This update overhauls how equipment is handled across the board. The new dynamic loadout system gives every unit and officer the flexibility to carry multiple weapons and swap between them based on situation and behavior. It also removes any unit specific battle stats and replaces them purely with equipment based stats.
Every unit now uses a modular equipment system, with weapons drawn from faction-defined loadout pools. Officers gain even more control through a new interface that lets you directly manage their gear in the campaign layer. Whether you want your commander mounted with a lance or armored with a danish axe, it’s now entirely in your hands.
The large army mode is now integrated in the campaign! It's still marked as experimental until all bugs are ironed out, but you can fully play campaigns with 7 formation garrisons now.
I've also added several key visual and balance improvements, see the full changelog below!
If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.
Add some artificial cloth animation to units and horses
Add horse half barding
Add painted kettle
Add painted flat top kettle
Add painted Morgan Bible helmet
Add painted winged helmet
Add bigger shield type
Add urban shield militia
Add legacy fallback for tournament equipment if not set in custom faction
Remove unit specific stats in favor of equipment based stats
Rework unit health
Improve cavalry death ragdolls
Improve basic sword textures
Improve grass landscape blending
Improve post processing / Greatly enhance color saturation
Change ranged unit fire mode text to ‘ranged’ instead of ‘archers’
Set default mounted player camera as far
Optimize unit textures
Remove commander on horse toggle
Reduce friendly damage bonus
Refactor equipment
Tweak player health based on armor type
Remove pre-baked horse death animation
Fix edge case stack overflow crash when getting trainable unit types
Fix missing mace LODs
Fix flag issues at prebattle meeting
Fix sally out castle gate closing again bug
Fix player horse colors switching back and forth when mounting/dismounting
Fix cavalry flag physics
Fix afterbattle ambient sound not stopping after quick battle
FANTASY PACK: Fix player dragon attacks
Hotfix - June 3rd 2025
Changelog - Fix unarmed walk / run animations
Hotfix - June 1st 2025
Changelog
Change saving behavior of menu options
Fix being able to fire all units in formation
Fix crash related to formation logic
Small Update - May 29th 2025
Changelog
Add height randomization to kampvecht participants
Add height randomization to tournament spectators
Increase stab stamina cost
Improve formation responsiveness when pulling out of battle
Small optimizations
Slightly lower upper limit fo random officer voice pitch
Reduce likelyhood of small stutter on first charge impact
Fix player targeting logic when away from formations
Fix large armies setting messing with campaign gameplay
Fix non player officer not using voice pitch properly
Fix kampvecht spectators clipping fence
Fix happy traumatized people displaying a green icon
Fix foliage loading in when switching to a new officer
Small Update - May 18th 2025
Changelog
Add casualty list to battle debriefing
Add colors to roster unit moods to make them more distinct
Add new generic move sounds for cloth armor
Tweak crossbow firing logic
Tweak unit transfer screen look
Fix log entry after kampgevecht
Fix start pose of kampgevecht opponent
Fix kampvechters shield rotation
Fix player death camera moving strangely in some edge cases
Fix kampgevecht reverb
Fix quick battle reinforcement officer generation
Fix menu FPS limit not being respected by battle debriefing
Fix double traveling units when transfering units back and forth
Fi unit duplication bug
Voor De Kroon Update - May 14th 2025
Changelog
Add kampvechten for Frisians
Add eye color selection for faction officers
Restore local heraldry in quick battles
Tweak blood color
Fix officer eye colors using all random colors
Fix being able to see exact enemy unit composition without a watchtower
Fix window click through on tournament invite
Fix dropped lance physics and outline
Fix draw secondary animation sometimes not completing fully for AI
Fix ministerial officer
Fix ruiters officer
Fix officer weapons
Small Update - May 10th 2025
Changelog
Add diplomacy penalty to attacking a settlement
Add deployment selection with number keys
Add help to diplomacy screen
Add menu option for default ranged fire mode
Rename ranged fire modes to be more clear
Improve onager icon
Fix a couple of tooltips in the faction editor
Fix manlet mantlet typo
Fix formation number assign logic
Fix bug involving custom faction heraldry on custom campaigns downloaded from the workshop
Voor De Kroon Update - May 9th 2025
Hello everyone,
Small incremental patch again this time. It contains a new faction trait system that is used to define faction characteristics both for default and custom factions. For example Frisians cant participate in feudal tournaments anymore and will use onagers instead of trebuchets, while feudal factions wont have access to the onager anymore.
It also adds campaign help! Press the new help button in the upper left corner to get an overview of the current screen you are looking at. It should help some people get underway with their campaigns.
It also adds a couple of new sword parts and contains various tweaks and fixes.
If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.