Update 0.9.0.322 SpitFlower Enemy - A Path Towards Release
New Vorax Enemy Video
Quick Vorax update video with the newest enemy: SpitFlowers. 🥀 Beware: plants can get infected...and may become dangerous enemies.
The release is one month and a bit away, so we are continuously working towards polishing and improving the game. New enemies are getting added, some you will discover in the weeks ahead.
The story is getting added, the narrative gets crafted and the gameplay elements more enganging. Every day brings new challenges in the development process, but it will all be worth it in the end, surpassing every difficulty, in order to have our vision completed and present to all the players the finest survival horror experience we can.
The once benign flora has been grotesquely transformed by a rampant virus, giving rise to a new threat: the SpitFlowers. These nightmarish plants have evolved to shoot venomous projectiles at unsuspecting survivors, making traversal through the infested landscapes treacherous.
Their petals pulsate and react, and their aim is unnervingly accurate, turning the environment itself into a deadly adversary. Avoiding these mutated menaces requires constant vigilance and quick reflexes, as a hits from their toxic darts can prove fatal.
Stay vigilant, more update videos coming soon.
Update 0.9.0.303 - Steam Open World Survival Crafting Fest continues!
The Steam Open World Survival Crafting Fest continues!
We are hard at work, and even during this event we want to keep improving the player's experience, so if you haven't tried the Demo yet, now's the moment, you have time until monday 3 of June!
Update 0.9.0.303 changelog:
[Features] - AI now is lured by animal corpses if they are in the surroundings and eats it. [Tweaks] - improved throwable grenades - resources placement and quantities rebalancing - various visual aspects fixed or improved - enemy AI better adjusted for various situations - improved certain player - NPC interactions - smoother animations for certain actions - improved animations for holdable items - several small quality of life adjustments made - tweaked hunter spawners in the starting zone [Bugfix] - fixed overlapping barricades - fixed a crash loading slots in game - fixed helmet charger save - fixed molotov particles - fixed respawn of pickable items - fixed a few misplaced textures - repositioned a few misplaced NPCs - improved audio feedback for a few NPCs - loadout/inventory interactions with items/weapons slightly adjusted - shotgun and a few weapons balanced - barricade crafting exploit fixed
If you haven't read our previous posts, it covers most of the new additions and upcoming features. You may still read the last one here. But here's a quick list:
If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
Steam Open World Survival Crafting Fest 0.9 Update is LIVE
The Steam Open World Survival Crafting Fest is live!
Explore the expanded map, visit the new locations, discover unexpected secrets, craft barricades and survive.
Join us on Wednesday for a special Livestream, check out our scheduling on the Steam page, once available.
If you haven't read our previous posts, it covers most of the new additions and upcoming features. You may still read the last one here. But here's a quick list:
Due to their protective hazmat suits, these particular type of infected have a certain resistance to light, meaning that the player will never truly be safe, day or night, the danger is always present.
Their movement may be unpredictable and erratic, so always stay on guard. If ammo is short, using the trusty hatchet is always an option, but one needs to be cautious not to take on more than one can handle.
Make sure you always stock up on supplies, food, hydration, first aid or band aids. Organize them in your new inventory or quip them in your loadout. Keep your armaments ready for any situation. Sometimes keeping a safe distance is your best strategy, but other times engaging is your only option.
And if you want to support our development even further, and a chance to get to play the full experience early, and get a Steam key (once the game is available here) at a better price, don't forget we have the game available on our IndieGala store page..
If you have any feedback or any questions, you may get in touch with us by joining our Discord. Your constant support is what helps us make this game great:
Vorax EA release date revealed
Mark your calendars: 18 July 2024 . This is the date when Vorax is set to reach 0.9.1 and officially be available for Early Access on Steam. If you haven't already, please add the game to your wishlist, it really helps us a lot.
The Steam Open World Survival Crafting Fest is just a few days away. From Monday 27th May to Sunday 3rd of June, you may get a taste of that with the newest 0.9 version, the new, updated and improved Vorax introductory experience, freely available for everyone with the newest Demo. Here is just a sneak peek teaser.
And if you want to support our development even further, and a chance to get to play the full experience early, and get a Steam key (once the game is available here) at a better price, don't forget we have the game available on our IndieGala store page.
If you haven't read our previous post, it covers most of the new additions and upcoming features. You may still read it here. If we initially heavily focused on the outdoors, let us now delve deep into the indoors. Spelunking into the caves and sewers.
The caves have not been neglected. They bring more secrets, rewards, but also more dangers. Lurking in unexpected spaces, new ranged enemies may ambush the player and heavily incapacitate or heavily wound him.
Constant vigilance is vital. Not only in the heavily infected caverns, but also in the underground sewers. Having a gas mask and filters is a necessity, but now more enemies are leaving their nest and may patrol the hallways.
The player should choose their strategy wisely. Since the ammo and resources are scarce, the risk of engaging is high, and the losses may be drastic, they should be ready to choose between a stealthy approach, a loud direct attack or, if there is no other alternative, a tactical retreat.
Something that we heavily focused on and continue to do so, is environmental storytelling. We want to try to give the island a story, an identity, to transmit to the player that in an organic way, and immerse him in the universe. To give everyone a uniquely player driven experience, focused on exploration, discovery and a natural progression, where it feels rewarding to simply wonder around and get lost.
See you survivors in just a few days, and if you want to stay up to date with the horror (of development) and get exclusive early info on our progress, or just meet more passionate fans as yourself, you may want to join our Discord:
Open World Survival Fest Update Coming Next Week
Hi everyone.
With Update 0.9 we truly make a huge leap forward. I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months. We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules . We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
The menu interactivity is now improved, allowing better sorting, dropping rotating and placing capabilities, stacking certain resources and even bags or containers that can help compartmentalize your inventory even better and easier.
The inventory management is using a puzzle-like handling, where items may be rotated, split, stacked or moved around freely, but space needs to be used wisely.
Together with an improved interactability, the crafting system also benefits from a major overhaul. New objects can now be crafted and all from the convenience of the same section, making everything easier and faster. Specific locations, workbenches, have been placed, that offer the player new options. Cooking is also getting expanded.
Inventory and loadout are reworked, compact and intuitive. The loadout section is informative on all the essential weapon categories (primary, secondary, melee), consumables, throwables and other equipables, such as armor or clothes.
All weapons, from their models, until their animations and sounds have been reworked. All weapons now are more easily distinguishable and offer a more realistic feel, while also maintaining the functionality and enjoyment of firing them.
The player character has been reworked, both from the exterior as well as the player’s FPS perspective. The new model character has improved movement capabilities that make traversing the island easier, and combat more fluent, with strafing, sprinting or dashing.
The tactical helmet’s HUD has also been reworked, offering useful information in a more intuitive fashion, while maintaining the immersive minimalistic aspect while not having the helmet equipped.
Terminals are the newest in-game addition. They will become a vital part of the survival experience as well as the story progression. Offering surveillance capabilities, various console commands and essential information about the world.
These, together with various notes or other key items will serve as an organic way for the story progression, focusing on player exploration and discovery. World building isn't handheld by the mission control commands and quest markers from before, players will earn their intel with their own efforts.
The map has been scrapped and redone, now larger and with more locations to explore, both in the full game an in the introduction demo area. Small objectives, hidden secrets and unexpected surprises lurk, waiting to be discovered.
Future updates will include new weapons (such as the Sniper Rifle), attachment and upgrade systems for many of the available weapons.
With the latest update, the entire gameplay experience should be smoother, with a higher overall frame rate, improved visuals, with enhanced lighting and cinematic level weather effects, without sacrificing performance. Video quality settings can be easily adjusted based on individual preference in the options menu.
Steam Next Fest Live Stream Event 2
Hi Mercenaries,
Demo will be updated with the brand new enemy!
we invited once again our closed-test friend Marco to showcase how to defeat the Blob of the Manor house and maybe try to escape through the sewers.
During the live session Riccardo ( @rijkaard ) will reply to ALL your questions about Vorax, Indiegala and anything you like to ask ;-)
They will streaming from GMT 4.00 PM to 10.00 PM Central European Time (CET) on Feb 10th. Hope you enjoy!
Play the Vorax 0.7 Update NOW
Search for "Vorax" on Steam and Hit that Wishlist button Join the nightmare today on Discordand get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless.
P.S. It would be recommended to also join the IndieGala Discord if you haven't already, since we are planning some giveaways there soon.
Steam Next Fest Live Stream Event 1
Hi Mercenaries,
we invited our closed-test friend Marco to showcase how to defeat the Blob of the Manor house and maybe try to escape through the sewers.
During the live session Riccardo ( @rijkaard ) will reply to ALL your questons about Vorax, Indiegala and anything you like to ask ;-)
They will streaming from GMT 8.30 PM to 11.30 PM at Feb 8th. Hope you enjoy!
Play the Vorax 0.7 Update NOW
Search for "Vorax" on Steam and Hit that Wishlist button Join the nightmare today on Discordand get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless.
Steam Next Fest is LIVE with 0.7 Update Now Available
Play the Vorax 0.7 Update NOW
The much anticipated moment is here. The Steam Next Fest together with the 0.7 Update allows you to fight dogmen, craft and shoot like you've never done before. Try the Demo on Steam today!
We are trying to offer the finest experience to all of the players, and while we know that not everything will be perfect from the get go, we would like to take this moment to thank everyone who has contributed and keeps sending us feedback and suggestions.
We know that the game still has a long way to go, but we are working hard on it and want to develop something special.
Here is a short changelog styled list brought to the game:
AI Behavior Overhaul, totally redesigned.
Human enemies Animation locomotion system totally redesigned with a new layer-base system.
3 New Enemy types: Dogmen (aggressive, defensive and passive )
2 New mini bosses Pockmarked Mutant and Naked mini boss,
Barrels Boss ( not available in demo)
Tame/recruit companion/ally feature added for some enemies like Dogmen
Ragdoll logic, blood, bleeding and dismemberment visual effects totally refactored
New base building crafting options
Car/driving mechanics improved ( not available in demo)
New weapons and resources.
Map lighting, day/night/storm effects, UI, textures, and models improvements and remastering
Adjusted and balanced several materials / ammo spawn locations
NPC drops overhauled
Fixed various clipping issues
NPC pathfinding improvements
New behavioral patterns added to NPCs
Minor Audio improvements, additions and bug fixes, to, vehicle, gun and combat sound effects
Fixed mission-related problems where sometimes essential objects weren’t handled correctly
Enhanced appearance of several Hunters
Added more roads and locations to drive to, together with road signs and landmarks
Various other minor fixes and improvements
Added more environmental storytelling & secrets to be discovered
Try the updated Demo today and share the news with your friends, we would greatly appreciate it and it will motivate us to work even harder and more passionate than ever.
Join the nightmare today on Discordand get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless.
Wishlist now:
Update 0.7 Preview #5: New Weapon Improvements
Guns, guns & more guns
Steam Next Fest is just a few days away. The updated Demo is almost ready for everyone to try out.
We overhauled bullet dynamics, impact physics, tracing mechanics, and accuracy systems and the firearms functionalities, as well as some animations and textures, for the existing weapons as well as some new ones.
We will explore these improvements and highlight the distinctive features of some of the new firearms within the game. The polishing continues, since there is plenty of work to be done, but we are striving to get better and better results each time.
Weapon & Bullet Improvements include:
Weapon Recoil & Dynamics
We have reworked animations and interactions. We hope that now the feeling is reasonably realistic as well as somehow fun too. Even if it is challenging to have both a realistic and fun gun mechanic at the same time, we hope that the realistic sensation of using the new improved weapons matches at least half of the genuine sensation of guns in real life. But that will be for the players to decide. The audio of the weapons has been resampled using real weapon sound samples for an improved immersion and audio accuracy. Thanks to the rework of our talented sound designer, Simon Chylinski, who did a good job for the soundtrack and effects in our previous game, Die Young, and was also the composer of the Subnautica OST. In our humble opinion, he is doing some of his finest work with Vorax right now and we are thankful for his support.
Bullet Tracing & Impact System
We truly reworked the entire bullet tracing system. We refactored in a more efficient way the tracing: now there are queries traces in the system with no physics involved. They, however are not just simple point to point lines. They also involve some complex curves, in order to simulate the accuracy of the weapon.
We hope that this system ensures the realistic gameplay that we want to feel in our game. It also brings a lot of functional efficiency, meaning that gameplay will not be so resource consuming, reducing stuttering and avoiding frame drops in the most intense system demanding moments.
Bullet Accuracy & Aiming
There are complex calculations in the moment when you use the iron sight (zoom-in the weapon). We hope we have developed a believable system, that when a player right-clicks realistically improves their accuracy, from a functional point of view, not only visually. The enemy is zoomed in and the bullet accuracy calculations are more precise. Since it is a game experience, not a highly accurate militaristic simulator,, it is always a difficult tradeoff between having a satisfactory experience for the players and the accurate reproduction of reality, which sometimes, if not properly balanced, can lead to frustrating sensations.
We do hope that by playing the upcoming 0.7 Update, coming to both the demo and full version, people will enjoy the new improved experience and share with us all the feedback, both positive and negative, which will help us further improve the game.
Weapons Highlighted Earlier in Order
Weapon Spotlight: AK-12 & AKM
The AK-12, ("Avtomat Kalashnikova, 2012") assault rifle and the AKM are the ideal choice for engagements across various ranges. Accuracy and recoil control are some of their strong advantages.
Weapon Spotlight: Double Barrel Shotgun
The double-barreled shotgun has a wide spread pattern. Its devastating close-quarters power involves a calculated risk, challenging mercenaries to choose their moments wisely for maximum impact, especially since it only uses two single shots. Manage your shells and your reloading wisely.
Weapon Spotlight: Uzi
The Uzi's submachine is ideal for swift and deadly spray actions. Its fast fire rate, light design and its compact design makes it useful for keeping multiple enemies at bay. Ammo may deplete faster than intended, if used without proper care.
Weapon Spotlight: M9 and P226
Sidearms, like M9 and P226 models, are viable alternatives in critical situations, providing mercenaries with reliable backup options for precision shooting. Pistols use 9mm ammo and are light weight. Their semiautomatic makes bullet conservation more accessible.
Weapon Spotlight: Mossberg 500
As a pump-action shotgun, the Mossberg 500 receives a technical facelift, ensuring that every shell counts. If you are seeking a close and personal approach, and faster than the old reliable double-barreled shotgun, this tactical shotgun can do a good job.
More to come!
We hope now that the system is improved in many aspects. We are listening to your feedback and appreciate all the involvement of the community.
As previously mentioned, Update 0.7 is in the works, continuously being polished and will be ready and live just in time for the upcoming Steam Next Fest, so look forward to that.
We will Update our Demo and open Alpha as well they will receive most of the new software features, apart of course, being strictly limited to 1square kilometer, while full version being huge 10 sq km open world.
Don't forget we will be part of this year's upcoming Steam Next Fest and we will also have some surprises ready for then. Any feedback is appreciated, so please share your thoughts and content with us.
Join the nightmare today on Discordand get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless.