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Genre: Simulator, Strategy, Indie

Voxel Tycoon

Update 0.87.1.5

— Fixed the Mac M1 memory leak
— Modding: Unity updated to 2020.3.31

Update 0.87.1.5 beta

— Possible fix for the Mac M1 memory leak - please let us know if it's fixed!
— Modding: Unity updated to 2020.3.31

An intermediate update has arrived!



An intermediate update has arrived, featuring some quality of life improvements, modding updates, and fixes!

Full changelog

Mass vehicle replacement, driving to depots, Steam Cloud support, and more!

Update 0.87.0.5 beta

— Improved replacement conflict resolution to cover more cases, like creating B->C replacement in addition to A->B will result in A->C, B->C replacements instead of just removing A->B
— Simplified replacements conflict dialog
— Fixed an error where infinite replace loop still could be created
— Reopen previously opened vehicle window after a vehicle was auto replaced
— Updated translations

Update 0.87.0.4 beta

— Creating conflicting replacements is no longer possible - the dialog will be shown asking if the player wants to continue and automatically resolve conflicts
— Fixed trying to sell a vehicle which was replaced while sell dialog was still presented results in an error
— Updated translations

Update 0.87.0.3 beta

— Reworked how vehicles are sent for replacement so please try to break it again, we believe in you!
— Replacement should now happen even faster and in a more reliable fashion
— Wrecked vehicles no longer count as pending replacement
— Disabled editing of already added replacements
— Vehicles stuck in very long traffic jams will not block replacement flow completely
— Cars and trains are now sent for replacement independently
— Modern vehicles no longer can be replaced in old depots
— Disabled vehicles horn while passing through a depot in the free roam mode
— Fixed rare case when train pathfinder ignores a one-way signal and then the train blocks the way at the signal
— Fixed vehicle replacement window cards flashing
— Updated translations

Update 0.87.0.2 beta

— Added 75, 144, and 240 Target FPS options to settings
— Display amount of enabled mods in the mods tab text in the New game window
— Fixed translation % value takes strings from mods into account in-game
— Fixed scroll not working when the cursor is in-between cards in the City window on the Demands tab
— Updated translations

Update 0.87.0.1 beta

— Replacement should go a bit faster now
— Fixed various errors when there's more than one replacement with the same consist and route
— Select all routes by default when creating a new replacement
— Fixed cargo stay visible after a vehicle enters a depot
— Updated translations
— Modding: Unity updated to 2020.3.24

Update 0.87 is live on the beta branch!



Update 0.87 which brings mass vehicle replacement is now available on the beta branch!

Changelog:

— Added mass vehicle replacement! Choose what kind of vehicles on what routes should be replaced, and let the game do the rest
— Vehicles are properly going to depots now instead of just teleporting
— Vehicle can be sent to the closest depot or to a depot of your choice
— Also, there's an option to tow (teleport) a vehicle to a depot for a fee
— City growth slowed down by 25 percent
— Added Steam Cloud saves support
— Space button now pauses the game by default (existing players might need to reset their key bindings)
— Added a separate horn volume slider to the Settings
— Analytics: Added button to Settings which opens personal data management page to see what data are collected or opt-out from collection
— Fleet window: Added multi-select support with Shift or drag
— Fixed wrong required population for industrial cities
— Fixed Plant Trees Tool plants only one kind of biome trees
— Fixed game fails to start if one of the saves is corrupted
— Fixed Vehicle station window doesn't properly reflect when a serviced vehicle's route changed
— Fixed invalid calculation of velocity on slopes in some cases
— Fixed refitting a vehicle causes a "cash paid" sound, even though it's free
— Fixed rare issue where storage buildings keep interacting even if they are disconnected in UI
— Modding: Fixed .road assets ignore Hidden flag
— Modding: Added WorldGeneratorManager which allows swapping the vanilla worldgen with custom IWorldGenerator implementation
— Modding: Fixed AssetHandlerImportCompleted callback was not called for the last asset handler
— Modding: Fixed mods do not always load in the alphabetical order
— Modding: 0Harmony.dll updated to the latest version
— Modding: Unity updated to 2020.3.23