how many Void Fragments you have gained!

NEW POWERUPS



  • The Black Hole Hop
  • The Leg-Button Limbo
  • The Pinch-Button Polka
  • The Gulp-Button Groove
  • The Beep-Button Bop
  • The Bubble-Button Boogie
  • Rain Rounds
  • Splash Sole
  • Aquatic Icon
  • New 'instant pickup' powerups!

NEW WEAPONS



  • Crazy Gun
  • Finger Gun
  • Axe-a-lotl
  • Axe Pals
  • Swordsterer
  • The One
  • Tank Turtle
  • Buccaneer
  • Echino Seedling
  • Eye of Magmoth
  • Broken Rifle
  • Mjölnir
  • Banana Splat
  • Pious Pummeler
  • Gunchucks
  • Triple Roffel
  • Scoop Scope
  • Combat Rifle Anniversary Edition
  • Dragon Do-over
  • Shockgun
  • Voidazzler
  • No Entry
  • Raven's Edge


CHANGES



  • Upgrade Star - Now displays the shard reward during the cutscene. Each consecutive star is now worth slightly more shards, so powerups with more upgrades will be more worth the trouble.
  • Other sound effects now lower when player gets hurt to emphasize it more.
  • Shop - Lowered extra room entrances to reduce camera focus fighting.
  • New corrupted look on bosses, scary and cool!
  • All bosses have new fancy icons!
  • Pets in Camp - There's now 15 instead of 20 pets in the camp, to make it a bit less cramped.
  • Areas are now generally smaller and have a higher prop density!
  • The Void - New look for walls. Start area is now the same size as normal beacon areas.
  • North Harvest areas are now less cluttered. Wall edges stand out more to make the walls more readable.
  • Beacons - Activating a beacon now only pops the nearby corruption blobs and not all in the area.
  • Out of bounds co-op flight now activates bubble shield when you gain control over the character again.
  • Ice shattering has better visual effects and works more properly on bosses. Shattering a frozen enemy does more damage.
  • World End Shortcut - Shortcuts can not overlap eachother anymore. Now breaks occluding props.
  • Challenge Room - Reward now hovers between the alive players instead of only following player 1. Player now gets at least two challenges to choose between.
  • Challenge 'Grounded' - Pollen dashing is now allowed!
  • New sounds for opening and closing the tab menu.
  • Enterables - You can now exit an enterable from any side if you destroy the walls!
  • Ghost Quest - Cradles will now do a visual effect when filled and get untinted for a moment after being filled during combat, making it more obvious where their health went for new players.
  • Recharger - Now prioritizes wanting your weapon. Can now ask for currency as well!
  • Currency Eater - Now creates an explosion when fed fully or destroyed (Does not hurt the player)
  • Healthgulper - Now rewards bundles instead of random powerups!
  • Price for unlocking a new character is now 12 Void Fragments.

POWERUP CHANGES



  • Beacon Turrets - Now keeps fighting if one player is still alive, even if its not the owner of the turret.
  • Linear Field - Bullets now move a bit more naturally around walls.
  • Bottled Tomto Blood - Now requires you to sprint in air to activate it
  • Mother Ship - Now only follows the player that owns the powerup instead of the closest friendly target.
  • Arachnid Haste - Follows player more precisely.
  • Back Buckler - New description!
  • Fire Button - New description!
  • Bullet Button - New description!
  • Emeraldon Button - New description!
  • Poison Button - New description!
  • Electricity Button - New description!
  • Ice Button - New description!
  • Moldy Pepper - New description!
  • Charged Pepper - New description!
  • Arctic Pepper - New description!
  • Red Pepper - New description!
  • Noxious Icon - New description!
  • Shot Flipper - New description!
  • Jimbot - New description!
  • Wall Spiders - New description!
  • Homesick Bullet Lotion - New description!
  • Jellified Tungsten Bullet Lotion - New description!
  • Ornate Wooden Hilt - New description!
  • Gloppy - New description!
  • Bounce Gel - New description!
  • Coffee - New description!
  • Cryo Rounds - New description!
  • Incendiary Rounds - New description!
  • Volt Rounds - New description!
  • Poison Rounds - New description!
  • Hurricane Sole - New description!
  • Thunder Sole - New description!
  • Pyro Sole - New description!
  • Glacial Sole - New description!
  • Toxic Sole - New description!

WEAPON CHANGES



  • Bomb Rod - New description!
  • Pufferfish - New description!
  • Maelstrom - New description!
  • Bay Bow - New description!
  • Roffel - New description!
  • Cross Bone - New description!
  • Snake Egg Launcher - New description!
  • Siegemaster - New description!
  • Imperiant Speklunker - New description!
  • Imperiant Mace - New description!
  • Restrained Imperiant Baby - New description!
  • Brine Gar - New description!
  • Summer Scepter - New description!
  • The Croaker - New description!

UI CHANGES



  • Pet Banish Menu - Now displays the equipped weapon of the pet as well.
  • Different ground materials have less contrast on the minimap.
  • There's now a deny effect on the healthbar when you try to hurt yourself but you do not have enough health.
  • Passage Map - Now fades out during battle if a player or enemy is underneath it.


BALANCING



  • Shop - After the first world there's now 3 powerups, 3 upgrades and 2 weapons.
  • Loop Minigame - Popping a powerup bubble now fully removes the powerup regardless of upgrade level.
  • Double Shop - Now holds three ammo jars for the same price.
  • Time Freeze - Player attacks are not frozen anymore.
  • Bullet Collision - It is now easier to hit enemies that are bouncing near the ground.
  • Co-op - Bosses now give two bundles when defeated.
  • Forge - Now has a chance to spawn health instead of an ammo.
  • Powerup Trades - A little less likely for upgraded powerups to show up as trades. The more upgrades the less likely.
  • Healthupper - Now corrupted during loops!
  • Pets - When out of their attack range they now use their dodge to try to get to a better position. They are now invulnerable when dodging.
  • Max Health Seller - Now rewards you 20 more shards than before.

POWERUP BALANCING



  • Elemental Buttons - More bullet damage and longer element time.
  • Weptek Boot - More damage.
  • Bomb Boot - More damage and bigger radius.
  • Boom Bomb Button - More damage and bigger radius.
  • Health Jar: Definitive Edition - Health ghosts now rain from above after breaking a pickup! Name changed from 'Definite' to 'Definitive'.
  • Wall Spiders - Bit less damage, longer pause before more spiders can spawn after reaching spider limit. Now 'Rare' instead of 'Uncommon'.
  • Beacon Blender - Less damage to bosses.
  • Crab Boot - Now 'Uncommon' instead of 'Rare'.
  • Orb Bullet Lotion - Shorter orb time and stronger homing.
  • Weptek Reload Attack Module - Now affected by Weptek Accuracy Optimizer.
  • Rumble Ray - Further range when upgraded.
  • Swing Shot - Further range when upgraded.
  • Banned Auto Aim - Longer range!
  • Shard Gamble - 'Rare' and 'Ultra Rare' rewards now give more shards!
  • Rocket Bullet Lotion - New icon, new explosion effect, more damage, no longer destroy walls and has a new explosion sound effect.
  • Pollen Dash - Final upgrade now allows the dash to break through walls.
  • Cryo Rounds - Stronger freeze!
  • Homesick Bullet Lotion - Bullets that land on walls now get their 'homesickness' applied as well, so they bounce back even if you overshoot.
  • Echo Blade - Now echoes a grid of weapons! Now 'Rare' instead of 'Common'.
  • Stable Stature - Now 'Rare' and makes the player unable to tumble!
  • Melee Mimic - Each mimic is now a bullet.
  • Void Bullet Lotion - Now synergizes correctly with Inner Fusion!
  • Bat Slippers - Many more bats!
  • Rat Slippers - Many more rats!
  • Soul Slippers - Many more souls!
  • Upgrade Bundle - Now 'Uncommon' instead of 'Common'.
  • Protectus Boot - Bigger and longer lasting protection area.
  • Protectus Gem - Now 'Uncommon' instead of 'Rare'.
  • Protectus Heart - Now 'Rare' instead of 'Uncommon'.
  • Heavy Weight Bacteria - There's now a minimum amount of knockback a weapon attack can have, so that all attacks get a significant effect.
  • Clozo's Arm - When playing with gamepad the arm will now only extend upon actively pushing the stick.
  • Hurricane Sole - Now 'Uncommon' instead of 'Common'.
  • The Emeraldon Anticurse - Now 'Rare' instead of 'Uncommon'.

WEAPON BALANCING



  • Max ammo and durability is now calculated based on damage and rarity of the weapon, instead of being balanced manually per weapon.
  • All 'Rare' and 'Ultra Rare' weapons do less damage overall.
  • Jumbo Dart - Now 'Common' rarity.
  • Pumpkin Nest - Bullets now bounces back towards the nest when they land on walls.

NPC BALANCING



  • Void Enemies - Health is now balanced per world!
  • Kegler Barrels - Now tumbles the player a bit more when they land right on top of them.
  • Kegler Captain - Large barrel left behind when digging underground can now be stomped. It now shoots out barrels that explode into bullets.
  • Harvest Caretaker - Bullets now have a warning circle to make them stand out a bit more.


FIXES



  • Fixed prop decals sometimes being incorrectly placed.
  • World Token Cutscene - Fixed camera focus not centered correctly during co-op.
  • Fixed a rare bug where an area would get stuck in 'area change' state and making the player stuck in a forced walk.
  • Cinematics - Element, bullet and stun audio loops do not play during cinematics anymore. Stun effect, frog explosions and snake bites are now hidden during cinematics.
  • Fixed a bug causing some ambient NPCs like birds sometimes not spawning out of view.
  • Fixed a bug causing fleeing bosses to be able to get right back into battle if another boss was in the current area.
  • Friendly void crystal explosions now have the correct colors.
  • Fixed the bosses encountered not storing correctly when saving and loading a run.
  • Enemy weapon blink warning - Fixed a bug causing it to not work as intended.
  • Pets - Fixed melee pets accidentally interrupting their own attacks with block sometimes.
  • Fixed Rupert narration in Antlantis not triggering during co-op.

POWERUP FIXES



  • Wall Spiders - Fixed spawn sound not playing in the correct position.
  • Orb Bullet Lotion - Fixed spawn sound not playing in the correct position. Fixed launching bullets not colliding with walls in orb form.
  • Porko Rebel Grenade - Fixed a rare instance when it would be instantly blocked by Back Buckler.
  • Linear Field - Now pauses during cinematics and hides when player is hidden.
  • Powerup Gamble - Fixed a bug during co-op making it possible to spawn a powerup already picked up by the other player.
  • Orb Bullet Lotion - Now works better with Rocket Bullet Lotion.
  • Bomb Boot - Fixed explosion sometimes not doing its full damage.
  • The Emeraldon Anticurse - Fixed some rare cases when the Emeraldon would stick around even if the player was back on the ground.
  • Mother Ship - Fixed a bug causing it to be misplaced on activation sometimes.
  • Blast Refractor - Fixed a bug causing the laser to spawn from the wrong spot if there was a wall between the player and the explosion.
  • Beacon Barrage - Fixed a bug causing it not to have player powerups affect it.
  • Buttons - Fixed outlines not blinking in the co-op players color.
  • Rehand Powerups - Fixed a bug in co-op when a player died as the hand was charging up, the corpse would cause a lot of constant audio and screen shake.

WEAPON FIXES



  • Floppy Flinger - Fixed files from floppy breaking not travelling their full range.
  • Fixed weapon idle sound not restarting after pausing.

NPC FIXES



  • The Harvester - Fixed a bug causing them to not trigger any behaviors.
  • Bosses - Fixed a bug where a boss would be outside the level when you entered its area.

UI FIXES



  • Health Bar - Fixed an issue where it would not get the correct width if the game was minimized while resuming a run from the save menu.
  • Stomp Deny UI - Now scales with zoom, so it wont occlude some smaller enemies when battle zoom is active.
  • Enterable Icon - Fixed not hiding during cinematics.
  • Fixed some powerups not falling out of extra rooms correctly.
  • Pet Name - Fixed not hiding during cinematics.
  • Fixed some overlay effects and ui incorrectly rendering twice during co-op.
  • Void Eye Arrow - Fixed not hiding during cinematics.
  • Discord Rich Presence - Fixed runtime during co-op.


OPTIMIZATION



  • Bullet optimizations.
  • Wall destruction optimizations.
  • Fixed memory leaks.


Voidigo 1.0 Release Date!



Voidigo will leave Early Access on the 8th of June with a huge 1.0 update!




Mark your calendars and check out this devlog we made about the upcoming release!



A PERFECT ROGUELITE WORLD - Voidigo Devlog

We have just released a new devlog on Youtube about the making of 'The World' Update!



Hope you all enjoy!
/semiwork

Voidigo v0.9.5.1

FIXES



  • Fixed a bug causing too many props to spawn which lead to slowdowns for some players.