Join us on our upcoming developer stream tomorrow!
We would love to invite you to our next developer stream which is happening tomorrow, the 29th of January, at 3PM CET. Which faction should we play as? The Wildlanders, the Necromas or the Vithara? You tell us!
You can join us on: Twitch: https://bit.ly/2McXGHZ YouTube: https://bit.ly/3cpoaB3 Steam: https://bit.ly/3a2xibH
See you there!
Sound Hot-fix
We uploaded a hot-fix patch to solve the muted sound effects and music.
Make sure you restart Steam to properly fetch the changes!
Our apologies for the temporary sound issues.
Patch 1.1.3 - Campaign Saving, Global Chat, Multiplayer Menu and more!
Hey everyone,
After a lot of testing we can finally roll out this new patch to include a much requested feature: Campaign Saving! If the lack of this was a deal breaker before, we'd appreciate an updated review after giving the game another chance!
Here's a quick overview of what has changed:
- Campaign Saving: You can now save your progress during all campaign missions!
- Revamped Multiplayer Window: Clicking "Multiplayer" in the Main Menu will instantly bring up a window showing all available rooms. This new window also include the button for Ranked Play.
- Global Chat: While our Discord server has seen much success as a tool to find online games, it doesn't quite have the same community charm of an in-game Global Chat. As such we've added a window to the side where you can talk with fellow Warparty players currently looking for a game!
- Networking Tweaks: We've received some feedback regarding disconnects under high network traffic. As such, we've made some improvements to reduce the stress on the network without compromising the quality of gameplay.
-Lightbaking: Thanks to our upgraded hardware we were able to perform lightbakes on all maps for static objects. This should give some boost in performance, and lower settings will look a bit nicer thanks to the baked shadows!
We hope you enjoy these improvements to Warparty!
Kind Regards!
The Warcave Team
Campaign Saving, Global Chat, Network optimization and more coming up!
Hi all,
During the past weeks we gathered a lot of feedback.
We started working on a bunch of new features and improvements including:
- Support for mid game saving in the campaign missions.
- Global chat making it easier to meet new people for online matches.
- Optimized data traffic reducing the network overhead resulting in less disconnects.
We're currently in the final stage of putting it all together with some additional testing rounds.
More news in a couple of days!
Patch 1.0.9: Bug fixes
- Solved an issue where the quality settings did not apply after restarting the game.
- Final fix for the Bigger is Better achievement.
Patch 1.0.8: Balancing & Bug fixes
Gameplay
Sage base Health reduced from 900 to 800.
Sage Range reduced from 11 to 10.
Dilophosaurus training time increased from 13 seconds to 14 seconds
Caustic Dilophosaurus training time increased from 17 seconds to 18 seconds.
Feral Raptor training time increased from 15 seconds to 16 seconds.
Ankylosaurus power cost reduced from 30 power to 15 power.
Sturdy Ankylosaurus power cost reduced from 30 power to 15 power.
Panther power cost reduced from 35 power to 20 power.
Stalking Panther power cost reduced from 35 power to 20 power.
Dryad Armour Penetration reduced from 10 to 5.
Dryad Empress Armour Penetration reduced from 10 to 5.
Mystic Nereid Whirlpool ability duration reduced from 6 seconds to 5.5 seconds.
Tornado power Cooldown increased from 20 to 25.
Entangle power Cooldown increased from 15 to 30.
Entangle power radius decreased by 5%.
Lacerating Bone Adept Damage reduced from 14 to 13.
Witch Doctor movement speed reduced from 6 to 5.5.
Cursed Witch Doctor movement speed reduced from 6 to 5.5.
Warrior Armour increased from 5 to 10.
Fire Warrior Armour increased from 10 to 15.
Settlement health increased from 1500 / 2000 / 2500 health to 1600 / 2200 / 2800 health.
House, Mausoleum and Treehouse vision range increased from 15 to 25.
Captured Shrine vision range reduced by 20%.
Miscellaneous Improvements
The difficulty in Mika Mission 2 has been reduced. The AI now starts with less initial resources, preventing it from building up a base as quickly as before.
Bug Fixes
Fixed a trigger in Mika Chapter 3 to make sure it always gets triggered at the start of the level.
Char’s base in Mika Chapter 4 has been revamped to prevent the player from destroying it with the starting units before building a base.
The Vithara minimap dots are now as big as the other factions.
Solved a crash in the survival mode.
Fixed the Bigger is better achievement.
Solved a case where Wildlanders Mission 4 could not be completed.
Fixed an issue with the permissions dropdown in the lobby.
Announcing the Grand Finals of the $1000 Warparty Invitational Tournament
Hey everyone,
we just wanted to let you know that the grand finals of the $1000 Chief of the Stone Age Invitational Tournament will take place this Sunday 12/05 at 18:30 CEST. Zerton and Numudan will face each other in a BO7 series to determine who will walk home with $450 cash! During the stream, we will also do a little key giveaway, so if you dont own Warparty yet, this might be your chance!
The finals will as always be streamed on Warcave's Twitch channel: https://www.twitch.tv/warcavestudios
Make a note, mark it in your calendar, set your alarm clock! Don't miss the action!
See you on Sunday!
The Warcave Team
Patch 1.0.7 : bug fixes and improvements
Improvements:
Idle caravans now count as idle villagers so you can use the hotkeys.
Caravans are now excluded from alt + drag.
Vithara units now have footprints.
Bug Fixes:
Fixed the Bigger is Better achievement on PC.
Cycling through a selection now correctly goes to the next type in line.
Fixed an issue where some triceratops on the mountain passes map spawned tilted forward with their heads stuck in the ground.
Fixed an issue in the Power handler.
Fixed an issue where the meat visual could disappear from the meat objects dropped by hunted wild dinosaurs.
Fixed an issue where zombies would still spawn after Char died.
Fixed an issue where black lines were rendered on the terrain.
Solved a frame drop when hovering the camera above crystals.
Fixed an issue where zombies got stuck in the terrain.
Fixed a crash in the Terrain Grid system.
Fixed an issue when the AI chieftain dies in Regicide mode.
Fixed an issue where the Shrine on the Mountain Passes map could be captured without killing the Dinos.
Patch 1.0.6: hotfix
Fixed a crash on the server when to many units got upgraded.
Fixed a Steam authentication issue when trying to connect to the ranked server.
Patch 1.0.5: Bug Fixes & Improvements
Gameplay
Corrected the Cost of Go’n Totems to their intended base Cost of 75 Food, 50 Crystal.
Corrected the Damage of Settlements to their intended Damage of 15 / 20 / 25.
Corrected the Regeneration Rate of Mystic Healing to their intended Rate of 1.
Corrected the Food Contained by Berries to the intended 800 per patch.
Miscellaneous Improvements
Added an additional authentication check to both ranked and unranked matchmaking in order to prevent several issues players had while queuing.
Unit upgrading is now spread over a larger amount of frames, significantly reducing the data packages to prevent disconnects.
Added sound effects to the active abilities of the Sabertooth, the Golem and the Ankylosaurus. Sound effects for the remaining active abilities will follow next patch.
Bug Fixes
Fixed an issue where Lava Elementals could not attack anymore after using their ability.
Fixed an issue where Whisps could drop off Ressources at a Settlement that is still under construction.
Fixed an issue where Supernova would still deal damage even if the Elemental was killed beforehand.
Fixed an issue where a delayed Meteor will appear once you regain vision on a Meteor ability if losing it between the first and the second impact.