The second campaign mission is here! I will try my best to release a new mission every week until its done. Hope you enjoy it!
Mechanics:
-New Campaign Mission: Ogre Stories -New Boss: Ogre Tamer -New Achievement: A new age! -New Achievement: The better ruler!
Balancing:
Bugfixes:
-One side of the wyvern slayers castle had no colision -the workshop had no health script -The title of the first campaign mission was wrong -There was fire sounds all over the map in the first campaign mission
Changelog Version 0.9.8.5 - First campaign mission
I finally managed to pull it of, the first campaign mission is in the game! It took forever because I had a lot to re-program and re-organizing to do as well as a lot of other problems.
Mechanics:
-Added the first campaign mission to the game (Please leave me some feedback!) -New Boss: Wyvern Slayer (Campaign only)
Balancing:
-Increased the Wyverns base health to 15000 (before it was 10000) -Spawners increase their health now if difficulty is higher then medium
Bugfixes:
-Trees and rocks could spawn in the air if their was no block below -Changed the collider of the bridges that falling through them is impossible now -You did not lose gold when having negative taxes -When the blacksmith does get destroyed he now resets when building him new -The blacksmith will reset if he gets stuck at the stockpile
Win conditions and Campaign information
I'm sorry but I wont be able to upload the first campaign mission this week. Because I want it to be really cool I want to spend some extra time into it. I want it to be more then just "destroy x amount of spawners to win" like it is at the moment. :-) I will add different win conditions to the leveldesigner after I finished the campaign as well.
I changed the "overworld" a bit: You can now select the difficulty and depending on what difficulty you beat the map on, the flag will have a different color.
All the other settings depend on the mission. I also added the tutorial to the beginning but it is not necessary to beat it.
If you have any cool ideas for win conditions please let me know. These will be in the game:
-Survive x minutes -Get x amount of resource x
Best regards the Gaming Pug
Changelog Version 0.9.8.3
I updated my engine to a 2 year newer version, there are some improvements but there can be some new bugs. If you find them please tell me. :-)
The first campaign mission will come very soon, stay tuned if you don't want to miss it.
Changes:
Mechanics:
-You can now add spawners to the quest
Balancing:
-You now get only 10% of the exp if you lose a game (preventing easy, super fast leveling)
Bugfixes:
-You could not change the hair and skin color of your character -There were no images and description in the workshop window -The customize menu was not displaying all colors -The chat does no longer react to the mouse (for example if the trading menu is open) -Fixed the position of the quarry -The desert fox was not able to deal damage
Changelog Version 0.9.8.2
Mechanics:
-There is now a christmas hat in the game, unlock it by getting the Merry X-Mas Achievement -lowered the camera angle in the angled view a bit
Balancing:
-All players units are now in the "attack" state by default -Increased the Snowmans attack cooldown to 6 sec (before it was 3) -Decrased the Snowmans range to 25 (before it was 35) -Increased the players archer trap damage to 20*dex (before it was 10*dex)
Bugfixes:
-Range enemies could not aim correctly at the player -The snowman was not able to deal damage -The spider had no walking animation -The blacksmith should not get stuck at the stockpile anymore -There was way too much spacing between the key controls UI -The nunn UI was not closed correctly -The spectral wolfs and boars chealth heart was too low -The builders had problems upgrading buildings sometimes -The upgrade UI text said "(Clone)" one every object
Changelog Version 0.9.8.1
There will be a campaign very soon and I started implementing the map.
You will be able to select a difficulty level at the beginning of the campaign, depending on what you choose the maps will have set options.
The red flags will turn green if you completed the mission.
What do you think?
Changelog Version 0.9.7.9 - Christmas Update
I want to give the game a nice winter wonder feeling for the christmas time, I changed some models to feel more like christmas and added a lot of new stuff!
Mechanics:
-New map: The South pole
-New Boss: Bad Santa
-New Spawner: Iglo -New Enemy: Christmas Tree
-New Enemy: Snowman
-New Enemy variation: Snow wolf -New Enemy variation: Polarbear -Some trees now have christmas decoration -New tree: Candy cane -New Achievement: Merry X-Mas!
Balancing:
-You get now different exp for different biomes
Bugfixes:
-Some enemies did not spawn in the correct wave
Changelog Version 0.9.7.8 - Skilltree is fully implemented!
Mechanics:
-The skills do now effect the game
Balancing:
-Manapotions give you max mana now
Bugfixes:
-The camera shake does now only appear if the player is close to the trigger -The achievement for leveling up once could not be unlocked if skipping level 1 (getting much exp at once) -It was not possible to get the three new achievements
Changelog Version 0.9.7.7 - Beginning of the skill system
Mechanics:
-New Boss unit: Mummie (Spawns in the desert spawner)
Player level ->You get exp from playing the game. ->The amount of exp you get relates to: Victory/Loss, difficulty, wavespeed, peacetime, natural disaster, spawner amount, startgold -Demo: Skilltree ->You get skillpoints from leveling your account ->Invest the skillpoints in the customize menu (Does not effect anything for now) ->Please let me know if you like the current skill options
New Achievements: -Secret -Getting Started ->Get one level up -Hardcore Fan ->Reach max level
Balancing:
-There can now "only" be 200 enemies on the map at once to prevent massive lag
Skilltree coming soon
I will add an overall level on top of the ingame level where you can invest skillpoints to get nice buffs. What do you think about these:
Economy: 1. Start with 5 more wood, stone and food. 2. You can carry one more resource by default. 3. You get one more resource from harvesting yourself. 4. Your chance to get iron from the quarry is now 100%. (Otherwise 30% chance) 5. All resources are worth 25% more when selling them and 25% cheaper when buying them. 6. All your units get 1 more resource per workcycle.
Character: 1. Start with max. health- and manapotions. 2. Your abilities cooldowns are 10% shorter. 3. To skill yourself costs 20% less gold. 4.Increases your max. level by 5. 5. Increases your max health by 10%. 6. Increases your damage by 15%.
Army: 1. Military units move faster. 2. Recruiting military units is 10% cheaper. 3. Range units have an higher range. 4. The blacksmith is 10 sec. faster per upgrade. 5. Military units have 5% more max. health. 6. Military units deal 10% more damage.
The skill window will be in the character customization menu and look something like this: