-Changed the order the units at the smithy are in
-Bosses and catapults do now focus units as well if they are closer then a building
-You can now select the blacksmith from the top down view too
-The healer does heal a percentage of the max health now instead of a fix number
Balancing:
-made the difficulties "hard" and "crazy" harder
-Reduced the cost to replant a tree to 10 wood (before it was 15)
-Increased the happieness you get from food and water to 2 per level (before it was 1)
-Increased the amount of taxes you get per villager to 15 (before it was 10)
-Reduced the healers cooldown to 12 sec (before it was 15 sec)
Bugfixes:
-The player was able to fall through bridges sometimes
-The spiders posion shot had no colission
-In the rations UI the taxes was the wrong way (just visual)
-The spawners were counted twice in the statistics sometimes
-The well worker had the wrong recruit price
-The statistics did not show in coop
-Units shouldn't get stuck in their attacking state anymore
-The blacksmith UI should work alway now
-When closing the blacksmith UI the tooltip didn't go away
-The healer did heal super slow because he couldn't figure out which units are the ones with low health
Changelog Version 0.9.4.4
Mechanics:
-Gatehouses are now open by default
Balancing:
-Reduced the knights recruit costs to 500 (before it was 600)
Bugfixes:
-Soldiers did attack their owner
-You could turn the chat in the lobby invisible
-When getting stuck and teleported woodcutters turned of their brain
-The chatlog was shared with other players
-in multiplayer the other players glitched through the ground sometimes
-When attacking a spawner in multiplayer there spawned way too many enemies
Changelog Version 0.9.4.3
Mechanics:
-Buildings that don't work in a biome don't show up in the build menu now
-There is now a respawn timer on the screen if you are dead
-The rock is now visible on the minimap
Balancing:
Bugfixes:
-The sounds went crazy if you died
-The statistics did not show the amount of destroyed spawners
-You did get 1000 wool in the tutorial instead of gold
-Fixed the walking animation of the soldier
Changelog Version 0.9.4.2
Mechanics:
-If you try to select your military units via drag all worker units will be ignored now
-Changed the way repairing works: There is now a button in the build menu
-Changed the way setting building priority works: There is now a button in the build menu
-There is now a link to the changelog in the main menu
-Removed the collider from the small bushes that annoyed everyone :P
Balancing:
Bugfixes:
-The gold achievement was swapped
-Friendly entities did not focus other players or other friendly entities
-Woodcutters were not able to teleport if they got stuck
-Units were able to walk through some spawners
-You only got resources back when destroying an unfinished building
-The barracks tower got an other color when the player was far away
-Removed the visual glitch under the rock
Changelog Version 0.9.4.1
Mechanics:
-You can now change how many resources you want to buy/sell at the market
-Some render optimizations
-New enemy variation: Desert Fox
-New enemy variation: Coyote
-Added mouse cursor for priority
Balancing:
-Reduced the wells amount of water per workcycle to 8 (before it was 10)
-Woodcutters can't focus the same tree now
Bugfixes:
-You could place buildings in the corners of the rock
-Woodcutters couldn't find a new tree after they chopped down all at once and the castle was closed