V.R.G. cover
V.R.G. screenshot
Genre: Indie

V.R.G.

Update 0.38.0

Additional Elements



  • When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored.
  • Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated.

Balance adjustments



  • Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame.
  • reduced "handcannon" speed from 1.25m to 1.0m per frame
  • Horde mode time reduction moderation rate changed from 0.1sec per weapon to 0.05sec per weapon.

Bug fixes



  • "punch" now moves to the correct position during a charge attack.
  • Fixed an issue with clusterbow bullet reflections.
  • Recoil now works correctly.
  • Gameplay settings were not being applied correctly when starting Episode 1 after the tutorial.

Update 0.37.1

Bug fixes



  • Fixed a problem that caused the player to become invincible.
  • Fixed algorithm for determining where bullets land.

Tutorial



  • Some confusing level design has been improved.

Settings



  • Added mipmap option to reduce flickering in the distance.
  • Added a way to return to the menu in the playback instructions.

Update 0.37.0

Episode Mode



  • Fixed problem with intermission screen not displaying.

Horde Mode



  • Sidearms have been added to the weapon deployment.
  • It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon.

Weapons



  • Improved problem with punch charges not hitting.
  • Fixed an issue where clicking immediately after a charge attack would immediately complete the charge.

Graphics



  • Many resolution settings have been added for each aspect.
  • Fixed a mistake in the code for supersampling.
  • Fixed a pixel shift problem when checkerboard rendering is turned on and reflections and shadows are turned off.
  • Graphics code has been reorganized.

Other



  • Many bugs were fixed.

Update 0.36.1


  • Changed the "launcher" charge shot to fire without lock-on.
  • Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds.
  • Fixed an issue with projectile judgments.

Update 0.36.0

Weapons



  • The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight.

Controls



  • The wheel menu has been changed to a cursor-select format.

Other



  • Numerous bugs have been fixed.

hotfix

Fixed an issue where enemies and objects would not be blown away

update 0.35.2


  • UIのキーアイコンが縮んでで表示される問題を修正しました。
  • マウスで選択がしやすいように、ホイールメニューにカーソルを追加しました。

update 0.35.1


  • Fixed a problem with objects sticking to the ceiling
  • Fixed a problem with upscaling not working

update 0.35.0

Movement system



  • Leaning now maintains sprint status.
  • While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.


Weapons



  • The rocket launcher charge is now a two-point burst with a high bullet velocity.
  • Scope peering speed no longer decreases during slow motion.
  • The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.


Performance



  • Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.


Other



  • Upscaling is now turned off when CRT is enabled.
  • Numerous bugs have been fixed.

update 0.34.0


  • Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming.
  • Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game.