Voor de Kroon cover
Voor de Kroon screenshot
Genre: Simulator, Strategy, Indie

Voor de Kroon

The Flanders Update - May 5th 2025

Hello everyone!

This update brings a major expansion to the campaign map, pushing deep into the southern Low Countries. With the inclusion of Flanders, Valkenburg, Loon and the town of Maastricht, the world of the game grows more complex, more contested, and more alive.


The new southern region of the campaign, featuring Maastricht and the heartlands of the Low Countries.

Flanders enters the war with its own distinct identity. Urban militias march alongside professional troops, and battlefield coordination is now enhanced with the addition of signal units. These are trumpet bearers who actively sound commands during combat. They are physical, functional units that add presence and clarity to formation behavior in the heat of battle.


Signal riders with banners and trumpets, straight out of a medieval manuscript.

Combat has also been sharpened at the edges. The new dagger execution mechanic allows officers to finish vulnerable chainmail enemies in close quarters with a fast, grounded kill. It is not flashy. It is functional, and it reinforces the brutality of melee combat in a grounded way.

To use the new mechanic: Press interact (E by default) when you see the indicator on a dehorsed, low health or unit of a broken formation.


The new dagger sheath, worn by an officer during a siege assault.

This update adds 14 new settlements, new battle maps, and a wide range of mechanical improvements. Whether you are taking your first steps into the south or reinforcing your campaign with new recruits, there is plenty here to explore.

Full Changelog:

  • Add campaign map extension to the south
  • Add 14 new campaign map settlements
  • Add new factions: Flanders, Valkenburg and Loon
  • Add new settlement under construction Icon
  • Add missing building descriptions
  • Add missing unit descriptions
  • Add pull from horse mechanic: Can pull vulnerable mounted units from their horse
  • Add dagger finisher mechanic: Can finish vulnerable chainmail units using a dagger
  • Add new units: Urban Militia, Urban crossbows and heavy sergeants
  • Add signal units to all formations: actual units with horns making the horn sounds
  • Add new battle maps for the 14 new campaign settlements
  • Add shoulders slots coifs for officers
  • Add back location heraldry for Frisian settlements
  • Add function to reset workshop ID to faction editor
  • Add more variety to mounted knight units
  • Make helmets fly off dehorsed units
  • Tweak AI infantry formation behavior
  • Tweak ranged unit skirmish behavior
  • Tweak formation charge behavior
  • Re-add missing customization masks to game folder
  • Rebalance faction units and equipment
  • Fix player not getting bumped by rearing horses
  • Fix menu character heraldry jumping around
  • Fix game stalling when trying to play as new officer when battle has ended
  • Fix heraldry on units cards
  • Fix heraldry on siege and tournament flags
  • Fix arrows staying in air after opening gate
  • Fix shifting emblems on town heraldry in campaign editor
  • Fix heraldry on after abattle and prisoner avatars
  • Fix default faction data having some errors


If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Hotfix - April 27th 2025

Changelog

  • Add 'War declaration' text to war declarations on player
  • Tweak DOF settings on hillside terrain
  • Fix siege castle arrow logic
  • Fix player arrow logic
  • Fix castle selector in quick battle / tournament menu

Hotfix - April 23rd 2025

Changelog

  • Fix custom campaign workshop uploads
  • Fix custom campaign thumbnail logic with new save format
  • Fix AI war declaration widget

Diplomacy Update - April 22nd 2025

Hello everyone!

This time another major update introducing a new diplomacy system! This patch also introduces several new mechanics, UI enhancements, and much-requested fixes, all aimed at making your experience more immersive and dynamic.

It also introduces a new custom campaign save format. To migrate to this new format: Open your existing custom campaign and resave it. This will make sure it's future proof. To play campaigns from the workshop you don't have to do anything as I made sure to load them with backwards compatibility.



šŸ›” Campaign & Diplomacy Upgrades

  • Added new dialogue-based diplomacy system
  • Added new UI icons
  • Introduced faction leader personalities for the diplomacy system
  • Improved diplomacy systems overall
  • Tweaked some campaign sounds
  • Fixed Vollenho name
  • Fixed AI sieging abandoned castles


āš”ļø Combat & Formation Fixes

  • Battle Optimizations
  • Fixed new officer possession logic (control now correctly passes to next ranked officer)
  • Fixed prebattle horses
  • Fixed drifting formation marker
  • Characters hit by arrows during battle can now gain a wounded trait
  • Disabled weather controls in battle locations that do not support dynamic weather


šŸŽÆ UI & Gameplay Improvements

  • Added unit roster system
    - View any person in a formation
    - See their name, personality, and origin
    - Units now display emotional states influenced by events and battle outcomes
  • Tactical map location name now hidden in quick battle
  • Changed several officer perk names


šŸ‡ Other / Customization Updates

  • Added horse variation to mounted sergeants
  • Depth of Field tweaks
  • Added modular tournament equipment system: Can select equipment for tournaments in the same way you can for officers for your custom faction.
  • Added new custom campaign save format (You can migrate by opening an existing custom campaign and resaving it!)
  • Refactored custom campaign data structure
  • Tweaked workshop upload content name filters
  • Can now favorite battle locations
  • Can now favorite castle types


If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here:
https://discord.com/invite/cTgXXfTmhc

Thanks for all the support!

Voor De Kroon update - March 28th 2025

Changelog

  • Add player dehorsing mechanic: Player can get dehorsed like AI by hard hits while mounted
  • Add check if there is room to dismount horse
  • Add new torch models
  • Add more randomization to neutral sky
  • Improve torch units animations
  • Increase intensity of damage screen effect
  • Increase time a custom ranged unit target is held to 45 seconds
  • Make custom ranged unit targeting feel more responsive
  • Tweak night mode lighting
  • Small optimizations to battle gamemode logic
  • Fix torch units using legacy models
  • Fix formation info when playing as new officer
  • Fix unit formation movement bug as siege attacker after battle end
  • Fix AI Horse texture problem
  • Fix weapon mesh glitch on dismount
  • Fix buggy AI formation brace logic
  • Fix crash related to config
  • Fix crash related to tournament scoring

Voor De Kroon update - March 18th 2025

Changelog

  • Add new sky visuals for clear weather
  • Add cinematic sunlight option
  • Add notification when new faction leader is militia
  • Add extra dialog explaining that you can't order noble officers as a militia commander
  • Add warning in quick battle menu explaining that you can't order noble officers as a militia commander
  • Add new take the field option: Replaces instant charge
  • Add infantry bumps to sliding horses
  • Various under the hood optimizations
  • Tweak buildings draw distance
  • Tweak foliage draw distance
  • Tweak stab attack damage
  • Tweak formation cohesion logic
  • Improve formation engagement logic
  • Fix player spawn position on instant charge
  • Fix player officer spawn locations
  • Fix after battle music not respecting background music setting
  • Fix disable violence mode not disabling all blood effects
  • Fix audio reverb levels in forest environments
  • Fix switching to night battle spawn
  • Fix castle gate during tournaments
  • Fix flag setting modifying number of torches during night battles
  • Fix some sound effects in forest environments

Small Patch - March 13th 2025

Changelog

  • Add wind effects to tournament cloth props
  • Optimize draw distance of foliage and buildings
  • Optimize faction and campaign initialization
  • Fix crash related to unit logic
  • Fix attacking siege ranged unit officer spawn causing player to go under landscape

The Festival Update - March 12th 2025

Hello everyone,

I’m excited to bring you another big update! The Festival Update enhances tournament scenes, making them feel like grand events filled with energy and spectacle. Expect a richer atmosphere with new props, music, and optimizations that bring the tournaments to life.

Alongside these tournament improvements, this update also refines formations, castle visuals, combat responsiveness, and overall game polish.



šŸ† Tournament Enhancements

  • New festival scene added to tournaments, making them feel like major events
  • Tournament background music
  • Additional props added to tournament areas for a richer atmosphere
  • Optimized assets
  • Reduced player turn rate in jousting
  • Tweaked tournament ending sequence
  • Disabled finishing moves during tournaments


āš”ļø Combat & AI Improvements

  • Improved unit formation positioning
  • Fixed unit reactions to stab attacks
  • Tweaked dodge behavior
  • Fixed melee soft lock activating in ranged mode



šŸ° Environment & Visual Upgrades

  • Improved tournament assets with better textures and models
  • Refined stone castle textures with photo textures
  • Fixed stone castle roof tiling issues
  • Adjusted game lighting
  • Fixed foliage performance issues in Frisian swamp locations


šŸŽÆ Gameplay & UI Fixes

  • Improved ladder interaction prompt responsiveness
  • Fixed artillery spawns not clearing correctly
  • Fixed ladder use from the top in certain situations
  • Fixed white unit cards for reinforcements
  • Fixed formation rally bug
  • Fixed tournaments not respecting increased sunny weather
  • Fixed formation card logic errors


If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Thank you for all the support so far!

Voor De Kroon Update - March 5th 2025

Changelog

  • Add large armies option (Experimental)
  • Add death animations for all situations
  • Remove over the top blood trails from weapon slashes
  • Tweak chainmail hit effects
  • Tweak player melee timing during single combat
  • When doing instant charge units will use tactical charge
  • Fix workshop thumbnails not updating when updating files
  • Fix tournament cheer bug
  • Fix tournament factions
  • Fix cheer animation endings
  • Fix default officer equipment lists

Hotfix - March 1st 2025

Changelog

  • Fix custom faction upload check
  • Fix lag spikes when using upsampling
  • Fix faction copy and paste functionality using legacy data format