Voor de Kroon cover
Voor de Kroon screenshot
Genre: Simulator, Strategy, Indie

Voor de Kroon

Campaign editor update - February 8th 2024

Hello everyone,

I am thrilled to announce the release of my latest game update, which not only brings a host of enhancements and fixes but also introduces an exciting new feature that I've been working on for a while: the Campaign Editor. This powerful tool is designed to unleash your creativity, allowing you to craft the medieval campaigns of your dreams. I will upload a guide soon detailing the basics of using the campaign editor and sharing your campaign.



The main features of this update are:

  • Campaign Editor: Now you can create your own custom campaigns!
  • Steam Workshop Support: Share your custom campaigns easily with others via the Steam Workshop.
  • Workshop File Updates: Update existing files directly, making it simpler to improve your campaigns based on feedback or new ideas.
  • Skin Color Support: All units now have skin color customization options.
  • New Landscapes: Fight across desert valleys, gravel deserts, and mountainous terrains.
  • Unit Size Variation: All recruited units will now have a slightly different amount of units, making the battles feel more realistic.
  • UI Improvements: Increased visibility for various battle UI elements and added army size numbers at the start of battles.
  • Settlement Interface Enhancements: New details about total garrison size and ready garrison size now included.




I've also made several fixes and improvements across the board to ensure a smoother gameplay experience.

Your feedback has been invaluable, and I am excited to see what you'll create and share with the new Campaign Editor.

Thank you for your continued support!

If you run into any issues/crashes or have suggestions, always feel free to let me know!


Full Changelog:

  • Add Campaign editor
  • Add steamworkshop support for custom campaigns
  • Add file updates for workshop files: if you are working on a file you have already uploaded you will update the current files
  • Add skin color support for all units
  • Add desert valley landscape
  • Add gravel desert landscape
  • Add mountains landscape
  • Add variation in unit sizes
  • Add sand particles to formations in desert battles
  • Remove Frisian heavy riders
  • Increase visiblity of various battle UI elements
  • Improve performance on campaign maps
  • Add army size numbers to start of battle
  • Add total garrison size and ready garrison size to settlement interface
  • Add grid to factions in campaign menu
  • Add grid to factions in campaign list
  • Add background to battle button prompts
  • Refactor campaign save files
  • Add mountains landscape slot for settlements
  • Add desert landscape slot for settlements
  • Add new building trees
  • Add more variety to feudal unit models
  • Add middle 13th century crusader knight unit for custom factions
  • Increase visibility of controls when moving formations
  • Improve look of start siege prompt
  • Add open coif chainmail variation for custom officers
  • Add historical scabbard and scabbard belt for swords
  • Add long surcoat variation for custom officers
  • Add option to invert mouse Y axis
  • Tweak text shadows on interface
  • Remove siege destruction option from menu
  • Tweak siege voice commands
  • Improve ministerial color masks
  • Fix unit possession logic
  • Fix faction leader unit logic for custom factions and campaigns
  • Fix campaign camera movement alignment
  • Fix enemy officer portraits having player heraldry
  • Fix flag owner text color for custom factions
  • Fix settlement flag not updating correctly after hiring units
  • Fix formations showing wrong amount of units in interface
  • Fix possessed unit heraldry
  • Fix scabbard physics
  • Fix ministerial torch unit using old model
  • Fix game crashing when custom factions uses emblem or heraldry background that is deleted
  • Fix negative resource income values on hardest campaign difficulty

Hotfix- January 26th 2024

Changelog

  • Add dust effects to siege elements in desert (Ladder units, stormram)
  • Tie desert dust effects to 'high quality smoke effects' setting
  • Fix prebattle screen showing generic map names
  • Fix battle intro showing generic map names
  • FIx officers becoming default mesh when dehorsed
  • Fix fleeing points getting placed inside hills
  • Fix formation pathfinding stalling when trying to go under landscape hills
  • Fix formation spawning logic on hillside terrain
  • Fix faction leader unit having name 'none' in skirmish
  • Fix start siege prompt being displayed indefinitely in some cases
  • Fix weather not working correctly after playing desert battle
  • Fix high quality smoke effects checkbox in option menu being tied to streaming mode setting
  • Fix color mode saturation being ignored on desert maps
  • Fix stormram standing straight on angled surface when spawning

Patch Notes - January 25th 2024

Hey Everyone,

I did a lot of preparations for the upcoming editor. I already added a couple of new maps for quick battles as they had progressed enough to be implemented in advance.

To be continued!

Changelog

  • Add support for different landscape effects based on biome
  • Add generic desert battle maps for quick battles
  • Add desert tweaks for castles
  • Add generic hill grasslands landscapes for quickbattles
  • Add depth of field effect, can be switched on in graphics settings
  • Add new intro header screen
  • Add UI effect when hiring a unit
  • Add UI Effect when constructing a building
  • Tweak lighting settings during battle
  • Increase saturation and contrast
  • Add church bell sound effects to churches at the start of a siege battle
  • Add sound effect to new month widget
  • Add effects to NPC Turns
  • Add screen shake and particles to hiring units/constructing upgrades
  • Add weather and seasons to main menu
  • Add officer name list to custom factions: enter names seperated by comma to replace default officer names
  • Add hotkeys to hide/unhide stuff in faction editor: H: Helmet, J: Horse, K: Flying ash
  • Add missing icons for new helmets
  • Unify death officer logic
  • Tweak siege voice lines
  • Set global heraldry on by default for custom factions
  • Improve some campaign sound effects
  • Fix no color hood still getting some color
  • Fix traits carrying over to new officers when assassinated
  • Fix campaign UI conflicting with end turn UI
  • Fix colors on heraldic mace
  • Fix clickering transition between campaign income dialog and game events
  • Fix settlement buildings dissapearing when razed
  • Fix Herladry on traveling units during campaign
  • Fix English voice lines playing during battle
  • Fix crash related to being able to occupy an empty settlement that's not next to your settlements
  • Fix user being able to upload default faction data
  • Fix bad ladder climbing physics when player is far away
  • Fix weapon heraldry colors

Prepare for the campaign editor and get a 30% discount

Hello everyone!

The campaign editor is nearing completion and will be ready for launch in the coming month. I want to give a 30% discount to celebrate.

The editor will allow you to make your own campaign maps, edit settlements and add custom factions and let your creativity run wild.

I made a small video showing some results and some battle gameplay in the new desert biome that will also be added.



Let me know if you have any questions or suggestions down in the comments or in the discussions.

Join the game's discord!


Thank you for the support!

Patch Notes - January 20th 2024

Just blasting through the backlog :)

changelog

  • Tweak siege notifications
  • Tweak possessed unit two handed attacks to be less stiff
  • Tweak battle intro title length
  • Change main menu scene
  • Change quick battle menu logic
  • Add camera rotation controls to faction editor (Hold RMB)
  • Add light rotation controls to faction editor (Hold MMB)
  • Add varied horse colors to mounted possessed units and commanders
  • Remove awkward sprint camera shake when sprinting with sidearm
  • Fix ailettes rigging
  • Fix bald spots on short scruffy hairstyle
  • Fix stutter related to file reading in main menu
  • Fix crossbow bolts not sticking to shields properly
  • Fix arrows ignoring shields of chainmail units completely

Patch Notes - January 19th 2024

Hello everyone!

Another small patch adding/improving various small things.
New armor items will only appear on newly recruited officers

Changelog

  • Add painted helmet with heraldry emblem variations
  • Add sugarloaf helmet(Won't spawn on standard faction officers, only for custom officers and factions)
  • Add painted helmet variation
  • Add ambient sound to settlement when under siege
  • Add load option to campaign pause menu
  • Change styling of attack dialog
  • Change icon button hover color
  • Change button styling in battle dialog
  • Improve styling of pause menus
  • Change file dialog button styling
  • Fix sector flag hover behavior
  • Fix units cheering while on ladder
  • Fix specifically awarded traits not showing correctly
  • Fix campaign UI popping up when ending turn after battle

Patch Notes - January 17th 2024

Hello everyone,

Still in the calm before the storm, a smaller patch with all kinds of incremental improvements and fixes. Some bigger updates are coming soon again.

Changelog

  • Tweak campaign interface
  • Change design of new season screen
  • Change font of settlement names
  • Increase font size on settlement flags
  • Increase speed of NPC turns
  • Add income report dialog on start of season
  • Add some detail to feudal ranged units
  • Update icon for conscripts unit
  • Update unit models for contrips unit
  • Improve game log interface
  • Improve save and load dialog
  • Change Florens V helmet
  • Add more diversity to conscript weapons
  • Adjust mace impact FX
  • Fix campaign camera zooming when scrolling through dialogs
  • Fix player stuck on option screen when closing pause menu
  • Fix some controller focus issues on main menu/initial onboarding
  • Fix deltatime issues on dynamic world elements
  • Fix player teleporting in air when possessing unit
  • Fix Alcmare heraldry colors

Patch Notes - December 27th 2023

Hello everyone,

This is a small in-between patch improving the models for mace weapons, adding some hoods for custom officers and fixing some bugs.

The new hoods and maces are save game compatible, but will only appear on newly recruited officers.

Changelog:

  • Add new hood for custom officers
  • Add two color hood variation for officers
  • Add color to officer hoods
  • Add extra mace variants for custom officers
  • Improve mace weapon models
  • Improve blunt weapon FX
  • Slightly decrease ranged unit accuracy when aiming at custom targets
  • Add info about unique buildings to building descriptions(Stockpile, siege workshop)
  • Route enemy trebuchet when attacked by player
  • Enemy ranged units attack player more aggressively when player is close
  • Fix weapon heraldry on officer weapons
  • Fix possessed unit collision
  • Fix blood on shoulder clothing
  • Fix battle UI being created multiple times when mounting/dismounting horse

35% Off - Voor de kroon Steam Winter Sale

Hello everyone!

I wish you all a merry Christmas!

It's the wonderful time of the year again and you can now try the early access with a discount of 35% off!

Try the latest update with completely revamped unit possession allowing you to play as any unit on the battlefield! You can use this to your advantage as you can switch between units on any location of the battlefield and strike your enemy.

Thank you for all the support in the past year and I can't wait to continue this journey into 2024 with you.


https://store.steampowered.com/app/1702390/Voor_De_Kroon/

Patch Notes - December 21th 2023

Full Changelog:

  • Reimplement unit possession for all unit types in 3rd person
  • Add interface info when possessing unit
  • Implement improved formation possession logic
  • Improve visibility of controls when moving formations
  • Add sergeant hauberk to possible feudal officer uniforms
  • Add message when possessed formation is routed
  • Fix directional combat for one handed melee units