Level boundaries on radar map now match more closely to (virtual) reality.
Stockpile Mode: Assembly Line symbol changed from lightning bolt to hourglass.
If server is found on the LAN, a duplicate "online" server entry will no longer be shown in the server browser.
Game now responds properly to Recenter request from within Oculus overlay.
Fixed controller inputs still interacting with game when in Oculus overlay.
Improve placement of terrain detail geometry to prevent floating objects.
Reduced required network bandwidth by ~15%.
Shooting dead Grinders or detached limbs no longer increases damage stats.
It is no longer possible to get a kill by shooting a detached limb just before the owner ejects.
Spectator camera now collides with terrain.
Patch Notes - 0.24.0 alpha
:scope: Fix ghost image of player avatar when closing zoom scope while someone is talking.
:magazine: Railgun shots no longer count as multiple hits for the purpose of calculating accuracy stats.
:featherduster: Fix radar blip of newly spawned GDRs appearing in the wrong location for a fraction of a second.
:calm_creep: Radio now stays in the hand when switching between Hangar and Cockpit, allowing you to continue talking through location transitions.
:dustpan: Fix bug that could carry over respawn timer if you ejected right at the end of the previous round.
:cleanhourglass: Bots will wait until their weapons align before firing.
:plane: Bots will use their jets to assist with steep inclines or getting stuck, and the occasional squirrel tactic.
ːsteamsaltyː When the match timer runs out and scores are tied, the timer will change to reflect a tiebreaker situation.
:2017meatball: Losing all legs now results in a fixed amount of "last stand" time before being forcibly ejected, instead of the old mechanic which caused damage over time.
Patch Notes - 0.23.0 alpha
Hats.
AMD GPUs: Fix flickering and improve performance when rendering some transparent objects such as effects.
Pilot customization now shows a preview of how you will look on comms.
Added deadzone to gamepad left stick when jumping forward/backward, to prevent accidental jet activation while steering.
Fix hand resting pose in Hangar (for those not using motion controllers).
Swapped location of heat and fuel bars, to place heat near the weapon readout and fuel near the jumpjet control.
Stockpile mode: Capture progress on neutral factories will slowly revert to zero if no one is in the zone. Friendly GDRs can restore the capture progress on their factory after an enemy capture attempt by being in the zone.
Railgun charge time increased from 2s to 2.5s.
Ejecting manually now allows you to respawn in half the time (as opposed to being auto-ejected due to destruction).
Patch Notes - 0.22.2 alpha
Pressing Back on the team select menu after joining a match now allows you to disconnect from the match and return to the main menu.
Prevent VR nose and blinders from showing in Spectate mode.
Last used Grinder will show in the Hangar when not connected to a match.
Patch Notes - 0.22.1 alpha
Fix issue with Oculus Rift when re-centering headset in Spectate mode which would cause view to be teleported to the wrong location.
Added left hand grab pose for radio in the Hangar.
Fix All-Talk remix option which was activating Fast Fuel instead.