The kill badge introduced in 0.41.0 now only counts when flying enemies and armored mages are killed, as it prevents the freedom to use a variety of weapons.
The score screen at the end of a horde has been adjusted.
Weapons
Ammo consumption for freeze grenade has been changed from 50 to 75.
Bug Fixes
Fixed an issue where bullets affected by gravity would slip through the ground.
Fixed an issue where the weapon wheel would fire if closed immediately after selecting a two-handed weapon with the weapon wheel.
Fixed an issue where the sun's time lapse would not slow down while the weapon wheel was open.
Fixed an issue where the flame effect produced when the flame launcher's bullets stuck to an enemy was misaligned.
update 0.41.2
Adjustment
The time lapse of day and night is now constant, even in slow motion.
The speed of looking through the monocular is now constant, even in slow motion.
Bug fixes
Fixed an issue where the controls would not work.
Game time no longer elapses when opening the store in campaign mode.
update 0.41.1
Improved responsiveness between game and rendering threads.
update 0.41.0
Weapons
Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.
Plasmagun's bullet velocity has been increased from 0.5 to 0.75.
The ammunition consumption of the Punch's charge attack has been increased from 50 to 75
The attack power of the Handcannon has been reduced from 5-40 to 5.
Enemies
Headshots used to drop additional gibs, but this has been eliminated.
Parkour
Releasing a move input when performing a frontal grab action will now maintain the grab action.
Tactical sprint is now maintained when jumping or hitting a wall.
Episode Mode
Added Complete Rate to the clear screen.
Horde Mode
The number of kill bonuses that add time is now called a kill badge, and the number of kill badges earned now adds to the score.
The maximum number of armor mages spawned has been set to 5.
The spawn algorithm has been revised so that floating enemies do not spawn repeatedly.
Settings
FOV, Brightness, and Contrast settings have been moved to General.
Bug Fixes
Fixed an issue where item acquisition rates and enemy kills were not being recorded correctly when saving at checkpoints.
Fixed an issue where screen effects would not play when attacks were mitigated with armor.
Numerous other bugs have been fixed.
update 0.40.3
Bug Fix
Fixed an issue that broke actor placement when playing E1M3.
Fixed an issue that would freeze when opening SteamOverlay during a game.
Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged.
update 0.40.2
Bug fixes.
Fixed pathfinding algorithm to prevent falling.
Fixed an issue where the pathfinding algorithm was causing poor performance.
Update 0.40.1
Fixed a problem with fast animation when falling.
Update 0.40.0
UI
Drop shadows are now displayed on some UI parts to improve visibility.
Weapons
A special SE will now sound when running out of ammunition.
Some weapon designs have been adjusted.
Sprint-only sprites have been added to some weapons.
Enemies
Enemies now drop more Gibs when killed by headshots than usual.
Episode Mode
Play time is now counted while using the store.
Horde Mode
Incremental time for defeating armor mages has been returned to 10 seconds.
It is now possible to return to the weapon selection screen during the start countdown.
After acquiring the weapon selected at the start, another weapon will no longer spawn.
Other
Numerous performance issues have been fixed.
Numerous gameplay bugs have been fixed.
update 0.39.0
Horde Mode
To increase the specific weight of the meat score addition, it is now x10 per gram.
Weapons
The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates armor of armored mages and inflicts physical damage.
Enemies
When a red mage is attacked, flames cling to him and he takes continuous damage. If the enemy is hit by sliding, tactical sprinting, or a blowout attack, the clinging flames will disappear.
The voice of the enemy when he dies has been increased.
Items dropped by floating enemies have been changed from gibs to armor.
Other
Gib now bounce.
A blood mist now occurs when an enemy is killed with a rocket weapon.
Bug Fixes
Fixed a problem with punch charge attacks slipping through walls.
Fixed an issue where the game would freeze when erasing some blocks in the training area.
Fixed an issue where in rare cases, landing would not be detected and the player would slide on the floor.
Fixed an issue where key bindings for weapon 1 would not work.