When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored.
Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated.
Balance adjustments
Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame.
reduced "handcannon" speed from 1.25m to 1.0m per frame
Horde mode time reduction moderation rate changed from 0.1sec per weapon to 0.05sec per weapon.
Bug fixes
"punch" now moves to the correct position during a charge attack.
Fixed an issue with clusterbow bullet reflections.
Recoil now works correctly.
Gameplay settings were not being applied correctly when starting Episode 1 after the tutorial.
Update 0.37.1
Bug fixes
Fixed a problem that caused the player to become invincible.
Fixed algorithm for determining where bullets land.
Tutorial
Some confusing level design has been improved.
Settings
Added mipmap option to reduce flickering in the distance.
Added a way to return to the menu in the playback instructions.
Update 0.37.0
Episode Mode
Fixed problem with intermission screen not displaying.
Horde Mode
Sidearms have been added to the weapon deployment.
It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon.
Weapons
Improved problem with punch charges not hitting.
Fixed an issue where clicking immediately after a charge attack would immediately complete the charge.
Graphics
Many resolution settings have been added for each aspect.
Fixed a mistake in the code for supersampling.
Fixed a pixel shift problem when checkerboard rendering is turned on and reflections and shadows are turned off.
Graphics code has been reorganized.
Other
Many bugs were fixed.
Update 0.36.1
Changed the "launcher" charge shot to fire without lock-on.
Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds.
Fixed an issue with projectile judgments.
Update 0.36.0
Weapons
The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight.
Controls
The wheel menu has been changed to a cursor-select format.
Other
Numerous bugs have been fixed.
hotfix
Fixed an issue where enemies and objects would not be blown away
update 0.35.2
UIのキーアイコンが縮んでで表示される問題を修正しました。
マウスで選択がしやすいように、ホイールメニューにカーソルを追加しました。
update 0.35.1
Fixed a problem with objects sticking to the ceiling
Fixed a problem with upscaling not working
update 0.35.0
Movement system
Leaning now maintains sprint status.
While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.
Weapons
The rocket launcher charge is now a two-point burst with a high bullet velocity.
Scope peering speed no longer decreases during slow motion.
The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.
Performance
Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.
Other
Upscaling is now turned off when CRT is enabled.
Numerous bugs have been fixed.
update 0.34.0
Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming.
Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game.