V.T. cover
V.T. screenshot
Genre: Simulator, Adventure, Indie

V.T.

Version 11.22.2018 Update


  • Player can now shoot near thier feet
  • Alien Blood now fades instead of shrinking
  • Updated AI targeting priority to destroy key infrastructure then annihilate player
  • AI Pathfinding improvements
  • Aliens will no longer exhibit haste when targeting objects that are unreachable only to realize later there is an obstruction.
  • Paths will be checked before targeting for obliteration
  • Aliens will now wander nearby the last point of interest rather than wandering off into the wilderness
  • Made aliens smarter (Probably not a good idea)
  • Fixed bug where M4 jams iron sights into your eye repeatedly causing a spatial distortion in the POV at MACH 2
  • Fixed Auto join bug where player is unable to join the host if the session info packet (containing the level name) is malformed or lost in transit.
  • Fixed issue where players do not return to menu when the server is shutdown
  • Fixed climbing animation for remote players when climbing ladders
  • Fixed bug where aliens pass through doors in single player
  • Hatchet Mountain Development


Known Issues:

  • Remote player sometimes becomes a ragdolled immortal zombie and still has the ability to shoot. Hilarious bug. Looking into it.
  • Stall doors in the barn freak out when the server interacts with them and then the client attempts to move them.

Version 11.17.2018 Update


  • Climbing Support for multiplayer
  • Added Wolf Idols to Black Water
  • Added Wolf Idol Achievement
  • Added Steam Join Manager to main menu (for auto load / join)
  • Disabled VSync / 60 fps frame cap.
  • Church Aliens will no longer be smeared in blood
  • Hatchet Mountain Development

Version 11.10.2018 Update


  • Improved Snow Performance
  • Adjusted particle emission rate to look more natural relative to max particles
  • Rain will no longer ignore the skinwalker in multiplayer
  • Tweaked rain settings
  • Added Warning label to particle slider
  • Reduced Max Particles
  • Updated brightness help text
  • Fixed spooky candle that was floating
  • Hatchet Mountain Development

Black Water is now Multiplayer!

What does this mean?

  • The skinwalker is a playable character
  • Multiple players can hunt the skinwalker
  • There can be multiple skinwalkers


Note: The Skinwalker AI will currently only be enabled for single player. In multiplayer someone must play the skinwalker pending future updates.

Version 11.03.2018 Update


  • Skinwalker is now a playable character
  • Black Water is now multiplayer
  • Updated map boundaries so that the skinwalker cannot escape into the general population (BW)
  • Player can no longer get in the back of the van due reality breaking physics problems (BW)
  • Removed knife from concrete (BW)
  • Fixed bug where controller would not attack until clicking on the screen
  • Fixed bug where controller could not move mouse in multiplayer lobby screen
  • Improved some event handlers on the in game menu
  • Flashlight can now be toggled (BW)
  • Fixed Weapon Sync for hands / unequip
  • Removed uneeded vertices from "flashlight" shoulders
  • Fixed some bugs in menu
  • Melee Weapons now sync
  • Staircase is now wood
  • Throwable weapons now sync
  • Hatchet Mountain Development

Multiplayer is here!

What does this mean?

The first available map is “Aftermath(TH)” a wave based survival map taking place after the events at “The House”.

Future stories will be multiplayer! For the moment. The current two stories will remain single player.

The next story to be completed will be “Hatchet Mountain” followed by “Sea Lab” (Both Coop).



Future Multiplayer Plans:

  • Deathmatch if requested
  • Multiplayer stories
  • Bullet penetration
  • More maps and paranormal monsters
  • More weapons
  • Counter-operative: Play as the monster
  • Host Migration
  • UI Improvements


If you have any thoughts or feedback start a discussion!

Version 10.27.2018 Update


  • Added multiplayer / coop framework,
  • Added "Aftermath (TH)" Invasion map,
  • Various performance tweaks,
  • Various minor bug fixes,
  • Alien blood Splatter,
  • Menu Updates,

Multiplayer In Progress

To those who are interested in multiplayer,

Hoping to have multiplayer out within a month or so. We are currently testing it.



What does this mean?


  • Steam enabled join/invite for private games ( no match-making )
  • Defend various locations from waves of enemies with friends.


I would very much like to hear any feedback related to:


  • Maps you would like added to multiplayer (The House, Campsite, and Church are planned)
  • Would you like to see future stories be multiplayer / coop? (for the time being the existing 2 stories will remain the single player).

Version 9.15.2018 Update


  • Added Achievments for finding easter eggs in each story,
  • Added more clutter to Black Water,
  • Updated Pistol Slide,
  • Updated 556 casing,
  • Paranormal Invasion Development,
  • Multiplayer Development

Version 9.10.2018 Hotfix

Fixed issue where truck in tunnel brutally murders driver at low speeds.