Added missing "Fuel Level" and "Engines On" conditionals to Multiplayer Spawn
Added Unit List "Any Gets Killed By" unit list conditional
Added: "Gets Damaged By" conditions for units and unit lists
Added: "Gets killed by Any" (list) for units
Added MPSpawn and AI unit "gets killed by" conditional
Fixed: alt spawn weight couldn't be set to 0
Added MP Spawn conditional to check if player is using a specific Alt Spawn #
Fixed: liveries were disabled by default when testing a multiplayer mission from the editor
Select last edited scenario when returning to mission editor main menu from a mission
Return to campaign editor menu to create new mission when clicking "New" in editor toolbar from campaign mission
Fixed "JTAC Lase Waypoint" typo
Added budget comparison conditional to MP Spawns
Added budget comparison conditional to Unit Lists
Fixed dark livery previews in Livery Editor
Fixed: Transition Time was not working properly
Hide Vehicle Control conditional node in multiplayer missions
Fixed: Transition Wind gusts parameter was incorrectly limited to 8
Units
Fixed: Infantry laser marker didn't appear until player view was close enough to render the soldier model
Fixed: SAMs wouldn't fire in HOJ mode
Fixed: AI EF-24 didn't spawn on carrier/land with wings swept
Fixed: AI EF-24 didn't switch to auto sweep after carrier takeoff
Fixed: AI allied ground units remained "hot" after being destroyed
Localization
Updated Korean translation
AV-42C
Added G-force damage to wings
F-45
Added ability to drag NAV map via touch screen
Added G-force damage to wings
Fixed: control surfaces would be locked in place when battery is switched off causing over-G
Remove weapon bay doors when internal hardpoint breaks
Fixed: AGM-88S was missing from built-in singleplayer missions
Fixed: Open weapon bays didn't affect RCS when empty
Fixed: HARM couldn't be fired in HOJ mode
EF-24 v1.2.2
Added ability to drag NAV map via touch screen
Wrap cursor on x axis in FRAZ
Fixed: FRAZ cursor could be out of bounds when switching FRAZ to a different MFD portal
Fixed: Nav map position was slightly offset
AH-94 v1.3.3
Fixed: All door handle audio came from the rear left handle
Patch v1.10.3
v1.10.3f1 Multiplayer - Fixed: lock-up when respawning from a rearming station AH-94 v1.3.1 - Updated to include NVG settings MFD Page
Patch v1.10.2
v1.10.2p1 General - Added auto-brightness adjustment to NVG to help in dawn/dusk - Added NVG settings page to OPTIONS MFD page with brightness and IPD settings - Increased haptic feedback in Meta and OpenXR mode - Fixed incorrect track icon azimuth on radar MFD when in PPI SLEW mode - Fixed: laser and TOW guidance were not affected by clouds - Added game setting for overall haptic feedback power - Hide E-bracket at low speed/high aoa Multiplayer - Fixed network crash when certain units receive an engage/disengage event action after they are killed - Fixed network crash from exception related to RWR datalink - Fixed: Factory A smokestack destruction not synced for clients - Fixed network crash that could occur when the TGP is destroyed in a multicrew vehicle - Fixed network crash when a client receives a forced alt-spawn command when joining - Fixed: couldn't use rearming station after vehicle was destroyed while rearming Mission Editor - Fixed: crash caused by setting Transition Weather or Time with 0 transition seconds - Added event action to change time of day immediately Units - Fixed actor name of Logistics Trucks (previously labelled GECM truck) - Fixed: Decoy launcher did not go "cold" in TPG after death F-45A - Fixed: BINGO set button overlapped fuel drain display EF-24G 1.2.1f1 - Fixed: radio mode knob (Off/PTT/Hot) position didn't get saved properly - Fixed: some SAS signature models couldn't be seen in the menu on the right most MFD portals
Patch v1.10.1
v1.10.1p1 General - Fixed: over-budget error displayed behind weather settings in hangar scene - Fixed: thermal emission didn't display properly in EOTS/TGP display in certain weather conditions - Added thumbstick deadzone setting to Controls tab of main settings Multiplayer - Fixed net crash caused by RadarJammerSync.RPC_BeginJam - Fixed time of day desync Map Editor - Fixed: couldn't create new map in non-heightmap mode Mission Editor - Bind Delete hotkey for various delete buttons T-55 - Fixed: couldn't change time of day/weather for T-55 quick missions
Update v1.10.0
This update brings clouds, dynamic time of day, buddy lasing, radio and ILS frequencies, Up Front Controllers, some new AI units, white phosphor NVGs, native Open XR runtime compatibility, and various bugfixes.
Full changelog below:
v1.10.0f45
General
Added OpenXR runtime support
Updated Unity to v2020.3.48f1
Fixed hand position in Oculus mode
Added weather (clouds, rain, fog)
Added dynamic time of day
Added optional weather/time settings for missions with optional environments
Added ILS frequencies to runways (viewed in comms page)
Disabled auto-ILS when requesting landing via comms
Changed Nav map target altitude to numpad input
Changed Alt warning settings to numpad input in AV-42, FA-26, T-55
Added antialiasing setting to main game settings
Changed ILS glideslope to 3 at airbases and 3.5 on carrier (was 4 before)
Clouds prevent or reduce detection from visual/IR sensors
Added grain to NVG effect
Added white phosphor option for NVGs in game video settings
Updated afterburner effects
Added formation lights to 42, 26, 55
Enabled recoil force for all guns (previously only AH-94 had recoil)
Changed F/A-26B, T-55, AV-42C interior lights to red
Fixed: missiles ignored collisions for too long after launch (1 second), allowing them to be fired through obstacles
Added "homeplate" and "vector to base" voice recognition lines to request RTB directions from AWACS
Removed an unnecessary second raycast when checking for radar occlusion
Fixed: Anti-ship missiles wouldn't dive to target when it is very close to the coast
Fixed: Anti-ship radar had issues detecting ships with compound colliders (such as Allied Carrier)
Fixed: Radar detection could be occluded by sub-units attached to the target
Fixed: AV-42 and F-45 didn't vertically land in intro scene
Fixed some interior audio glitches in AV-42, F/A-26, F-45
Fixed: S-Cam TGT mode could find a nearby hostile through terrain
Fixed: S-Cam looks away from impact in Chase MSSL mode when laser guided missile is seeking a laser code
Equipment
Added laser codes for laser guided weapons (buddy lasing)
Added ability to fire AGM-114, AGM-145, GBU-12, GBU-53 in LOAL mode when a seeker code is defined
Fixed HSI To/From indicator behavior
Added icon to TGP page and HUD when a Seeker code buddy laser is detected in TGP field of view
Added options for MANUAL, LOW, HIGH loft options for LOAL AGMs
Decreased steering delay on AGM-145 to help it loft sooner off the rail
Multiplayer
Added FREQ (frequency) radio setting
Changed carrier LSO to transmit on a frequency
Added LSO and ILS freqs to LSO display
Added ILS freqs to ATC/Airboss displays
Handled "RPC_MuvsDmg" error
Fixed: soldiers didn't have running animations for clients
Fixed: TGP marker laser could be visible in spectator mode
Fixed: net client crashed when attempting to join EF-24 as EWO when a previously detected SL-MRM was destroyed before joining
Fixed net crash caused by equips being jettisoned while a vehicle is despawning
Fixed: Unlocking a target when in boresight mode could cause net routine crash in multicrew
Fixed: Landed AI pilots would sometimes appear to bounce up and down for clients
Fixed: Soldiers wouldn't load into AI passenger bays properly for clients
Fixed: certain ground units would appear to move in place looping after dying for clients
Fixed: EF-24 EWO and T-55 copilot didn't see updated GPS targets when moving a target up/down
Fixed: Invincible soldiers didn't reset properly when player AV-42 carrying them dies
Units
Tweaked/added soldier animations
Added allied IFC, APC units (Model by Browning)
Added enemy IFV, APC units
APC variants can carry passenger soldiers
Added logistics trucks
Fixed: AI pilots would try to go around if they bounce on carrier landing, even while hooked to a cable
Fixed: one factory smokestack remained "hot" after destruction
Fixed: Enemy carrier deflectors didn't have colliders
Fixed: sea units didn't go cold in TGP after being destroyed
Mine boat's mines detonate after destruction
Fixed: altered movement speed didn't quickload properly
Fixed: ground unit groups didn't resume movement properly after quickload
Fixed: MQ-31, Manta UCAV, ASF-30, and GAV-25 didn't have IR laser markers
Updated DMS Cruiser missile launcher models
Fixed: Allied EW radar was missing colliders
Fixed: ASF-58 didn't have a hitbox in the nose section
Fixed: T-55 AI's TGP didn't work properly
Fixed: Allied IRMD Launcher wouldn't fire
Added some missing colliders in DMS cruiser and Drone Carrier
Fixed: AI planes could fall through deck after landing on Allied Carrier
Fixed quickload issues with AI VTOL taking off
Fixed quickload issues with AI VTOL waiting for passengers
Fixed: ground unit group action was overridden by unload rally point
Fixed error when APC or AV-42 unloads a ground unit with no rally point or unit group
Improved AI pilot nav path following
Fixed soldier gun model
Fixed: Soldiers could try to board a dead AV-42
Fixed issue with ASF-30 landing
Fixed issue with T-55 AI landing when vehicle weight is low
Fixed issue with AI pilots improperly handling bouncing and becoming airborne after landing
Mission Editor
Added event actions for Soldier units to laser designate targets
Added event actions for AI pilots to laser designate targets
Added ability to change ILS frequencies in mission editor
Added ability to set carrier LSO's radio frequency
Added ground unit event actions to move to an arbitrary point
Added custom time of day option
Added date, and map location settings
Added Preview Time and Weather options to info bar
Added event action to transition to a different time of day
Added event to change the time of day speed
Fixed: File->Open doesn't reload from disk
Added File->Revert button to discard changes and reload from disk
Added hotkeys for New and Move point in path editor
Added "Any Near Point" conditional for unit groups and lists (arbitrary point)
Fixed: conditional editor connector lines stopped rendering when center of canvas was out of view
Fixed: Units preloaded into vehicles (AV-42, APC) wouldn't synchronize spawning with that vehicle is not spawned immediately
Speed up livery editor loading workshop liveries by not redownloading unless requested
Fixed: Steam Workshop button didn't work in livery browser
Fixed: Livery list didn't refresh when new liveries were downloaded from workshop with in-game browser
Added sorting options for scenario/campaign lists (filename/recently created/recently modified)
Map Editor
Added Edit->Environment window with cloud height settings and weather/time preview
Added map latitude/longitude values in Map Info window
Fixed: Saving a new map before the preview refreshes would not apply the Min/Max height settings
F/A-26B
Added Up Front Controller numeric input
Added ILS frequency indicator
Added laser code input to TGP
AV-42C
Updated cockpit
Added Speed AP
Added Up Front Controller numeric input
Added Instruments MFD page
Fixed: marking jettison disarms equips
Added E-bracket to HUD
Added OLS to HUD
Fixed APU gauge lighting
Fixed: 5th digit was truncated from vertical velocity on HUD
F-45A
Added radio frequencies tab on top left of MFD
Added numeric input popup
Added HSI page
Added speed autopilot
Changed autopilot inputs to numpad
Added laser code input to EOTS
Fixed ADI heading tape
AH-94
Added data entry to UFD
Fixed: Rear torque dial and front APU dial didn't illuminate with instrument lighting on
Slightly reduced M230 dispersion
Increased GAU-94 dispersion
Added BGM-71E TOW anti-tank missile
Added BGM-71H TOW bunker buster missile
T-55
Added Up Front Controller numeric input
Added ILS frequency indicator
Fixed: marking jettison disarms equips
Fixed: going back from a subpage didn't work in MFD mirror mode
Fixed interaction zone of rear CATO trim switch
EF-24
Added numeric input popup
Fixed: mp3 player buttons didn't make click sound
Fixed: Pilot could radar lock any target on TSD when EWO had Radar SOI
Fixed: extra blue arrows remained on NAV page when switching MALD from one path to another with less waypoints
Fixed: Radar would lock/unlock rapidly when boresight locking a target at the edge of the radar FOV
Fixed speed autopilot tooltips
Fixed tooltip for Set Standby Freq. button
Patch v1.9.6
v1.9.6f1 General - Fixed save file issue causing various issues including no g-force damage, inoperable comms knob
Patch v1.9.5
This patch contains fixes for various bugs reported over the last couple months.
v1.9.5f1 General - Fixed: Physics error caused by respawning a ship formation leader (error caused all subsequent physics related functions to fail, such as wings) - Added mission name to helmet scene - Fixed an error caused by a missile being destroyed by an explosion - Fixed: grouped carrier icons on the nav map did not rotate properly - Fixed: nav map icons would blink or jump around sometimes Multiplayer - Fixed issues caused by changing the mission while a connecting player is in the helmet scene - Fixed: issue with shadow distances after using spectator mode - Fixed error caused by a missile destroying another missile - Fixed floor material in Prototype briefing room - Fixed: GPS group datalink ID desync for occupants when multicrew vehicle owner shares the group Mission Editor - Fixed: Mission failed to load when switching from a campaign mission after saving - Fixed issues with Play BGM action test button AH-94 - Fixed errors when detecting unlaunched Decoy Launcher with ground radar T-55 - Fixed: incorrect TGP helmet display size in singleplayer
Patch v1.9.4
My fix last patch for livery uploads ended up breaking all workshop uploads. This should fix that. Also, some issues with making campaigns where multiple missions use the same workshop map have been fixed. v1.9.4f1 General - Fixed: workshop upload whitelist caused all workshop items to upload incorrectly in 1.9.3 Mission Editor - Fixed: Creating a new mission using the same custom map as an existing mission would delete the map from the campaign - Fixed: Deleting a mission using a workshop map shared by other missions would delete the workshop map from the campaign
Patch v1.9.3
This patch fixes livery uploads on Steam Workshop and a multiplayer crash caused by changing GPS targets.
v1.9.3f1 General - Fixed: livery files were not properly whitelisted for steam workshop Multiplayer - Fixed error causing host crash when GPS targets change
Patch v1.9.2
This patch potentially fixes the issue causing extreme lag in multiplayer games since the last update. Please let me know if you are still experiencing unusual lag, rubberbanding, etc. with this patch. Thank you!
v1.9.2f1 Multiplayer - Fixed issue potentially causing large amounts of data sending back and forth in lobbies with multicrew jets (caused lag/ping)