Volcanoids cover
Volcanoids screenshot
Genre: Simulator, Adventure, Indie

Volcanoids

Machine Hunt Update OUT NOW



The last non-island related update is here!

And boy do I think it will shake things up.

Volcanoids is also 30% off right now [INSERT MARKETING SPEAK HERE]

And without further a do, let's break down the trailer scene by scene!

COG Hunt



Before we dig into the new enemies and structures, we have to cover this major behavior change on the COG side.

The way things were untill now is that COGs would attack you semi consistently as long as you were somewhere around the island (aside from the harbor).

But now the COGs are a bit more passive, minding their own business, you know.

Only doing their work missions around the island and the occasional patrol.

So you will see the refinery, research or production types around the island (red, green, blue).

BUT once you, dirty little saboteur, start causing some trouble, the COGs will slowly start to notice.

And once they get fed up with your bs,..

They will go into HUNT MODE

Which means that the military structures will spawn in the area along with military grade enemies.

Those will come after you until one of two things happen:

  1. Either you go on the defensive and hold them off for 10 minutes.
  2. Or you go on the offensive and destroy these structures (or the laser device)

This will stop the hunt mission and things will go back to normal.

Until you piss them off again.

COG Spiders





One of the new enemies that will spawn during these HUNT MISSIONS is the one and only

Spider COG

Which is the biggest, loudest, scariest and definitely the most complex enemy we've ever added so far.

Equipped with a gatling gun and a variety of moves this enemy will definitely give you a run for your money.

Self-spawning tanks





Second new enemy is the self-spawning tank.

Which means it doesn't need a drillship to drop it off, it can just dig its way up by itself.

These tanks are also part of the hunt mission.

COG Structures





Last but not least are the new COG structures.

As mentioned, these are critical to target, if you want the hunt mission to end sooner.

Achievements and Easter Egg





For all you completionists, we added a few more achievements for you to complete.

And a new Easter Egg as hinted in yesterday's comic.

Full Patch Notes



Features


  • reworked enemy drillship and unit spawning
  • added Cog Hunt
  • added Cog Military structures
  • added new enemy: Cog Spider
  • added new enemy: Self-spawned tank
  • added new way of spawning humanoid Cogs
  • added 5th drillship segment
  • added 4 new achievements

Improvements


  • improved Cog AI
  • improved quest item navigation
  • improved positioning of HUD icons for player, drillship and modules
  • reduced range of Cog tesla weapons
  • modified positions of trees, rocks and deposits to accomodate 5th segment
  • modified terrain to accomodate 5th drillship segment
  • helper drones are no longer selected when opening map by game controller

Fixes


  • fixed client cannot see modules on some segments
  • fixed kill quests stop counting when host dies
  • fixed custom settings affecting new game
  • fixed terrain and invisible obstacles in caves
  • fixed player teleporting when using device with a tool
  • fixed tank movement when driving on the edges
  • fixed player placement after using devices like worktable or pilot seat
  • fixed tunnel tooltips on the map
  • fixed Lava Source and Volcano tooltips
  • fixed typos in item and quest descriptions
  • fixed quest description
  • fixed “Drillship inventory full” message, when there is free space

Visual improvements


  • fixed double highlight in inventory and production screen
  • fixed heat distortion
  • fixed wrong icon on drone modules
  • fixed coloring of modules on the drillship
  • fixed blurry dials on newly spawned drillships
  • fixed production large drone engines shutoff
  • fixed quest description overlayed with other elements


That's it, hope y'all have a blast!

https://store.steampowered.com/app/951440/Volcanoids/

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/

Surprise Party

🕷

The Imperial Rose

Hey everyone!

Got a short update for you about the new island.

So far we’ve been mainly working on standalone concepts.

Now we’re taking them and putting them together like puzzle pieces to make sure it's all connected as we imagined.

And so, here's a sneak peak at one such puzzle piece with a bit of lore as well...

The Imperial Rose





Lore



The Imperial Rose was once the pinnacle of luxury and status for the upper-class citizens of Adranos, offering an unparalleled vacation experience. The cruise ship frequently sailed around the island, boasting its own private harbor, where the elite would gather to come aboard. Its reputation was bolstered by posters plastered everywhere across Adranos, inviting the wealthy to indulge in the ship's luxurious cabins, lavish bars, and exclusive amenities.

But its golden age came to a tragic end during the catastrophic first eruption.

As the volcano unleashed its fury, the crew of the Imperial Rose sprang into action, offering refuge to desperate islanders trying to escape. Despite their heroic efforts and the many lives they managed to get onboard, their mission was abruptly cut short. Showers of volcanic rock rained down from the sky, severely damaging the ship before it could make a safe escape.

The once-magnificent vessel found itself stranded in shallow waters, rendered immobile and beyond repair. With the lifeboats insufficient to evacuate everyone, chaos ensued as passengers scrambled for survival. Many had no choice but to abandon their belongings, leaving them aboard the wrecked ship or scattered along the nearby shore.

Adding to the ship's mystique is a long-standing rumor that a treasure is hidden somewhere inside its cabins, waiting to be discovered.

To this day, the Imperial Rose remains a haunting sight, stuck in the shallows—a decaying monument to the sudden, terrifying transformation from luxury to horror.

It stands as a reminder of nature's unforgiving power.

-

Let me know if you like this format of having a quick look at each landmark with a bit of lore.

Next would be: The Orchard Harbour

Other than that, here's a bird's eye look at all the 'puzzle pieces' in the first area of the new Adranos.

This is the area you will get to explore once the first chapter drops.



Out of all the areas, this one will be the least destroyed visually.

But it will definitely have its fair share of surprises and challenges for you to overcome.

And unlike the current island, there’s going to be a lot more variety, not just slightly different village layouts with more or less the same buildings.

Unique lore elements, loot, and easter eggs will be scatered all around to make sure exploring feels rewarding.

Also, the connectivity, especially through the underground network, is going to be on another level.

No more waiting in a cramped 5x5 square basement for the eruption to pass.

Instead, you’ll be able to use all kinds of tunnels and cave systems to move around the island without having to stick your head out.



As for non-island related news, the last non-island related update is right around the corner.

Watch out for the trailer dropping soon!

We hear you

Hey y'all!

Heard you loud and clear on the latest Steam post which was the Expediton Day 9.

Completely understand where you guys are coming from.

It's been a long wait and sharing cryptic teasers is not helping.

And even though I can't promise you the new island next week or even month.

There's still going to be some changes to how we do things from now to reflect your feedback.

There's going to be one more Expedition Teaser post to wrap up that story (was planning on ending it at 10 anyway, so it's not like we're cutting it short).

And from then on, I will just focus on sharing actual island progress with you as often as possible.

Until the first part of the island releases.

As far as updates go, there is one more smaller sized update right around the corner (similar to the Interior Innovations one) before the first part of the new island will be released.

That being said, I brough some location concepts from the new island I think you'll enjoy.

Just keep in mind that these may or may not be in the first chapter of the island.





EXPEDITION DAY 9

EXPEDITION DAY 8

Interior Innovations Update: PATCH 2

Improvements



  • added AoE fear to the CoG leg
  • added UI audio for schematic view
  • added hit animation to mine and shelter doors (now it shakes on hit)
  • added notification for phonograph when no songs are installed
  • added shuffle button icon to the phonograph
  • added cancel button when creating decal pack
  • added more painting variations
  • added core eject audio
  • remote control upgrade is now installed automatically
  • improved camera on the interactive devices
  • improved deploy turret drone quest
  • fixed schematic view screen does not close when drillship explodes
  • fixed drillship view doesn't change with new drillship
  • fixed navmesh for the devices
  • fixed colliders on new interactive tables
  • fixed missing open/close audio for production table
  • fixed turret closed notification when drillship surfaces
  • fixed revive icon blinking when entering/leaving interactive devices
  • fixed cartography table scrap recipe
  • fixed proportional threshold mode misspelling
  • fixed bed placement issue
  • fixed placeholder names in quest descriptions
  • fixed obsolete description in quests
  • fixed CoGs standing with grenade and doing nothing
  • fixed some units not shooting at the player
  • paintjobs uploaded to Steam workshop are public by default


Multiplayer fixes



  • fixed client gets kicked from armchair when reloading the savefile
  • fixed client animation desync on the new interactive devices when reloading the savefile
  • fixed soil and rock rumble sounds on client when reloading the savefile


Visual improvements



  • improved refinery and research desk animations
  • improved revolver animations
  • fixed broken legs when sitting in pilot seat
  • fixed holes on T1 window top module
  • fixed broken visuals on the hand computer radio
  • fixed broken visuals on hand when holding detonator


- Rich

Interior Innovations Update: PATCH 1


  • Fixed edit mods window for existing saves
  • Fixed support for mods with recipes with no input (creative mod)
  • Removed hand computer upgrade from the submarine
  • Fixed broken Start button in custom game menu

Interior Innovations Update OUT NOW



While we're all waiting for the new map...

We decided that we could still put together an update compiled of things that wouldn't take time away from the island development.

Stuff that doesn't require a lot of development resources or that's been mostly finished but postponed in the past.

This way you still get at least something new and fun to mess around with in the meantime.

Because even though the island has been progressing nicely (more teasers coming soon).

It's definitely going to NEED more time in the oven.

Since it's going to be a huge opportunity for the game to catch a second wind in popularity.

We don't want to waste it by rushing things.

So the current plan is to release one or two more updates like this while the first chapter of the new island gets ready.

Hope y'all understand and let's take a look at what this unexpected update brought:

Furniture



There's been a ton of requests over the years to add some cosmetics/furniture for the drillship.

And since these aren't that demanding when it comes to development.

We decided it was a good time to explore this area.

So you can finally cozy up your drillship!

And get that well deserved break with your pals in between stopping volcanoes and whatever else you weirdos do.

We got...

The comfiest armchairs the steampunk era has to offer.



They go really well together with the coffee mug and the new coffee table.

And friends (or so I've heard, I don't have any).



We got phonograph to make the atmosphere just right.

(There are 9 different song tracks scattered around the island for you to find)



Picture frames with art you might already recognize .



We also got a bunch of new tables each with their unique animation that will play from the 3rd person.

They are mostly cosmetic as well.

However, the blue, red, and green ones (production, refinery, research) will generate some boosts for their areas.

For example, if someone is interacting with the refinery table, you will be smelting copper ingots faster.



Wooden Panels



For those who want to completely transform the interior, we added these fancy wooden panels that can be placed on the floor, walls, and even ceilings.



Window Modules



And the cherry on top are these cathedral-like window modules.



Drillship View



Not all features are cosmetic though.

The drillship view is a super handy gadget that will allow you to get a birdseye view of all modules on your drillship.

From the comfort of your own wrist!

At a glance, you can see hp, ammo, energy output, but also do things like closing/opening modules and much more.



Making The Saw Great Again



We can all agree that the saw kinda sucked despite looking cool.

So we decided to do something we should've done from the start.

Which is making the saw deal damage for as long as you hold down the attack button which makes it SO much more effective.



ALSO

There's one more melee weapon included in this update, if you haven't noticed it you might wanna check the trailer again.

Or read this comic which should make more sense now.

Cinematic Ending



The ending sequence was pretty anticlimactic so we gave it a major facelift with a little cinematic that will play before the lore part kicks in.



Full Patch Notes



Features



  • added cosmetic devices for drillship interior
  • added phonograph device with songs
  • added drillship overview to hand bracer
  • added new weapon: Cog leg
  • added Steam Workshop support for drillship designs, paint jobs and decals
  • reworked Circular saw
  • added quests: Kill cogs, kill tank, kill drones
  • added new achievements
  • added UA localization
  • updated localizations

Improvements



  • improved CoGs AI
  • fixed movement issues with Gatling CoGs and Sniper CoGs
  • fixed CoGs footsteps
  • added inventory restacking to drillship storage
  • added notification when all turrets are closed
  • updated submarine interior, added new devices
  • fixed drillship drill colliders
  • fixed player movement issues near blast shelters, mines and rocks
  • fixed drillship travel issues (underground map)
  • added sounds for laser devices destruction
  • added confirmation when claiming another drillship
  • fixed bed killing the players in certain cases
  • fixed wrong icons on recipes
  • changed attack angle for pistol turret
  • fixed enemy drillship marker in cave visible from surface
  • changed the position of deposits on the minimap
  • fixed issues with unread tutorials
  • fixed multiple issues with quests
  • removed obsolete information from quest descriptions
  • fixed typos in item and quest descriptions
  • unified item naming and descriptions
  • added passages on travel map between area 1 and 3
  • fixed closing multiple windows with ESC
  • fixed aggressive zoom in paint tool
  • changed position of turrets on laser device in Area 2

Multiplayer fixes



  • fixed false hit confirmation for melee attacks on client
  • fixed client errors when server reloads savefile
  • fixed client errors when quickly getting in and out of the gunner seat
  • Visual improvement
  • fixed broken highlights on research worktable
  • fixed light intensity on light tesla module dial
  • fixed text on light tesla turret
  • improved drillship lighting when on surface
  • changed animation for last laser device
  • added window to the door
  • fixed FoV issue on mortar
  • improved the lava stream shape and visuals
  • improved highlights on helper drones and modules
  • updated audio for melee impact flash


- Rich

PS: Volcanoids is 25% off during the Steam Summer sale, and the bundle with Forever Skies is still going!

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/