Fixed an issue where combos would not add up if an enemy was killed with clusterbow's small warhead.
Fixed an issue where blood stamps would not resize correctly.
update 0.26.0
Weapons
binoculars (binoculars) renamed to monoculars.
Fixed an issue where fov would change the sensibility while using a monocular.
Removed headshot detection from the handcannon.
Enemies
Fixed an issue with unstable attack judgments for enemies attacking up close.
Blood stamps generated when defeating enemies are now resized by terrain to make them less likely to stick out.
Level
The secret map for Episode 2 has been adjusted to make it less prone to errors.
Fixed an issue where more playtime was displayed for each level at the end of an episode.
Performance
A new setting has been added to change the WebGL backend to Vulkan. Also, a restart is required to apply the change.
Settings
Changed the layout of the settings screen to be as clear as possible.
Changed configuration parameters from LocalStorage to setting.json. Also, this will reset the settings once.
BugFix
The folder generated by the application used to be "v.r.g." but was changed to "vrg" after it was pointed out that folders ending with "." are not recommended on Windows. was changed to "vrg" after it was pointed out that folders ending with "." are not recommended on Windows. Also, the "v.r.g." folder cannot be deleted in Explorer, so please refer to the following SteamForum thread if you wish to delete it. (https://steamcommunity.com/app/1693090/discussions/0/3317484899030484720/)
update 0.25.2
Bug fixes
Fixed game loop code to improve stuttering issues.
Frame rate
Electron's frame rate is now limited to 240; unlimited frame rates are no longer allowed.
Changed frame rate setting to allow selection from 30 60 144 240.
Update 0.25.1
Bug fixes
Fixed an issue where the frame rate would drop when switching tasks. [
} Fixed an issue where the game would indeterminately go to sleep and not recover when task switching was performed.
Other
Updated electron version to 17.4.11.
Update 0.25.0
Operability
Changed wall run not to work when looking down.
Fixed problem with not being able to clutch while leaning.
Items
A recovery item has been added in addition to meat.
Weapons
Removed slow motion function of binoculars for balance adjustment.
Removed the charge function of the handcannon and changed the attack power to 5 x 8.
The number of ammunition consumed by the chainshotgun has been reduced to 3, and its attack power has been changed to 16 x 6.
Removed the charge function of the heavycannon and changed its attack power to 45 x 7
Weapon Wheel
Fixed an issue with a delay in the display when opening the weapon wheel after using the store.
Added weapon wheel dead zone to settings.
Store
A new item category has been added and recovery items can now be purchased.
Practice Area
Added a "door block" in the editor that can be erased with the Use key.
Horde Mode
Added ranks SS and SSS. This was done to make them equivalent to kill combo ranks and to make them more intuitive.
Added a gauge to show respawn time for item spawners.
Item spawner items now float, improving visibility.
Changed the color of the sponer for different item categories.
Graphics
Bleeding enemies now leave a blood stamp when defeated.
Added a foot sprite that appears when coiling while holding a weapon.
Performance
Improved frame rate limiting functionality.
Fixed a bug in the collision system.
Update 0.24.0
Movement System
Fixed a problem in which the viewpoint correction for wall runs did not function properly.
Weapons System
The bullet system has been reorganized to fix an issue where weapons that fire multiple rounds, such as the shotgun in "binoculars," would only land one shot.
The attack power of the "heavycannon" has been changed from 15 x 7 to 25 x 7.
Separated weapon and muzzle flash sprites and added multiple muzzle flash patterns.
Weapon sprites have been adjusted to reflect the addition of muzzle flash patterns.
Some weapon designs have been changed.
Auto lean judging has been improved.
Fixed an issue where auto-lean would not function properly in some directions.
Horde Mode
Weapon placement in horde3 has been changed.
Drawing
Added "Lighting Dethering" option to reduce load by thinning out lighting by pixels.
Revised shading program to improve frame rate by about 10%.
Update 0.23.3
Movement
Grabs have been modified to automatically climb if there is nothing overhead. This change was made to prevent the grabbing state from accidentally triggering when the fight is intense.
UI
Horde mode status is now displayed during respawn after a fall.
Horde Mode
The horde mode now spawns enemies if the spawner is behind them, but this has been removed.
The sky no longer moves during gadget selection.
Added an armor spawner to the map.
Added cliff and wall run textures to the map.
Enemies now move away from the spawner and are less likely to overlap with other enemies.
Update 0.23.2
バグフィックス
ショップのセールの時間がずれている問題を修正しました。
グラフィックス
スカイボックスの地平線がフェードアウトしてしまってる問題を修正しました。
ソフトシャドウが正しく機能するようになりました。
ラフネスブラーが遮蔽度を考慮するようになりました。
Update 0.23.1
Horde Mode
because there was a bias in the number of spawners that spawn enemies, the spawners with the lowest number of spawns have been given priority. Also, a limit of 5 enemies can be spawned per spawner.
Bug Fixes
Fixed an issue where the store would have half-price sales during the day.
Fixed an issue where the tutorial options were reversed when selecting Episode 1.
Update 0.23.0
Horde Mode
map "Horde3" is added.
Weapons
changed the attack power of heavy cannon from 70 to 105. 2.
adjusted weapon sprites
Graphics
modified the night sky horizon to be brighter
added stars in the night sky. 3. restored CheckerBoardRendering.
modified the restoration algorithm of CheckerBoardRendering to improve performance.