resized world partition cells for smoother streaming
Fixed draw distance values on several objects
Several optimizations on several static objects at Manor House and sawmill locations
More objects collapsed at start location
More lods around manor house zone
Gameplay bugfix and improvements/h3]
Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved)
Fixed game breaking bug with tactical visor on/off that locked any player action if pressed quickly in conjunction with melee weapopn attack or parry
Fixed delay of loot spawn upon AI death
Fixed delayed death sound in AI when dying
Fixed collision bug that prevented entrance in several buildings
Fixed collision bugs around biomass in picnic area
0.9.0.404
Performance improvenments around manor house
fixed collision settings in pickable foliage
now spider nest reacts to melee weapons
now spider nest can be placed 24h
now spider nest eye always look at player
fixed tactical vision / axe parry led to lock in some occasions
Updated spawn distance for crawlers AI
0.9.0.402
General Performance improvements
improved overall shadow performances
Removed shadows from some dynamic lights that weren't visible
Lighter volumetric fog settings
Fixed a bug in setting transition from "very High" to "Epic"
General Settings
Added Invert mouse
0.9.0.399
fixed spiderlobster bug that prevented player to remove spiderlobster from face while completing a puzzle or climbing ladder or being attacked by another spiderlobster
improved hedbob fix
rework on running with hatchet animation
added signaling lights to electric cabin
Vorax is OUT NOW in Early Access!
Attention, Mercenaries,
the moment you've been waiting for is here.
Vorax is AVAILABLE NOW in Early access and is 10% off!
Early Access release marks an important milestone in a journey that has spanned over two years and half, filled with dedication and hard work. Creating Vorax has been a labor of love and commitment. We have faced numerous challenges and obstacles. We've had intense development cycles and had to overcome various technical issues or limitations. Not to mention a big reshuffle in the team that took place last year due to that we decided to rewrote all core game code from scratch. Throughout it all, our motivation has been to deliver a game that meets the high standards we set for ourselves and that our community expects. However this is only the first step.
Delay :
We want to apologize and address the delay in our initial launch plans. This decision was not made lightly. Our guiding principle has always been to prioritize quality over profits. We believe in taking the time to do things right, even if it means making difficult decisions along the way.
We received valuable feedback from Valve and several trustworthy community members and content creators. Their insights highlighted areas where Vorax could benefit from additional polish. While we felt the game was ready for Early Access release, we recognized the importance of making a strong first impression. An Early Access launch on Steam is a significant event, and we want to ensure that Vorax is as polished as possible for this crucial moment.
We took the occasion to introduce at last second two much requested features like:
headbob removal ( now it is disabled by default )
multiple shotgun shells
and we are working to re-introduce our 'vintage' orange HUD in a couple of days this week.
Our goal is to exceed your expectations and deliver a game that truly stands out in the survival horror genre.
Current Status and Future Plans:
The Early Access launch of Vorax is just the beginning. The game has already a lot of content , but with your help with will grow even more. We are committed to continuously improving and enhancing the game based on your feedback. Our roadmap includes regular updates, new content, and ongoing refinements to ensure that Vorax evolves and improves over time.
Over the next few months, we have several key updates planned to expand and enrich your experience with Vorax, just to remind you a few key locations: The School, Electric Central, Sanctuary, Olive Factory and more. New Weapons, New Features and Improvements, expect various enhancements and optimizations to improve gameplay and performance.
Closing reminder:
Engage with the new content as it becomes available, thoroughly test all features, and report any issues encountered.
Your feedback is crucial to refining these updates and ensuring the best possible experience.
If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
Thank you for your unwavering support and commitment.
The Vorax Development Team
Early Access Roadmap
Attention, Mercenaries:
In ETA approximatively 24 hours from this announcement the Vorax Early Access will be deploying. This is not a drill. You will be reading the formal briefing on the upcoming updates for during its Early Access phase. This information is vital to all the operatives and future recruits.
The following operations will be executed in the coming months. The new content mentioned in this report will be rolling out gradually, adding over 12 hours of gameplay. New extra content may be deployed based on the community requests. We are always listening. Your continued vigilance and participation are critical.
Our objective is to expand the game's world, deepen the story, and introduce new challenges to test your survival skills. In no particular order, the following content updates that have been scheduled are as following:
Operation School Rescue:
Objective: Rescue & learn more about the president's son, a pivotal character in Vorax and to its narrative.
Mission Details: Navigate the treacherous new area, the School, and rescue the president's son. Beware of the dangerous boss monster: the carapace enemy.
Operation Power Plant:
Objective: Explore the Electrical Power Plant, a crucial new area.
Mission Details: Prepare to confront a giant boss that cannot be avoided. The power plant is filled with complex wiring and formidable challenges.
Operation Sanctuary:
Objective: Religious inclination or not, the Sanctuary will introduce one of the game's largest creatures.
Mission Details: Uncover the story of the twins and engage in a dangerous battle within the Sanctuary.
Operation Olive Factory:
Objective: Investigate the Olive Factory, a new area filled with dark secrets.
Mission Details: This area holds critical resources and new threats. Prepare for intense encounters and uncover the mysteries within.
If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
Thank you for your unwavering support and commitment.
The Vorax Development Team
1 Week To release. Thank you everybody.
Dear Fiends,
We're excited to announce that "Vorax" is just one week away from releasing in Early Access on July 18th. To celebrate this milestone, we released a new teaser trailer that encapsulates the essence of the game.
The journey to this point has been one of relentless effort, passion and dedication. Over the past three years, our team has poured blood, sweat, and tears into finding the perfect balance between survival and horror mechanics. We hope we have succeeded, we will submit to your judgment and we will always try to improve during Early Access. Furthermore, from an artistic point of view we have always followed our vision and are immensely proud of the monster designs, and we sincerely hope that players enjoy all of these elements as much as we do.
Early Access and Beyond
As we embark on this early access journey, we are committed to continually updating and improving "Vorax." Our goal is to add tons of new content over the next year, with the aim of crafting the best survival horror experience out there. Your feedback will be invaluable in shaping the future of the game, and we look forward to evolving and enhancing the world of "Vorax" together with our community.
We would never have made this release without the support of our community and all Indiegala users that loved our website and our games. Thanks to everyone who supported us and will support us. Thank you on behalf of the entire Indiegala team.
As we move into the final phase before the early access release of "Vorax," scheduled for July 18th, it is crucial to brief you on the latest developments and newly integrated content. This bulletin will cover enemy updates, new playable areas, and additional weapons.
Among the new threats identified on the island are the Spitflowers, a particularly dangerous form of infected flora. These plant-based adversaries are a grotesque hybrid of vegetal and human DNA. Though the exact origins of Spitflowers are shrouded in mystery, it is known that a scientist with a dark sense of humor was responsible for their creation. This scientist was infamous for his eerie laughter, and it seems his creations have inherited this trait, as they can sometimes be heard screaming and laughing in the night. These abominations discharge toxic projectiles, posing a significant threat to anyone within their range. Engage with caution and neutralize them from a distance where possible. It is important to note that Spitflowers are not an isolated mutation; much of the island's flora has been similarly infected, creating an environment where even the vegetation is hostile.
A new formidable enemy has also been identified: the Carapx Boss. This heavily armored behemoth requires tactical precision and specialized weaponry for engagement. Its resilient exterior makes it a high-priority target that should not be underestimated.
In terms of exploration, several new areas have been made accessible. The School, a strategic location equipped with a secret military vault, demands both combat readiness and investigative skills. The Electric Central, a critical infrastructure zone, is essential for restoring power to the island and enabling further exploration. The Olive Factory introduces complex machinery and processing equipment, offering opportunities for resource gathering and tactical engagements. Lastly, the Sanctuary, a historical site now compromised, provides strategic vantage points but is fraught with hidden threats. Our arsenal has been significantly expanded to meet these new challenges. Sticky Bombs, designed for precision placement, are effective against heavily armored enemies and strategic targets. Organic Bait Traps lure and incapacitate mutants, providing versatile options for both offensive and defensive strategies. Additional weapons have been integrated to ensure tactical versatility; detailed operational manuals will be provided upon acquisition.
This extensive content update will be part of the "Vorax" early access release on July 18th. Operatives are expected to familiarize themselves with the new threats, environments, and tools to maximize mission success. Stay vigilant and prepared. Further instructions will follow as we approach the release date.
Mission Control out.
The Vorax Development Team
ETA: 4 weeks until Early Access Deployment
Developer Update Announcement:
Attention, Mercenaries:
This is a formal notification regarding the upcoming deployment of Vorax into Early Access. Your participation is crucial for the success of this operation.
Our development team has been diligently preparing for this phase, ensuring that every aspect of Vorax is ready for rigorous testing. Your involvement will provide valuable data and feedback necessary for the refinement of the game.
Operational Details:
Release Date: The Early Access phase will commence in 4 weeks.
New Features: This deployment will include many surprises, tweaks, and new features, some of which are already playable in the latest version.
Engine Upgrade: We will be upgrading to Unreal Engine 5.4 in a few days to enhance performance and visuals.
Community Engagement:
We extend a big thank you to the hundreds of supporters who have already purchased from IndieGala. New supporters can get their Steam key early from the IndieGala store, with a specialsurprise, which will be announced later.
We encourage you to engage with us on Discord to provide feedback and report any issues. Your continuous support is essential for the improvement of Vorax.
Upcoming Operations:
Content Expansion: The playable area at release will be 8 times bigger than the initial Demo version.
New Additions: We are working on new monsters and a new boss, with significant updates coming over the next 4 weeks, including the Olive Factory boss and the School boss.
Regular updates will be deployed until and throughout the Early Access phase based on your feedback. These updates will include new content, performance improvements, and bug fixes. Detailed patch notes will be provided with each update.
Action Required:
Your mission is to engage with Vorax, thoroughly test all features, and survive the challenges presented. This is an essential part of the game's development process.
For feedback and inquiries, join our Discord. Your input is critical and will directly influence the development of Vorax.
Thank you for your commitment and support.
The Vorax Development Team
(If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great.)
Steam Keys are now available for Early Supporters
Your Steam Key is now available in your IG Profile
Steam keys are now available for all the loyal mercenaries who supported us early.
The Early Access release is one month away and now all have access to the Steam version of the game early! To claim your key simply log in into your IndieGala profile library and check your store tab (or use the search feature)
Because of your support and with your help, we can continue adding more content (new areas, missions, enemies, weapons, etc.), and further refining the Vorax experience to get the game up to the standard that you deserve.
If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great: