Voor de Kroon cover
Voor de Kroon screenshot
Genre: Simulator, Strategy, Indie

Voor de Kroon

The Loadout Update - June 13th 2025

Hello everyone!

This update overhauls how equipment is handled across the board. The new dynamic loadout system gives every unit and officer the flexibility to carry multiple weapons and swap between them based on situation and behavior. It also removes any unit specific battle stats and replaces them purely with equipment based stats.


Every unit now uses a modular equipment system, with weapons drawn from faction-defined loadout pools. Officers gain even more control through a new interface that lets you directly manage their gear in the campaign layer. Whether you want your commander mounted with a lance or armored with a danish axe, it’s now entirely in your hands.

The large army mode is now integrated in the campaign! It's still marked as experimental until all bugs are ironed out, but you can fully play campaigns with 7 formation garrisons now.



I've also added several key visual and balance improvements, see the full changelog below!

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Full Changelog

  • Add weapon pickups
  • Add all weapons usable by the player
  • Add support for all weapon types
  • Add large armies mode to campaign gameplay
  • Add dynamic loadout system for all units
  • Add officer loadout management system
  • Add scale multiplier to fit castle menu option
  • Add onscreen controls option
  • Add battle stats to specific horses
  • Add battle stats to specific Weapons
  • Add battle stats to specific Shields
  • Add battle stats to specific Armors
  • Add some artificial cloth animation to units and horses
  • Add horse half barding
  • Add painted kettle
  • Add painted flat top kettle
  • Add painted Morgan Bible helmet
  • Add painted winged helmet
  • Add bigger shield type
  • Add urban shield militia
  • Add legacy fallback for tournament equipment if not set in custom faction
  • Remove unit specific stats in favor of equipment based stats
  • Rework unit health
  • Improve cavalry death ragdolls
  • Improve basic sword textures
  • Improve grass landscape blending
  • Improve post processing / Greatly enhance color saturation
  • Change ranged unit fire mode text to ‘ranged’ instead of ‘archers’
  • Set default mounted player camera as far
  • Optimize unit textures
  • Remove commander on horse toggle
  • Reduce friendly damage bonus
  • Refactor equipment
  • Tweak player health based on armor type
  • Remove pre-baked horse death animation
  • Fix edge case stack overflow crash when getting trainable unit types
  • Fix missing mace LODs
  • Fix flag issues at prebattle meeting
  • Fix sally out castle gate closing again bug
  • Fix player horse colors switching back and forth when mounting/dismounting
  • Fix cavalry flag physics
  • Fix afterbattle ambient sound not stopping after quick battle
  • FANTASY PACK: Fix player dragon attacks

Hotfix - June 3rd 2025

Changelog
- Fix unarmed walk / run animations

Hotfix - June 1st 2025

Changelog

  • Change saving behavior of menu options
  • Fix being able to fire all units in formation
  • Fix crash related to formation logic

Small Update - May 29th 2025

Changelog

  • Add height randomization to kampvecht participants
  • Add height randomization to tournament spectators
  • Increase stab stamina cost
  • Improve formation responsiveness when pulling out of battle
  • Small optimizations
  • Slightly lower upper limit fo random officer voice pitch
  • Reduce likelyhood of small stutter on first charge impact
  • Fix player targeting logic when away from formations
  • Fix large armies setting messing with campaign gameplay
  • Fix non player officer not using voice pitch properly
  • Fix kampvecht spectators clipping fence
  • Fix happy traumatized people displaying a green icon
  • Fix foliage loading in when switching to a new officer

Small Update - May 18th 2025

Changelog

  • Add casualty list to battle debriefing
  • Add colors to roster unit moods to make them more distinct
  • Add new generic move sounds for cloth armor
  • Tweak crossbow firing logic
  • Tweak unit transfer screen look
  • Fix log entry after kampgevecht
  • Fix start pose of kampgevecht opponent
  • Fix kampvechters shield rotation
  • Fix player death camera moving strangely in some edge cases
  • Fix kampgevecht reverb
  • Fix quick battle reinforcement officer generation
  • Fix menu FPS limit not being respected by battle debriefing
  • Fix double traveling units when transfering units back and forth
  • Fi unit duplication bug

Voor De Kroon Update - May 14th 2025

Changelog

  • Add kampvechten for Frisians
  • Add eye color selection for faction officers
  • Restore local heraldry in quick battles
  • Tweak blood color
  • Fix officer eye colors using all random colors
  • Fix being able to see exact enemy unit composition without a watchtower
  • Fix window click through on tournament invite
  • Fix dropped lance physics and outline
  • Fix draw secondary animation sometimes not completing fully for AI
  • Fix ministerial officer
  • Fix ruiters officer
  • Fix officer weapons

Small Update - May 10th 2025

Changelog

  • Add diplomacy penalty to attacking a settlement
  • Add deployment selection with number keys
  • Add help to diplomacy screen
  • Add menu option for default ranged fire mode
  • Rename ranged fire modes to be more clear
  • Improve onager icon
  • Fix a couple of tooltips in the faction editor
  • Fix manlet mantlet typo
  • Fix formation number assign logic
  • Fix bug involving custom faction heraldry on custom campaigns downloaded from the workshop

Voor De Kroon Update - May 9th 2025

Hello everyone,

Small incremental patch again this time. It contains a new faction trait system that is used to define faction characteristics both for default and custom factions. For example Frisians cant participate in feudal tournaments anymore and will use onagers instead of trebuchets, while feudal factions wont have access to the onager anymore.

It also adds campaign help! Press the new help button in the upper left corner to get an overview of the current screen you are looking at. It should help some people get underway with their campaigns.

It also adds a couple of new sword parts and contains various tweaks and fixes.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Full Changelog

  • Add help info to campaign
  • Add faction trait system
  • Add new sword parts
  • Add new widget when playing as a new officer showing his name
  • Add minimum distance to formations when deploying
  • Add faction traits to default factions
  • Tweak infantry formation charge clash behavior
  • Replace some game icons
  • Remove legacy splash sound when out of officers
  • Fix knockback distance of heavy attacks
  • Fix boiling water drop to burn enemies on top of wall
  • Fix tree behavior on new Flanders maps
  • Fix hired captured officers sometimes getting placed in castle 5th slots making them dissapear
  • Fix conquer all goal amount
  • Fix onager not buildable during campaign siege battles
  • Fix outlines on dropped items persisting after death in some cases

Hotfix - May 6th 2025

Changelog

  • Add new heraldry colors
  • Fix game soft locking when player is knocked off horse
  • Fix issues with ranged mode
  • Fix siege not breaking when attacking settlement has no garrison
  • Fix castle landscape edges
  • Fix sound bug
  • Fix some voice clips not pitching correctly

Hotfix - May 5th 2025

Changelog

  • Fix battle end logic when out of officers