Fixed a problem where the game would not start if an unsupported API was specified. (If you get an error saying "Not support this hardware", try starting the game again.)
update 0.29.1
fix many bugs.
Update 0.29.0
Added weapon mount to operation.
Added screen effect while getting shield
Reviewed the setting items.
Fixed many bugs.
Update 0.28.2
Adjustments
Drum explosions have been changed to colossal.
The weapons you have are now swapped depending on the input type.
Bug fixes
Fixed an issue where the ceiling would catch you when you hit it during a wall run.
Fixed an issue with weapon wheel fire key selection.
Update 0.28.1
Bug fixes
Fixed function to determine if it is possible to climb with a grab.
Fixed issue with melee armor mages not dying.
update 0.28.0
Weapons
Blocking an attack with an energy shield now generates a special sound effect and shaking to make it easier to recognize.
While holding a weapon, the zoom is now 1.5x when leaning and 1.25x when crouching.
Parkou
An icon now appears in the reticle when a grab jump is possible.
Store
During episodic play, it is no longer necessary to re-purchase a weapon once it has been purchased.
Sound effects now change between purchase and reacquisition.
Bug Fixes
Fixed an issue where enemies would not perform path searching under certain conditions.
Fixed an issue where the number of enemies remaining and items acquired were not displayed on the map clear screen.
Fixed an issue where armor fragments were light blue in color.
Removed the white edge that appeared when freezing a floating enemy.
Fixed an issue where some holes could not be dived into.
Performance
The code has been significantly reworked and refactored by about 75% of the total to greatly improve performance.
Update 0.27.0
Weapons
The weapon system has been expanded to support burst firing.
It is now possible to sprint and tactical sprint while charging.
Charge attacks have been added to all semi-automatic weapons.
Releasing the button while charging will fire, but this has been changed so that the weapon will not fire.
Charging is now possible even when ammunition is low.
The reticle now looks circular when using weapons that diffuse bullets.
The color of the bullets and muzzle flash of weapons that use "cell" has been unified to purple.
While using "monocular" weapons, the remaining amount of stamina is now displayed for easier confirmation.
The "corrode grenade" was removed because it was useless when used in horde mode.
A new "freeze grenade" has been added. It can immobilize enemies within the blast radius for 5 seconds, and defeated enemies will drop a special "freeze gib" that restores armor in addition to strength. The player can also fly high with a blast that occurs only to the player.
The "hand cannon" is now a point-blast for normal fire and a spread charge, with a firing interval of 0.25 seconds.
The "slow ball" and "enegy shield" now zoom 1.1x when in use.
When using the "monocular," "slow ball," or "enegy shield," the remaining amount of "energy" is now also displayed near the center of the screen.
Items
The sound effects for acquiring armor and energy have been changed to make it easier to distinguish which resource is being acquired.
Enemies
Red enemy bullets have been changed to flame, and their damage type has been changed to "flame" which ignores armor.
Changed enemies weak to "rocket" to glow light yellow and enemies weak to "cell" to glow purple.
Maps
Added new tiles to E1M1-E1M4 to increase visual variation.
Other
Fixed an issue where sliding animations were not working properly
The determined tilt direction is now fixed when auto-lean is performed
When auto-leaning, azimuths exceeding 90 degrees are now canceled.
update 0.26.4
Horde Mode
The shotgun placed in Horde3 has been changed to a heavycannon.
Fixed so that scores are not added upon death or termination.
Graphics
Fixed a voxel drawing error that occurred when ANGLE used DX11.
Performance
A number of functions that were adversely affecting performance have been removed.
Update 0.26.3
Enemies
Headshot targets have been adjusted to match their appearance.
Bug fix
Fixed a problem in which subsequent fire inputs were not accepted when a hand cannon, hayvy cannon, or cluster bow was selected with the weapon wheel by pressing the fire key.
Fixed problem with sprint motion not playing while weapon wheel is open.
update 0.26.2
Campaign Mode
Fixed directions have been added to checkpoints so that they now face the direction of travel when respawning.
Player Behavior
Fixed an issue where the player could not change posture while leaning out of the air.
Fixed an issue where the cliff grabbing action would be triggered later when climbing a step.
Weapons
Fixed an issue where the Clusterbow would reflect in the wrong direction when hitting an object or enemy.
Changed the design of the PlasmaSMG sprite.
Settings
Added option to turn off enemy voices. This was due to feedback that the enemy voices were annoying.
Bug Fixes
Fixed an issue where the PC itself would freeze if multiple Clusterbow bullets or child warheads were sent off the map.