This update brings a major expansion to the campaign map, pushing deep into the southern Low Countries. With the inclusion of Flanders, Valkenburg, Loon and the town of Maastricht, the world of the game grows more complex, more contested, and more alive.
The new southern region of the campaign, featuring Maastricht and the heartlands of the Low Countries.
Flanders enters the war with its own distinct identity. Urban militias march alongside professional troops, and battlefield coordination is now enhanced with the addition of signal units. These are trumpet bearers who actively sound commands during combat. They are physical, functional units that add presence and clarity to formation behavior in the heat of battle.
Signal riders with banners and trumpets, straight out of a medieval manuscript.
Combat has also been sharpened at the edges. The new dagger execution mechanic allows officers to finish vulnerable chainmail enemies in close quarters with a fast, grounded kill. It is not flashy. It is functional, and it reinforces the brutality of melee combat in a grounded way.
To use the new mechanic: Press interact (E by default) when you see the indicator on a dehorsed, low health or unit of a broken formation.
The new dagger sheath, worn by an officer during a siege assault.
This update adds 14 new settlements, new battle maps, and a wide range of mechanical improvements. Whether you are taking your first steps into the south or reinforcing your campaign with new recruits, there is plenty here to explore.
Full Changelog:
Add campaign map extension to the south
Add 14 new campaign map settlements
Add new factions: Flanders, Valkenburg and Loon
Add new settlement under construction Icon
Add missing building descriptions
Add missing unit descriptions
Add pull from horse mechanic: Can pull vulnerable mounted units from their horse
Add dagger finisher mechanic: Can finish vulnerable chainmail units using a dagger
Add new units: Urban Militia, Urban crossbows and heavy sergeants
Add signal units to all formations: actual units with horns making the horn sounds
Add new battle maps for the 14 new campaign settlements
Add shoulders slots coifs for officers
Add back location heraldry for Frisian settlements
Add function to reset workshop ID to faction editor
Add more variety to mounted knight units
Make helmets fly off dehorsed units
Tweak AI infantry formation behavior
Tweak ranged unit skirmish behavior
Tweak formation charge behavior
Re-add missing customization masks to game folder
Rebalance faction units and equipment
Fix player not getting bumped by rearing horses
Fix menu character heraldry jumping around
Fix game stalling when trying to play as new officer when battle has ended
Fix heraldry on units cards
Fix heraldry on siege and tournament flags
Fix arrows staying in air after opening gate
Fix shifting emblems on town heraldry in campaign editor
Fix heraldry on after abattle and prisoner avatars
Fix default faction data having some errors
If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.
Add 'War declaration' text to war declarations on player
Tweak DOF settings on hillside terrain
Fix siege castle arrow logic
Fix player arrow logic
Fix castle selector in quick battle / tournament menu
Hotfix - April 23rd 2025
Changelog
Fix custom campaign workshop uploads
Fix custom campaign thumbnail logic with new save format
Fix AI war declaration widget
Diplomacy Update - April 22nd 2025
Hello everyone!
This time another major update introducing a new diplomacy system! This patch also introduces several new mechanics, UI enhancements, and much-requested fixes, all aimed at making your experience more immersive and dynamic.
It also introduces a new custom campaign save format. To migrate to this new format: Open your existing custom campaign and resave it. This will make sure it's future proof. To play campaigns from the workshop you don't have to do anything as I made sure to load them with backwards compatibility.
š” Campaign & Diplomacy Upgrades
Added new dialogue-based diplomacy system
Added new UI icons
Introduced faction leader personalities for the diplomacy system
Improved diplomacy systems overall
Tweaked some campaign sounds
Fixed Vollenho name
Fixed AI sieging abandoned castles
āļø Combat & Formation Fixes
Battle Optimizations
Fixed new officer possession logic (control now correctly passes to next ranked officer)
Fixed prebattle horses
Fixed drifting formation marker
Characters hit by arrows during battle can now gain a wounded trait
Disabled weather controls in battle locations that do not support dynamic weather
šÆ UI & Gameplay Improvements
Added unit roster system - View any person in a formation - See their name, personality, and origin - Units now display emotional states influenced by events and battle outcomes
Tactical map location name now hidden in quick battle
Changed several officer perk names
š Other / Customization Updates
Added horse variation to mounted sergeants
Depth of Field tweaks
Added modular tournament equipment system: Can select equipment for tournaments in the same way you can for officers for your custom faction.
Added new custom campaign save format (You can migrate by opening an existing custom campaign and resaving it!)
Refactored custom campaign data structure
Tweaked workshop upload content name filters
Can now favorite battle locations
Can now favorite castle types
If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.
Add player dehorsing mechanic: Player can get dehorsed like AI by hard hits while mounted
Add check if there is room to dismount horse
Add new torch models
Add more randomization to neutral sky
Improve torch units animations
Increase intensity of damage screen effect
Increase time a custom ranged unit target is held to 45 seconds
Make custom ranged unit targeting feel more responsive
Tweak night mode lighting
Small optimizations to battle gamemode logic
Fix torch units using legacy models
Fix formation info when playing as new officer
Fix unit formation movement bug as siege attacker after battle end
Fix AI Horse texture problem
Fix weapon mesh glitch on dismount
Fix buggy AI formation brace logic
Fix crash related to config
Fix crash related to tournament scoring
Voor De Kroon update - March 18th 2025
Changelog
Add new sky visuals for clear weather
Add cinematic sunlight option
Add notification when new faction leader is militia
Add extra dialog explaining that you can't order noble officers as a militia commander
Add warning in quick battle menu explaining that you can't order noble officers as a militia commander
Add new take the field option: Replaces instant charge
Add infantry bumps to sliding horses
Various under the hood optimizations
Tweak buildings draw distance
Tweak foliage draw distance
Tweak stab attack damage
Tweak formation cohesion logic
Improve formation engagement logic
Fix player spawn position on instant charge
Fix player officer spawn locations
Fix after battle music not respecting background music setting
Fix disable violence mode not disabling all blood effects
Fix audio reverb levels in forest environments
Fix switching to night battle spawn
Fix castle gate during tournaments
Fix flag setting modifying number of torches during night battles
Fix some sound effects in forest environments
Small Patch - March 13th 2025
Changelog
Add wind effects to tournament cloth props
Optimize draw distance of foliage and buildings
Optimize faction and campaign initialization
Fix crash related to unit logic
Fix attacking siege ranged unit officer spawn causing player to go under landscape
The Festival Update - March 12th 2025
Hello everyone,
Iām excited to bring you another big update! The Festival Update enhances tournament scenes, making them feel like grand events filled with energy and spectacle. Expect a richer atmosphere with new props, music, and optimizations that bring the tournaments to life.
Alongside these tournament improvements, this update also refines formations, castle visuals, combat responsiveness, and overall game polish.
š Tournament Enhancements
New festival scene added to tournaments, making them feel like major events
Tournament background music
Additional props added to tournament areas for a richer atmosphere
Optimized assets
Reduced player turn rate in jousting
Tweaked tournament ending sequence
Disabled finishing moves during tournaments
āļø Combat & AI Improvements
Improved unit formation positioning
Fixed unit reactions to stab attacks
Tweaked dodge behavior
Fixed melee soft lock activating in ranged mode
š° Environment & Visual Upgrades
Improved tournament assets with better textures and models
Refined stone castle textures with photo textures
Fixed stone castle roof tiling issues
Adjusted game lighting
Fixed foliage performance issues in Frisian swamp locations
šÆ Gameplay & UI Fixes
Improved ladder interaction prompt responsiveness
Fixed artillery spawns not clearing correctly
Fixed ladder use from the top in certain situations
Fixed white unit cards for reinforcements
Fixed formation rally bug
Fixed tournaments not respecting increased sunny weather
Fixed formation card logic errors
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.