Voor de Kroon cover
Voor de Kroon screenshot
Genre: Simulator, Strategy, Indie

Voor de Kroon

Patch Notes - December 19th 2023

Full Changelog

  • Add officer traits: officers can start with traits or earn them based on actions or randomly by a really small chance
  • Add desertion mechanic for disloyal officers: Officers with negative loyalty will randomly desert
  • Add global gamelog to campaign
  • Add autosave to campaigns
  • Add equipment icons for new body armor
  • Make officer loadout icons use new equipment system
  • Add support for multiple campaign savegames
  • Add officer name to traveling unit tooltip
  • Set alternate player on foot camera as default
  • Having a famine now influences loyalty instead of randomly deserting units
  • Fix death scene character showing wrong faction
  • Fix dead officers being replaced with invalid data
  • Fix invalid shield mesh on minsterial on foot officers
  • Fix default officer showing as portrait on settlements with empty garrison
  • Fix non battle ready units dissapearing from garrison after battle
  • Fix normals on some gambeson armors

One year of early access

Hello everyone!

It's been one year since the release of Voor De Kroon in early access and I want to thank everyone for believing in and supporting the project! It's been one hell of a ride already and I can't wait for the coming year.

There's still a couple of big features coming up including the campaign/map editor. The game will also receive a lot of polish and quality of life updates in the coming months.

I hope to see you in 2024 and let's work towards 1.0! If you have any suggestions or questions, feel free to make a post in the discussions.

Thank you!

Patch Notes - December 11th 2023

Hello everyone!

This is a patch that addresses a lot of issues regarding officer equipment and adds some new equipment. It also fixes a couple of hard crashes, most notable being the game crashing when starting a siege with a round castle.

Thank you for all the support so far and stay tuned for larger updates!

Changelog

  • Replace two handed knights with sergeants on foot
  • Replace lords onf oot with sword and shield unit
  • Add crusader bible hauberk with gambeson vest
  • Add crusader bible hauberk with gambeson vest Coif variation
  • Add crusader bible Gambeson with gloves
  • Imrpove look of player death scene
  • Reduce officer assassination cost
  • Remove blunt weapon damage penalty against cloth armor
  • Improve visibility of supply lines during winter
  • Add big end turn button
  • Always show supply lines
  • Remove small campaign UI buttons
  • Move faction overview button to campaign portrait
  • Change portrait name to faction name and add faction shield
  • Add diplomacy button to settlement detail menu
  • Improve workshop factions logic, precache data to reduce overhead
  • Improve campaign portrait quality
  • Adjust campaign map lighting
  • Increase settlement start population low threshold
  • Increase settlement population scale
  • Fix settlement building slots resetting to invalid state
  • Fix militia officers using 1.5 hand swords
  • Fix All officers using the same weapon
  • Fix hairtypes not being assigned to factions correctly
  • Fix missing head on dead player cinematic
  • Fix after battle screen player character
  • Fix officer equipment not initializing correctly for factions
  • Fix blood on falchion sword
  • Fix player still being able to start game without a way to breach castle in quick battles
  • Fix weapon hand placement for officers
  • Fix reinforcement officer portraits
  • Fix blood on painted dargen helmet
  • Fix blood on cloth coifs
  • Fix missing siege data on round castle causing a crash
  • Fix hood clipping
  • Fix crash related to missing physics asset
  • Fix vertical alignment of campaign portrait in settlement details
  • Fix being able to reinforce from settlements under siege

25% Off - Steam Autumn Sale!

You can now get Voor De Kroon at 25% off during the steam autumn sale.

Fight for the Frisian freedom or conquer all as Holland. Grab your chance to try the early access at a reduced rate.

https://store.steampowered.com/app/1702390/Voor_De_Kroon/


The promotion ends on Tuesday, November 28th.

Thank you for all the support so far! I hope to continue this adventure into 2024 with you.

Patch Notes - November 21th 2023

Changelog

  • Add streaming mode that disables most forms of violence to prevent content policy violations. (Blood, excessive screaming, dismemberment, fire)
  • Add small chance that arrow is non lethal when neck or head is not hit
  • Disable windowed and fullscreen default unreal hotkeys

Patch Notes - November 19th 2023

Don't worry your save file is not deleted! I just want players to review some performance options, so I reset all firstload flags.

Changelog

  • General CPU optimizations
  • Improve look of sunny winter weather
  • Increase snow particles during snowy weather
  • Tweak foliage autumn look
  • Improve realistic color mode daytime sky
  • Improve nightttime sky and lighting
  • Add menu option for per bone motion blur
  • Add some weight to melee attacks on foot
  • Always break lance on impact
  • Show performance setting screen on first game load
  • Castle flags display defender faction heraldry if global heraldry is enabled
  • Hide heraldry shields on unit cards when global heraldry is enabled
  • Revamp battle size options
  • Add more foresty environment to alcmare
  • Transform Haelrem to Alder forest
  • Add Alder forest biome
  • Tweak cavalry turning behavior
  • Add collection of mask examples to game folder
  • Remove unused assets from game to reduce package size
  • Fix battlesize setting
  • Fix artillery knockback and fire hits
  • Fix reinforcement officers in quick battles
  • Fix dismounted units triggering formation attack marker
  • Fix castle naming using the wrong prefix during quick battles

Patch Notes - November 15th 2023

Changelog

  • Randomize blood patterns on surcoats and helmets
  • Fix blood on knights helmets
  • Fix blood on surcoats and modular officers sometimes not showing up
  • Fix can't start siege battle without ladders

Patch Notes - November 15th 2023

Changelog:

  • Can now start campaign siege when one ladder is placed instead of all
  • Tweak formation cohesion vs unit level
  • Lower frequency of boiling water drops
  • Add crusader helmet to random heavy knight helmets
  • Improve horse cloth normals
  • Increase ammo of all ranged units during a siege
  • Force highest lod on player helmet
  • Fix siege units hugging square castle corners
  • Fix units disengaging when moving to a new defense position in castle
  • Fix attacking siege units pushing through defending units
  • Fix AI navigation on square castle
  • Fix player orders during sally out battle
  • Fix charge ladders order not actually charging ladders
  • Fix blood not working on officers
  • Fix dehorsed minesterials using old model

Hotfix - November 13th 2023

Changelog

  • Fix cavalry stopping right before charge impact
  • Fix heraldry background grid in heraldry editor
  • Fix steam workshop faction backgrounds not being named in heraldry editor

Patch Notes - November 13th 2023 - Siege control update

Hello everyone!

I am excited to bring you this week's update for Voor de Kroon.

🎮 Enhanced Siege Battle Controls

  • Specific controls for siege battles added for more strategic command over your units.
  • Tweaked siege defense AI.
  • Player needs to start the assault manually. This allows the player to first attack the castle with ranged units for example.


👥Improved Formation Behaviors

  • Increased formation cohesion. This makes sure formations stay in shape when traveling long distances. Lower level formations can still fall apart when making too big movements.
  • Tweaked formation charge behavior
  • Some tweaks to the underlying battle engine


🔧 Bug Fixes and Optimizations, etc.

  • A plethora of fixes to enhance game stability and performance.
  • Introducing two new hairstyles to personalize your characters further.


As always, thank you for your support and all the feedback! It helps development a lot.


Full Changelog:

  • Implement specific orders for siege battles
  • Implement specific siege defense orders
  • Improve siege defense AI
  • Projectiles bounce off stone structures
  • Remove US grouping from year on battle date widget
  • Add some extra checks to formation class to prevent empty formations still 'existing' in some edge cases
  • Implement formation cohesion algorithm
  • Make Frisian lords more authentically frisian
  • Add rough cut hairstyle
  • Add Frisian hairstyle
  • Force exit battle if player is defeated
  • Tweak castle brick color
  • Player can't start siege when not all available ladders are placed during campaign
  • Add text notification when ladders are placed or gate is breached
  • Tweak cavalry behavior
  • Fix head flipflopping really fast when looking backward on alternate camera
  • Fix lords still using old models during campaign
  • Fix lords on campaign using wrong sword
  • Fix lances clipping through shields on back
  • Fix hand clipping through frisian officer shield
  • Fix horse heraldry position in battle
  • Fix Feudal militia commander shield clipping arm
  • Fix siege engine officers portriats in battle
  • Fix formation charge location
  • Fix battering ram collision
  • Fix ranged army in quick battles spawning cavalry units for siege battles
  • Fix ailettes color brightness
  • Fix custom faciton naming logic
  • Fix heavy knights mkaing too many noises
  • Fix siege engine icon not hiding on battle start
  • Fix officer faces clipping chainmail coifs
  • Fix edge cases where you can still attack a player with 0 units
  • Fix round castle stormram path
  • Fix wall sapping logic in campaign
  • Fix wall not staying sapped after siege ends
  • Fix hand item placements for new models