— Improved replacement conflict resolution to cover more cases, like creating B->C replacement in addition to A->B will result in A->C, B->C replacements instead of just removing A->B — Simplified replacements conflict dialog — Fixed an error where infinite replace loop still could be created — Reopen previously opened vehicle window after a vehicle was auto replaced — Updated translations
Update 0.87.0.4 beta
— Creating conflicting replacements is no longer possible - the dialog will be shown asking if the player wants to continue and automatically resolve conflicts — Fixed trying to sell a vehicle which was replaced while sell dialog was still presented results in an error — Updated translations
Update 0.87.0.3 beta
— Reworked how vehicles are sent for replacement so please try to break it again, we believe in you! — Replacement should now happen even faster and in a more reliable fashion — Wrecked vehicles no longer count as pending replacement — Disabled editing of already added replacements — Vehicles stuck in very long traffic jams will not block replacement flow completely — Cars and trains are now sent for replacement independently — Modern vehicles no longer can be replaced in old depots — Disabled vehicles horn while passing through a depot in the free roam mode — Fixed rare case when train pathfinder ignores a one-way signal and then the train blocks the way at the signal — Fixed vehicle replacement window cards flashing — Updated translations
Update 0.87.0.2 beta
— Added 75, 144, and 240 Target FPS options to settings — Display amount of enabled mods in the mods tab text in the New game window — Fixed translation % value takes strings from mods into account in-game — Fixed scroll not working when the cursor is in-between cards in the City window on the Demands tab — Updated translations
Update 0.87.0.1 beta
— Replacement should go a bit faster now — Fixed various errors when there's more than one replacement with the same consist and route — Select all routes by default when creating a new replacement — Fixed cargo stay visible after a vehicle enters a depot — Updated translations — Modding: Unity updated to 2020.3.24
Update 0.87 is live on the beta branch!
Update 0.87 which brings mass vehicle replacement is now available on the beta branch!
Changelog:
— Added mass vehicle replacement! Choose what kind of vehicles on what routes should be replaced, and let the game do the rest — Vehicles are properly going to depots now instead of just teleporting — Vehicle can be sent to the closest depot or to a depot of your choice — Also, there's an option to tow (teleport) a vehicle to a depot for a fee — City growth slowed down by 25 percent — Added Steam Cloud saves support — Space button now pauses the game by default (existing players might need to reset their key bindings) — Added a separate horn volume slider to the Settings — Analytics: Added button to Settings which opens personal data management page to see what data are collected or opt-out from collection — Fleet window: Added multi-select support with Shift or drag — Fixed wrong required population for industrial cities — Fixed Plant Trees Tool plants only one kind of biome trees — Fixed game fails to start if one of the saves is corrupted — Fixed Vehicle station window doesn't properly reflect when a serviced vehicle's route changed — Fixed invalid calculation of velocity on slopes in some cases — Fixed refitting a vehicle causes a "cash paid" sound, even though it's free — Fixed rare issue where storage buildings keep interacting even if they are disconnected in UI — Modding: Fixed .road assets ignore Hidden flag — Modding: Added WorldGeneratorManager which allows swapping the vanilla worldgen with custom IWorldGenerator implementation — Modding: Fixed AssetHandlerImportCompleted callback was not called for the last asset handler — Modding: Fixed mods do not always load in the alphabetical order — Modding: 0Harmony.dll updated to the latest version — Modding: Unity updated to 2020.3.23