We’re thrilled to announce that the Vorax Demo is live again! This time, it’s bigger and better—featuring the entire game with only a slight difference between versions.
In this Demo (Basic Version), you’ll experience everything the full game has to offer. The only limitation is that you can save only at checkpoints, while the Full Version allows you to save anytime. Apart from this, both versions are completely identical in gameplay, content, and experience.
Why have we chosen this approach? Simply put, during our Early Access Journey we want as many people as possible to experience what Vorax is all about. We need feedback—lots of it. The feedback we received from our community has been instrumental in making the game better, and we want to build on that momentum. We believe that allowing everyone to fully explore Vorax will help us gather the insight we need to keep improving.
While it might seem like a small difference, the ability to save anywhere at any time in the Full Version is truly a game changer. In the Basic Version, saving is restricted to checkpoints, adding a layer of tension and unpredictability—every decision, every encounter, every dark corridor means more because the stakes are always high. This restriction is by design; it enhances the survival experience, forcing players to be strategic and cautious.
However, in the Full Version, the freedom to save anytime allows you to approach the challenges of Vorax differently. You can experiment more, take bigger risks, and immerse yourself in the story without the constant worry of finding the next save point. It also makes it more accessible to players who may not have the time for long play sessions, making it possible to dive in for just a few minutes, save, and return whenever they like.
We think this is the right approach because it gives players a real taste of the survival horror tension in the demo, while showing that the Full Version offers a more personalized experience. If you enjoy the challenge and atmosphere of the Basic Version but want more control over your progress, the Full Version is the natural next step. By supporting us, you not only get that freedom, but also help us continue developing and improving Vorax to make it the ultimate survival horror experience.
Plus, one of the greatest benefits is that since the Basic Version is exactly the Full Version with a single limitation, it will receive every patch and update simultaneously with the Full Version. This means that you get the same gameplay improvements, new features, and content expansions, making it a living, breathing game that evolves with each update. Your support genuinely fuels the future of the game, and we're confident this distinction will bring the best balance of challenge, accessibility, and ongoing content to our community. Your feedback is invaluable, so please don’t hesitate to dive in, play, and let us know your thoughts.
Now, onto the details of the latest patch!
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FULL Changelog - Patch 0.9.1.122
New Features & Updates:
Fullscreen Enabled: Fullscreen mode is now available for better immersion.
Inventory UI Updates: Enhanced Inventory HUD, including the Top Menu Visibility.
Checkpoint Saves: Added more checkpoint saves to allow for more manageable progress both in basic and full versions.
Audio Improvements:
Building and Crafting Sounds: Added new sound calls for building, crafting, and double-click search.
Search Backpack Sound: Added a dedicated "Search" Backpack audio cue.
Throwing Audio: Implemented sound for throw actions.
Movement and Inventory Sounds: Added initial movement and inventory item crafting sounds.
Crafting Sounds Complete: Added additional sounds to crafting. Crafting audio is now complete, pending crafting queue sound.
Intro Audio Fix: Fixed audio issues in the game intro sequence.
Crawler Sewer Audio: Updated audio for Crawler enemies in sewers.
Audio Checks Update: Added various sound calls after gameplay checks for better feedback.
General Audio Update: Updated and refined audio across different gameplay elements.
Optimizations & Fixes:
Skeletal Mesh Optimization: Further optimized skeletal meshes for performance improvements.
Explosive Bug Fix: Fixed an issue where explosives were not damaging nests.
Excrescence Update: Updated visual elements related to excrescence materials.
Spawner Adjustments: Added and adjusted several spawners across Zona 2 and the sewers.
Skylight Trigger Fix: Fixed issues related to skylight triggers.
Motion Blur & FPS Counter Fix: Fixed issues with motion blur and FPS counter for a smoother experience.
Fix for Lobster Enemy: Resolved issues where Lobster enemies wouldn’t attack when invisible.
UI and Input Fixes: Resolved intro mouse bug, load game button issues, and equip notification problems.
Throwable Equipment Fix: Fixed equipping of throwable items via inventory.
Molotov and Canister Icons: Added new icons for Molotov and canister items.
Blob Fix: Fixed an issue with Blob enemies.
BPC_TimeEvent Refactor: Refactored BPC_TimeEvent for improved performance.
Optimization in UDS: Optimized minute tick in UDS, now runs once per minute instead of once per frame.
These changes bring a mix of performance enhancements, bug fixes, and feature updates, focused on creating a smoother, more immersive experience for all players. As always, we encourage your feedback as we continue refining and improving Vorax.
Mission Control out.
The Vorax Development Team
Patch 0.9.1.92 - More Performance Optimization and Demo Pre-Announcement
[section]Patch 0.9.1.92 - Performance Optimization and Demo Pre-Announcement[/section]
Operatives,
We're excited to bring you Build 0.9.1.92, a patch focused on major performance improvements and optimizations. This update will make your experience smoother, with significant refinements in key areas. Here are the details:
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Performance Optimizations:
Nests and Cloned Walkers: We've optimized the performance of Nests and Cloned Walkers, which should provide a noticeable improvement in FPS during heavy combat and encounters. We encourage everyone to jump in and try these improvements!
Skeletal Mesh Optimizations: Optimized the skeletal meshes of Blobs and other large enemies for better performance during combat.
Material Fixes: Fixed bugs related to material excrescence that were causing performance drops.
Texture Improvements: We've also fixed most texture-related bugs, so you should no longer see any stretched biomass textures or other texture artifacts.
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Visual Updates:
Particles and Foliage: Updated various particle effects for better visual fidelity, and improved foliage rendering in some areas to make the environment feel more immersive.
Explosive Barrels and Canisters: Added even more explosive barrels and fuel canisters around the map—use them to your advantage in combat!
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Bug Fixes and General Improvements:
P226 Weapon Bug Fixes: Resolved bugs in the P226 weapon, improving its functionality and reliability.
Death Sounds and Animations: Once again, we've improved death sounds and animations for enemies, making encounters feel more dynamic.
Loot All Button Fix: Fixed an issue where the Loot All button wasn’t working correctly.
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Pre-announcement: Demo Coming Soon! We’re thrilled to announce that the Vorax Demo is returning—this time, it's the FULL game! That’s right, you’ll be able to explore everything the full game has to offer... with just one small limitation ;-) Stay tuned for more details VERY soon!
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We're hard at work preparing for the release of the full demo and encourage you to give the updated nests and cloned walkers a try in the meantime!
Mission Control out.
The Vorax Development Team
Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature
Patch 0.9.1.77 - Major Update: Save Anytime + Nests Feature
Operatives,
Today, we are deploying a substantial update that includes two highly requested features. This patch introduces the ability to save anytime within the infected zone, alongside the addition of Nests, a new and deadly biomechanical threat. Below, we will detail both features and the improvements included in this major update.
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1. Save Anytime Feature
One of the most requested features from our operatives has been the ability to save the game at any point in the infected zone. As of this patch, this functionality has been implemented.
- Players can now save their progress anytime and anywhere in the infected zone directly through the in-game menu, much like other open-world survival titles. - Beds still retain their unique function. While you can save at any location, saving at beds grants the additional option to sleep and fast forward time, providing a strategic advantage for managing day and night cycles.
This update gives you greater flexibility in navigating the harsh, unpredictable environment, ensuring you can prepare for every threat, every encounter, and every surprise the island throws at you.
--- 2. Introducing Nests: The Virus' Offspring
A new, chilling addition to the infected zone is the appearance of Nests—biomass structures that are not just alive but evolving. These Nests have a singular purpose: to clone living things, primarily humans, in a grotesque mimicry of life.
Once the Nest senses your presence, it begins a rapid cloning process. Within less than a minute, it can produce a human clone to send against you, tirelessly replicating itself in an attempt to overwhelm you. Origins of the Nests:
The origin of these Nests remains largely unknown, though they appear to be a spontaneous offspring of Virus V. The Virus seems to have developed a capacity not just for infection but for generating living imitations, possibly driven by an evolutionary impulse to survive and spread. Some scientists theorize that the Virus is attempting to comprehend and replicate humanity, using these Nests to create primitive lifeforms that mimic human characteristics.
The creatures produced by the Nests, called Cloned Walkers, are slow and possess only the most basic motor functions. The cloning process appears to provide them with rudimentary neurological impulses—enough to make them move, attack, and seek out living beings, but without any real intelligence or strategy. They are empty shells driven by primal instincts, making them dangerous in numbers, though individually they lack the speed and aggression of earlier-stage infected.
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Radical Gameplay Change with Nests and Walkers:
Nests introduce a new dynamic in certain areas of the game. While the Cloned Walkers may not be a major threat on their own, their numbers and persistence can quickly overwhelm if you let your guard down. This adds a constant tension to the gameplay—there’s no time for distractions when near a Nest.
In contrast, while roaming the open fields, you’ll still encounter faster, more aggressive enemies like Hunters. These early-stage infected were once real human beings, now brain-damaged and intoxicated by Virus V. While they’ve lost all sanity and are driven by an insatiable need for blood, they still retain some rudimentary intelligence from their former human selves. This makes them far more unpredictable and dangerous compared to the Cloned Walkers. The Hunters are fast, strategic, and remain a constant threat.
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Tactical Advice:
- Nests are extremely resilient to conventional weaponry. Bullets and blades will only slow them down, not stop them. - However, they have a glaring weakness: fire. A well-placed Molotov or two will burn through the biomass, destroying the Nest before it can produce more clones. Be sure to keep incendiary weapons at the ready when exploring infected zones.
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AI Audio and Spatialization Improvements
In this update, we've completely refactored the AI audio and spatialization systems. Enemies now react more accurately to the environment, allowing you to better assess their proximity and movements through improved audio cues. This overhaul adds a deeper layer of immersion, giving you clearer audio feedback in tense combat and stealth situations.
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FULL Changelog - Patch 0.9.1.77
New Features & Additions:
Added Nest Spawn Effect.
Added new Cloned Walker skins.
Introduced Fuel Can with updated material and description.
Added save anywhere button to the in-game menu.
Added new enemy groups and explosives.
Introduced new AI Spawners.
Implemented Mutant Nest saving system.
Added Molotov crafting resources and adjusted craft time (reduced to 5 seconds).
New Nests placed in various areas, including Manor house and nearby barn , Villa Laboratory, and Stables.
Added infected food and explosives around key areas.
Added nighttime enemies to roam during the day.
Adjusted spawn points for better enemy placement and removed overlapping spawns.
Added more rock resources from spawners, updated ammunition count in supply crates.
Updated tutorial shelter.
Major System Overhauls:
Audio Refactor: Total refactor of audio systems in BP Master, including spatial audio, melee sounds, and overall sound improvements.
Nests and Mutants: Major updates to Mutant Nests, including animations, sounds, and balancing. Nests now spawn enemies as they sense player presence.
Weapon Mechanics: Tweaked dismemberment mechanics and impact distance for melee weapons.
AI Perception Improvements: Adjusted AI perception for stealth; crouched players are now detected at half the normal distance.
naked spawner and mutant nest mechanics.
Removed Old Spawner Plugin, now using a custom spawner system for resources with significant fps improvement.
Refactor of naked spawner in caves to improve functionality.
Adjusted Mutant Nests, removed grids, and balanced resource availability.
Bug Fixes:
Fixed issue with small backpack where the last inventory slot was not being filled.
Resolved save menu blocking issue.
Fixed disappearing bodies bug and footstep audio bug.
Fixed particle explosion issues, including redirector particle fix.
Fixed multiple collision errors in Zona 1, Villa, Farm, and Bulldozer.
Resolved issue where the bulldozer and substation gate were not saved properly.
Fixed issue with destroyed house objects not saving (#6974).
Fixed issue where key items couldn’t be dropped or consumed after use.
Resolved issue with inventory stacking on equipping throwable and consumable items.
Fixed issue where the Molotov and other items were not being consumed after use.
Corrected the main menu image size and aspect ratio.
Visual & UI Updates:
Updated particle effects for explosions.
Updated Clone Walker textures and emissive materials.
Improved landscape collision and object positioning in multiple areas.
Enhanced foliage placement and material updates.
Adjusted food infection radius for more dynamic gameplay.
Updated rock hit effects and sound.
Enhanced main menu visuals, fixing image size and aspect ratio.
Fixed and updated explosive meshes for better realism and interaction.
Fixed various landscape errors in Zona 01.
Gameplay Tweaks:
Hunters: Improvements to Hunter distance attenuation and Cloth Hunter fixes.
Mutants: Additional work on Mutant Nest behaviors and spawn balancing.
Adjusted ammunition spawn rates and increased quantity in crates.
Stealth System (Phase 1): Improved crouching detection mechanics for AI.
Increased explosive item availability and balance adjustments.
HLOD updates for Villa Laboratory and surrounding areas.
These updates bring significant improvements and refinements across multiple systems in Vorax, further enhancing gameplay, stability, and immersion. We continue to focus on improving the game's balance and performance as we move forward. Thank you for your continued support!
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This patch marks a major step forward in shaping the "Vorax" experience, adding both requested features and new challenges that push survival to new extremes. We are dedicated to continually improving the game, and your feedback has been, and will continue to be, instrumental in this process.
We encourage all operatives to update and engage with these new features, and as always, we value your feedback as we work toward refining the game further.
Mission Control out.
The Vorax Development Team
Patch 0.9.1.36
Patch 0.9.1.36 - Changelog
New Enemies: Added new enemy groups that now roam the island.
Mutated Population: Hunters, casuals, military, medics, and the general population now patrol both day and night.
Explosives Update: Enhanced particle effects for explosions.
Main Menu Fix: Corrected image size and aspect ratio in the main menu.
Stealth Improvements: AI detection range halved when the player is crouching, improving stealth mechanics.
Save System Fix: Resolved issues with saving.
Weapon Tweaks: Adjusted dismemberment and impact distance. Melee weapons (e.g., axes) no longer behead enemies on the first hit, except in specific situations.
Bug Fixes: Fixed issues with the bulldozer and substation gate.
This patch includes improvements across gameplay, AI, and visual effects for a more polished experience.
Patch 0.9.1.30
Added New main menu and in game menu butttons and background, changed all button styles.
New clothes for night hunters
Added bew explosives ( gas cylinders of various shapes and explosive power )
Re- insert head bobbing and inver axis settings
Fix HLOD in some uildings
Fix AI respawn after save, now respawns only certain time after kill
Patch 0.9.1.25
Fixed Load game crash
Fixed crash back to main menu
Improvemed in Map streaming settings ( Now FPS drops should heppen less frequently )
Updated bush textures for some bushes
Added Fire extinguishers and more gas containers across the map
Removed weight from containers
New audio cues for steps on concrete
Foliage update on first zone
Reflecting on the Launch and Moving Forward: Patch 0.9.1 is Here
Operatives,
The launch of Vorax was not exactly what we had hoped for because the game was marred by a number of game-breaking bugs. We heard your frustrations, and we share them. At the same time, we also heard your praise—the monstrous designs, the atmosphere, and the core gameplay resonated with many of you, even as you acknowledged the title was “too rough around the edges.” This motivated us a lot.
Since then, we have been working relentlessly to address these issues. The past five weeks have been a marathon of development, bug fixing, and improvements. We’ve taken little or no holidays, pushing ourselves to make "Vorax" the game we envisioned—and the game you deserve. Today, we’re releasing Patch 0.9.1, which we believe will fix most, if not all, of the major game-breaking bugs and annoying issues that have plagued the experience so far.
Here’s what’s new in Patch 0.9.1:
CORE MODULES:
SAVE SYSTEM
One of the most critical updates in this patch is the complete reimplementation of the save system. After discovering serious issues with our previous implementation, we made the tough decision to revert to our proprietary save system used during the prototype phase. This system has been adapted and strengthened to handle the demands of the current build.
Please note: With the introduction of the new save system, every player will have to start a new game from scratch. It is also recommended that you wipe out your "Saved" floder completely if possible.
Save system new implementation (requires a new game start)
Shelter save functionality is now working.
Containers now correctly save items stored inside them.
Sky and atmosphere states are now saved.
Video and keymap input settings are now saved.
World objects save functionality implemented.
Interactable items now save every state.
HUD / GUI
We’ve heard your feedback, and the HUD has been revamped to be more in line with the 2022-2023 prototype, which many of you praised. Additionally, the entire GUI has been updated to support a wider range of resolutions, including ultrawide screens.
New helmet HUD design, similar to the 2022-2023 prototype.
New GUI color aligned with HUD color, now using “Military OrangeZ.”
Full HUD and GUI support for ultrawide screens and all resolutions.
GENERAL GAMEPLAY
We’ve made a myriad of fixes, tweaks and improvements to the gameplay, focusing on making the experience smoother and more immersive.
Containers (furniture) now have different storage capacities based on their size. Larger containers can store more items.
New HLODs (Hierarchical Level of Detail) implemented and existing ones improved.
All crafted objects can now be dropped in the world and picked up for reuse, including craftable barricades.
Gas masks are now automatically equipped when picked up.
Added a new secondary Blob Boss in the military camp, with a new shotgun as a reward.
Removed placeholder bodies for dead NPCs; now, full ragdoll bodies are implemented, supporting effects and dismemberment.
Re-implemented and tweaked throwable explosives: grenades, craftable bombs, dynamite, scrap bombs. These now deal more damage, dismember enemies, and have less bounce.
Added several explosive objects like fire extinguishers, fuel cans, and gas containers. These objects now explode when shot, dealing damage to nearby entities.
Removed several bottlenecks in animation montages, reduced some function calls in crucial game thread loops, now everything runs smoother on game thread.
Added more interactive assets to the world.
Added new audio lines for the character Raphael, the scientist.
Fixed crafting issues with several objects, such as the explosive trap at the bench not yielding the final item.
Fixed ultrawide screen issues in the cooking/crafting menu.
Fixed several graphical bugs in the Infopoint zone.
Fixed mesh issues with the medic-infected character model.
Corrected the manor house location in documents found at the start of the game.
Added physical impulse effects to all explosives and powerful weapons like shotguns.
Improved particle effects, especially sparks.
Enhanced audio samples and sound design.
Improved muzzle effects on shotguns, with a focus on the double-barrel variant.
Enhanced fall and explosive damage systems.
Improved loot tables for all enemy types, ensuring that loot is more aligned with enemy traits.
SETTINGS OVERHAUL
We’ve started a complete overhaul of the settings menus, focusing on giving you more control over your gameplay experience.
Video settings have been totally refactored.
Keymap settings have been refactored (you can now change the inventory key ).
Audio settings refactor is in progress but not fully completed in this patch.
Looking Ahead While the launch presented its challenges, our commitment to making Vorax the best open-world survival horror experience remains steadfast. Patch 0.9.1 is a crucial step in that direction, and we will continue to listen to your feedback and implement improvements.
We are working tirelessly to deliver the game you deserve, and in the coming weeks, we will be sharing our full roadmap detailing our plans from now until the end of the year. Your continued support and feedback are invaluable as we refine and expand Vorax.
We believe Patch 0.9.1 brings significant improvements, and we look forward to hearing your thoughts as we move forward together.
Mission Control out.
The Vorax Development Team
Announcing Patch 0.9.1: Coming Soon, with Beta Preview Now Available
Operatives,
As we continue our commitment to improving "Vorax," we are pleased to inform you that Patch 0.9.1 is scheduled for release in just a few days, likely next Tuesday. However, for those eager to experience the latest changes, you can now preview most of the functionalities and improvements in the Beta branch ( info on how to access beta branch are here ).
Save System Overhaul One of the primary focuses of this patch has been the complete overhaul of the save system. After carefully rewriting it from the ground up, we are very satisfied with the result. The new system builds upon the reliability and strength of the proprietary save framework we used during the prototype phase. It’s been adapted for the current version and has been rigorously tested to ensure it is robust and dependable.
HUD Enhancements We are also excited to share that the HUD has undergone significant improvements. The current version in the Beta branch is much more coherent and aligned with the original prototype design, which many of you praised. It now delivers a more consistent and immersive user experience, providing better clarity without sacrificing the game’s unique aesthetic.
4K Support & System Improvements This patch introduces full 4K support, alongside a myriad of tweaks and fixes across various systems. Key areas such as the inventory, user interface, AI behavior, and game objects have all been refined. We’ve listened to your feedback and have taken great care to ensure these systems are smoother and more intuitive.
Upcoming Settings Overhaul Though not yet present in the Beta branch, we are actively working on a complete overhaul of the settings menu. This will include a full keymap input system and expanded graphic and audio settings, offering players more control and customization options. While this feature won’t be in the initial 0.9.1 release, you can expect it in the near future, enhancing the overall gameplay experience.
Commitment to Continuous Improvement We recognize that there is still much work to be done, and we are dedicated to providing consistent updates and fixes. The team has been working hard, around the clock, to address issues and incorporate your feedback. With each patch, we aim to make "Vorax" a more polished and enjoyable experience.
For now, feel free to dive into the Beta branch to explore the new features and improvements. We will keep you updated as we move closer to the official release of Patch 0.9.1.
Mission Control out.
The Vorax Development Team
1 Week After EA Launch: Reflecting on the Journey and Looking Ahead.
Operatives,
As we reflect on the first week following the early access release of "Vorax," we want to extend our gratitude to those who have supported us. Your feedback and dedication have been invaluable, and we are committed to improving and evolving the game based on your input.
Addressing the Feedback We understand that some aspects of "Vorax" did not meet all of your expectations. Here’s how we plan to address your concerns:
Bug Fixes and Stability Improvements
Our top priority is to address the bugs and stability issues reported by players. We are working tirelessly to ensure a smoother and more reliable gaming experience.
Gameplay Enhancements
We are listening closely to your feedback regarding gameplay mechanics. Expect adjustments and improvements to make the survival horror experience more engaging and balanced.
Content Updates
Additional content is on the way, including new areas to explore, more enemies to face, and further weapons to utilize. Our goal is to keep the game fresh and exciting as we move forward.
Upcoming Updates There are the new features we are working on, including:
New HUD: We are redesigning the HUD to be more intuitive and user-friendly. This includes support for ultra-wide screens and the ability to resize the HUD and GUI elements for better customization. Additionally, we have revisited the look of the HUD, incorporating elements from the old prototype since many of you preferred its aesthetic. We will be attaching screenshots to give you a sneak peek.
Save System Overhaul: In the release version, we opted to use an engine plugin for the save system due to significant changes in modules, including world objects and inventory management, compared to last year's prototype. However, we discovered a serious bug in this plugin related to world streaming. To ensure a robust and reliable save experience, we have decided to remove the plugin and are now rewriting everything using our proprietary save system from the demo phase. This custom system, which we previously used in our prototype, is safer, stronger, and battle-tested over two years of development. We are adapting it to the new game elements to maintain a seamless and dependable experience.
Commitment to Excellence Creating "Vorax" has been a labor of love and dedication. Our team is fully committed to refining the game and providing the best possible survival horror experience. Over the next couple of weeks, we will introduce these two significant updates, while continuing to fix bugs and release small patches and hotfixes daily or every couple of days.
here are patch notes for the newly released 0.9.0.421:
First implementation of "Loot All" button for stash and in general all containers you can find in the world. Clicking the button transfers everything in your inventory as long as you have space inside.
Tweaked stamina exhaust rate and recovery speed for all melee weapons.
Optimizations in sanctuary zone ( improved draw distance and HLODs )
improved footsteps sounds
Fixed some entrances and door frames where was not possible to build barricades previously
Fixed bulldozer key description and fix on previously not pickable objects
Update on AK collisions
Thank you for your support and patience. Together, we can make "Vorax" the game we all know it can be.
Stay vigilant and keep surviving.
Mission Control out.
The Vorax Development Team
0.9.0.415
Bugfixes & General improvements
fix mesh variation of vxscene drops + adding new crawler and naked drop + fix landscape and rocks