Voxel Crusade cover
Voxel Crusade screenshot
Genre: Role-playing (RPG), Strategy, Indie

Voxel Crusade

Changelog Version 0.9.7.5 + 0.9.7.6

Mechanics:

-The healer and monk now have a range indicator


-The statistics window does now show more information about the game


Balancing:

-The wavetime "Slow" and "very slow" are now faster

Bugfixes:

-Units got deselected when clicking on UI, so it was not possible to click the unit buttons
-The player did not use any resources when building
-When a builder died while having goods on him the building was never able to be finished

Changelog Version 0.9.7.4 - Upgrading Buildings

Mechanics:

-New Building: Workshop (Allows to upgrade buildings)
->New upgradable Building: House1
->New upgradable Building: House2


-Units don't attack enemies while walking in the defend state now

Bugfixes:

-The "Defend" state did not work properly, units ran into enemies, now they just stand still and attack if something is in range
-Removed the 3rd attack state
-When a unit or a other player harvested something at the same time, the player got stuck
-The storage UI was not updating the players wheat amount correctly
-The player can not longer harvest two stones at once
-The church was way too cheap
-You could see into the chickenfarm when placing the cam inside it

Changelog Version 0.9.7.3

Mechanics:

-New Building: Church


-New Unit: Monk (Buffs units)

-There is now a settings menu in the leveleditor
-You can now change the mouse sensitivity in the leveleditor

Balancing:

-Reduced the archers dmg to 4 (before it was 5)
-Increased the knights dmg to 15 (before it was 10)

Bugfixes:

-When falling of the edge, the player does now try to spawn in front of the mainbuilding or stockpile
-The player should no longer spawn in the void in multiplayer
-The chat in multiplayer got spammed with wrong messages from other players blacksmith
-Except for player one, other players were able to place glitched trees

Changelog Version 0.9.7.2

Mechanics:

-The headless knight does now spawn units to help him
-Changed the camera angle in the angled view
-The angled camera does now rotate around "itself"
-Changed the controlls in the level editor:
-> Rotating camera is now ctrl + move cursor (before it was ctrl + W,A,S,D)
-There is now a way to make the landscape even and remove unnecessary terain easily


Bugfixes:

-The headless knight had problems attacking
-The text in the lobby was cut off
-Removed the glitched view on the end of the map
-When workers died they had problems fiding a workplace
-The blacksmith got in a teleport loop in some case

Changelog Version 0.9.7 - Steam Workshop implementation

Mechanics:

-You can now up- and download maps from the Steam Workshop!



-There is now a halloween head if you get the "Happy Halloween" Achievement


-There is now also a gatehouse without stairs


-The woodcutters hut is now only 1 tile big
-Worker units are now faster if they walk on top of pathways
-Pathways do now cost 1 wood to build


Bugfixes:

-The builder unit was not able to build something in front of the stockpile

Changelog Version 0.9.6.9 HALLOWEEN UPDATE

-New special map: 1 player - Halloween
-> with special spawners, enemies and fog
-New achievement: Happy Halloween!
-New default soundtrack

Defeat the new map under certain conditions to get the new achievement! In order to get the achievement you have to beat the Halloween map at least on the difficulty "hard" and you must not set the wavespeed under "normal". Post a screenshot of the achievement in Steam if you've done it! It will not be easy, but it is definitely feasible!

Good luck!!

Best regards

The GamingPug

Changelog Version 0.9.6.8

Mechanics:

-The stockpile is now oly 2 deep, which allows to place pathways in front and fixes the bug with repairing it
-Building and selecting objects in the angled view is now possible (move around with w,a,s,d, rotate cam with ctrl + w,a,s,d)
-Fixed the clipping (Render problems at the edge of the map will be fixed soon)
-Increased the multiplayer performance
-Chat messages get removed after 2 min
-There is now an option for water, wool and cloth in the quest part of the map editor
-You now get a message when the blacksmith is done upgrading




Balancing:

-Increased the max zoom in top down view
-The respawn time now increases by 10 seconds per death now instead of doubleing
-The respawn time is now capped at 60 sec

Bugfixes:

-The death countdown was messed up in multiplayer
-The name field in the main menu did was still there in steam
-The loading screen did not get disabled if the connection to the host was not there for a moment
-Enemies tried to attack dead players
-All players could hear the attack sounds from other players across the map
-There was sometimes weather that should not be possible on the map
-The chat did close sometimes directly after a message popped up
-Rewards were not saved
-The blacksmith can now teleport if he gets stuck
-When the eagle or the bat is in the ground they now teleport back up

Halloween

At the end of this week I will release the "Halloween Update" which includes a new map, a new spawner and new enemies + a new boss!



The map will be extremely difficult to beat but you will get an special achievement if you manage to do it!!

Looking forward to your feedback!

Changelog Version 0.9.6.7

Mechanics:

-When the players graveyard gets destroyed and the player is dead it will revive him one more time
-There are now textes in the level editor that you see what button does what ("H" to hide or press button on top)

Balancing:

-Reduced Modsognirs int (bomb dmg) to 20 (before it was 30)

Bugfixes:

-The players steam name was not displayed
-Some units were on different positions for other players
-Only player one got the message when enemies spawned
-The name inputfield in the menu does work again (itch only)
-The word disaster was missing in the lobby

Changelog Version 0.9.6.6

Mechanics:

-New hero: Mosognir (Tanky and good for AOE dmg)


-You can now hide the HUD (F5 by default)
-The second camera option is now on a seperate key (^ by default)
-There is now a symbol next to the "R"

Balancing:

-The well worker does now produce 7 water per workcycle (before it was 8)

Bugfixes:

-When in the normal state there was a chance that friendly entities get stuck in there walk animation and were not able to find a new target
-Not fully built gatehouses can't get selected anymore
-When placing towers next to a gatehouse the peaks on one side were still there