Volcanoids cover
Volcanoids screenshot
Genre: Simulator, Adventure, Indie

Volcanoids

Guardians of the Island

Boss Area Teaser

I got it!

I got a teaser from the upcoming island that's not filled with placeholders.

And it's not just any teaser.

It's a BOSS AREA TEASER!!!

This will basically replace one of the laser caves on the new island.

Now I don't wanna spoil these boss areas too much.

But at the same time I was too excited to keep it a complete secret.

This teaser isn't saying that the island update is right around the corner (will cover the update plans in the next Steam post coming soon).

But more to show you that despite the development taking long, we're making real progress.

Enough small talk though, here it is:



Now, aside from working on the hottest boss levels you've ever seen. (pun inteded)

We are also taking part in our first ever bundle with the awesome devs behind Forever Skies for all you moving base enjoyers!

It's a first-person post-apocalyptic survival game where you fly, upgrade and customize your mobile high-tech airship base.

And I know how much y'all love your airships!

They are 25% off and if you own Volcanoids already, you can still use the bundle to get another 10% off to "complete the bundle".

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies

Enjoy the teaser, enjoy the bundle!

And talk soon,

- Rich

EXPEDITION DAY 7

EXPEDITION DAY 6

EXPEDITION DAY 5

Performance Update: COLDFIX

Improvements



  • Changed duration of coffee boost from 6 to 12 seconds
  • Added post process effect to coffee speed boost
  • Added Coffee cup into more loot drops
  • Rewards are no longer given for skipped quests
  • Quests now take into account devices placed on the drillship walls
  • Medium panel can be unlocked by researching Advanced control schematic
  • Added post process effects to main menu background scene
  • Added more tutorial videos
  • Added more options to unlock cerain recipes


Fixes



  • Fixed coffee cup achievement to work as intended
  • Fixed backwards compatibility of Quests
  • Fixed issues with loading background scene
  • Fixed backpack stuck inside a tree
  • Fixed missing healing audio for medkit
  • Fixed infinite log when accepting specific quest
  • Fixed COGs shooting through trees
  • Fixed black screen when starting multiplayer game with mods
  • Fixed main menu music being played during Intro
  • Fixed segment icons after loading old game versiom
  • Fixed light tesla turret modules text glitch after load
  • Fixed sniper zoom in “Options”
  • Fixed tesla helper drone holograms have wrong weapon models
  • Fixed errors when save/loading game during COG drillship departure
  • Fixed floating bullet impacts on small drones on Client
  • Fixed missing healing particles on other players on Client
  • Fixed quest issues after loading old savefile
  • Fixed position of chest on medium wall slot
  • Fixed bright light of lights above doors
  • Fixed text errors on mini tesla stand
  • Fixed player shadows arms
  • Fixed several spelling errors
  • Fixed drillship tracks not moving when drillship surfaces/submerges
  • Fixed ghosting visible when using TAA antialiasing
  • Fixed missing T3 Control schematic
  • Fixed collider on the back of a drillship
  • Fixed start-up logo scale
  • Fixed empty quest with no completion steps
  • Fixed quests guiding players back to previous areas
  • Fixed infinitely repeating quest
  • Fixed ModSDK errors


xoxo

- Rich

Performance Update: HOTFIX #1

Fixed bracer not being available for people who already had it… bug.

- Rich



EXPEDITION DAY 4

2023 Wrap Up

As the year slowly comes to an end, I wanted to give you guys sort of a state of dev update.

We were hoping to release one more update this year but we ran into some hurdles…

The upcoming update is going to focus almost solely on improving performance and the quest systems and it’s taking a lot longer than we expected.

We really want to get it right since the next update after that is going to be the first chapter of the NEW ISLAND

And when that launches, it’s going to be like a second release for the game so we really want to take care of anything that could seriously hurt it.

So right now, the technical side of the team is going deep on all the stuff that’s causing the performance to nose-dive like a drillship before an eruption...

And in their spare time, they are working on improvements to the quest system.

(We also got 2 new programmers on board to help with this)

Meanwhile, the artist team is hammering away at the new island getting ready as much as possible.

Currently, our estimate is that the performance/tutorial update will be released sometime in Q1 next year.

And then it’s going to be full steam ahead at the first chapter of the new island!

And to prove that we’re not pulling a “Day Before” on y’all, here are some fresh teasers:

(As always, keep in mind that everything you see is a work in progress and that if something looks like a placeholder, it probably is)







Alright everyone, thank you so much for your patience and support, have amazing holidays, and I will see you all in 2024!

- Rich




EXPEDITION DAY 3