I am thrilled to announce the release of my latest game update, which not only brings a host of enhancements and fixes but also introduces an exciting new feature that I've been working on for a while: the Campaign Editor. This powerful tool is designed to unleash your creativity, allowing you to craft the medieval campaigns of your dreams. I will upload a guide soon detailing the basics of using the campaign editor and sharing your campaign.
The main features of this update are:
Campaign Editor: Now you can create your own custom campaigns!
Steam Workshop Support: Share your custom campaigns easily with others via the Steam Workshop.
Workshop File Updates: Update existing files directly, making it simpler to improve your campaigns based on feedback or new ideas.
Skin Color Support: All units now have skin color customization options.
New Landscapes: Fight across desert valleys, gravel deserts, and mountainous terrains.
Unit Size Variation: All recruited units will now have a slightly different amount of units, making the battles feel more realistic.
UI Improvements: Increased visibility for various battle UI elements and added army size numbers at the start of battles.
Settlement Interface Enhancements: New details about total garrison size and ready garrison size now included.
I've also made several fixes and improvements across the board to ensure a smoother gameplay experience.
Your feedback has been invaluable, and I am excited to see what you'll create and share with the new Campaign Editor.
Thank you for your continued support!
If you run into any issues/crashes or have suggestions, always feel free to let me know!
Full Changelog:
Add Campaign editor
Add steamworkshop support for custom campaigns
Add file updates for workshop files: if you are working on a file you have already uploaded you will update the current files
Add skin color support for all units
Add desert valley landscape
Add gravel desert landscape
Add mountains landscape
Add variation in unit sizes
Add sand particles to formations in desert battles
Remove Frisian heavy riders
Increase visiblity of various battle UI elements
Improve performance on campaign maps
Add army size numbers to start of battle
Add total garrison size and ready garrison size to settlement interface
Add grid to factions in campaign menu
Add grid to factions in campaign list
Add background to battle button prompts
Refactor campaign save files
Add mountains landscape slot for settlements
Add desert landscape slot for settlements
Add new building trees
Add more variety to feudal unit models
Add middle 13th century crusader knight unit for custom factions
Increase visibility of controls when moving formations
Improve look of start siege prompt
Add open coif chainmail variation for custom officers
Add historical scabbard and scabbard belt for swords
Add long surcoat variation for custom officers
Add option to invert mouse Y axis
Tweak text shadows on interface
Remove siege destruction option from menu
Tweak siege voice commands
Improve ministerial color masks
Fix unit possession logic
Fix faction leader unit logic for custom factions and campaigns
Fix campaign camera movement alignment
Fix enemy officer portraits having player heraldry
Fix flag owner text color for custom factions
Fix settlement flag not updating correctly after hiring units
Fix formations showing wrong amount of units in interface
Fix possessed unit heraldry
Fix scabbard physics
Fix ministerial torch unit using old model
Fix game crashing when custom factions uses emblem or heraldry background that is deleted
Fix negative resource income values on hardest campaign difficulty
Hotfix- January 26th 2024
Changelog
Add dust effects to siege elements in desert (Ladder units, stormram)
Tie desert dust effects to 'high quality smoke effects' setting
Fix prebattle screen showing generic map names
Fix battle intro showing generic map names
FIx officers becoming default mesh when dehorsed
Fix fleeing points getting placed inside hills
Fix formation pathfinding stalling when trying to go under landscape hills
Fix formation spawning logic on hillside terrain
Fix faction leader unit having name 'none' in skirmish
Fix start siege prompt being displayed indefinitely in some cases
Fix weather not working correctly after playing desert battle
Fix high quality smoke effects checkbox in option menu being tied to streaming mode setting
Fix color mode saturation being ignored on desert maps
Fix stormram standing straight on angled surface when spawning
Patch Notes - January 25th 2024
Hey Everyone,
I did a lot of preparations for the upcoming editor. I already added a couple of new maps for quick battles as they had progressed enough to be implemented in advance.
To be continued!
Changelog
Add support for different landscape effects based on biome
Add generic desert battle maps for quick battles
Add desert tweaks for castles
Add generic hill grasslands landscapes for quickbattles
Add depth of field effect, can be switched on in graphics settings
Add new intro header screen
Add UI effect when hiring a unit
Add UI Effect when constructing a building
Tweak lighting settings during battle
Increase saturation and contrast
Add church bell sound effects to churches at the start of a siege battle
Add sound effect to new month widget
Add effects to NPC Turns
Add screen shake and particles to hiring units/constructing upgrades
Add weather and seasons to main menu
Add officer name list to custom factions: enter names seperated by comma to replace default officer names
Add hotkeys to hide/unhide stuff in faction editor: H: Helmet, J: Horse, K: Flying ash
Add missing icons for new helmets
Unify death officer logic
Tweak siege voice lines
Set global heraldry on by default for custom factions
Improve some campaign sound effects
Fix no color hood still getting some color
Fix traits carrying over to new officers when assassinated
Fix campaign UI conflicting with end turn UI
Fix colors on heraldic mace
Fix clickering transition between campaign income dialog and game events
Fix settlement buildings dissapearing when razed
Fix Herladry on traveling units during campaign
Fix English voice lines playing during battle
Fix crash related to being able to occupy an empty settlement that's not next to your settlements
Fix user being able to upload default faction data
Fix bad ladder climbing physics when player is far away
Fix weapon heraldry colors
Prepare for the campaign editor and get a 30% discount
Hello everyone!
The campaign editor is nearing completion and will be ready for launch in the coming month. I want to give a 30% discount to celebrate.
The editor will allow you to make your own campaign maps, edit settlements and add custom factions and let your creativity run wild.
I made a small video showing some results and some battle gameplay in the new desert biome that will also be added.
Let me know if you have any questions or suggestions down in the comments or in the discussions.
Join the game's discord!
Thank you for the support!
Patch Notes - January 20th 2024
Just blasting through the backlog :)
changelog
Tweak siege notifications
Tweak possessed unit two handed attacks to be less stiff
Tweak battle intro title length
Change main menu scene
Change quick battle menu logic
Add camera rotation controls to faction editor (Hold RMB)
Add light rotation controls to faction editor (Hold MMB)
Add varied horse colors to mounted possessed units and commanders
Remove awkward sprint camera shake when sprinting with sidearm
Fix ailettes rigging
Fix bald spots on short scruffy hairstyle
Fix stutter related to file reading in main menu
Fix crossbow bolts not sticking to shields properly
Fix arrows ignoring shields of chainmail units completely
Patch Notes - January 19th 2024
Hello everyone!
Another small patch adding/improving various small things. New armor items will only appear on newly recruited officers
Changelog
Add painted helmet with heraldry emblem variations
Add sugarloaf helmet(Won't spawn on standard faction officers, only for custom officers and factions)
Add painted helmet variation
Add ambient sound to settlement when under siege
Add load option to campaign pause menu
Change styling of attack dialog
Change icon button hover color
Change button styling in battle dialog
Improve styling of pause menus
Change file dialog button styling
Fix sector flag hover behavior
Fix units cheering while on ladder
Fix specifically awarded traits not showing correctly
Fix campaign UI popping up when ending turn after battle
Patch Notes - January 17th 2024
Hello everyone,
Still in the calm before the storm, a smaller patch with all kinds of incremental improvements and fixes. Some bigger updates are coming soon again.
Changelog
Tweak campaign interface
Change design of new season screen
Change font of settlement names
Increase font size on settlement flags
Increase speed of NPC turns
Add income report dialog on start of season
Add some detail to feudal ranged units
Update icon for conscripts unit
Update unit models for contrips unit
Improve game log interface
Improve save and load dialog
Change Florens V helmet
Add more diversity to conscript weapons
Adjust mace impact FX
Fix campaign camera zooming when scrolling through dialogs
Fix player stuck on option screen when closing pause menu
Fix some controller focus issues on main menu/initial onboarding
Fix deltatime issues on dynamic world elements
Fix player teleporting in air when possessing unit
Fix Alcmare heraldry colors
Patch Notes - December 27th 2023
Hello everyone,
This is a small in-between patch improving the models for mace weapons, adding some hoods for custom officers and fixing some bugs.
The new hoods and maces are save game compatible, but will only appear on newly recruited officers.
Changelog:
Add new hood for custom officers
Add two color hood variation for officers
Add color to officer hoods
Add extra mace variants for custom officers
Improve mace weapon models
Improve blunt weapon FX
Slightly decrease ranged unit accuracy when aiming at custom targets
Add info about unique buildings to building descriptions(Stockpile, siege workshop)
Route enemy trebuchet when attacked by player
Enemy ranged units attack player more aggressively when player is close
Fix weapon heraldry on officer weapons
Fix possessed unit collision
Fix blood on shoulder clothing
Fix battle UI being created multiple times when mounting/dismounting horse
35% Off - Voor de kroon Steam Winter Sale
Hello everyone!
I wish you all a merry Christmas!
It's the wonderful time of the year again and you can now try the early access with a discount of 35% off!
Try the latest update with completely revamped unit possession allowing you to play as any unit on the battlefield! You can use this to your advantage as you can switch between units on any location of the battlefield and strike your enemy.
Thank you for all the support in the past year and I can't wait to continue this journey into 2024 with you.