A new map is here! Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player. The map includes a large open air-strip / miltary outpost in the middle of nowhere with an AKM Full Auto Sniper. I am looking for feedback or suggestions on this map. It has some room for improvments / additions so let me know! Other side notes: Press M to toggle the music and N to toggle Night Vision on the scope (there are keybindings as well)
Improvements
Blind change to loading priority in an attempt to help people who are not providing any information on performance issues. (this basically slows loading down for low budget hardware)
Optimized tree colliders (TH) to improve loading performance (Nice fps bump too)
Updated Shadow settings for mountains (Performance Related)
Added new "Very Low" quality setting - lots of downsampling, LOD decreases.
Adjusted sampling for non-"High" settings
Reflection probes will now disable on lower settings to prevent "vasaline effect"
"Very High" settings no longer experimental
Cleaned up some ragdoll issues with Skinwalker
Skinwalker corpse will now shrink
Added new Paranormal Invasion Map "Longhorn"
Added AKM-S (Currently Longhorn only)
Added "Chief Buffalo" artwork from one of the Testers (Longhorn Easter Egg).
Fixed some minor AI issues
Added music loop to Invasion (Turn off/on with "M")
Work In Progress:
Hatchet Mountain development
Developing deployable barbed wire... Went horribly wrong... Maps became filled with barbed wire with more than 2 people... Everything dies including players... Game breaking... Thinking about making it similar to a barricade instead of deployable
Known Issues:
Key bindings in the controls do not show up on certain maps (workaround, change from main menu). This will be fixed in the next patch.
Performance Note: New low quality settings should work on really old hardware like 500 series cards. I am still not recommending them but if you want to do it go ahead!
Please do not try to run the game on the higher settings (Very High / High) if you insist on playing on underspec hardware (try Medium / Low / Very Low).
For any questions or concerns regarding performance please review the following thread:
Black Water multiplayer will now disconnect players when the host leaves
Fixed LOD issue with tree from lobby camera
Tweaked AI priorities
Aliens will now, of their own accord* choose at random to target a player over barriers when that player is within reach. Meanwhile other aliens may choose to destroy barriers during this same window in the AI targeting cycle. The result will be a better balance between attacking aliens and aliens removing barriers
Aliens will now of their own accord* when confronted by another player defending a given location drop their previous ambitions and attack that player (i.e. if a player is between a teammate and the alien, the alien will attack that player instead)
Paranormal Invasion is now objectively more difficult due to AI changes.
Added indicator to church escape to guide you to the escape route
*This action may or may not occur depending on the state of the AI, they may choose not to perform this action over something else they deem a higher priority.
Mouse confinement after switching from windowed to fullscreen does not update until you tab out and back into the game. This is a bug in the game engine and will be fixed in a future update.
Removed frequent erroneous check for local player (Performance).
The House ~ 60-180 FPS at recommended specs:
Batch Draw Processing for Trees to improve performance
Decreased the number of tracked collisions for snow particles to improve performance
Decreased the amount of snow "kickup"
Decreased the overall amount of snow falling
Increased speed of snow fall
Black Water ~ 60-120 FPS at recommended specs:
Changed water reflection behavior (performance)
Plans for next patch:
Add kill cam so that you are not staring at the floor when you die.
Additional health kits (Multiplayer)
Add current resolution to save settings
Add running in windowed mode
"Big guy" ragdoll cleanup issue
Brightness persistence issue at the church
Special Notes:
I put a lot of effort into these optimizations. There is always room to improve, but not always enough time.
If you have any problems or feedback please start a discussion and I will fix it!
Enjoy!
Version 1.5.2019 Update
Removed Barn stall doors to prevent hiding
Moved Corn Farm Lobby camera so that it doesn't have to render so much corn.
Increased health of some aliens so they can kill you more.
Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens
Moved shotgun ammo on corn farm to a more convenient location when the barriers are up
Added extra colliders to objects in proximity to the barn wall to prevent getting stuck
Multiplayer will now start with more pistol ammo to offset increased enemy heatlh
Decreased hit box size slightly on all aliens
Corn LOD is now more aggressive to improve performance when staring at Corn.
Decrease enemy attack interval (decreased damage)
Decreased durability of crates to prevent exaggerated smashing times
Zombie death bug - damage handlers will now do additional synchronization for health
Death is now a network synced event (vs just syncing health)
various optimizations for "Corn Farm"
Known Issues:
Occasionally with low connectivity weapon sync does not go through. In this scenario the next time the player switches weapons it will sync up
If you are downloading a large file while hosting, players will be unable to join (don't do that)
Plans for next patch:
Add kill cam so that you are not staring at the floor when you die.
Blackwater optimizations
The House optimizations
V.T. has been released!
What does this mean?
The game is no longer in early access. The core functionality of the game has been completed and the price of the game will never increase!
More functionality has been added to this game then was ever intended including multiplayer.
I hope you enjoy it (and get scared)!
Future Plans:
New maps / stories will be added to the game as it is developed (no more weekly updates, think of it as free DLC), but the core features will remain the same.
User feedback will be heard. If you are having problems or have questions or ideas, feel free to create a discussion post and I will answer.
Bugs will be patched as needed and by request
There will be a pause in new content for the winter.
A new title is in development (currently a secret).
It is my goal to not drag out early access and to offer no delusions or false promises.
I just want people to have fun and have fun making games.
I have truly enjoyed working on this game, more so then I have playing other games. Thank you to everyone who has encouraged development and provided constructive feedback. I would not have developed the game this far without your support!
P.S. Thank you to all the testers who sacrificed their free time to test!
Corn Farm map added
A new Paranormal Invasion map has been added. Similar to "Aftermath (TH)" in "Corn Farm" waves of enemies will attack you and weapons will appear in various locations with increasing enemy aggression. This map is meant to be harder and more open than "Aftermath (TH)" The update comes with various fixes to multiplayer and improvements to AI. See patch notes for full details.