Happy New Year! The last two months we have been overhauling War Dust game code to squeeze out more performance than ever, so we can move forward adding new features and mechanics to War Dust this year. Please be aware that with this type of thorough code optimization new bugs will result and we need everyone to be active communicating with us, especially on Raptor Lab Discord, to help fix those issues a.s.a.p.
Changelog:
- Month of work with code optimizations ! I hope it was worth it - Reworked Kaoh Kreik (new shaders, real time light, more objects, more details, dynamic weather, underwater effect and many many more). Other variants are disabled at the moment. Only one variant of it is available, but it will repeat more often for a while. - Mercenaries skins are brightened to better match coalition skins - Added bullet holes system. - Transport helis got audio boosted. - Frags should kill after the owner's death (even if you hold armed frag in your hand) - Replaced protective force field on Dubai with tents - Improved water shader on maps - Autosquad is disabled, please use manual squadding now. Squads should be limited to 5. If you see squad letter in green means, you are in. Choose "none" to be in none squad - Added different hit icon when headshot (O) - Increased damage of landmines a bit (due to speed of pro loco players, they were surviving them) - Bots running speed was increased about 15-20% - Nerfed Apaches fire power
You are invited to special holiday battles on Dec. 24&25! Two days of back-to-back Custom Maps "Happy Xmas" epic wars of 1000 tickets on Saturday and a rematch of 1500 tickets on Sunday! This, in addition to regular Happy Hour Events on each day, makes a special WD holiday celebration worthy of adding to your busy weekend!
Saturday Dec.24:
Happy Hour on Official Rotation: 3 PM EST (9PM CET, 8 PM BST) Custom Maps Event: About 4 PM EST (10 PM CET, 9 PM BST) "Happy Xmas" Epic Battle 1000 tickets!
Sunday Dec 25:
Happy Hour on Official Rotation: 3 PM EST (9PM CET, 8 PM BST). Custom Maps Event: 4 PM EST (10 PM CET, 9 PM BST) "Happy Xmas" Epic Rematch 1500 tickets!
So, join our Christmas parties like no others, with fun, laughter, blood and slaughter, all in a cozy traditional Xmas setting. 🥳 🎅
- Improved AI on helicopter bots. For example, they shouldn’t get stuck that much in trees - Added health bars to custom vehicles in mods - Added smoke grenade to engineer (need level 20) - Avatar arms were stretched a bit to avoid floating weapons when real arms were fully stretched.
Hot fix
- Fixed weapons visible while driving vehicles - Fixed night vision turning on randomly. Now to enable/disable it, move both controllers close to your head and press both grips. Make sure you have Night Vision option turned on in Options/General.
Thank you.
Big Update! A Lot in Here!
Hello everyone,
Big Update!
- Players will be able to save their default weapons position (how to do it, you will find in the spawn room on your right hand side or watch tutorial below) - Added possibility to use fixed weapon placements on belt or free one as before
- Two "new" maps added (they will repeat in rotation more often this week) : 1. Kaoh Kreik beta variant with 10+2 capture points 2. Siege of Dubai gamma variant. Airborne.
- Added server in Australia (Melbourne)
- Improved bot tanks AI (they should detect trees, poles, smaller objects better, shouldn't get stuck that much, revert when stuck, faster calculations etc.)
- Added horizontal controller offset adjustment for gun stocks calibration (separated for left hand and right hand)
- All average based leaderboards will count only players with minimum 10 matches played
- Added synchronization of maps played, they shouldn't repeat anymore until all are played
- Expanded Game Options menu and divided to sections (now it will be easier to add new features)
- Fixed menu music playing even when Music was set to off
- Added upper wind on all maps. Higher player is, the louder/stronger the wind will be.
- Knife kills will count only against real players now
- Couple other minor tweaks here and there
There was lot of changes in code this time (especially weapon handling), so as you all know very well, some new bugs might occur. Thank you for your understanding!
The menu now has 9 leaderboards on display, so pick your favorite combat skill and get your name in front of the community!
8 of the leaderboards reset monthly, so there is always another chance to show your dominance in War Dust.
From left to right:
Lifetime scorers : summary of total score in all your matches Monthly scorers : as above, but wiped monthly Monthly scorers Best average per match : Average Total score per match, wiped monthly Monthly killers : Summary of difference between your kills and deaths, only against real players. Monthly killers average : as above, except it’s not the summary, but average per match Monthly Conquerors : average amount of points captured per match (by points I mean capture points) Monthly stabbers : summary of kills by knife (bot kills included) Monthly WD maniacs : summary of matches played Monthly snipers : summary of kills by AWP with distance over 100 meters (bot kills included)
Today is the first day of new month, so all monthly leaderboards got its winners. Last month it was a test run of them, so starting next month we will prepare prizes for top players (custom parachute skins) There is one thing to improve (on next updates) : average based leaderboards will not show players with less than 10 total matches played in the month (this is already taken into consideration on final monthly list of winners)
So here are the November 2022 winners :
Top scorer (total) : @basil 0519 [K.O.B.K.] - 8614648 Top scorer (average per match) : juan7923 - 32948 Top killer (total k-d) : @GUNSHADOW(F.C.) - 1231 Top killer (average per match k-d) : @GUNSHADOW(F.C.) - 6.31 Top conqueror (average per match) : @andr0n3 - 5.4591 Top stabber (total) : @Chad ThunderCuck - 753 Top WD maniac (total matches played) : @basil 0519 [K.O.B.K.] - 146 Top sniper (total) : Little Pink Bunny - 451
- Added manual squad selection in spawn room (not fully finished!). First you are squaded by auto squad script. Then you can choose squad manually. Squad limit (in theory) is 5. 8 squads to choose plus one "none" if you want to be lone wolf - Changed bots behavior (more tweaks planned, please provide your feedback). What changed : they react way faster, turn around faster, shooting distance is doubled, accuracy is lowered - Added progressive smooth turning (further you move thumbstick, faster you turn)
War Dust is on Sale for 40% off! Grab a copy and join the VR battlefields! Show off your deadly skills with a great price on the most exciting, massive, fast-paced, community-driven VR shooter ever! In the currently-on-sale War Dust, you can control vehicles of war, destroy the enemy, capture control points, choose from a huge number of weapons and skins as you progress and earn XP, fight in squads with new players and vets from around the world all fighting together, see epic and explosive events take place all around you, feast your eyes on beautiful and immersive maps, filled with powerful sounds and effects.
- Further performance optimizations (still long way to go) - Due to reduced visibility in specific light conditions and reported problems with team recognition by color blind players, saturation of enemy/friend color schemes was increased. - Added HUD elements opacity slider in game options. This is an early version. If you have any suggestion which elements should or shouldn’t be controlled by this slider, please let us know on our official discord. Please note : when opacity is changed during a match, some items will be changed on new map reload.
Regular Update
Changes:
Massive change in physics system that should decrease CPU usage over 50% when lot of things is happening (according to my readings). This can cause various issues on other areas of the game, like movement , general handling etc. This will be looked after one by one. The goal is : you shouldn't feel ANY difference except better performance - code optimizations - new audio system for more immersive 3d vr audio. You should hear sounds where they really are in your 3d space. This is work in progress, some might still sound weird, but first impressions on my tests were amazing 🙂 (one thing to note. I didn't measure yet performance impact of it, but if new physics optimization works, then I have some extra cushion for such a things) - when bots are hit by vehicle, they should react similar to being hit by explosion (dying screams audio still is not correct here - the position of it, also their body gets crazy a bit, due to various force applied to different body parts. I'm on it). Also couple new dying sounds (Wilhelm screams 😉 ) - first approach to fix "sticky gun" bug - abandoned vehicles should have now synced position between players (they were not before, you could see teleporting of player when they were picking up abandoned vehicles)