v1.8.7f1 General - Unified radar jamming calculations to be more consistent in support jamming - Fixed: autopilot didn't follow waypoint properly in NAV mode when GPS jammed - Fixed: TGP pointed to waypoint true position with WPT button despite GPS jamming - Fixed NAV MFD page's distance to waypoint when GPS jammed - Fixed behavior when setting GPS target from TGP while GPS jammed - Added voice command and chat mic test to main settings screen Units - Fixed: Error with SideARM x1 caused AI F/A-26B to be stuck flying towards radar target Equipment - Changed AH-94 radar to high-band EF-24G - Fixed allied aircraft equip and radar settings in Operation 2359 F/A-26B - Fixed: ALQ-131 was not available in singleplayer Free Flight 2 T-55 - Fixed: ALQ-131 was not available in singleplayer quick flight missions - Fixed: Various equips were not available in singleplayer free flight - Fixed: ALQ-131 and Mk.83 were not available in singleplayer target practice - Fixed: Mk.83 was not available in singleplayer Border War campaign
Patch v1.8.6
v1.8.6f1 General - Fixed: weapons don't detonate and pass through the ground if they hit hitboxes which are not tied to a unit (ex: Oil Rig legs) - Fixed: smoke flares weren't affected by wind - Fixed: AI pilots couldn't get a taxi path from the large hangars in Airbase 1 & 2 to the runway in certain wind conditions - Fixed: ground units on paths sometimes hover above ground, which also caused debug log spam EF-24G - Fixed: GBU-39 was decoupling upwards, causing explosion on release - Fixed: Players list scroll buttons played input sound every frame (F-45 too) Multiplayer - Fixed: team seats were not calculated properly with non-auto team slots and a team with inaccessible slots - Fixed: EF-24G had AIM-7 in Free Flight/Airshow Quicksave - Fixed: black screen after quickload when the TSD was dragged and the cursor is on a contact icon Units - Fixed: Backstop radar has different stats for locking vs scanning radar
Patch v1.8.5
v1.8.5f1 EF-24G - Fixed: friendly AI pilots didn't engage enemies in Operation 2359 (previous change was not applied properly) - Fixed: jammers stop transmitting when EWO enters the seat - Fixed altitude warning and settings Quicksave - Fixed black screen when quickloading with jammer target Multiplayer - Fixed: jammer mode not synced for late joiner
Patch v1.8.4
Sometimes fixing things in singleplayer breaks things in multiplayer. Sorry! v1.8.4f1 Multiplayer - Fixed black screen/crash when spawning in EF-24G
Patch v1.8.3
This patch fixes a few more quicksave, EF-24, and multiplayer crash issues.
v1.8.3f1 EF-24G - Added MP3 player to EWO cockpit in multiplayer - Fixed: friendly AI pilots didn't engage enemies in Operation 2359 Quicksave - Fixed an issue breaking TSD functions after quickload - Fixed: TSD contact data was not fully saved/loaded - Fixed: AI pilot would be stuck when quickloading while preparing for catapult launch - Fixed: Master Arm didn't quickload properly on multicrew vehicles - Fixed: EF-24 cockpit label illumination breaks after quickload Units - Fixed: EF-24G AI couldn't catch carrier wire - Fixed errors potentially caused by units connected to the MWS truck being deleted Multiplayer - Fixed a host crash caused by jammer in multicrew
Patch v1.8.2
This patch fixes a bug that causes a black screen when quickloading a singleplayer game in the F-45 and EF-24, as well as some other issues with the EF-24. Have a jolly day!
v1.8.2f1 EF-24G - Fixed budget, trigger issues in "House Cleaning" mission - Fixed budget in "Operation 2359" mission - Fixed, GBU-12 x2,x3, GBU-38 x2,x3, GBU-39, SideARM didn't work properly when fired by EWO Quicksave - Fixed a bug causing black screen after quickload in a TSD aircraft
Patch v1.8.1
This patch aims to fix a few errors that caused crashing multiplayer games with EF-24 multicrews, and quickloads in the EF-24 singleplayer campaign.
v1.8.1f1 General - Removed some debug log spam from jammers EF-24G - Fixed ADM-160 description - Fixed: multiplayer missions were not the latest version - Fixed mission weapons in singleplayer quick-flight missions - Fixed: AGM-161 couldn't be mounted on side pylons - Fixed: wingman didn't form on player in MP campaign - Fixed some network crash errors in multicrew
VTOL VR 1.8 Update and EF-24G DLC Release
The EF-24G Mischief DLC and VTOL VR 1.8 are now available on Steam! Go get 'em! Special thanks to the Experimental Test Pilots for all your help!
This update brings a pretty big change to how radar, GPS, and other forms of targeting data are handled in order to make various forms of jamming possible. The EF-24G aircraft is specially designed to exploit these systems but the changes affect all aircraft. The T-55, F/A-26B, and F-45A even get new pods that allow them to jam too.
There's a lot of changes, and not all of them are obvious or explained, so I aim to publish more information, videos, and tutorials over time.
Check out the EF-24G HERE, and the full list of changes in v1.8 below.
Happy holidays and happy new year! I'll be on station to fix any critical bugs. Cheers!
v1.8.0
General
Changed radar lock data to only show locked vehicle name (not player name)
Changed radar lock data to show altitude in thousands if alt unit is feet
Added ability to designate and fire on targets in TWS mode
Fixed pilot body proportions
Fixed: RWR icons did not use full radius of display
Fixed issue with RWR target bearing when rolling
Fixed: Control surfaces could be moved with no electrical power
Added ability to remove a TWS track by long-pressing track MFD button
Changed default radar MFD view range to 32nm
Changed default TSD view scale to 10nm
Added equipment drag to all vehicles
Added wingman commands to jam targets if able
Radar uses battery
Fixed: RWR icons disappeared too quickly
Added battery low voltage warning
Fixed: If you have equipment setup from one mission, then the next mission has limited equips, the previously selected equips are still on HPs until you try to change them
Electronic Warfare
Added various jamming mechanics: Radar, GPS, comms
Changed radar lock interaction with countermeasures to allow for jammer range gate pull-off
Radar guided missiles (aircraft and certain SAMs) can be fired in Home-on-jam (HOJ) mode
Allow anti-radiation missiles to fire in HOJ mode
AIM-120 and ASMRM-7 smartly attempts to switch between HOJ and radar guidance in flight if either fails
Reduced directional precision of RWRs
Greatly reduced range precision of RWRs
GPS weapons require a certain time to establish GPS signal after launch, use INS in the meantime
Added INS drift (for missiles which lose sensor tracking, aircraft with loss of GPS, etc)
Changed RWR to position contacts based on received signal strength
Fixed: RCS could be multiplied by up to 1.5 when in ground clutter
Changed ARAD HUD to only show bearing to target, show radar symbol
Multiplayer
Fixed: units with multiple turrets (e.g. carrier) would fire blanks for clients when set to not engage targets
Added updated version of Naval Strike to MP missions
Send player to breifing room if vehicle is destroyed at rearming station
Fixed: no sonic boom/atmospheric audio from other players in multicrew vehicles
Mission Editor
Added option to allow/disallow HOJ for capable SAM units
Added conditional for MP Spawn "Player Spawns" to trigger when a player spawns
Fixed: target preferences (non/designated/priority) didn't work properly in MP
Units
Added ground Missile Warning System (MWS) truck which can be connected to SAM radars
Added enemy radar decoy transmitter which can be connected to the MWS unit
Added missile-defense SAM launchers which can be connected to MWS unit
Added ECM truck (ground unit with powerful jammer equipment, can also be connected to MWS unit)
Added decoy launcher ground unit
Added early warning ground radars (models by Browning)
Added ICBM silo unit (model by Browning)
Added EF-24G AI
Added jammer equip to ASF-30
Fixed: Allied Escort Cruiser radars couldn't be destroyed
Fixed T-55 AI landing
Fixed: T-55 AI flaps and air brake didn't animate
Fixed: anti-ship radar often failed to lock allied escort cruiser
Applied short-names to units for radar/TSD track info UI
Fixed: Some AI air units didn't have an RWR
Fixed: various enemy units didn't illuminate in TGP at lowest LOD level
Equipment
Reduce MARM drag for greater range
Fixed: allied aircraft droptanks had very low RCS
Fixed: RIM-67B (ship VLS missile) incorrect mass
Tweaked various SAMs to reduce drag and extreme loss of speed after motor burns out
SARH missiles lose tracking when losing LOS to target
SARH missiles can reacquire tracking if target is STT and in LOS again
Adjusted GBU-39 costs
F/A-26B
Added AN/ALQ-131 jammer equip
Added jammer MFD page
Added option to switch radar display to B-Scope
Added option to switch radar to manual elevation/azimuth control
Added cursor speed option to radar options
Slightly reduced base drag
F-45A
Added ability for radar to be used as a jammer for up to 2 targets (via TSD)
Changed radar scan behavior to be more AESA-like
Ignore new target data when current data is from a more accurate source
Fixed control surface behavior at high AoA
Slightly reduced base drag
Added AGM-88S equips
Allow radar to be controlled from radar MFD page
Changed radar display to B-scope
TSD (F-45 and EF-24)
Only show player name in TSD if same team
Show allied ship hull number in TSD track info if available
TSD radar line shows range that radar page is set to
Only show radar RWR symbol in TSD target info if only source of data is RWR
Disabled ability to acquire GPS coords or TGP track on non-triangulated RWR contact in TSD
Use triangulation to increase precision of RWR-only contacts in TSD
Added "confidence" bar to target info in TSD
Added different TSD icons for enemy air targets with no velocity data
Fixed: MANPADS unit showed incorrect name in TSD
AWACS units datalink their RWR contacts to help triangulation
Fixed: Couldn't fire at missiles without STT from TSD
Fixed: track showed incorrect mach number in TSD
Show solid icon in TSD when enemy air target is found with local sensors
Changed TSD's GPS and TGP button to refer to the hovered icon instead of selected weapon target to be consistent with BRAMH info
Multicrew
Run radar code on machine of radar SOI user to remove input latency
Fixed: avatar gets spawned twice if multicrew copilot manually returns to briefing when vehicle is about to despawn
Keep TGP ownership as non-vehicle-owner when un-SOI unless other pilot explicitly takes it
Fixed: Non-controller couldn't hear damage sfx
Fixed: Non-owner GPS groups would desync when SEND DATA
Fixed: Non-owner GPS target selection cursor would return to 0 when adding a target
Fixed: bingo fuel level not synced
T-55
Fixed: radar would unlock when copilot switches lock from one track to another
Added DLZ to HMCS
Fixed: Non-owner couldn't see GPS target groups changing in multicrew
Slightly reduced base drag
Added AN/ALQ-131 jammer equip
Added MK-83 equip
AH-94
Fixed: Ground radar locks would show units' editor name
Updated for EW compatibility
Fixed: strobe lights would illuminate cockpit interior
Added AGM-114 and AGM-145 x2 racks
EF-24G "Mischief" DLC is coming soon!
The EF-24G "Mischief", specializing in electronic warfare, is coming soon to VTOL VR!
This patch fixes a few more recently reported issues.
v1.7.3f4 General - Fixed: visual unit icons stopped working - Limited livery description length in livery selection browser - Fixed lightmap in main menu scene Equipment - Improved gun turret targeting computer for drag and wind - Increased M230 shot spread - Fixed: AGM-27 falls short of target - Fixed: Gun turret CCIP reticle was incorrect in some circumstances - Changed gun turret to speedlock based on indicated airspeed instead of true airspeed Units - Fixed enemy artillery model LODs when destroyed AV-42C - Fixed: soldiers were stuck to the ground when boarding the passenger bay Multiplayer - Fixed: Trigger event actions did not fire properly for clients - Fixed: Changed wind settings did not sync for late joiner - Fixed: forced alt-spawn desync for late-joiner Map Editor - Fixed: Decoupled water depth texture recalculation from terrain recalculation so editing doesn't halt while recalculating water depth