V.T. cover
V.T. screenshot
Genre: Simulator, Adventure, Indie

V.T.

Version 2.17.2019 Performance and Content Update

A new map is here!
Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player. The map includes a large open air-strip / miltary outpost in the middle of nowhere with an AKM Full Auto Sniper. I am looking for feedback or suggestions on this map. It has some room for improvments / additions so let me know! Other side notes: Press M to toggle the music and N to toggle Night Vision on the scope (there are keybindings as well)



Improvements

  • Blind change to loading priority in an attempt to help people who are not providing any information on performance issues. (this basically slows loading down for low budget hardware)
  • Optimized tree colliders (TH) to improve loading performance (Nice fps bump too)
  • Updated Shadow settings for mountains (Performance Related)
  • Added new "Very Low" quality setting - lots of downsampling, LOD decreases.
  • Adjusted sampling for non-"High" settings
  • Reflection probes will now disable on lower settings to prevent "vasaline effect"
  • "Very High" settings no longer experimental
  • Cleaned up some ragdoll issues with Skinwalker
  • Skinwalker corpse will now shrink
  • Added new Paranormal Invasion Map "Longhorn"
  • Added AKM-S (Currently Longhorn only)
  • Added "Chief Buffalo" artwork from one of the Testers (Longhorn Easter Egg).
  • Fixed some minor AI issues
  • Added music loop to Invasion (Turn off/on with "M")


Work In Progress:

  • Hatchet Mountain development
  • Developing deployable barbed wire... Went horribly wrong... Maps became filled with barbed wire with more than 2 people... Everything dies including players... Game breaking... Thinking about making it similar to a barricade instead of deployable


Known Issues:

  • Key bindings in the controls do not show up on certain maps (workaround, change from main menu). This will be fixed in the next patch.


Performance Note:
New low quality settings should work on really old hardware like 500 series cards. I am still not recommending them but if you want to do it go ahead!
Please do not try to run the game on the higher settings (Very High / High) if you insist on playing on underspec hardware (try Medium / Low / Very Low).
For any questions or concerns regarding performance please review the following thread:

Performance Requirements

Have questions or feedback?
Start a discussion!

More fan art! https://twitter.com/revmatek


by: https://twitter.com/TheMineDigital

by: https://twitter.com/BonfireGeo

Version 2.08.2019 Update

Patch Details:

  • Black Water clouds are now more ominously lit
  • Black Water multiplayer will now disconnect players when the host leaves
  • Fixed LOD issue with tree from lobby camera
  • Tweaked AI priorities
  • Aliens will now, of their own accord* choose at random to target a player over barriers when that player is within reach. Meanwhile other aliens may choose to destroy barriers during this same window in the AI targeting cycle. The result will be a better balance between attacking aliens and aliens removing barriers
  • Aliens will now of their own accord* when confronted by another player defending a given location drop their previous ambitions and attack that player (i.e. if a player is between a teammate and the alien, the alien will attack that player instead)
  • Paranormal Invasion is now objectively more difficult due to AI changes.
  • Added indicator to church escape to guide you to the escape route


*This action may or may not occur depending on the state of the AI, they may choose not to perform this action over something else they deem a higher priority.

Have questions or feedback?
Start a discussion!

Version 1.29.2019 Hotfix


  • Fixed bug where skinwalker would sometimes attack where the player was
    instead of where he is currently.
  • Fixed issue with Corn Farm UI
  • Added fan art to fridge in "The House" ːsteamhappyː


Fan Art by Taneli:


Have questions or feedback?
Start a discussion and I will fix it!



Version 1.28.2019 Skinwalker Multiplayer Update

Patch Includes:

  • Improved skinwalker pathfinding
  • Skinwalker is now aware of multiple players
  • Skinwalker will no longer disable unless another player(s) becomes the skinwalker(s)
  • Skinwalker health will increase for every player that joins
  • Skinwalker seems a bit more "unpredictable"
  • Skinwalker audio sync for mp
  • Added death cam to Blackwater
  • Death cam activation delayed by 10 seconds
  • Changed arbitrary multiplayer cap from 4 players to 8 players (Let me know if you want more and how this works. I don't have 8 people to test)


Plans for next patch:

  • Add indicator to the church escape
  • Improve ladder behavior in the corn farm barn
  • Free roam at the beginning of multiplayer


Known Issues:

  • Players are not kicked when hosts leaves on Blackwater (fixed in future update)
  • Deer movements are not synced
  • Thunder is not synced


Have questions or feedback? Find a bug?
Start a discussion and I will fix it!

Version 1.28.2019 Hotfix

Reverted new inputs that were causing issues with Blackwater.

Version 1.25.2019 Update


  • Added small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress
  • Setup resolution / quality startup dialog to persist settings and avoid runtime issues with resolution.
  • Resolution and graphics settings are now saved
  • Toggle Fullscreen with ALT+Enter
  • Updated shrink/cleanup for "Big Guy" in story mode
  • Added death camera to both paranormal invasion maps (improvements in the future)
  • Settings are now saved before a loading transition to retain desired brightness in the event the lighting was not saved.
  • Updated a metal shader for pipes with less emission because it looked goofy
  • Fixed a bug where resolution did not update correctly when attempting to update before the end of a frame
  • Added new experimental "Very High" quality setting (not totally stable yet)


Known Issues:

  • Mouse confinement after switching from windowed to fullscreen does not update until you tab out and back into the game. This is a bug in the game engine and will be fixed in a future update.


Plans for next patch:

  • 5-10 second wait on death cam
  • Skinwalker AI Multiplayer support
  • Add indicator to church escape
  • Improve ladder behavior in the corn farm barn


Have questions or feedback?

Start a discussion and I will fix it!

Version 1.11.2019 Optimization Update

Multiplayer ~ 60-120 FPS at recommended specs:

  • Removed frequent erroneous check for local player (Performance).

The House ~ 60-180 FPS at recommended specs:

  • Batch Draw Processing for Trees to improve performance
  • Decreased the number of tracked collisions for snow particles to improve performance
  • Decreased the amount of snow "kickup"
  • Decreased the overall amount of snow falling
  • Increased speed of snow fall

Black Water ~ 60-120 FPS at recommended specs:

  • Changed water reflection behavior (performance)


Plans for next patch:

  • Add kill cam so that you are not staring at the floor when you die.
  • Additional health kits (Multiplayer)
  • Add current resolution to save settings
  • Add running in windowed mode
  • "Big guy" ragdoll cleanup issue
  • Brightness persistence issue at the church


Special Notes:
I put a lot of effort into these optimizations. There is always room to improve, but not always enough time.

If you have any problems or feedback please start a discussion and I will fix it!

Enjoy!

Version 1.5.2019 Update


  • Removed Barn stall doors to prevent hiding
  • Moved Corn Farm Lobby camera so that it doesn't have to render so much corn.
  • Increased health of some aliens so they can kill you more.
  • Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens
  • Moved shotgun ammo on corn farm to a more convenient location when the barriers are up
  • Added extra colliders to objects in proximity to the barn wall to prevent getting stuck
  • Multiplayer will now start with more pistol ammo to offset increased enemy heatlh
  • Decreased hit box size slightly on all aliens
  • Corn LOD is now more aggressive to improve performance when staring at Corn.
  • Decrease enemy attack interval (decreased damage)
  • Decreased durability of crates to prevent exaggerated smashing times
  • Zombie death bug - damage handlers will now do additional synchronization for health
  • Death is now a network synced event (vs just syncing health)
  • various optimizations for "Corn Farm"



Known Issues:

  • Occasionally with low connectivity weapon sync does not go through. In this scenario the next time the player switches weapons it will sync up
  • If you are downloading a large file while hosting, players will be unable to join (don't do that)


Plans for next patch:

  • Add kill cam so that you are not staring at the floor when you die.
  • Blackwater optimizations
  • The House optimizations

V.T. has been released!

What does this mean?

The game is no longer in early access. The core functionality of the game has been completed and the price of the game will never increase!

More functionality has been added to this game then was ever intended including multiplayer.

I hope you enjoy it (and get scared)!

Future Plans:

  • New maps / stories will be added to the game as it is developed (no more weekly updates, think of it as free DLC), but the core features will remain the same.
  • User feedback will be heard. If you are having problems or have questions or ideas, feel free to create a discussion post and I will answer.
  • Bugs will be patched as needed and by request
  • There will be a pause in new content for the winter.


A new title is in development (currently a secret).

It is my goal to not drag out early access and to offer no delusions or false promises.
I just want people to have fun and have fun making games.

I have truly enjoyed working on this game, more so then I have playing other games. Thank you to everyone who has encouraged development and provided constructive feedback. I would not have developed the game this far without your support!

P.S. Thank you to all the testers who sacrificed their free time to test!

Corn Farm map added

A new Paranormal Invasion map has been added. Similar to "Aftermath (TH)" in "Corn Farm" waves of enemies will attack you and weapons will appear in various locations with increasing enemy aggression. This map is meant to be harder and more open than "Aftermath (TH)" The update comes with various fixes to multiplayer and improvements to AI. See patch notes for full details.

Enjoy!