Voidspire Tactics cover
Voidspire Tactics screenshot
Genre: Role-playing (RPG), Strategy, Indie

Voidspire Tactics

Horizon's Gate, psuedo-sequel to Voidspire Tactics out now!



Horizon's Gate is finally out, and with a 10% launch discount!

https://store.steampowered.com/app/1224290/Horizons_Gate/

If you enjoyed the combat of Voidspire Tactics, please check out the bigger and better psuedo-sequel!

[previewyoutube="T0So11Ag-Vo;full"]

Horizon's Gate also has an official discord! Come hang out and discuss the game.

Horizon's Gate - Tactics RPG releasing March 9!



Horizon's Gate shares the same combat mechanics and setting as Voidspire Tactics and Alvora Tactics, but also features a vast overworld to explore, fleet building, tactical naval combat, and more.


  • Explore the world in your ship, then disembark to explore dungeons with your crew
  • Create crew from 8 playable races, unlock 34 classes, learn & upgrade 150+ abilities, and equip 100+ passive abilities
  • Build a devastating combat fleet of Ice Reavers and Sea Serpents – or sail past trouble with a small but swift fleet
  • Serve under one of three factions, amass wealth as a trader, or become a reviled pirate

Please take a look at the Steam page and wishlist if it interests you!

https://store.steampowered.com/app/1224290/Horizons_Gate/

Version 1.2.0 Patch Notes

Time for a simple, but very important patch! I took the new movement system I've been working on and put it into Voidspire Tactics! Now your movement outside of combat is not restricted to the grid, and feels much more fluid.

There are also a number of balance changes, including improvements to some less used passives.

1.2.0



  • Greatly improved player movement system so that it is no longer locked to the grid.

  • Fixed some secondary effects of certain statuses (such as Itchy) not being applied correctly.
  • Javelins and Throwing Axes now have infinite uses, but 1 less attack power. This also solves various bugs caused by using them with abilities such as Multishot or Piercing Shot.
  • Javelins and Throwing Axes can now be used with weapon-based abilities such as Fire Imbue.
  • Fixed Sorcerer's 'Fire Whirl' being unable to spawn on top of Fire.
  • Reduced Firebomb burn duration from 100 -> 60.
  • Reduced Sorcerer's 'Freeze' base duration by 5, and halved duration increase from Ice Skill.
  • Halved stun duration increase for Balancer's 'Shock' from Lightning Skill.
  • Halved stun duration increase for Spell Archon's 'Lightning Imbue' from Lightning Skill.
  • Increase 'Meditative' and 'Defensive' passives' bonus from +2 -> +3 defense.
  • Scholar's 'Elementary' passive now only makes positive elemental statuses last +50% longer.
  • Changed Undead's RUIN mode passive from Ruin Aura to Meditative.
  • Added a timer that forces AI to end their turn after 40 seconds, in case something goes wrong.
  • Fixed edge case where Morin & Liss would not get new equipment if you sold so many items that it completely filled their inventory.
  • Fixed Corpryst Hammer not being craftable.

Version 1.1.0 Patch Notes

It's been a while. I'm still working on a third new Tactics project, but while that's in progress, here are a few important bugfixes and some balance changes.

1.1.0



  • Fixed various minor tooltip typos and errors.
  • Fixed Rasmen flanking evasion bonus not working.
  • Fixed Humans not receiving an XP bonus after combat.
  • Fixed being able to teleport bookshelves with Gate: Item.
  • Fixed bug where re-entering the boat at certain times in the first zone would prevent progression.
  • Blade's 'Flash Cut' damage increased from 60% -> 75%
  • Increased Breaker's 'Break Armor' accuracy by 10%.
  • Reduced Spell Archon's 'Lightning Imbue' rank up duration bonus from 10 -> 6.
  • Increased Scholar's 'Prayer' base MP recovery, but reduced the Skill & Magic Attack scaling.
  • Reduced Sorcerer's 'Freeze' rank up duration bonus from 10 -> 5.

Version 1.0.9.1 Patch Notes

A small patch that fixes a few very rare edge cases, as well as cleaning up some Sharpshooter abilities.

The main change is that Headshot is now less potent but more reliable when used as a combat opener. No longer do you need to savescum to get the perfect snipe.

1.0.9.1



  • Sharpshooter's Headshot now only deals 150% damage when used outside of combat, but can't miss.
  • Sharpshooter's Charge Shot tooltip now correctly updates to show increased damage when you rank it up.
  • Void Veil visuals no longer disappear when you are in critical condition
  • Added extra checks to Spiretop to ensure your actions are remembered correctly

Version 1.0.9 Patch Notes

Small bugfix patch today, as well as a minor balance change to Bonemeld.

1.0.9



  • Fixed bug where Bone Crossbows turned into Iron Crossbows when fired.
  • Fixed inaccurate text in Fareem journal entry.
  • Fixed minor typos in journal entries.
  • Greatly reduced effectiveness of Bonemeld vs. Undead (now only x3 damage, not x5 damage).
  • Slightly weakened red undead.
  • Made broken lever more visible.
  • Fixed 'Continue' option not appearing in main menu if you get a Game Over on your first play session.

1.0.9a



  • Fixed crash for cards that do not support Shader Model 3.0.

Alvora Tactics released!

Alvora Tactics, the psuedo-sequel to Voidspire Tactics, is out!



http://store.steampowered.com/app/643900/Alvora_Tactics/
It is also available to buy direct and DRM-free from this site:
http://www.alvoratactics.com/

Alvora Tactics features the same combat and class system that Voidspire Tactics does, but has a number of important differences:

  • Maximum party size of 6, with backup characters you can swap in and out
  • New classes, abilities, races, and enemies
  • Procedural mission-based exploration instead of open-world exploration
  • New weapon & armor augmenting system
  • Buy party-wide upgrades and class unlocks
  • And more!

Psuedo-sequel Alvora Tactics in Greenlight!

If you enjoyed Voidspire Tactics, I've got another game coming up that's just like it!

However, it needs help getting through Steam Greenlight. If you're interested, please take a look and give it a vote!



Alvora Tactics features the same combat and class system that Voidspire Tactics does, but has a number of differences.

  • Maximum party size of 6, and you can swap backup characters in and out
  • New classes, abilities, races, and enemies
  • Procedural mission-based exploration instead of standard open exploration
  • New weapon & armor augmenting system
  • Buy party-wide upgrades and class unlocks
  • And other stuff!

Visit the Greenlight page for more information. Thanks for your support!

Version 1.0.8 Patch Notes

Another patch, this time fixing a long-standing save bug that affected players using drives other than C! Really excited to have gotten this one solved.

1.0.8



  • Fixed bug that prevented overwriting saves when Voidspire Tactics is not installed on C: drive.
  • Fixed evasion being calculated incorrectly at certain angles.
  • Fixed crash on cancelling New Game character generation.
  • Fixed bug where Ship's Wheel would not be recognized by Liss.
  • Equipping a duplicate accessory in slot 2 then slot 1 no longer gives double stat bonuses.
  • Combining stackable items in a certain order inside a full container no longer deletes the resulting combined item.
  • Fixed minor damage number/alert text display bug.
  • Attempted a fix for Achievements not registering for some people.

Entering the menu (not the main menu but the in-game one) now tries to refresh certain Steam Achievements, such as Kitted Out or Able. If you had trouble registering those Achievements, load a game, hit Escape, and see if it works! If not, please let me know on the Steam forums.

Version 1.0.7 Patch Notes

As of today, Voidspire Tactics has been out on Steam for one year! And with a new year comes a new patch.

1.0.7



  • Fixed Shovels/Pickaxes regaining their maximum uses when game is saved with 1 use remaining.
  • Disabled cloud cover effect when Intense Visuals are disabled.
  • Fixed rare case where dialog could repeat in one of the final areas, making you refight one of the final battles.
  • Fixed price of Ancient Pistol.
  • Added missing info to the tooltip of Scholar's 'Study' ability.
  • Fixed Mechanist's 'Remote Heal' being able to miss.
  • Shiftcloak's 'Shift Stab' tooltip now shows that it pierces 'Guard' status.
  • Spell Archon's 'Fire Imbue', 'Ice Imbue', and 'Lightning Imbue' MP cost increased from 8 to 9.
  • Spell Archon's 'Disrupt Lance' MP cost decreased from 12 to 6.
  • Slightly reduced enemy confidence in negotiations.