0.31.5 alpha - Grab bag of improvements and fixes.
Add support for X52 Pro HOTAS. Note that some buttons on the throttle will not be available for mapping currently due to an engine limitation.
Mission briefings now play automatically during warmup or when joining an already started match.
Instead of a radial menu, weapon group picking in the loadout editor now shows controller graphics and prompts to press a button (like before the Spring Update).
Fix scavenger beams not rendering on Stockpile mode.
How can you have any pudding if you don't eat yer meat? :2017meatball:
Patch Notes - 0.31.4 alpha
This update consists mostly of controller fixes.
0.31.4 alpha
Vive/Knuckles: Fix bug which could cause menu forward/back to not work if the Steam overlay was open when the controllers were turned on.
Clicking "Connect to server" or "Join Game" in the Steam server browser now properly launches and connects to the server if the game is not currently running.
Motion controllers now stop vibrating when switching to another controller type.
3dRudder: Fix not having a default mapping for Jets Up.
Fix controller name text on remapping menu staying visible after closing the menu.
Patch Notes - 0.31.3 alpha
Patch Notes - 0.31.3 alpha - Fix bug which prevented input remapping from being accepted on some HOTAS controllers with a throttle input. ːsteamfacepalmː
Patch Notes - 0.31.2 alpha
We've fixed some bugs that came along with the Spring Update. We are closely watching for any other issues that pop up and will fix them promptly.
0.31.1 alpha
Fix Vive wand not having a default mapping for aiming on the scope. If you have not modified your controller mapping, the fix will be applied automatically. Otherwise you will need to either reset the mapping or manually assign the right trackpad to the aiming actions in the controller remapping menu.
Fix Arid Oasis not showing on the map selection menu.
0.31.2 alpha
Fix Vive wand having invalid default mapping for moving the camera in spectate mode. If you have not modified your controller mapping, the fix will be applied automatically. Otherwise you will need to either reset the mapping or manually assign the left trackpad to the spectator camera actions in the controller remapping menu.
Fix incorrect axis assignment on T.Flight Hotas 4 and One.
Possible fix for some players with controllers not being detected in Steam VR mode.
Spring Update
Welcome to the "Update Formerly Known as Polar Vortex".
In this update we introduce some new weapons: the Scattershot which rewards those who like to get in close with a high damage close range weapon without splash damage, and the Skyjacker which is a specialized anti-air weapon that only triggers on fast-moving enemies.
We also have a new map to play on, the Cryptic Tundra, a snowy place to blast each other to scrap. You will also find a wider variety of pilot models to choose from!
One of the big under-the-hood changes is the control system, which now supports remapping. You can remap keyboard/mouse, gamepads, assign actions such as steering and jets to motion controller inputs, and even use your joystick and/or throttle controllers. For a list of the initially supported joystick/HOTAS controllers, see the patch notes below. If your device is not in the list, we encourage you to join us in our Discord channel, where you can help us out in adding support for more controllers.
We would also like to thank you for sticking with us while we took a little break to organize moving our office so we can ramp up development. Look forward to many more updates to come. You'll be seeing more weapons, Grinders, and game modes in the coming months!
Patch Notes - 0.31.0 alpha
Support for Thrustmaster T.Flight X, 4, and One HOTAS.
Support for Thrustmaster T.16000M joystick.
Support for Thrustmaster TWCS Throttle.
Support for Saitek X56 Rhino Stick/Throttle.
Controller Mapping menu allows all gameplay functions to be reconfigured.
Fix incorrect top-left menu option hotspot for mouse and motion controller input.
New close-range weapon "Scattershot".
New level "Cryptic Tundra".
New anti-air weapon "Skyjacker".
Fix AI getting stuck when walking through tunnels/underpasses.
More pilot model options. They real good, the artists worked real nice on them.
Fix conflict with Citrix Workspace software.
Native controller integrations for Oculus and Steam VR. This should resolve issues with some uncommon controllers not being detected through Steam VR. It also allows for some previously unusable buttons such as A and X on Oculus Touch to be used in Steam VR, and mapping the WMR trackpad.
Fix game not shutting down completely through the Steam overlay when playing a tutorial or offline match.
Grip on Knuckles controller now properly detected.
(Maybe?) Fix some euro players not seeing any servers listed in the browser.
Holiday Update
Don't forget your booties, because it's cold outside! A bit of fresh powder has hit the Serpent Plains for a limited time only. You'll look stylin' with a new pilot model and festive hat while piloting the latest-est in Grinder technology: Rook. Two large free-aiming weapon slots allow previously unavailable weapon combinations. We've also got a bunch of other changes including a much-requested new throttle control in the shape of an L (on your forehead). This lets you easily shift between forward/park/reverse without looking.
Patch Notes - 0.30.0 alpha
Add new Grinder "Rook".
Add Gamepad button combo to eject: Back/Start on 360 controller, View/Menu on XBone controller.
Add Exclusive Fullscreen option.
Connecting to servers from the Steam server browser while the game is running now works.
Fix audio muting when game window lost focus.
Add new hats for Limb-taker achievement and for viewing credits achievement.
Festive content.
Add briefing animations for multiplayer missions.
Added L-shaped throttle for much easier shift to Parking gear.
AI/comms monitor screen bigger and better angled towards player.
Graphical improvements to Oasis. Refined textures and added additional scattered vegetation.
Added new pilot model.
Balancing tweaks to railgun, now 2.75sec to charge with slightly reduced damage.
More dramatic overheat lighting.
Patch Notes - 0.29.3 alpha
Fix all controllers not working if a controller with more than 20 buttons was connected.
Fix a rare crash.
Eat your fruits and veggies (not included). :2017stickyorange:
Patch Notes - 0.29.1-2 alpha
Just some little fixes today! :dustpan:
0.29.1 alpha
Add additional detection for NOLOVR controllers.
Fix incorrect prompt for "up" action on 3drudder.
0.29.2 alpha
Fix missing controller graphics on calibration screen.
Oasis Update
Time for a little getaway... but there's no time to relax! Fire up those jump jets, you'll need them in the latest geographical addition to Vox Machinae: the Arid Oasis. Featuring more verticality, you'll have lots of nooks and crannies to explore with your fellow pilots.
:JJFalcon: Hawkz #1! :postcardf:
Patch Notes - 0.29.0 alpha
Flak cannon shells +33% speed.
New level, Arid Oasis.
New hat. Is it a construction worker? Is it a secret agent? You decide! (unlocked with "This is fine." achievement)
Personal stats shown at the end of the match.
Audio engine updated.
Oculus SDK updated. (may improve stability for some users)
Add support for 3drudder to control steering and jump jets. (make sure your 3drudder software is updated)
the Spooky Update is live for Vox Machinae!
Spookiness Descends on Vox Machinae
We’re happy to announce that our first content update to Vox Machinae is here: the SPOOKY UPDATE. Here’s a quick rundown of all the things both big and small that we’ve managed to cram into it:
Listen to the tremors, something BIG is ready for a tasty Grinder dinner!
Many new headgear options, with an overhaul to the hats system too.
Flak cannon mechanics have been changed.
Dredge receives less damage from physical impacts.
Grinder health re-balanced, adding more health to limbs and increased health on Dredge.
Blast shield stays open longer when ejecting.
Fix Mic not working for Vive players if Steam VR was not open when the game launched.
Players with no Mic can now transmit gestures to the video chat.
Add announcement in menu when new hat is unlocked.
Decorative pumpkin to ring in the festive season.
It has been a whirlwind month over at Space Bullet. We crunched, launched Vox Machinae, and people are finally seeing what our game is all about. First of all we’d like to give our sincere thanks to all the kind words you lovely people have expressed over the various places of the internet. We’re proud as punch that the reception has been so positive and are committed to continuing to develop the experience with surprises, improvements, and sharing those plans with you so you guys can take part in contributing to the journey.
Speaking of taking part, we’ve decided to share big chunks of our development roadmap over on Trello with you guys. You can get involved and vote on your favorite ideas, and we’ll try our best to take your votes into consideration as we flesh improvements/features over the coming months. Here’s the Trello board: