In honor of the game's Birthday, we're launching a big sale.
Want to grab the exclusive Imperial Edition, explore new Game Modes, or add any of the 11 countries to your collection? Now's the perfect time!
Don’t miss your chance to get the most for the best price and refresh your gaming experience!
Listen up! A new force is coming to the game, get ready!
I'm telling you straight — we are preparing to launch a new country, and it’s going to be a true war machine.
This country is not only known for its rich traditions, beautiful women, and fearless men.
These folks are famous for their engineers, who have been cranking out innovations for generations that the enemy didn't know which way to run, losing their heads in terror.
Get ready for new reinforcements: automatic grenade launchers, massive combat aircraft, paratrooper commandos — and this is just the beginning. Over a dozen new units will shift the tide of battle. So brace yourselves, it's going to be intense.
And yes, in case you haven't figured it out yet — this is the magnificent Italy. More details coming dude...
Team surrender suggestions, anonymous participation, visual updates, bug fixes
In this update, there are many important innovations as well as numerous visual updates.
GENERAL:
Introduced the ability to participate in matches anonymously. In this mode, your name is replaced with another
A system for team surrender suggestions has been introduced
If the team does not surrender, then upon leaving the match with an acceptable chance of winning, a
You can now specify a third-party website to which your game match replays will be automatically transferred
Blocking a match participant in the chat now persists between sessions warning about the risk of access restriction to team matches is displayed
Anti-aliasing can be toggled independently of the graphics quality setting
BUG FIXES:
Sometimes the worker chooses a tree for harvesting too far from the previous one
Gate opening/closing animations have been restored
Other bugs
VISUAL UPDATES: This time we want to show you how our troops and buildings have changed visually from the first to the latest era.
So, we refreshed the Stone Age troops
And yes, our glorious maceman found his lost brother...
The Iron Age armies have also received an update, with horsemen getting rid of their rags
The terrifying rocket launcher has not only updated the model of the charioteer but also acquired new animations
We have completely replaced the appearance of all buildings in the Abstract Country
New Town Hall
Houses
Academy
Stable
Farm
Machine Gun Tower
Barracks
Factory
Arsenal
Mine
Dock
We are constantly working on improving not only the visual representation of the game but also its mechanics and optimization. While some changes may not be as noticeable as model and texture updates, they are the ones that uphold and enhance the very spirit of the game.
New algorithm player matching for team matches
Great news! We have improved the player matching algorithm for team matches.
Now, novice players will not be put into in the same match with strong and experienced players, which will make the games more balanced and interesting.
Only players of similar level will be in the match. Such games will allow all players to better showcase their skills, enriching battles with more engaging strategies and competitive spirit.
Thank you for playing with us! Stay tuned!
Asian Region: Connectivity Issues
We would like to inform you about a situation that may affect the quality of your gameplay if you are located in the Asian region. On April 20th, there was a break in the SEA-ME-WE 5 submarine cable in Southeast Asia, leading to significant deterioration of internet connection in the region.
This could have affected the stability and speed of your connection to our server. According to the providers, the cable repair may last until the end of May. We urge you to be patient and want to assure you that the current connectivity issues in the Asian region are not related to our server's performance.
Thank you for your understanding and patience during this difficult period.
Hotkey assignments, popular maps, new trees, balance, QoL
You can reconfigure hotkeys in the interface settings.
We have updated the appearance of all the trees. Now they are more detailed, improved animations and diversified the stumps left after cutting down a tree.
Now visualizing the attack availability for terrain attacks
When you highlight one of your units, the expected movement path is shown for that unit
PATCH NOTES
GENERAL:
Many hotkeys can now be reconfigured.
When creating a private match, a list of popular maps is available.
The appearance of all trees has been updated.
When you give an order to attack a terrain, a line visualizing the allowable distance from the unit to the cursor is displayed.
When you select one of your units, the expected path of movement is shown for it.
When viewing replays of matches with more than 4 players, a new victory predictor is used that takes into account the spatial location of troops and buildings.
Added the ability to select a main building in the interface with a single click.
A main building can no longer be destroyed with the "Delete" hotkey.
BALANCE:
All horsemen and elephants have their regeneration rate doubled.
The amount of meat in chunks has been increased by 5-6%
Early Europe:
Swordsman: movement speed reduced from 60 to 57, improvement time to landsknecht increased from 10 to 20 sec, improvement time to squad increased from 10 to 15 sec.
Battle boat: armor is increased from 2.4 to 3.0 on average.
Galley: health increased from 350 to 400, turning speed reduced by 10%
Early Asia:
Sampan: armor, on average, increased from 1.8 to 2.4, turning speed reduced by 25%
Hand ram: damage increased from 35 to 40
Late Europe:
Siege ship: health increased from 350 to 400, turning speed reduced by 25%
Galeon: health increased from 750 to 800, armor increased from 9.0 to 10.6 on average, turning speed reduced by 10%.
Bombardier ship: health increased from 600 to 650, armor increased from 9.0 to 9.8 on average, turn rate reduced by 22%
West Asia:
Attack ship: health increased from 700 to 750, average armor increased from 9.0 to 10.6, maximum attack distance of the bow gun increased from 300 to 330, bow gun projectile spread reduced from 15% to 13%, visibility increased from 230 to 270, turning speed reduced by 10%.
Cargo elephant: required population reduced from 3 to 2, armor increased from 6.2 to 7.0 on average.
Battle elephant: armor increased from 6.2 to 6.8 on average.
Elephant-archer: armor increased from 6.1 to 6.8 on average.
Elephant-rammer: armor increased from 8.9 to 9.7 on average.
Armored elephant: armor increased from 11.8 to 12.6 on average.
Elephant-bashibuzuk: armor, on average, increased from 11.8 to 12.6
East Asia:
Junk: health increased from 300 to 340
Warship: health increased from 450 to 500, armor increased from 7.2 to 8.0 on average, turning speed reduced by 10%.
Turtle-ship: health increased from 550 to 600, armor, on average, increased from 7.2 to 8.0, turning speed reduced by 10%
Abstract country:
University: worker's price increased from 250 to 300 food, engineer's training time decreased from 40 to 30 sec, medic's training time decreased from 40 to 30 sec.
Anti-Aircraft Car: turret rotation speed increased by 50%.
Trawler: armor is increased from 9.0 to 10.6 on average.
Machine-gun trawler: armor increased from 9.0 to 10.6 on average, time between attacks reduced from 4.5 to 4.0 sec.
Submarine: depth duration increased from 120 to 150 sec, depth recharge time reduced from 20 to 16 sec, armor increased from 12.6 to 13.4 on average.
Torpedo boat: armor, on average, increased from 12.6 to 13.4.
Steamship: armor, on average, increased from 18.0 to 19.6.
Battleship: armor, on average, increased from 18.0 to 19.6
Soldier: damage to aviation reduced from 9 to 8.
Ranger: damage to aviation reduced from 18 to 16.
Submachine gunner: damage to aviation reduced from 8 to 7
Great Britain:
Dreadnought: armor, on average, increased from 18.0 to 19.6
India:
Sikh: air damage reduced from 9 to 8
Turkey:
Steam debarquer: armor, on average, increased from 18.0 to 19.6
Sniper: damage to aviation reduced from 18 to 16
Germany:
Me.262: projectile spread reduced from 15% to 13%.
Cannon Kolossal: maximum attack distance increased from 1500 to 2000
Russia:
House: price increased from 500 to 550 materials.
Death's Scythe: no longer slows down with its damage, price increased from 400/300/400 to 500/300/400
Soldier: damage to aviation reduced from 9 to 7, time between grenade attacks increased from 8 to 9 sec.
France:
Aircraft carrier: armor, on average, increased from 18.0 to 19.6
China:
Militiaman: reserve time reduced from 90 to 75 sec.
Howitzer: health increased from 260 to 300, projectile spread reduced from 22% to 20%.
Soldier: damage to aviation reduced from 9 to 8
Foreign Supply Center: time to start supplying France and Germany reduced from 180 to 120 sec.
Mounted guardsman: price reduced from 330/50/20 to 250/50/20
Japan:
Sentoku: depth duration increased from 120 to 150 sec, depth recharge time reduced from 25 to 20 sec, armor average increased from 12.6 to 13.4
Hungary:
Nimrod: time between shots increased from 4.3 to 4.8 sec.
Persia:
Immortal: damage to aviation reduced from 8 to 7
Slovac language. Improved faction colors. Friends Panel. Victory prediction. QoL
We have updated the appearance of some units, but the most changed are mamluk, sipah and light knight of Eastern Europe.
New faction coloring of units and buildings no longer hides details
GENERAL:
Added Slovak language
Improved coloring of units with faction colors
Friends panel has been added to the menu, which allows joining squads and private games of friends
Victory prediction is available when watching replays of team matches and 1x1 matches
When designing a wall of an unacceptable size, intermediate wall sections will not be installed and the construction project will be yellow in color
Maximum shoal depth has been reduced by 40%, which will reduce shallow water zones
Updated appearance of some units
BUG FIXES:
In the main building, improvements on the same button were able to be completed non sequentially
Eastern European siege ship did not destroy trees and other environment objects
Mass damage projectiles did not damage rice
Howitzer damage slowed only "live" units and did not slow "vehicles"
Bow power improvements had no effect on Guildhall of Western Europe
The FCM F1 tank's front turret visually had the direction of the main turret
Submarines, while at depth, visually appeared to be on the surface of the water
BALANCE:
Mammoth: damage increased from 20 to 2x20, time between attacks increased from 3 to 4.5 sec.
Early Europe:
Ram: attack distance reduced from 20 to 16
Western Asia:
Barnyard: increased number of goats created from 5 to 6
Abstract Country:
Howitzer: health increased from 260 to 300, projectile spread reduced from 20% to 18%
Squadron cannon: projectile spread reduced from 20% to 18%
France:
Aircraft carrier at anchor: required population reduced from 5 to 2
Heavy aircraft carrier at anchor: required population reduced from 5 to 2
New appearance of units, Balance, QoL
We have reworked the appearance of many units. Not only has their appearance been updated, but also their animations.
Maximum wheat sowing area for farms reduced by 5 times.
Domestic fowl and goat: random movement distance, on average, reduced by 33%.
Stone Age:
Altar: armor, on average, increased from 4.0 to 4.5
Temple: now captures territory.
Bulwark: no longer captures territory, construction time on foreign territory doubled, upgrade time to European tower increased from 20 to 30 seconds, upgrade time to Asian tower increased from 15 to 25 sec.
Worker: movement speed reduced from 50 to 45, meat harvesting speed reduced from 1.6 to 1.5
Pathfinder: health reduced from 60 to 50, vision range increased from 120 to 130
Warrior: movement speed increased from 50 to 52
Europe:
Elder's house: armor, on average, increased from 4.6 to 4.8
Heavy Spearman: time between attacks reduced from 0.9-0.65 to 1.0-0.8 sec, attack range reduced from 12 to 11, armor, on average, reduced from 6.5 to 5.6
Battering ram: can now attack units.
Crossbowman: no longer has a minimum attack range.
Mounted crossbowman: no longer has a minimum attack range.
Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
Asia:
Elder's house: armor, on average, increased from 3.4 to 4.4
House: population increase reduced from 5 to 4
Worker: repair speed reduced by 15%
Observing tower: upgrade time to guard tower increased from 15 to 20 sec.
Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
Heavy Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 1.7 to 1.5 sec.
Western Europe:
Chariot replaced with Scout.
Stable: added the ability to train heavy knight.
Royal shooting range: cost of longbow reduced from 125/50 to 100/40
Royal barracks: cost of pikeman reduced from 100/60/30 to 100/50/20
Cannon: damage increased from 130 to 160, maximum attack range reduced from 300 to 280
Longbow: minimum attack range reduced from 40 to 30, time between attacks reduced from 1.8 to 1.6 sec, movement speed increased from 55 to 60
Eastern Europe:
House: cost reduced from 400 to 350 materials.
Cannon: damage increased from 110 to 130, maximum attack range increased from 300 to 320
Western Asia:
House: added population decreased from 7 to 6
Battle Elephant: movement speed increased from 40 to 47, cost reduced from 320/80 to 300/80, training time reduced from 60 to 50 sec., upgrade cost to Archer Elephant reduced from 200/100 to 150/80, upgrade time to Archer Elephant reduced from 30 to 20 sec.
Elephant-archer: movement speed increased from 40 to 43, upgrade cost to Armored reduced from 0/100/300 to 0/50/250, upgrade time to Armored reduced from 60 to 30 sec., can no longer be upgraded to Bashi-Bazouk Elephant in one step.
Armored Elephant: armor, on average, increased from 9.4 to 11.8
Elephant Bashibuzuk: armor, on average, increased from 9.4 to 11.8, training time reduced from 80 to 70 sec.
Cho-Ko-Nu: no longer has a minimum attack range.
Cannon: movement speed reduced from 25 to 24, rotation speed reduced by 20%, firing cooldown increased from 7 to 8 sec., projectile scatter increased from 13% to 15%, damage reduced from 165 to 140, health reduced from 300 to 250
Sarbaz: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.7 to 1.5 sec., movement speed increased from 52 to 60
Eastern Asia:
House: added population decreased from 7 to 6
Warship: cost increased from 100/300 to 200/350
Archer: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.5 to 1.4 sec., movement speed increased from 50 to 60
Eastern Asia:
Ashigaru: building damage reduced from 8 to 7
Ashigaru Jari: building damage reduced from 11 to 9
Samurai: building damage reduced from 14 to 12
Abstract Country:
Machine Gun Tower: maximum attack range increased from 190 to 200
All Anti-Aircraft Buildings: no longer capture territory.
Squadron cannon: required population reduced from 8 to 7
University: increased size by 25%
Military balloon: damage against aircraft reduced from 17 to 11, radius of the area in which it takes damage reduced by 5%
Light Fighter: bullet spread against aircraft reduced from 15% to 11%
Fighter: bullet spread against aircraft reduced from 16% to 10%, damage increased from 20 to 22, required population reduced from 4 to 3
Steamboat: health increased from 600 to 800
India:
Fury of Durga: health reduced from 500 to 400
Elephant-machine gun: turret rotation speed reduced by 40%
Turkey:
Steam debarquer: health increased from 600 to 800, added regeneration.
Germany:
Pillbox, heavy pillbox, anti-aircraft pillbox: maximum machine gun attack range increased from 190 to 200
France:
Dewoitine D520: bullet spread against aircraft reduced from 25% to 20%, damage increased from 20 to 22, required population reduced from 4 to 3
Japan:
Jet fighter J8M1: bullet spread reduced from 16% to 12%, damage increased from 20 to 22, required population reduced from 5 to 4
Persia:
Thunder of Sands: must have an arsenal to train.
Bug fixes
When rewinding replay, the territory of countries was not opened/closed according to the learned technologies
Fixed a bug in reconnecting to an ongoing match
Fixed pathfinding bug that could cause both match interruption and match unsynchronization
Didn't display own modifications in the map editor
25% off everything! The sale has started! Time to update your arsenal.
25% off everything!
Strategists and battle masters, welcome!
A big sale has started in our game.
Now you have the opportunity to purchase any of the 11 countries, the "Special Game Modes" set, or the exclusive "Imperial Edition" with a 25% discount.
This is a great reason to update your gaming arsenal and add novelty to your strategic battles.