-Added some textes
-The tutorial is now always on the top of the map selection
-The default spawnrate is now "slow" insead of "very slow"
-The camera jumps to the player now when entering top down view
Balancing:
Bugfixes:
-The deko rocks had no colider
-You were able to place the hero guild before building the main building and stockpile
-Catapults could not destroy walls
-The spiders poison shots did not deal damage
-Changed the chickenfarms collider that players can't get stuck
-Changed the breweries colldier that players can't get stuck
-When the popularity was low the villagers where not removed correctly
Changelog Version 0.9.5.4
Mechanics:
-The advisor does tell the player now why he can't recruit the unit
-When trying to give logs to the stockpile it now tells you that you have to refine them first
-quests are deselected now when opening the questbook that the player has it easier
-changed the tutorial a bit
Balancing:
Bugfixes:
-When leaving a building box alone the resource where not sent back correctly
-The hero UI did not close when walking away
-The villagers number was messed up
-The hero UIs text was wrong
-Some quests in the tutorial gave 1000 wool instead of gold
Changelog Version 0.9.5.3
Mechanics:
-New map: 1 player beach
-Enemies have it way easier to attack buildings not
Balancing:
-The "Spectral" spawner does not longer spawn the wyvern
Bugfixes:
-Enemies were able to attack building boxes
-When the player died while working he was stuck forever
-When enemies destroyed a building for the pathfinding the building was still there until placing something new
-When a house was destroyed the villagers from this house were not removed
-Sometimes the amount of villagers in the city was not matching the amount of people walking around
Changelog Version 0.9.5.2
Mechanics:
-Added some soundeffects
-When not delivering the resource to a building box after 90 sec the box will reset, that the workers can continue to build it
Balancing:
-Reduced the knights cost to 300 g (before it was 400 g)
-Increased the healers movespeed
-The default settings are all very easy now
-Increased Günthers defense to 35% (before it was 20%)
Bugfixes:
-When closing the gate UI the player was not able to select units
-The wavespeed drop down changed difficulty instead of the speed
-The player shouldn't get teleported back to the graveyard anymore
-The timer of the respawn time was buggy sometimes
-The button for the heros were disabled always even if the player had not enough gold
-You were able to hear some sounds all over the map
-The "god of war" achievement couldn't be triggered
-The archers "arrow rain" did collider with the ground in some cases and just disappeared
Changelog Version 0.9.5.1
Mechanics:
-If you open the menu ingame, all UI does close now
-reworked the unit selecting system
=>when selecting one unit its the same as before
=>when selecting multiple units there is now only one button per type with the selected amount displayed
=>when multiple units are selected clicking the button selects only this type of unit and deselects everything else
Balancing:
Bugfixes:
-If selecting nothing the unit window still opend
-The angeled camera glitched out when you move it to the edge of the map
Changelog Version 0.9.5
Mechanics:
-New Building: Hero Guild
-New Hero: Günther the barbarian
-New camera view: Angled view (experimental)
-Offset the camera in 3rd person a bit for easier aiming
-Added a suicide button to the character stats
-Added another message when the food or water is completely empty
-New difficulty: nightmare (hardcore gamers only!)
-New Achievement: "The real god of war!"
Balancing:
-The spectral wolf does now scale with the archers dex
-Catapults deal only half the damage to non buildings now
Bugfixes:
-The smiley in the happieness UI was not updated correctly once it was down to the red one
-In some cases the achievement "Destroyed their home" did not trigger, should be fixed now
Changelog Version 0.9.4.9
Mechanics:
-Added the info how many spawners are on a map in the lobby
Balancing:
-Made the boomerang sword faster
Bugfixes:
-The blacksmith does finaly work again
-The player did get stuck in the graveyard when dying while attacking
-The unit window sometimes was still open when switchting to the 3rd person view
-The unit information at the blacksmith did not match the unit
-There was a hole on the snow map, the player could fall in
Changelog Version 0.9.4.8
Mechanics:
-New map: Snow one player
-You can now select how long you want the time between enemy waves
-Removed friendly fire
-Renamed "atk" to "str" in the blacksmith UI and the player stats UI
-Limited the fps to the platforms standard (60 fps on windows)
Balancing:
Bugfixes:
-The gate UI opened when right clicking even it was not fully build
-In multiplayer the hops farmer did go to the brewery of another player in some cases
-On one side of the rock there was some empty space behind the quarry
-Removed the insect sound at the start of a round
-When not changing the name of the level, the data was saved in the main folder
-Some of the colors in the terrain UI didn't work
Changelog Version 0.9.4.7
Mechanics:
Balancing:
-Reduced the price of the catapult to 800 g (before it was 1000 g)
-Reduced the price of all worker, except for the builder units to 30 g (before it was 50 g)
Bugfixes:
-The order of the players in the lobby was wrong with more than two players
-The teams were not correct with more than two players
-diverse other bug fixes with more than two players
-Enemies with high armor were invincible on higher difficulties -> Amor doesn't increase with the difficulty now
Changelog Version 0.9.4.6
Mechanics:
Balancing:
-Increased mana regeneration to 8 per sec (before it was 7)
Bugfixes:
-The statistics did show in a different order for each player
-The statistics show the correct amount of gold now
-The chat didn't send hand written messages to other players