This patch should solve a performance issue that popped up in v1.12.0. Have a great weekend!
v1.12.5f1 General - Fixed: instanced rendering was not working properly, reducing performance - Fixed: vapor cone was missing for certain aircraft (mostly players) Units - Fixed: F/A-26, EF-24, and F-45 AI units swapped to team B didn't have corresponding radar RWR symbols (FA, EF, FS)
Patch v1.12.4
v1.12.4f5 Multiplayer - Fixed: IFV TOW missiles were invisible to client - Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends Units - Fixed: T-55 AI error due to mislabeled default equipment Mission Editor - Fixed: pasting events would retain references to conditional and random actions instead of creating copies recursively - Added folders/reordering to global value editor - Fixed: Allied B-11 bomber couldn't switch teams properly - Fixed: Objective Completed/Failed events would run even if not started
Patch v1.12.3
v1.12.3f1 Multiplayer - Fixed: IR SAM missiles other than MANPADS were still not visible to clients - Fixed: briefing room console would collapse when a player leaves, hiding the back button from the members menu - Fixed various minor errors Mission Editor - Fixed forced equips issue caused by regional decimal formats
Patch v1.12.2
I missed a couple fixes in the last patch. Happy friday!
v1.12.2f1 Multiplayer - Fixed: missions failed to load properly if they had ICBM Silo units Mission Editor - Fixed: Timed events didn't refresh UI positions after adding a new action
Patch v1.12.1
v1.12.1f1 General - Fixed some errors which caused parallel raycasting to fail (cascading into other issues) Multiplayer - Fixed RPC_RefreshA error when late-joining a lobby with AWACS - Fixed: IR SAM and MANPADS missiles were not visible to clients - Fixed error when using ARAD to select a target without ARAD HUD enabled Mission Editor - Fixed: copy/pasted sequence events with conditionals would reference original conditionals instead of having its own instance
Update v1.12.0
This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy!
v1.12.0f24
General
Reduced scene transition fade time
Fixed: visual detection didn't check for clouds unless the raycast check hits the target
Fixed: Soldier in main menu room was invisible
Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)
Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)
Fixed: heat seekers didn't lead properly when tracking vehicle fires
Fixed possible crash when enabling night vision in Oculus mode
Fixed shutdown state inconsistencies between vehicles when rearming
Fixed: ATC Comms Missing when taxiing out of Airbase 3
Fixed: Time of day skybox breaks after two nights
Fixed: weapon stops firing if any vehicle part is destroyed while firing
Fixed: workshop item contributors could not upload content to existing item
Equipment
Fixed: Cruise missiles and decoys would climb too steeply when launched far below their nav paths
Added time to impact info to HUD for all missiles
Fixed: EF-24 AIM-120D equip had drag values from AIM-120C
Fixed: HARM-SD equips had drag and RCS values from HARM
Fixed: multiple F/A-26 sidewinder equips had no per-missile drag
Fixed: F/A-26 GBU-39 equip had incorrect per-missile drag
Fixed: F/A-26 AIRS-T x2 and x3 had incorrect per-missile drag
Fixed: Laser/optically guided missiles didn't work after an infinite ammo reload until weapons were switched
Fixed: incorrect/inconsistent gun rate of fire caused by framerate when RPM is less than 4000
Multiplayer
Improved mission browser load time and layout
Fixed misaligned UI in briefing room monitors
Added current mission description to briefing room UI
Added tactical replay to briefing room map during debrief
Added ability to save tactical replays and rewatch later
Added "Combined Large 2" briefing room type to try circular setup
Fixed: Team A AWACS called mayday and RTB to both teams, and Team B AWACS didn't call at all
Fixed: AWACS picture/bogey dope requests didn't work properly for Team B
Fixed mission browser scrollbar interaction zone in briefing room
Added smooth camera view to briefing room
Fixed: multicrew vehicles synced to incorrect location briefly when spawned
Clear mission assets after the mission ends and all players return to the briefing room to improve performance during debrief
Fixed error when adding funds to a team in Life budget mode
Increased send buffer size
Add some debug logging for send buffer limit exceeded
Fixed unnecessary data sent to new player when joining after units have respawned
Collapse briefing room consoles when mission is over
Fixed incorrect scrollbar behavior in mission browser in debrief
Fixed: missile silo animation didn't sync for clients
Fixed: missile silo didn't turn off smoke and lights after launch for clients
Fixed: Chaff/flare always fully reloaded regardless of what values were set to in Rearming console
Fixed: Multicrew passenger didn't see updated countermeasure count after rearming
Fixed issue retrieving public lobby ban list
Fixed possible cause for softlock when vehicle gets destroyed while trying to return from rearming station
Changed Free Flight/Airshow mission to use selectable spawns and moved all units to Team A
Fixed aircraft position issue when rearming on NFP Carrier
Refresh client time sync periodically
Fixed: in-game date was desynced for client if joining after a day has passed
Fixed clientside order of operations for synced events
Multicrew
Fixed: T-55 ARAD target selection desync for late joiner
Fixed reticle position syncing between passengers in T-55 and AH-94
Fixed: AIM-7 didn't track multicrew non-owner fired it
Fixed: vehicle settings were not saved/loaded properly after exiting and rejoining as a passenger
Fixed: Spectator camera wasn't disabled properly after exiting from passenger seat while camera was enabled
Fixed: Spectator camera didn't initialize properly when persistent cam was enabled after exiting multicrew vehicle
Fixed: jammers stopped working properly for EWO after rearm
Fixed: Autopilot disabled when a second player enters if the vehicle started landed
Units
Fixed: AI pilots could jam on bands their jammers were not supposed to be capable of
Fixed some errors when an ungrouped AI pilot is engaging but all known hostiles are non-targets
Fixed an error when an AI pilot disengages a ship sub-unit after it was commanded to engage the ship
Updated Manta UCAV model and added low LOD
Corrected MANPADS missile identity to FIM-92
Added AGM-88S to AI F-45 equips
Mission Editor
Fixed oversized GV Weight checkbox hitbox in random event editor
Fixed: Ability to contact AWACS for support was disabled when it was on a non-player air group
Fixed: Ability to contact AWACS for support was disabled when wingman radio commands to it was disabled
Added a separate event action for toggling AWACS radio support
Added property and event action for AWACS to select which groups to automatically report contacts to
Added event action to toggle IR Strobe for infantry and APC style units
Added "Player Count" option for Team Stat conditional
Added forced fuel option in equip assignments for MP Spawns
Added button to switch a unit to the other team for most units
Added reorganization dragging and folders to events
Added right click context menu to various items
Disable sequenced event logs after 10 loops to reduce log size
Fixed: Alt spawn checkboxes didn't refresh when enabling/disabling "Selectable Altspawns"
Extended static decoy launcher models to all aircraft for both teams
Added destructible oil container, comms tower, and crane from oil rig as static objects
Fixed: Copying a carrier unit would copy the references to units placed on the original carrier
Added copy/paste to context menu for - MPSpawn equip lists - unit options (in alt spawn list) - event groups/sequences - sequenced event nodes - conditional fields/parameters - nodes in conditional event editor - conditional action blocks
Changed MP Spawn to default to max available slots for multicrew vehicles
Added ability to drag rearrange event actions
Added buttons to rearrange Else If blocks in conditional actions
Added ability to select multiple units for moving or deleting
Fixed inconsistency between Player Spawns and Alive conditionals for MP spawn
F-45
Fixed: radar was unintentionally able to jam on LOW band
AH-94
Fixed: some UI elements could be seen from external cameras
Reduced AIM-92 steering delay
Adjusted AIM-92 thrust and lift parameters for a more realistic performance
Increased AIM-92 seeker IRCCM to match AIM-9
Fixed missing equips in singleplayer
EF-24G
Fixed: TGP head mode didn't align with view properly
Fixed: flaps warning didn't disable when auto-sweep moves wings to forward position
Patch v1.11.4
v1.11.4 General - Fixed soft lock when loading mission that was made with a modded vehicle Mission Editor - Fixed: error when calling actions with no parameters on alt-spawns (e.g. SetRTBToSpawn) - Fixed: SetRTBToSpawn did not apply until player respawned - Fixed: HB-106 model could not be selected for enemy Decoy Launcher Multiplayer - Fixed error caused by syncing change in life budgets - Catch error when client net instantiates an unregistered object - Fixed: moved alt-spawns didn't sync for late joiner - Fixed: spawning on carrier, then switching alt-spawn to off-carrier would cause spawn location issues
Patch v1.11.3
v1.11.3 General - Fixed: game startup can hang if there's an issue retriving drive info Multiplayer - Fixed: public lobby bans didn't get applied immediately - Filter out lobbies with inappropriate names Mission Editor - Fixed: "Is Using Alt#" didn't work on clients
Patch v1.11.2
v1.11.2f3 General - Fixed: Quest 3S controllers weren't recognized properly when using Quest Link with SteamVR Multiplayer - Changed missile damage weaponEntityID to MissileSync ID - Fixed: incorrect time recording for recent players Mission Editor - Fixed: Missions created on older versions would incorrectly show event actions applying to Alt #1 - Enabled ability to force alt spawns on selectable MP spawns F-45 - Fixed: ADI heading, speed, altitude boxes weren't affected by brightness setting
Patch v1.11.1
v1.11.1f1 General - Fixed: DLC tutorials for non-owned DLCs would appear in tutorial list Mission Editor - Fixed: MP Spawn "Move Spawn" action didn't work when spawn was originally on a carrier - Fixed: MP Spawn "Move Spawn" action caused player to spawn incorrectly (gear up/down) when moving from surface to air position - Fixed: Issues with MP Spawn "Move Spawn" action on alt spawns Multiplayer - Added Online Conduct notification - Fixed TGP sync issue which could cause net crash when joining a server - Fixed T-55 DLC sharing F-45A - Fixed: numpad wasn't affected by MFD brightness setting EF-24G 1.2.3f1 - Fixed: numpad wasn't affected by MFD brightness setting