VRC Pro cover
VRC Pro screenshot
Genre: Shooter, Racing, Simulator, Sport, Indie

VRC Pro

Game update

Thanks to your feedback we have updated the game with some fixes:

Game v4.1.4610
- Fix: XBoxOne controller in Windows 10 environment
- Fix: various adjustments and improvements for handling controller
- Fix: crashes on high end nVidia graphics adapters when racing with more cars

VRC PRO World Championships DECEMBER 2015



Just 2 weeks to go until the 2015 VRC Worlds season kicks off with the Spec classes. Last year, thousands of RC racers from all around the world participated, including top class drivers from the real RC racing scene. So don't miss out!

World Championship Tracks


From the polls we have learned that the racers favor to race on a brand new track for the Worlds to have equal chances for everyone. Also Spec and Open Class are to be raced in the same direction, and only Spec classes with separate driver classes Pro, Sport and Club.

We can now announce that all official 2015 VRC Worlds will be raced on brand new tracks:


  • 1:8 nitro and electric off-road on C-Netic, Indonesia
  • 1:10 short course trucks on A-Main Outback, USA
  • 1:8 and 1:10 nitro on-road on Sydney, Australia
  • 1:10 and 1:12 electric on-road on VRC Carpet 4 designed by Ronald Volker


For the first time we will also host VRC Worlds for Nascar trucks on the following oval tracks:

  • 1:8 nitro Nascar trucks on Lostallo Oval, Switzerland
  • 1:10 electric and nitro Nascar trucks at Osaka Oval, Japan


In total there will be 18 VRC World Championships going on starting November 28 and ending January 3rd. More information about the events is available here: https://www.vrcworld.com/events/upcoming.aspx?class=0&scale=0

Free tracks


For the period of the VRC Worlds the tracks will be made free so everyone can join the VRC Worlds in Spec class as the Spec cars are free to free2play members already.

David Ronnefalk


David Ronnefalk, official Hot Bodies works driver, multiple international off-road champion and VRC off-road consultant, has announced to be participating in the 1:8 nitro and electric Open class Worlds. So be prepared to race with one of the best off-road racers in the world!

NEW Drifter class recently released!

The new drifter class was recently released. It's available for all Steam users who have the Standard VRC PRO Game license.

✓Stand-alone drifter race class (incl. events)
✓Improved drifting physics
✓New drifter bodies

Electric buggy coming soon...


Minor game update

Game v4.1.4521
- Add: racer-class now being displayed per car-class (right top of screen) to match server system changes
- Fix: filtering tracks using onroad/offroad option in tracks selection screen
- Fix: replay 'video GUI' can be activated for MP hosted session with Ctr-F8 shortkeys
- Fix: minor logging adjustments to be able to catch game problems more accurately
- Fix: few possible game crashes under specific circumstances fixed

2015 Season 1 Round 11 at NEO14

Epic battle between Series 1 leader Malinski and Martin Wollanka

https://www.youtube.com/watch?v=0pympNUging

Lifetime All-Inclusive license NOW AVAILABLE

Ready to expand your VRC PRO experience TO THE MAX? We've just released the Lifetime All-Inclusive license.

This professional premium license gives you access to all cars, all parts and all tracks for UNLIMITED TIME, including ALL FUTURE RELEASES, UPGRADES and UPDATES.

✓ All high performance cars
✓ All 67 world class tracks
✓ All future releases and upgrades

We decided to do the first week -20%, to accomodate you if you have already purchased a couple of DLC's beore. Enjoy your racing!

http://store.steampowered.com/app/381792/

"VRC PRO convinced me to get a real RC car!"

Recently, Jason Shank from the US wrote: "So yeah, I was and mostly still am a total newbie to the world of RC cars. It's something I always had an interest in but never afforded the chance to have one as a kid, and it kinda got forgotten about as I became a self-sustaining adult. I had played a couple of RC car games before but nothing on the scale of being a simulator.

Then came along VRC PRO on Steam and I thought, what the heck, it looks like fun. At first I was a bit intimidated thinking oh boy, this isn't just a game, this is for hardcore people that know what they're doing. I was so lost that maybe this was a bad idea, I thought. I was pretty awful at first, couldn't keep the car on the track wheels down for more than a few seconds. But it was surprisingly addicting, and slowly, over time, I got better and better. I still by no means consider myself very good at this game but I can now at least reach the 80-85% track record on a few tracks by myself.

I have to say that I've enjoyed playing so much that I couldn't stop thinking about how fun it would be to have one of these cars in real life, so week or so ago I actually bought myself one. I started off small and relatively cheap with a 1/18 brushless electric 4x4 buggy Team Associated RC18B2 (I'm really attached to buggies for some reason, even in-game). Although I've only had it outside around the neighborhood and at a local park, it's been a blast to play with. I might step up to the 1/10 scale if I find myself really spending a lot of time with this new found hobby.

I look forward to continuing to get better at VRC PRO and getting better at operating the real thing. :) Maybe I'll even try out online play after I build up my confidence some more. As for real life, I'm hoping to get my little buggy to a track someday soon and really have some fun with it."

NEW SKILL RATING, LEVEL AND RACER CLASS SYSTEM

After almost 4 years we have decided to do a major overhaul on the skill level and racer class system. One of the biggest problems with this old system is the lack of transparancy, in fact hardly anyone understood how it worked. And it was indeed complicated. In short, in the old system we were measuring your performance relative to others in the same skill level group, if you did better than average your skill level would go up, when worse than average it went down. It was more complicated than this but in essence that is how it worked.

The new system is much simpler and more transparent. We measure your skill rating for each event, we calculate your skill level as an average of your last 5 skill ratings, and based on your current skill level at the end of a season we will change your racer class up or down or it stays the same.

CAR CLASS SPECIFIC
The first major change is that the skill level and racer class has now become car class specific. You will have a skill level and racer class for each class you race in, before we had just one skill level and racer class which applied to all the classes you raced in.

SKILL RATING
We now measure your performance at the end of the qualifying round (only in offical events in which you can score points) relative to the top qualifyer. The average lap time of the fastest driver is set at 10 (100%) and your average laptime is measured as a percentage of TQ and results in a number between 0 and 10. For example TQ lap time is 20.000 sec and your lap time is 21.000, your score would be 95,24% which gives you a skill rating of 9.524 for that event. Your skill rating is calculated for every official event and we will display this in the result overview.

We measure this after qualifying because we feel that this is the best measure of your racing skill. Also quite a few racers don't start in the main final round for whatever the reason, plus the grid start affects the average laptime as starting from position 10 on the grid could cost you 2 to 4 seconds already!

SKILL LEVEL
Now we get to the next step: the skill level. The skill level is the average of your last 5 skill ratings in a particular car class. In the results overview you will see how much your skill level has gone up or down as a result of your last performance.

RACER CLASS
At the end of a racing season your then current skill level will be used to determine in which racer class you will be racing in the next season. As before you can always opt to race in a higher racer class than indicated by your skill level, that is up to you to change. You cannot go to a lower racer class.
The 3 racer classes are divided by the following skill level ranges:
Club: 0 - 8.199
Sport: 8.200 - 9.199
Pro: 9.200 - 10.000

Of course this is arbitrary but it gives us about a 70-20-10 division between the classes which should be about right. In the future we may fine-tune these numbers slightly if deemed necessary.

FROM OLD TO NEW SYSTEM
We hope you appreciate that we have revised the system to create more transparency but also more incentive to do well in the events. It is obvious that converting from the old system to the new system may introduce quite big changes on individual level. You may have been racing in Pro class before and now you find yourself in Sport for a certain car class. As said before, you can still change up to a higher class. It could also be the other way around, you used to race Club level and are now in Sport. Your skill level indicates that you belong in that group, you cannot go back to the lower class. That would be unfair!

We realize it is impossible to keep everybody happy under all circumstances. It will take a bit of time for this new system to settle but we are convinced it's a much better and challenging system than what we had before.

Enjoy your racing!

NEW expansion packs NOW AVAILABLE

Take your VRC PRO experience to the next level! We've just released 2 great expansion packs. Enjoy the ride!

VRC PRO Deluxe Off-road tracks II
http://store.steampowered.com/app/381790/

VRC PRO Deluxe Asia On-road tracks
http://store.steampowered.com/app/381791/

IMPORTANT: Later next week we will release the Unlimited All-Inclusive license, for unlimited access to all present and future tracks, cars, car parts and updates. Anybody with a Standard game license can get it, so keep an eye out...