Add officer traits: officers can start with traits or earn them based on actions or randomly by a really small chance
Add desertion mechanic for disloyal officers: Officers with negative loyalty will randomly desert
Add global gamelog to campaign
Add autosave to campaigns
Add equipment icons for new body armor
Make officer loadout icons use new equipment system
Add support for multiple campaign savegames
Add officer name to traveling unit tooltip
Set alternate player on foot camera as default
Having a famine now influences loyalty instead of randomly deserting units
Fix death scene character showing wrong faction
Fix dead officers being replaced with invalid data
Fix invalid shield mesh on minsterial on foot officers
Fix default officer showing as portrait on settlements with empty garrison
Fix non battle ready units dissapearing from garrison after battle
Fix normals on some gambeson armors
One year of early access
Hello everyone!
It's been one year since the release of Voor De Kroon in early access and I want to thank everyone for believing in and supporting the project! It's been one hell of a ride already and I can't wait for the coming year.
There's still a couple of big features coming up including the campaign/map editor. The game will also receive a lot of polish and quality of life updates in the coming months.
I hope to see you in 2024 and let's work towards 1.0! If you have any suggestions or questions, feel free to make a post in the discussions.
Thank you!
Patch Notes - December 11th 2023
Hello everyone!
This is a patch that addresses a lot of issues regarding officer equipment and adds some new equipment. It also fixes a couple of hard crashes, most notable being the game crashing when starting a siege with a round castle.
Thank you for all the support so far and stay tuned for larger updates!
Changelog
Replace two handed knights with sergeants on foot
Replace lords onf oot with sword and shield unit
Add crusader bible hauberk with gambeson vest
Add crusader bible hauberk with gambeson vest Coif variation
Add crusader bible Gambeson with gloves
Imrpove look of player death scene
Reduce officer assassination cost
Remove blunt weapon damage penalty against cloth armor
Improve visibility of supply lines during winter
Add big end turn button
Always show supply lines
Remove small campaign UI buttons
Move faction overview button to campaign portrait
Change portrait name to faction name and add faction shield
Add diplomacy button to settlement detail menu
Improve workshop factions logic, precache data to reduce overhead
Improve campaign portrait quality
Adjust campaign map lighting
Increase settlement start population low threshold
Increase settlement population scale
Fix settlement building slots resetting to invalid state
Fix militia officers using 1.5 hand swords
Fix All officers using the same weapon
Fix hairtypes not being assigned to factions correctly
Fix missing head on dead player cinematic
Fix after battle screen player character
Fix officer equipment not initializing correctly for factions
Fix blood on falchion sword
Fix player still being able to start game without a way to breach castle in quick battles
Fix weapon hand placement for officers
Fix reinforcement officer portraits
Fix blood on painted dargen helmet
Fix blood on cloth coifs
Fix missing siege data on round castle causing a crash
Fix hood clipping
Fix crash related to missing physics asset
Fix vertical alignment of campaign portrait in settlement details
Fix being able to reinforce from settlements under siege
25% Off - Steam Autumn Sale!
You can now get Voor De Kroon at 25% off during the steam autumn sale.
Fight for the Frisian freedom or conquer all as Holland. Grab your chance to try the early access at a reduced rate.
Thank you for all the support so far! I hope to continue this adventure into 2024 with you.
Patch Notes - November 21th 2023
Changelog
Add streaming mode that disables most forms of violence to prevent content policy violations. (Blood, excessive screaming, dismemberment, fire)
Add small chance that arrow is non lethal when neck or head is not hit
Disable windowed and fullscreen default unreal hotkeys
Patch Notes - November 19th 2023
Don't worry your save file is not deleted! I just want players to review some performance options, so I reset all firstload flags.
Changelog
General CPU optimizations
Improve look of sunny winter weather
Increase snow particles during snowy weather
Tweak foliage autumn look
Improve realistic color mode daytime sky
Improve nightttime sky and lighting
Add menu option for per bone motion blur
Add some weight to melee attacks on foot
Always break lance on impact
Show performance setting screen on first game load
Castle flags display defender faction heraldry if global heraldry is enabled
Hide heraldry shields on unit cards when global heraldry is enabled
Revamp battle size options
Add more foresty environment to alcmare
Transform Haelrem to Alder forest
Add Alder forest biome
Tweak cavalry turning behavior
Add collection of mask examples to game folder
Remove unused assets from game to reduce package size
Fix battlesize setting
Fix artillery knockback and fire hits
Fix reinforcement officers in quick battles
Fix dismounted units triggering formation attack marker
Fix castle naming using the wrong prefix during quick battles
Patch Notes - November 15th 2023
Changelog
Randomize blood patterns on surcoats and helmets
Fix blood on knights helmets
Fix blood on surcoats and modular officers sometimes not showing up
Fix can't start siege battle without ladders
Patch Notes - November 15th 2023
Changelog:
Can now start campaign siege when one ladder is placed instead of all
Tweak formation cohesion vs unit level
Lower frequency of boiling water drops
Add crusader helmet to random heavy knight helmets
Improve horse cloth normals
Increase ammo of all ranged units during a siege
Force highest lod on player helmet
Fix siege units hugging square castle corners
Fix units disengaging when moving to a new defense position in castle
Fix attacking siege units pushing through defending units
Fix AI navigation on square castle
Fix player orders during sally out battle
Fix charge ladders order not actually charging ladders
Fix blood not working on officers
Fix dehorsed minesterials using old model
Hotfix - November 13th 2023
Changelog
Fix cavalry stopping right before charge impact
Fix heraldry background grid in heraldry editor
Fix steam workshop faction backgrounds not being named in heraldry editor
Patch Notes - November 13th 2023 - Siege control update
Hello everyone!
I am excited to bring you this week's update for Voor de Kroon.
🎮 Enhanced Siege Battle Controls
Specific controls for siege battles added for more strategic command over your units.
Tweaked siege defense AI.
Player needs to start the assault manually. This allows the player to first attack the castle with ranged units for example.
👥Improved Formation Behaviors
Increased formation cohesion. This makes sure formations stay in shape when traveling long distances. Lower level formations can still fall apart when making too big movements.
Tweaked formation charge behavior
Some tweaks to the underlying battle engine
🔧 Bug Fixes and Optimizations, etc.
A plethora of fixes to enhance game stability and performance.
Introducing two new hairstyles to personalize your characters further.
As always, thank you for your support and all the feedback! It helps development a lot.
Full Changelog:
Implement specific orders for siege battles
Implement specific siege defense orders
Improve siege defense AI
Projectiles bounce off stone structures
Remove US grouping from year on battle date widget
Add some extra checks to formation class to prevent empty formations still 'existing' in some edge cases
Implement formation cohesion algorithm
Make Frisian lords more authentically frisian
Add rough cut hairstyle
Add Frisian hairstyle
Force exit battle if player is defeated
Tweak castle brick color
Player can't start siege when not all available ladders are placed during campaign
Add text notification when ladders are placed or gate is breached
Tweak cavalry behavior
Fix head flipflopping really fast when looking backward on alternate camera
Fix lords still using old models during campaign
Fix lords on campaign using wrong sword
Fix lances clipping through shields on back
Fix hand clipping through frisian officer shield
Fix horse heraldry position in battle
Fix Feudal militia commander shield clipping arm
Fix siege engine officers portriats in battle
Fix formation charge location
Fix battering ram collision
Fix ranged army in quick battles spawning cavalry units for siege battles
Fix ailettes color brightness
Fix custom faciton naming logic
Fix heavy knights mkaing too many noises
Fix siege engine icon not hiding on battle start
Fix officer faces clipping chainmail coifs
Fix edge cases where you can still attack a player with 0 units