We have (a bit later than planned) release the holiday items for this winter. Cubic Timeline Productions would like to wish everyone a Merry Christmas and a Happy Holidays.
This round of holiday items will be available from the 22nd of December to the 4th of January. And will become available again next year as well. Holiday items do not count towards the unlock all blocks achievement.
We have also made some changes to controller support and options in preparation for the two player co-op patch coming at the end of the month.
1.1.3 Patch Notes
Added controller support to title screen and hanger screen
Added more controller support to gameplay control options
Added controller support to Hanger Select
Added controller support to pause menu
Added Holiday Hull Blocks
Added Holiday Decoration Blocks
Added Holiday Equipment Block
Added Snow Ball projectile
Added animation to controller support UI system
Added Destroy animation to Orb projectile
As always if you encounter any issues with our content update please leave a comment in our Steam community forum and we will get on fixing it asap.
Content Update Announcement and Patch 1.1.2
Patch 1.1.2
We have released patch 1.1.2 this patch dramatically updates the tutorial to provide a more interactive experience when starting a new game. This update also has multiple minor item balances fixes and UI improvements.
Content Update
We are also announcing plans for a free content patch for Vulture! This patch will be released in late 2017 or early 2018 and will include several big new features.
2-Player: This mode will allow for two players to play on the same team in a same-screen co-op configuration. Need help beating a boss? Get your friend to come and help!
Hard mode: This mode will increase the challenge level for players who have beaten the game on normal difficulty. Hard mode will also be available for 2-Player with increasingly powerful enemies and more rewards!
Mod editor: This tool will allow players to create their own levels. It will include the following features:
Enemy Flight Pattern Editor - Allows the user to design and test flight patterns of enemies.
Level Editor - Allows user to place enemies and assign patterns to them, as well as flag the boss enemy. The user can also choose from a variety of level backgrounds and effects.
Unlocked Ship Editor - Allows building of ships with infinite blocks to be used in designing new enemies for level creation.
Campaign Editor - Allows the user to link together multiple created levels.
Steam Workshop Integration - So people can share their creations with the Steam community.
User-made Content Interface - Installs management interface to allow access to the creative content of other users.
Community Feedback Patch 1.1.1
We have released patch 1.1.1 that addresses a few minor bugs as well as implements some of our community feedback. We have made the following changes based on community feedback
Drone Editor: We have made it so you can visit the shop from the drone editor to streamline designing new drones. We have also moved the copy drone button and removed the redundant erase button.
Endless Mode: We have changed the way the endless mode places ships to allow to use a new "encounters" system to make endless more interesting.
Gameplay: We have improved acceleration of all ships.
Patch Notes:
Significant improvements to endless mode patterns and encounters
Fixed Chain Reaction caused by some CPU block loss
Corrected stat reporting when overriding weapon in editor
Increased thrust of engines
Added shop button to editor
Fixed button text in editor
Minor text fixes
Added new copy drone button
Removed redundant erase button
Fixed stat reporting of wing blocks in editor
Corrected some maneuvering values
Patch 1.1.0
We have released Patch 1.1.0 with some major core system improvements to maneuvering, enemy placement, enemy movement, boss patterns, projectile collision detection, and an increase to overall durability of ships.
With these changes the overall difficulty curve has been somewhat adjusted to provide a more rewarding play experience for a wider range of ship designs.
Change Log
Improvements to bosses and enemy behaviors in all levels
Added fittings indicator to editor
Improved maneuverability gains from wing blocks
corrected physics friction issue.
Preliminary system for modding enemy behaviors
Fixed projectile collision bug
Fixed invisible enemy bug
Improved overall drone durability
Fixed issue with Flak weapon hit detection
More improvements to laser visual effects
Fixed level 7 graphical bug
Reduced enemy invulnerability times
Fixed end game story sequence
Improved the visibility of block item drops
Added virtual shield hp to some bosses
Reduced explosion damage duration and radius
Halloween Update 1.0.10
We want to wish all our players a Happy Halloween!
We have added 21 new Hull Blocks and two new pieces of ship equipment that are available from the 22nd of October to the 31st. Finding these items will unlock them in the shop year round but they don't count towards the "Collect all blocks" achievement.
Patch Notes
Community Features
Added ability to save color palettes in editor
Improved text readability
Bug Fixes
Improved some enemy AI patterns
Improved rocket visibility
Fixed minor memory bug
Audio equalization
Fixed laser bug
High tier shields now grant additional durability
32 Bit Version & Community Update 1.0.8
The 32 bit version of Vulture is now available for all supported platforms! We have also made several changes and fixes to the game to improve player experience.
Added
Support is now available for 32-bit systems
Community Requested Features
Improved in-level camera panning
Updated enemy AI movement patterns
Adjusted enemy invulnerability time upon entering the screen
Modified enemy spawn placement in Endless Mode
Bug fixes
Laser graphics now display properly
Mission 3 now shows the mission briefing dialogue
Corrected issue with Achievements
Fixed bug in Options Menu that prevented players from selecting certain options
We are continuing to build the community surrounding Vulture, including improving the Tutorial section of the game and creating a Vulture wiki that will be available at:
http://vulture.wikia.com/wiki/Vulture_Wiki
Hotfix 1.0.7
The newest version of Vulture is here! After listening to feedback from our players, we have made several fixes and balance adjustments. We value the information players give us because we want to make Vulture fun for everyone!
Change Log
Fixed bug where Wing block Maneuverability values were being displayed in correctly in editor
Fixed bug with the Level Select screen not accepting input properly in some cases
Fixed several minor text issues
Fixed bug with enemy spawning. Enemies will no longer be able to be destroyed by the player until they enter the screen
Added item descriptions to the Shop interface
We are continuing to make improvements to Vulture, including improving the Tutorial section of the game and the creation of a Vulture wiki that will be available at:
http://vulture.wikia.com/wiki/Vulture_Wiki
Community Feedback Patch 1.0.6
As requested by the community we have added the ability to use middle mouse button to paint hull blocks in the ship editor. We have also improved controller navigation on several screens.
Other Changes
Fixed block count bug in editor
Added better editor notifications
Corrected some text display issues
Fixed audio bug
Minor UI improvements
We have also begun work on a community wiki.
Hotfix 1.0.5
We have released hotfix 1.0.5 that addresses a a few minor bugs as well as adding some additional gameplay options.
Feedback Patch & Hotfix 1.0.3
We have added zoom and scroll functionality to the drone editor as requested by our players. This patch also corrects a minor display bug in the options menu.