We are happy to announce that build has been submitted for Valve review
17-09-2018 pst.
Thank you for your patience!
Product build will need to be reviewed before game can be released. Review of game build prior to release typically takes 3-5 business days to complete.
Edit 24-09-2018
Game requires Visual C++ Redistributable 2015 to work and we had forgot to check that checkbox for review team. Also there was problem with Full Controller support so we have now changed that to Partial Controller Support. We are pretty sure that this new build will be approved before planned release day. New build have been submitted to Valve at Sunday 23 September.
The planned release date is Friday 28. September.
Best regards
Voltage Development
Preparing for Release
We are a little late about our releasing schedule and we are sorry about that.
Next steps
We are now preparing game build for Valve review. After we have downloaded the game to review, this process will take 1-5 days.
Once game build have been completed, reviewed and approved, we are ready for realease!
We hope the release could take place September 12-14 th.
Thank you for your patience!
Best regards
Voltage Development
Looking for a streamers to live broadcast gameplay
Are you a professional streamer or would you like to become one? Would you be interested to live broadcast your gameplay on game releasing day? (planned publishing day is 6., 7. 10 or 11.9.).
Your Steam Broadcast (Beta) live broadcast will appear on the store page above the trailer and the screenshot section and ideal time for broadcast is game releasing day. Goal is to give potential customers to a peek to the game and perhaps they decide to buy one. The broadcast video is smaller than the width of the store page.
If you are interested, we kindly ask you to send email to voltage@f-games.fi
Thank you!
BIG Improvements AND AAA Weapons Update
Hi all!
Our Core Engine is evolving with speed and this update will bring some very important elements to the game. While VOLTAGE Super Retro is keeping it's Amiga look (free for players who buy base game), base game is evolving graphically all the time. Because these updates to the engine are surprise to us too , we have decided to implement these updates to the game and that is why the release has been postponed to friday 24. August, to give us time. The goal is to give the player a unique experience, so in order to do that we need to be sure that first version is polished and meets the high quality standards of players.
Enhanced Weapons - AAA quality
Prepare yourself for a weapons that will take your gameplay to a whole new level (picture above)! These AAA quality modern day weapons are excellent in every department. All of them use the highest quality PBR rendering, have thousands of technically accurate animations between them. These are fully functional and have all their logic built-in.
Each weapon is a true reproduction with immense detail, such as the chainsaw which needs to be filled with petrol before you can pull the cord or the sniper rifles that have multiple zoom modes, or the semi-automatic weapons that can be switched to full-automatic.
Weapons Update includes:
AR15 - Well rounded, this semi-automatic rifle is outfitted with a red-dot and magnifier optics. Good accuracy, short-medium range optics, low light capability, and 30+1 rounds of 5.56x45mm onboard, the AR15 makes for an ideal patrol carbine or light-duty marksman rifle.
AKM - A select-fire assault rifle ubiquitous to low-intensity conflict across the globe. While this old warhorse has seen better days and lacks the appurtenances of more modern weapons, it makes up for it in firepower with 30+1 rounds of 7.62x39mm and a relatively easily tamed rate of fire.
B810 - This quick-deploying lock-blade may be small but is capable of a furious barrage of attacks. It can be held with the blade forward or reversed for a minor exchange of range for power.
Chainsaw - They don't make 'em anymore like this vintage "muscle saw". This beast is cumbersome, noisy, and guzzles fuel but once it gets going it gets the job done! Ears bleeding? Use the motor kill switch.
M29S - Don't let the diminutive size fool you, this snub-nosed .44 magnum revolver packs a serious punch. While slow to reload and limited in capacity, this six-shooter is flawlessly reliable and can be operated in either double-action or manual single-action modes for a modest exchange of speed for accuracy.
M67 - Primarily intended as a defensive weapon to deter pursuit, there's no rule that says you can't use this fragmenting hand grenade to get the party started!
Mk18 - This 5.56x45mm, commando-length "sub-carbine" boasts assault rifle firepower in a submachinegun sized package. Fast handling, fully-automatic, and topped with an illuminated red-dot optic, this weapon is ideally suited to close-quarters combat. A blistering rate of fire sends a lot of lead downrange but it can be difficult to control. To those ends, it is capable of semi-automatic fire for precision work and engaging targets at longer distances.
Mk19T - This iconic, two-tone beauty is as much of a status symbol as it is a sidearm. This pistol holds 8+1 rounds of commonly available .44 magnum ammunition and is equipped with a luminous front sight for improved aiming in all lighting conditions.
R870 - This short-barreled, pump-action, tube-fed shotgun features numerous tactical modifications including an illuminated optic for fast target acquisition. While limited in capacity to 5+1 rounds, it fires full power loads of 9-pellet, 12 gauge ammunition. The weapon's heavy recoil is best mitigated when shouldered. As such, this weapon is capable of a much brisker cadence of fire while aimed.
Sledge Hammer - As simple as can be, this weapon consists of a 16lb. forged steel block mated to a shock-resistant fiberglass handle. This slow-swinging tool excels at breaking down physical barriers and for users with judicious timing, it makes a formidable melee weapon as well.
Gloves_Unarmed - For situations when your player character is unarmed. Uses the same hands as all of the other weapons in this pack. Additionally, designers can choose between four included texture sets which can also be easily applied to the other weapons to help customize their games.
As you can see, a formidable arsenal at your command, and will definitely raise the quality of the VOLTAGE up several notches! These guns are excellent also for some close attack game logic and extreme long range sniper action.
BIG Improvements
Visual Improvements
We have made tweaks to the way non-PBR and PBR objects and terrain are rendered to create a closer match between the two. We've also toned down the specular override on the PBR side to restore a realistic threshold.
Memory Improvements
For better memory use
Performance Improvements
New and improved shadow rendering has increased the performance for most levels and we've added faster depth map usage for PBR rendering. By enabling different shadow cascade sizes, plus a variety of other shadow and shader related tweaks we have managed to make considerable speed gains for this build.
Underwater Antics
Time to DIVE! This update allows the player to enter deep water and survive for a lungful of air. We have also updated the water shader to avoid using the water-mask texture to improve performance.
Many thanks!
Survival System [New Amazing Feature]
Feeling that game still miss something? You are right, and that´s why we are adding Survival System to the game. This feature is 100% enabled in dino-level. Explore a massive seamless open world...
We are now developing / finishing survival system, which is new feature.
Survival system includes hunger, thirst and tiredness (In levels where player needs to find food, water and shelter in order to survive.)
This update includes:
Hunger, Thirst and Tiredness statistics that increase unless player finds food, water and shelter
Swimming and Stamina script that allow player swim across narrow rivers
Degradable Weapons script that causes weapons to take damage when used
Update also includes the RPG Menu, updated version of which is compatible with the Survival script set. Features:
Inventory to carry up to 14 types of items
Equipment screen to view weapon durability and control the Flashlight
Status screen to view Hunger, Thirst and Tiredness statistics
Options screen to customize the text style
Estimate publishing day for Voltage is 26. - 30.7.2018
Thank you!
Coming Soon
We are finishing some details of the game levels and testing the gameplay (EA-version). The estimated release date is [edited 29.6.2018; estimate release date can be found from the latest post]
Thank you!
Major Update! Physically Based Rendering (PBR) shaders and Direct X11
Our Core Engine provider TGC today announced the long-awaited release of the newly upgraded graphics for the Engine, giving ability to render Voltage by using Physically Based Rendering (later PBR) shaders for improved visuals and thanks to DirectX 11, improved frame rates.
PBR is a shading model in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines (though not all) have the accurate simulation of photorealism as their goal, often in real time computing.
CEO of TGC, said "The task of swapping out an entire graphics engine was tough, but we got stuck in and made it happen. Along the way, however, we did not lose sight of other features that our great community wanted to see and we made sure that users not necessarily interested in better graphics also had something to look forward to."
This major update includes:
Much Improved Performance
Removed long-silence when standalone first runs (slow on some systems)
Launch time loading speed increased significantly (PCTEST: 60sec -> 12sec)
HLSL shaders and LUA scripts now compiled into binary for faster loading
Faster HUD rendering due to quad batching
Multicore AI for faster processing of character AI
Better Visuals
New post process shader used called FXAA-CV-LS (improves anti-alias and contrast)
Fixed issue with Steam Overlay not rendering correctly
Cascade shadow mapping now with 8 cascades instead of 4
Standalone splash screen now detects closest watermark resolution
And more........
Added support for Logitech F310 controller to control Standalone menus
Added lots of new LUA commands
And more...
Soon it is time to bring the Voltage up for sale to this dimension!
Update: New Weapons
Hi all!
Sorry we haven't be able to communicate with you on Community Hub, we have been busy developing the game. Latest thing what we have done/what we can report on here is that we have made update to the game weapons. This Update is packed with 15 melee weapons for you to use, comprising an assortment of household items that can pack a punch in the right hands! Now is the time to get up personal and close with a range of weapons that puts you toe to toe with your enemies.
These 15 new weapons are:
Hammer - when all you have is a hammer, everything you see is a nail
Lead Pipe - it's heavy, which means it's going to really hurt
Pickaxe - pick off your targets and have a swinging time
Screwdriver - no repairs today, its time to drive home the point
Shovel - dig yourself out of sticky situations with your new best friend
Sledgehammer - for when a small hammer simply won't do
Spanner - get handy and fix the game with the spanner of doom
Wrench - turn the tide with this innocent looking equalizer
Baseball Bat - knock your foes out the park
Bow Saw - you came, you saw, you conquered
Cleaver - slice your way through the level, and your enemies
Cricket Bat - you gotta know what a crumpet is to play this game
Crowbar - prise victory from the jaws of defeat
File - sneak this fella into your next game for a stealthy win
Garden Fork - let them see you coming with your domestic trident
Not all these weapons are available immediately on the first level, but you can collect them as you explore the game..