Tank Crush Mechanics, Wonder Time Change & Balance Update
[p][img src="https://clan.akamai.steamstatic.com/images/34645247/8472397e66adec2e397ed6ff577f7f7fa5a00a6b.png"][/p][p][/p][p]In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowing effects on hit. The rules for winning by Wonder of the World have also changed: the base victory time is shorter, but each additional Wonder in the match will now delay the outcome, giving opponents more room to react.[/p][p]Alongside these changes, we’ve improved aircraft pathing, increased regeneration for all living units, and made a wide range of balance tweaks for multiple civilizations – from early fishing and defenses to industrial tanks, artillery, ships and support units. Overall, battles should become more dynamic, clearer in their power spikes, and provide more counter-play in the late stages of the game.
Updates:[/p][p] General:[/p][p] Various parts of the game have been optimized[/p][p] The minimum time to win by Wonder of the World has been reduced from 90 to 75 minutes, but for every subsequent Wonder of the World built by any player in the match, the time to victory increases by 5 minutes[/p][p] Aircraft movement along routes has been significantly improved: they now deviate from the chosen trajectory much less often[/p][p] A unit now tries to exit a building at the point where it was when it entered[/p][p] An experimental mechanic of crushing units with tanks has been introduced. For now it is enabled only for super-heavy tanks and the Div-Destroyer[/p][p] Automatic target selection for units with high single-shot damage has been improved[/p][p] Grass lighting has been improved[/p][p][/p][p] Balance:[/p][p] All aircraft at the Airfield now fully regenerate their health in 60 sec[/p][p] The regeneration rate of all living units has been doubled[/p][p] [/p][p] Meat:[/p][p] Small: starts rotting after 30 sec, amount reduced from 170 to 160[/p][p] Medium: starts rotting after 60 sec, amount reduced from 450 to 420[/p][p] Large: starts rotting after 120 sec, amount reduced from 900 to 840[/p][p] Huge: starts rotting after 240 sec, amount reduced from 1800 to 1700[/p][p] [/p][p] Early Europe:[/p][p] Worker: cost reduced from 75 to 70 food[/p][p] Fishing boat: carried fish capacity increased from 50 to 70, training time reduced from 40 to 38 sec[/p][p] Palisade: weak armor zone reduced from 5% to 3%[/p][p] [/p][p] Early Asia:[/p][p] Fishing boat: health reduced from 100 to 80, average armor reduced from 1.5 to 1, movement speed increased from 30 to 32[/p][p] Observing tower: now captures territory, construction speed reduced by 40%, garrison capacity reduced from 8 to 4 units[/p][p] Guardian tower: garrison capacity reduced from 8 to 6 units[/p][p] [/p][p] Western Europe:[/p][p] Fort: cost reduced from 0/450/150 to 0/400/150[/p][p] Spearman: damage vs buildings reduced from 8 to 7, training time reduced from 30/25/20 to 28/24/20 sec[/p][p] Bombard: now improved by the technology “Ballistic sight”, projectile scatter increased from 12% to 13%[/p][p] Grenadier: training time reduced from 35 to 30 sec[/p][p] Longbow: training time reduced from 36/28 to 30/24 sec[/p][p] Landsknecht: training time reduced from 40 to 35 sec[/p][p] Morgenstern: training time reduced from 40 to 35 sec[/p][p] [/p][p] Eastern Europe:[/p][p] Spearman: damage vs buildings reduced from 8 to 7[/p][p] Squad: training time reduced from 45 to 39 sec[/p][p] Pernach: training time reduced from 40 to 37 sec[/p][p] Militiaman: reservation time reduced from 120 to 100 sec[/p][p] [/p][p] West Asia:[/p][p] Azap: damage vs buildings reduced from 6 to 5[/p][p] Sarbaz: damage vs buildings reduced from 5 to 4[/p][p] Elephant-Bashibuzuk: maximum firing range reduced from 150 to 120[/p][p] [/p][p] East Asia:[/p][p] Ashigaru: damage vs buildings reduced from 7 to 6[/p][p] Ashigaru Jari: damage vs buildings reduced from 9 to 8[/p][p] Abstract Country:[/p][p] Military balloon: damage vs air targets reduced from 11 to 10[/p][p] Light tank: on hit slows a ground target for 6 seconds[/p][p] Heavy tank: now on hit slows any ground target[/p][p] Bomber: reload time reduced from 3 to 2 sec[/p][p] Light Fighter: turn rate increased by 20%[/p][p] Fighter: turn rate increased by 10%[/p][p] Airfield: average armor increased from 10.8 to 30.4[/p][p] APC: now requires the technology “Tank blueprints”[/p][p] Steamboat: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec[/p][p] Battleship: health increased from 1100 to 1200, attack range increased from 150–350 to 160–365[/p][p] Engineer: search radius for new trees reduced from 200 to 50, construction speed of defensive buildings increased[/p][p] Cavalryman: damage reduced from 17×3 to 16×3 (from 12×3 to 10×3 vs buildings)[/p][p] New technology “Internal combustion engine” added, without which engine-powered units cannot be produced[/p][p] Technology “Heavy tank blueprints”: now requires the technology “Internal combustion engine”, cost reduced from 1200/1200 to 800/1200, research time reduced from 180 to 120 sec[/p][p] Technology “Heavy tank blueprints”: now requires the technology “Tank blueprints”, cost reduced from 2500/2500 to 1500/2500[/p][p] Great Britain:[/p][p] Tank Rhombus: main gun hit slows a ground target for 6 seconds[/p][p] Marlboro Tank: now on hit slows any ground target[/p][p] Holyfox: reload time reduced from 3 to 1.5 sec[/p][p] Dreadnought: health increased from 1350 to 1500, attack range increased from 150–350 to 160–365[/p][p] Anti-tank rifle: on hit slows a ground target for 8 seconds[/p][p] [/p][p] India:[/p][p] Wheeled tank: on hit slows a ground target for 6 seconds[/p][p] [/p][p] Turkey:[/p][p] Steam debarquer: health increased from 800 to 1000, cost reduced from 1000/1500/400 to 800/1000/400, production time reduced from 180 to 120 sec[/p][p] Mortar: production time reduced from 180 to 120 sec[/p][p] [/p][p] Germany:[/p][p] Tank Panther: now on hit slows any ground target, requires the technology “Heavy tank blueprints”[/p][p] Tank Maus: now crushes enemy living units, requires the technology “Heavy tank blueprints”, training time reduced from 240 to 200 sec[/p][p] Goliath: explosion slows any ground target for 10 seconds, explosion radius significantly increased[/p][p] Fighter He 51: turn rate increased by 10%[/p][p] Big Bertha: time between shots reduced from 14 to 13 sec[/p][p] [/p][p] Russia:[/p][p] Military balloon: available only from the second Industrial Revolution[/p][p] Torpedo boat: available only from the second Industrial Revolution[/p][p] T-34: on hit slows a ground target for 6 seconds[/p][p] IS-2: now on hit slows any ground target[/p][p] Red devil: damage reduced from 17×3 to 16×3 (from 12×3 to 10×3 vs buildings)[/p][p] Partisan: maximum attack range reduced from 70 to 65[/p][p] [/p][p] France:[/p][p] FT17: on hit slows a ground target for 6 seconds[/p][p] 2C: on hit slows a ground target for 6 seconds, now crushes enemy living units[/p][p] FCM F1: small gun hit slows a target for 6 seconds, main gun hit slows any ground target, now crushes enemy living units[/p][p] Potez 633: reload time reduced from 3 to 2 sec[/p][p] Dewoitine D520: turn rate increased by 5%[/p][p] APC Saint Chamond: now requires the technology “Tank blueprints”[/p][p] Aircraft carrier and Heavy aircraft carrier: while at anchor, reserve up to 3 aircraft of each available type[/p][p] China:[/p][p] Soldier: cost reduced from 80/50/10 to 80/40/10[/p][p] Foreign Supply Center: cost of supplies from France reduced from 4000/0/2500 to 4000/0/2000, cost of supplies from Germany reduced from 0/4000/2500 to 0/4000/2000[/p][p] Type FT: on hit slows a target for 6 seconds[/p][p] Light tank: on hit slows a target for 6 seconds[/p][p] Type T: on hit slows a target for 6 seconds[/p][p] Type R: main gun hit slows a target for 6 seconds[/p][p] Type M: now on hit slows any ground target[/p][p] Japan:[/p][p] Bomber G4M: reload time reduced from 3 to 2 sec[/p][p] Jet fighter J8M1: damage area radius reduced by 9%[/p][p] Motorcycle: remains available after unlocking the Mortar[/p][p] Motorcycle Kai Tokkan: requires a Factory and an Arsenal[/p][p] Poland:[/p][p] Amphibious tank: on hit slows a target for 6 seconds, movement speed on water increased from 20 to 25[/p][p] Saboteur: cooldown of the “Suspicious bag” ability reduced from 90 to 70 sec[/p][p] Suspicious bag: damage increased from 500 to 600[/p][p] [/p][p] Hungary:[/p][p] Zrinyi II: now requires the technology “Heavy tank blueprints”[/p][p] Gas mortar: cost increased from 200/200/100 to 250/200/100[/p][p] Nimrod: on hit slows a target for 6 seconds, population requirement increased from 6 to 7[/p][p] Persia:[/p][p] Div-Destroyer: now crushes living enemy units, requires the technology “Tank blueprints”[/p][p] Cannon: creation time increased from 30 to 40 sec[/p][p] Eye of Simurgh: movement speed increased from 18 to 20[/p][p] [/p][p] Italy:[/p][p] Light tank F3000: on hit slows a target for 6 seconds[/p][p] Tank M13 40: on hit slows a target for 6 seconds[/p][p] Armored car AB41: now requires the technology “Tank blueprints”[/p][p] Armored car Terni: health reduced from 300 to 260, projectile scatter increased from 11% to 12%, damage vs buildings reduced from 9×6 to 8×6, maximum attack range reduced from 180 to 165[/p][p] SPG long-range: on hit slows a target for 8 seconds, requires the technology “Heavy tank blueprints”[/p][p] Bomber Ca.132: turn rate reduced by 25%, reload time reduced from 3 to 2 sec[/p][p] Howitzer D.S.: can no longer be upgraded from the Cannon[/p][p] Motorcycle Cacciacarri: requires a Factory and an Arsenal[/p][p][/p]
When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots — like hands reaching toward the sky. With a rasp that froze the blood, the souls of the warriors tore free — grim, glowing with the sickly light of decay and rot. They howled, as if a thousand throats screamed at once, and began to swirl in a spiral above the field. The air trembled, and the souls, rising into the heavens, dissolved into the dark clouds, leaving behind the stench of dampness and corruption.
And where they had fallen, the earth began to rot — blackening, crusted with a film of dead mold. No one dared step there again. Even the wind passed it by.
[/p]
[p] The Damned is now available in our game store for this eerie autumn season.[/p]
Modded community maps. Improving and restoring the functionality
[p][img src="https://clan.akamai.steamstatic.com/images/34645247/77b5f4fdaa0d05d04f67ccdf2fcffc81d9f478a8.jpg"][/p][p]Hi friends! We’ve released a small but important update to community maps with mods.[/p][p]We went through community maps and updated their connected mods to the latest builds. [/p][p]This reduces the number of crashes and, in some cases, even restores functionality to maps that were breaking due to outdated dependencies.[/p][p]As the game evolves, older mod versions can stop working correctly. We continuously update all mods created by our team. But without timely updates of the connected mods, maps may start malfunctioning or even fail to launch.[/p][p]If you maintain your own maps, please check the list of connected mods from time to time and update them to the latest versions to avoid incompatibilities.[/p][p]Thank you for playing and supporting us with your creations. Enjoy the game![/p]
Game core optimization and island map generation changes
Hi friends! We’ve released a small but important update.
We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at least 10% of the map area consists of uninhabited islands.
Thank you for playing and supporting us - especially for your feedback and replays. We’ll keep polishing performance and the map generator! Enjoy the game!
Optimization, spectators, announcer, new healthbar, updated ships, QoL
Hello everyone!
We have updated the appearance of most ship, boats and some buildings.
General
Your units that take damage now flash on the minimap
Pathfinding calculation has been significantly accelerated, reducing CPU load and improving replay fast-forwarding
Important game events are now voiced
You can now link your Discord account to your game account to automatically manage Discord roles based on player achievements
In private games, you can now join as a spectator who can view the match from any player's perspective but cannot control anything
Most ships and some buildings have received visual updates and improvements
A new healthbar style for units and buildings is now available in the store
The plains and coastal areas are now covered with grass
Added battle music for the Abstract Country and Britain
Map Editor
Environment placement tool can now be rotated using hotkeys
Bugfixes
Dealing damage to units and buildings of an eliminated ally counted as friendly fire and could lead to the attacker being kicked
Torpedo boat was attacking submarines at depth without dealing any damage
Balance
All units now take the same amount of transport space as their population cost
Medieval Age transition cost increased from 0/2000/800 to 0/2500/1000
Stone Age:
Maceman: cost reduced from 50/30 to 50/25
Early Europe:
Fishing boat: fish gathering speed reduced from 6.0 to 5.4
Spearman: upgrade time to next age increased from 10 to 20 sec.
Heavy Spearman: upgrade time to next age increased from 10 to 15 sec.
Early Asia:
Spearman: upgrade time to next age increased from 10 to 16 sec.
Heavy Spearman: upgrade time to next age increased from 10 to 12 sec.
Fishing boat: fish gathering speed reduced from 4.7 to 4.4
House: average armor increased from 2.5 to 3
Western Europe:
Pier: average armor increased from 4 to 5.5
Dragoon: movement speed reduced from 100 to 90
Fort: can no longer train Halberdier; Spearman training time reduced from 32 to 30 sec.
Halberdier: damage increased from 14 to 15
Landsknecht: cost reduced from 100/0/150 to 100/0/140; upgrade time from Swordsman increased from 20 to 24 sec.
Barracks: health increased from 500 to 600
Royal Barracks: health increased from 500 to 700
Stable: health increased from 500 to 600
Royal Stable: health increased from 500 to 700
Shooting range: health increased from 500 to 600; Longbow cost reduced from 125/50 to 110/50
Royal Shooting range: health increased from 500 to 700
Cuirassier: damage changed from 20 to 2×15; building damage changed from 15 to 2×11
Longbow: health increased from 55 to 60; attack interval reduced from 1.6 to 1.5 sec.; training time reduced from 40/30 to 36/28 sec.
Heavy Knight: training time reduced from 100/80 to 80/70
Fishing boat: population cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; fish capacity increased from 100 to 150; turn rate reduced by 20%
Morgenstern: damage increased from 2×22 to 2×23; building damage increased from 2×15 to 2×16; average armor increased from 4.5 to 6.2
Crossbowman: attack interval reduced from 2.4 to 2.3 sec.; cost reduced from 100/100 to 80/90
Eastern Europe:
Worker: tower construction speed reduced by 10%
Pier: average armor increased from 3 to 4.5
Dragoon: movement speed reduced from 100 to 90
Cuirassier: damage changed from 19 to 2×13; building damage changed from 18 to 2×10
Fishing boat: population cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; fish capacity increased from 100 to 150; turn rate reduced by 20%
Squad: upgrade time from Swordsman increased from 15 to 20 sec.
Crossbowman: attack interval reduced from 2.4 to 2.3 sec.; cost reduced from 100/100 to 80/90
Archer: food cost increased from 60 to 70
Pernach: attack interval reduced from 1.6 to 1.5 sec.
Cannon: attack range changed from 100–320 to 110–300
Western Asia:
Fishing boat added
Pier: average armor increased from 4 to 4.5
Azap: average armor reduced from 2.8 to 2.0; max attack range reduced from 14 to 12; building damage reduced from 7 to 6
Sipakh: cost reduced from 200/60/20 to 180/50/20
Elephant-rammer: building damage reduced from 2×100 to 2×90
Eastern Asia:
Dragoon: movement speed reduced from 100 to 90
Ronin: cost reduced from 200/50 to 180/50
Horse archer: food cost reduced from 250 to 220; arrow spread reduced from 16% to 15%; attack interval reduced from 1.6 to 1.5 sec.
Fishing boat: population cost increased from 2 to 3; fish gathering speed increased from 6.0 to 7.0; turn rate reduced by 20%
Cho-ko-nu: cost reduced from 50/80/40 to 50/70/30
Abstract nation:
Steamboat: capacity increased from 50 to 55
Trench mortar: hitbox and damage radius reduced by 5%; explosion radius increased by 10%
Cavalryman: damage changed from 2×20 to 3×17
APC: infantry capacity increased from 5 to 6; attack interval reduced from 2.8 to 2.5 sec.
Howitzer: minimum attack range increased from 70 to 85
Squadron cannon: projectile spread reduced from 18% to 16%; minimum attack range increased from 50 to 70
Grenade launcher: cost reduced from 150/400/50 to 150/300/50; building damage reduced from 130 to 90
Motorcycle: cost reduced from 300/500/150 to 200/400/150
Military balloon: AA spread increased from 20% to 22%
Soldier: cost reduced from 100/60/20 to 90/60/20
Turkey:
Steam debarquer: capacity increased from 50 to 55
Light cannon: attack interval reduced from 9.0 to 8.5 sec.
Mortar: attack interval reduced from 9.0 to 8.5 sec.
Artillery tower: projectile spread reduced from 16% to 15%
Germany:
Cannon Kolossal: cost reduced from 1500/5000/5000 to 1500/4000/4000
Russia:
Red devil: damage changed from 2×20 to 3×17; cost increased from 160/50 to 180/50; attack interval increased from 0.9 to 1.0 sec.
AA Tachanka: damage reduced from 15 to 13
Partisan: max attack range reduced from 80 to 70; bullet count per shot reduced from 7 to 6
Death’s Scythe: attack interval increased from 11 to 12 sec.
BM-13: explosion radius increased by 8%; movement speed increased from 50 to 55; turn rate increased by 25%
China:
Mounted guardsman: damage increased from 24 to 25; building damage increased from 9 to 10; attack interval reduced from 1.6 to 1.5
Foreign Supply Center: unit reservation limit per type increased from 5 to 6
Japan:
Mortar motorcycle: population cost reduced from 4 to 3; explosion radius increased by 10%
Hand cannon: explosion radius increased by 10%
Poland:
Ulan: cost reduced from 300/50 to 260/50; damage changed from 22 to 2×18; attack interval increased from 0.8 to 1.0 sec.
Persia:
Atash: attack interval reduced from 35 to 30 sec.
Eye of Simurgh: cost reduced from 1000/300/120 to 800/300/100; training time reduced from 70 to 65 sec.
Italy:
Armored car Terni: bullet spread increased from 10% to 11%; damage reduced from 18 to 17; cost increased from 180/450/350 to 200/450/400; attack interval increased from 2.4 to 2.5 sec.
Bomber Ca.132: health reduced from 800 to 700
Howitzer D.S.: attack range changed from 80–450 to 100–420
New sounds. Update of the Map Editor and modding. New geese. QoL
General:
Improved sound engine and reworked most audio effects
Many special effects have been redesigned
Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly
Wheat and rice can now grow on slight slopes
Updated model and textures for domestic fowl and some other units
New flags now wave above buildings
Map Editor:
Improved fine placement of environment objects
For some mods, parameters can now be set via a dedicated interface according to mod developer restrictions
Modding:
Mod parameters can now be added and configured through a dedicated interface
The f_copy function has been added to most containers
In the extended buttons interface, the number of available buttons increased from 9 to 16
Added a new upgrade type for changing unit vision range
Damage properties now support armor impact reduction modifiers
API:
New match data now includes info about units destroyed by each player
Bug Fixes:
In some cases, when the target was too close, projectiles could fly far beyond the max attack range
The Japanese motorcycle lacked the attack-ground command
The Japanese motorcycle would automatically attack animals
Trebuchet might fail to release the projectile when aiming at a moving target
Fixed auto-attack range for the Long-Range SPG
Ca.3 Bomber could queue multiple paratroop drops
Western Europe Royal Stable could not be upgraded to the Italian Barracks
Other issues fixed
New country - Italy. Balance. QoL
General:
A new country added - Italy
Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit
Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again)
All mechanical units now have a destroyed model after death
Fixed bugs:
Construction plans for buildings with limited quantity could be set beyond the limit, and workers began construction (but stopped)
When placing infantry units on the scene, positioning was grid-based
Other bugs
Balance:
Early Europe
Horseman: attack interval increased from 1.5 to 1.7
Early Asia
Horseman: attack interval increased from 2.0 to 2.2
Western Europe
Morgenstern: average armor increased from 4.3 to 4.5, movement speed increased from 42 to 47
Crossbowman: average armor increased from 1.8 to 2.3
Eastern Europe
Pernach: average armor increased from 5.9 to 6.2, attack interval decreased from 1.7 to 1.6, movement speed increased from 42 to 47
Crossbowman: average armor increased from 1.8 to 2.3
Eastern Asia
Rocket cannon: projectile dispersion reduced from 18% to 17%
Turtle-ship: health increased from 600 to 650, average armor reduced from 8.0 to 7.7
India
Fury of Durga: average armor increased from 13.5 to 14.2
Germany
Flammenwerfer: average armor increased from 3.0 to 5.4
USSR
Partisan: shot interval increased from 5.0 to 5.5, average armor increased from 1.6 to 1.8
T-34: shot interval increased from 6.0 to 6.5, damage increased from 90 to 105
IS-2: shot interval increased from 9.0 to 9.1, damage increased from 120 to 140
Poland
Saboteur: movement speed increased from 50 to 55
Public testing of Italy for everyone
We are conducting open testing of Italy. The new country is available in single-sandbox mode for everyone during the beta testing period.
Please note that to join, you need to go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section.
Public Testing of Italy
You already know that a new country—Italy—will soon be arriving in our game.
Open public testing will begin this week, and you will be able to gain access through our in-game store to experience this wonderful nation and its paratroopers firsthand.
You can find out about the start of testing on our official discord channel, where we will also be reading your feedback and ideas.
As soon as the testing begins, to join, go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions section.
The new Sylvan Serpent statue is now available
[table equalcells=1 noborder=0][tr][td][/td][/tr]
Old folks say that in times long forgotten, there lived a wise Sylvan Serpent, the guardian of woods and keeper of hidden paths. Its breath was a fragrant breeze that brought life, and its voice—a melody enchanting all living things.
Yet one day, a cruel ruler came to the forest, wishing to fell the trees and build a city devoid of the spirit of life. The serpent gave up the spark of its own life to protect the ancient woodland and took away the will of the foolish invaders. Absorbing the evil of mankind, it transformed into an eternal guardian
The Sylvan Serpent is available in the in-game store for everyone.