Bug fixes: Main: - When preparing a network match for a long time, it was possible to rejoin the queue, which led to the player participating in two matches at the same time, although he controlled only the first one - If the time zone could not be determined, the game would not start - Fixed various network bugs that could lead to issues with reconnecting to the game
Gameplay: - Sometimes a game state unsynchronization occurred when reconnecting to a match - Sometimes the system of determining the harm to an ally was falsely triggered - Small impassable areas of terrain could appear during combat - Bashibuzuk the elephant could attack terrain
Replay viewing: - When rewinding a replay, the fog of war status was not updated - In replay view, when switching players, the chat always continued to show the first team's messages - When changing the replay speed, the fog of war animation did not change its speed - When rewinding a replay, sometimes there was an unsynchronization
Interfaces: - In a private game on a custom map, team occupancy was not shown - Incorrect coloring of players in chat with initially selected coloring by teams - Factions scrolled incorrectly in the map editor - Relationships between teams were incorrectly shown in the map editor - When creating a private game, the name of the abstract country was missing - Fixed some localization errors
Visual: - The animation of the rider's left attack was not looped, causing it to look jerky - The battle balloon was dropping from a high altitude when it appeared - Elephant with archers did not have visually rotated turrets - West Asia Tower had archers rotating in sync when idle - Reduced excessive volume of some battle music - There were very dark shadows on deep water - The decks of some of the ships were underwater - The eagle did not flap its wings often enough
Other errors...
New game mode "Horde" and awakening of the Cursed ground - a new signal.
Late autumn drapes the forests in a soft, impenetrable mist, enveloping everything around like a veil. Bright red-orange leaves, like flames carried by the wind, create a carpet on the ground, making every step mysterious and enigmatic.
During these days, the ancient magic of the forest awakens. Animals typically seen during the day disappear, giving way to unusual, magical creatures. The shadows of these beings silently make their way to human settlements, bringing with them memories of ancient times.
As night falls, villages are illuminated only by the pale light of the moon. The mist that has wrapped the forests also creeps to the graveyards, where ancient shadows begin their silent vigil. They remind of the past, of times when the world was full of magic and mysteries. On these days, even the bravest villagers prefer not to venture outside after dusk, for they know: the Cursed ground awakens, and it's better not to provoke its wrath.
Cursed ground is now available in our game store during this eerie autumn time.
A new game mode has been introduced in the game. The Horde is not affiliated with the War Selection universe and has its own backstory. The new mode can be played both in single-player mode with bots or in private games with friends.
In this new mode, the player takes command of a mighty horde. The objective is simple: achieve victory and survive amidst the raging chaos!
The Horde starts its journey with basic swordsmen. But with the acquisition of loot, these fighters, after traversing their path, ultimately reach the peak of their power and become legendary warriors. They can achieve this by destroying both peaceful villages and the units of their enemies.
The ever-decreasing game space pushes opponents to an uncompromising clash, making every game uniquely mesmerizing!
But are you ready for this madness?
New country Persia. Control of replay rewind. Balance. QoL
A new country has been introduced. It is Persia and Iran in the Second Industrial Revolution. The transition to Persia occurs from the late Middle Ages of Western Asia.
This country, enveloped in a romantic aura of rich culture, nevertheless, represents a serious opponent.
Atash is a powerful permanent artillery pillbox. It rightly bears the name of the sacred divine fire.
The Eye of Simurgh keenly observes the battlefield from the sky. A grenadier on board this balloon can easily break the backbone of the enemy's thoughtless offensive.
Sea Gardens. A floating base for storing and passively fishing.
Guardian of the Sands and Thunder of the Sands. Camels equipped with a cannon and a heavy machine gun.
Div-Destroyer. Powerful armored machinery effectively used for the destruction of buildings and trees plantations.
The three-turreted machine gun armored transport Gathra not only allows the transportation of units but can also create a landing force by itself. And the Immortal acts as a deployable combat unit. This is a legendary persian warrior, heavily armored, and with a huge machine gun at the ready.
Main:
Replay rewind available: when viewing replays, the played moment can be set to a previously reproduced replay moment.
Workers collecting lumber now change the tree being harvested to the first one detected in that direction. This behavior only works at short distances.
Factions now remember previously revealed fog of war. Now previously revealed fog of war is restored when entering a saved game, switching to a network match, or changing factions when viewing a replay.
New units moving from the building to the gathering point now automatically attack enemies.
Added Persian language.
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Balance:
Prices of upgrades for many units and some buildings have been changed.
The amount of metal in deposits has been increased by 20%
Animals:
Cow: the amount of meat increased from 400 to 800, now occasionally moves randomly.
Mammoth: the amount of meat increased from 1200 to 1600, lifespan reduced from 15 to 12 minutes.
Stone Age:
Bulwark: health reduced from 100 to 90
Western Europe:
Cannon: shell hit radius reduced by 20%
Knight: damage to buildings increased from 14 to 15
Eastern Europe:
Cannon: shell hit radius reduced by 20%
Squad: damage to buildings reduced from 16 to 15
Western Asia:
Cannon: shell hit radius reduced by 17%
Eastern Asia:
Hand cannon: shell hit radius reduced by 20%
Abstract Country:
Machine gunner: price reduced from 250/400/100 to 200/350/80
Squadron cannon: maximum attack distance increased from 400 to 420
Military balloon: health reduced from 300 to 250
China:
Soldier: when giving the "suicide" command to a group, the task is now taken by only one soldier, the closest to the target.
Rice farm: no longer accepts fish.
Asian server shutdown
During this month we have received many complaints about the quality of connection with our Asian server. The complaints came from players from the Asian region as well.
Therefore, from today we are closing the Asian server and leaving only the European server. We hope that we will be able to re-launch the Asian server after we work on the bugs and if we see a need for it
Turbo Boost Unleashed for Asia, Australia, and Oceania!
Greetings, War Selection enthusiasts!
We have great news for players from Asia, Australia, and Oceania! We've improved the organization of our network matches.
From now on, during peak activity times in Asia, all matches will be held right on the 'home ground'. This means that players from this region will no longer have to worry about lag, and they can fully concentrate on the gameplay.
Don't worry, players from other regions will be able to participate in network matches as before, regardless of location.
Heavy tanks break trees, surf on shore, Thai language, balance changes, QoL
GENERAL:
Thai language added.
The surf is now present on the shore, and the seabed is distorted by waves.
Shells are now invisible in the fog of war.
Buildings and units of defeated players gradually disintegrate.
New large fish deposits constantly appear in the sea.
During replay viewing, the load of enemy ships and towers is shown on the screen.
The total duration of the match is shown in replay mode.
The match interface shows the efficiency of extracting workers and boats. A notification about low efficiency has been added.
BALANCE:
All heavy tanks can drive through the forest.
All pikemen: slow down of riders increased from 55% to 65%.
Stone Age:
Altar: trained units appear next to it, they do not come out of the building.
Worker: repair speed reduced by 50%.
Warrior: duration of speed increase raised from 3 to 4 sec., additional speed increased from 40 to 45.
Slinger: minimum attack distance increased from 5 to 25.
Temple: price of transition to Bronze Age reduced from 500 to 450 materials.
Early Europe:
Worker: repair speed reduced by 37%.
Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 55.
Early Asia:
Worker: repair speed reduced by 33%.
Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
Heavy Archer: minimum firing distance increased from 0 to 30.
Western Europe:
Town Hall: 4 archers added to towers.
Longbow: minimum firing distance increased from 10 to 40, maximum firing distance increased from 140 to 150, health decreased from 60 to 55.
Musketeer: minimum firing distance increased from 0 to 30, melee attack removed, health decreased from 60 to 55.
Grenadier: minimum firing distance increased from 0 to 20.
Dragoon: minimum firing distance increased from 0 to 30.
Eastern Europe:
Strelets: minimum firing distance increased from 0 to 30.
Grenadier: minimum firing distance increased from 0 to 20.
Dragoon: minimum firing distance increased from 0 to 30.
Horse archer: minimum firing distance increased from 0 to 30.
Western Asia:
Sarbaz: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
Bashibuzuk: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
Oglan: minimum firing distance increased from 0 to 30.
Eastern Asia:
Springald: building damage decreased from 25 to 20.
Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
Arquebusier: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
Dragoon: minimum firing distance increased from 0 to 30.
Horse Archer: minimum firing distance increased from 0 to 20.
Abstract Country:
Light Bomber: price reduced from 150/500/300 to 150/400/150.
Light Fighter: price reduced from 300/400/150 to 300/250/100.
Fighter: price reduced from 500/900/500 to 500/700/400.
Bomber: price reduced from 400/1200/600 to 350/1000/500.
United Kingdom:
Holyfox: price reduced from 1000/3000/1500 to 1000/2600/1200.
Germany:
New aircraft added - Fighter He 51.
France:
Dewoitine D520: price reduced from 600/1200/500 to 600/1000/450.
Potez 633: price reduced from 500/1000/600 to 450/900/500.
Own modifications, medic, the mapeditor symmetry, new music, Japan-loc, balance
GENERAL:
Map Editor:
You can create your own programs (modifications) and connect them to your maps
You can select the symmetry mode for operations with terrain and objects on it
Bugs fixed:
All submarines in deep water are not controlled
Heavy spearmen of Europe and Asia does not slow down the attack horsemans
In tug-of-war mode, Germany installs Big Bertha instead of Pillbox
In tug-of-war mode, Big Bertha shoots 4 times faster than necessary
Player window does not work correctly in tug of war mode
Other bugs
Other:
In Stone Age and Early Europe, music switches to combat during combat
Bravado of lances: ability added to pikeman, halberdier, azap, janissary, ashigaru, ashigaru Jari
Added Japanese localization
Visual Changes:
Many models and textures have been updated:
We redesigned the models, animations, and textures for the bombarda
And for the medieval cannons of Asia,
Eastern and Western Europe.
Updated and detailed elephant textures for India
In the Stone Age, the temple has changed
And the textures of almost all the Stone Age buildings have been refreshed
Remastered the warehouse for the Industrial Age
We continue to improve the water rendering. You can now see scattering waves from projectiles hitting the water
All countries in the Industrial Age have the ability to train a new unit. It is a medic who can automatically treat all nearby wounded, but is absolutely peaceful and defenseless himself.
Also, we have updated the stone field, replaced many textures, decorative objects, many shell craters.
BALANCE
General:
Population limit increased by 10 for all stages of development
Changed deceleration of riders by all types of land-spearmens: reduced deceleration speed from 50% to 45%, duration of deceleration increased from 5 to 8 sec.
All countries have added a medic trained at university
Animals:
Aligator: now greatly accelerates for a short time before attacking.
Stone Age:
Stonecutter: price increased from 180 to 200 materials
Maceman: splash zone increased
Slinger: time between shots decreased from 2.0 to 1.9 sec
Europe:
Horseman: price increased from 140/20 to 150/30
Fishing boat: fishing speed reduced from 5.5 to 5.2
Spearmen: time between each hit decreased from 0.8->0.6 to 0.75->0.55
Heavy Spearman: time between each hit has been decreased from 1.0->0.8 to 0.9->0.65
Swordsman: damage not for buildings increased from 12 to 14, price decreased from 70/0/40 to 70/0/30
Axeman: price decreased from 70/40/20 to 50/40/20, splash damage area increased
Crossbowman: time between shots reduced from 2.7 to 2.4 sec.
Horse crossbowman: time between shots reduced from 3.2 to 2.8, attack distance changed from 100 to 10-50
Ram: slightly improved passability in narrow places, armor increased from 5.1 to 6.8 on average, now can be repaired by workers
Legionary: damage not on buildings increased from 15 to 16
Galley: now can be repaired
Asia:
Horseman: price increased from 80/40 to 90/40
Mounted Archer: price decreased from 110 to 100 food, time between shots decreased from 2.0 to 1.8 sec.
Archer: price decreased from 60 to 50 food, reserve time decreased from 22 to 20 sec.
Fishing boat: fishing speed reduced from 5.0 to 4.7
Hand ram: price reduced from 60/130 to 60/100
Observing tower: armor, on average, increased from 3.5 to 4.0, price reduced from 60/180 to 50/150, total price of Observing tower unchanged
Western Europe:
Trebuchet: time between attacks reduced from 13 to 12 seconds, projectile dispersion reduced from 14% to 13%
Halberdier: non-building damage increased from 13 to 14
Musketeer: price decreased from 120/50/20 to 100/50/20, time between shots decreased from 3.6 to 3.2 sec.
Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8.
Dragoon: time between shots reduced from 3.0 to 2.7 sec. and projectile dispersion reduced from 17% to 15%.
Bombard: damage increased from 100 to 120, projectile dispersion decreased from 15% to 12%
Cannon: projectile dispersion decreased from 16% to 15%
Landsknecht: damage increased from 15 to 16
Morgenstern: time between attacks reduced from 2.0 to 1.8 sec., duration of armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
Onager: time between attacks reduced from 9.0 sec. to 8.5 sec., now can be repaired by workers
Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
Galleon: health increased from 600 to 750, now can be repaired by workers
Bomber Ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
Guardian tower: damage reduced from 35 to 30, time between crossbow shots reduced from 3.1 to 2.0 sec, maximum crossbow range reduced from 90 to 50
Eastern Europe:
Pikeman: time between hits reduced from 0.8 to 0.7
Squad: speed increased from 40 to 42, damage increased from 15 to 16
Horse archer: cost reduced from 200 to 150 food, arrow dispersion reduced from 14% to 13%
Halberdier: damage not directed at buildings increased from 12 to 13, time between attacks decreased from 1.2 to 1.1 sec, collision range increased
Dragoon: intershot duration decreased from 3.0 to 2.7 sec., projectile dispersion decreased from 17% to 15%.
Strelets: price reduced from 120/50/20 to 100/50/20, time between shots reduced from 3.3 to 3.0 sec., time between hits reduced from 1.5 to 1.3
Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8 sec.
Cannon: projectile dispersion reduced from 16% to 15%.
Cossack: price reduced from 300/100/20 to 270/100/20
Cuirassier: price reduced from 250/0/120 to 200/0/120
Hussaria: price reduced from 250/150/150 to 200/150/150
Pernach: time between attacks reduced from 1.8 to 1.7 sec., armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
Galleon: health increased from 600 to 750, now can be repaired by workers
Bombard ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
Catapult: can now be repaired
West Asia:
Azap: the time between attacks has been reduced from 1.0 to 0.9 sec.
Janissary: time between attacks reduced from 1.4 to 1.3 sec, damage increased from 12 to 13
Sarbaz: reservation time decreased from 16 to 15 sec., arrow dispersion decreased from 15% to 14%
Sipah: time between strikes reduced from 1.2 sec. to 1.1 sec., price changed from 150/50/40 to 200/50/20
Mamluk: time between hits reduced from 1.3 sec. to 1.2 sec., armor on average increased from 7.5 to 9
Ballista: price reduced from 0/250/80 to 0/220/80
Cargo Elephant: can now carry up to 6 people, armor, on average, increased from 4.5 to 6.2
Battle Elephant: increased splash damage area, price decreased from 350/80 to 320/80
Elephant-Archer: increased area of splash damage by tusks
Armored elephant: tusk Splash Damage Area Increased
Elephant-rammer: increased area of splash damage
Elephant-Bashibuzuk: increased tusk splash damage area, reduced time between shots, on average, from 3.2 to 2.7 sec.
Cannon: projectile dispersion decreased from 16% to 13%, requires 2 Population units, movement speed decreased from 30 to 25, price decreased from 250 to 200 metal
Bashibuzuk: time between shots reduced from 2.8 to 2.5s, cost reduced from 60/40/30 to 50/30/30
Tower: damage increased from 14 to 15
Cannon tower: projectile dispersion decreased from 20% to 15%, maximal attack distance increased from 300 to 320
Attack ship: health increased from 500 to 700, price decreased from 300/750/200 to 250/700/200, main gun's projectile dispersion decreased from 20% to 15%, now can be repaired by workers
East Asia:
Ashigaru: price reduced from 80/50 to 70/50, reserve time reduced from 25 to 22 sec.
Archer: price reduced from 100 to 80 food, reservation time reduced from 30 to 22 sec.
Cho-Ko-Nu: time between shots reduced from 3.5 to 2.7 sec., damage increased from 18 to 19
Horse Archer: time between shots reduced from 2.0 to 1.8
Springald: price decreased from 0/300/50 to 0/250/50, damage increased from 75 to 95, maximal attack distance decreased from 150 to 130
Rocket Cannon: price reduced from 300 to 250 materials
Arquebusier: time between shots decreased from 3.5 to 2.8 sec.
Ashigaru Jari: price reduced from 80/60/20 to 70/60/20, time between shots reduced from 30 to 28 sec.
Dragoon: time between shots reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 17% to 15%.
Hand cannon: population requirement reduced from 3 to 2
Mounted Samurai: damage reduced from 16 to 14, damage to buildings reduced from 16 to 10
Junk: movement speed increased from 45 to 50
Battleship: time between shots, on average, reduced from 3.4 to 2.8 sec.
Turtle-ship: health increased from 450 to 550, cost reduced from 300/600/200 to 250/550/150
Abstract country:
Engineer: can now repair most IR1 and IR2 ships
Turkey:
Steam debarquer: required number of population reduced from 6 to 5
Zamburak: maximum attack distance reduced from 200 to 180
Germany:
Goliath: price reduced from 0/150/260 to 0/100/230
Big Bertha: time between shots reduced from 15 to 14 sec.
Flammenwerfer: price reduced from 100/250 to 80/200
Panther Tank: projectile dispersion reduced from 15% to 10%
Pillbox: time between attacks reduced from 4.0 to 2.0 sec.
Russia:
Death's Scythe: time between shots increased from 9 to 10 sec., no longer deals damage to buildings, minimum attack distance increased from 150 to 170
Flamethrower Tank: time between attacks reduced from 6 to 4 seconds, required number of population reduced from 6 to 5
Soldier: movement speed reduced from 55 to 52.
France:
2C: time between machine gun attacks reduced from 3.5 to 2.8 sec, machine gun damage increased from 15 to 18, price reduced from 800/500/1400 to 600/400/1200, health increased from 2000 to 2200
FCM F1: the price decreased from 1300/1800/1900 to 1100/1700/1700, health increased from 2000 to 2200, main gun's projectile dispersion decreased from 20% to 16%.
APC Saint Chamond: population requirement reduced from 8 to 7, speed increased from 70 to 80
Japan:
It is now possible to produce an armored personnel carrier and a motorcycle
Poland:
Dragon Teeth: price reduced from 120 to 90 materials
Saboteur: time to explode bomb reduced from 10 to 9 sec.
Amphibious tank: damage increased from 90 to 110
Private single-player games are available. Visual improvements. Balance changes.
GENERAL:
Private games on custom maps can be run with one participant
VISUAL CHANGES:
Many models and textures have been updated:
for the trawler and the machine gun trawler,
for the armored car,
for machine gunners on both land and sea,
for the radar station and location station,
Textures for the dreadnought, turtle-ship, warship, sampan, palm trees, stone deposit have been updated.
All buildings from the Stone Age to the Late Middle Ages now have individual destruction animations.
BALANCE:
Horsemens stand a little tighter against other units during combat.
Stone Age:
Warrior: speed-increasing upgrade replaced by an upgrade that gives extra-speed during aggression.
Poland:
Tankette KS: sight radius is reduced by 50%
Tankette KD: viewing range reduced by 50%
The magnificent Mr. Rabbit The Gold is ready to reveal himself to the world!
Behold! The Magnificent Mr. Rabbit is brilliant in his sparkling wealth and dazzling luxury. He has everything one could dream of. He lived in an amazingly beautiful forest. And everything he owned could be called magnificent.
But Mr. Rabbit got fed up and decided to go out to the world to give it his light.
A new statue of this outstanding Rabbit is already available in our game store. Dazzle the envious with his splendor.
Holyday here already. New mapsignal - Snowfall. The King is here.Balance changes
Global:
The map is now decorated with holiday decorations.
Added a new visual effect - a snowfall caused by the player, which can be used as a map signal in multiplayer.
The "death of the king" defeat mode now uses the king instead of the scout.
Firecracker and fireworks are now map signals on the map.
In Survival Mode, the population limit is doubled.
Changed lighting settings.
Updated Xmas tree.
Map Editor
Maps can be removed from your map list.
For maps you can set used modifications. They can customize and change the rules of the game.
BALANCE
Stone Age:
Slinger: Health reduced from 50 to 40
Stonecutter: price increased from 130 to 180 materials.
Maceman: training time increased from 14 to 15 seconds, price increased from 50/25 to 50/30, damage on structures decreased from 12 to 11
Early Europe:
Spearmen: training time decreased from 22 to 19 seconds, price decreased from 75/25 to 70/20
Archer: training time reduced from 25 to 21 seconds, price reduced from 100 to 90 food.
Horseman: training time decreased from 50 to 40 seconds, price decreased from 150/25 to 140/20, damage (except building damage) increased from 6 to 7
Battleboat: time between attacks reduced from 1.0 to 0.9 sec.
Heavy Spearmen: training time decreased from 28 to 26 seconds, armor increased from 5.5 to 6.5 on average, price decreased from 75/75/10 to 70/70/10
Swordsman: training time reduced from 35 to 32 seconds, price reduced from 75/0/50 to 70/0/40, armor increased from 3.0 to 4.15 on average, time between attacks reduced from 1.2 to 1.1.
Axeman: training time decreased from 30 to 26 seconds, cost decreased from 80/40/20 to 70/40/20, time between attacks decreased from 2.3 to 2.0 seconds, damage on structures decreased from 19 to 18
Early Asia:
Horseman: reservation time decreased from 65 to 55 sec., damage (except buildings damage) increased from 6 to 7
Mounted archer: time between attacks reduced from 2.2 to 2.0 sec., arrow dispersion reduced from 15% to 12%
Heavy archer: time between attacks reduced from 30 to 28 seconds, price reduced from 80/20 to 70/20, armor increased from 2.8 to 3.5 on average, arrow dispersion reduced from 10% to 9%
Western Europe:
Trebuchet: projectile dispersion reduced from 15% to 14%
Landsknecht: armor, on average, increased from 14.95 to 15.75, movement speed increased from 35 to 36
Morgenstern: main damage reduced from 42 to 30, damage to structures reduced from 25 to 20, Time Between Attacks reduced from 4 to 2 seconds.
Onager: maximal attack distance increased from 180 to 190, minimal attack distance increased from 100 to 120
Grenadier: time between attacks reduced from 4 to 3 seconds, no longer melee attack.
Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 18% to 15%.
Bombardier: projectile dispersion decreased from 18% to 15%
Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12%
Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15%
Cuirassier: damage(except structural damage) increased from 19 to 20, armor, on average, increased from 3.34 to 7.65
Eastern Europe:
Squad: armor, on average, increased from 10.2 to 10.7
Pernach: base damage reduced from 36 to 28, damage to structures reduced from 25 to 20, time between attacks reduced from 3.2 to 1.8 sec.
Mounted Archer: damage increased from 11 to 12, arrow dispersion decreased from 16% to 14%, time between attacks decreased from 1.3 to 1.2 sec.
Light Knight: armor, on average, increased from 5.5 to 7.65
Halberdier: damage increased from 11 to 12, all hit targets take full damage (previously damage decreased to the sides of the affected area)
Grenadier: time between attacks reduced from 4 to 3 seconds, no more melee attacks.
Dragoon: time between attacks reduced from 3.5 to 3.0 sec., projectile dispersion reduced from 20% to 17%
Cuirassier: damage (except structural damage) increased from 18 to 19, armor on average increased from 3.34 to 7.65
Cossack: damage (except structural damage) increased from 10 to 11
Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12%
Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15%.
West Asia:
Sarbaz: reservation time reduced from 18 to 16 seconds, maximum number of reserves increased from 3 to 4
Oglan: reservation time reduced from 30 to 25 seconds, damage increased from 12 to 13, damage to structures increased from 6 to 7, time between hits reduced from 1.5 to 1.4 seconds, price reduced from 90/20 to 90/10
Battle elephant: training time decreased from 70 to 60 sec., cost decreased from 400/100 to 350/80, time between attacks decreased from 3.0 to 2.8 sec.
Elephant-archer: time between attacks reduced from 3.0 to 2.8 sec.
Armored elephant: time between attacks reduced from 3.0 to 2.8 sec.
Ram Elephant: time between attacks reduced from 3.0 to 2.8 sec.
Elephant-rammer: training time decreased from 100 to 80 sec., time between attacks decreased from 3.0 to 2.8 sec., price decreased from 500/250/200 to 450/220/150
Janissary: reservation time decreased from 25 to 22 seconds, price decreased from 70/50/20 to 60/30/10
Bashibuzuk: reservation time decreased from 30 to 25 seconds, price decreased from 60/50/30 to 60/40/30
Cannon: price reduced from 280 to 250 metal, production time reduced from 70 to 60 sec.
Ballista: maximum range of attack increased from 180 to 190, projectile dispersion decreased from 10% to 9%
East Asia:
Cho-ko-nu: time between attacks decreased from 4.0 to 3.5 seconds, projectile dispersion decreased from 12% to 11%.
Ronin: damage increased from 10 to 11
Mounted Archer: arrow dispersion decreased from 20% to 18%, cost decreased from 300 to 250 food.
Springald: time between attacks reduced from 5.5 to 5.2 sec.
Rocket cannon: missile dispersion reduced from 20% to 18%
Warship: time between attacks reduced from 4.0 to 3.5 sec.
Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 20% to 17%.
Asigaru Jari: damage increased from 10 to 11
Harquebusier: reservation time reduced from 27 to 23 seconds, price reduced from 80/60/20 to 70/60/20
Mounted samurai: time to spare reduced from 70 to 50 seconds, price reduced from 250/0/100 to 250/0/80, damage increased from 15 to 16, time between attacks reduced from 1.5 to 1.4 seconds.
Abstract Country:
Heavy tank: creation time reduced from 180 to 150 sec, price reduced from 500/600/1500 to 400/600/1300
Squadron cannon: creation time reduced from 100 to 80 seconds, price reduced from 500/500/500 to 400/500/400
Submachine gunner: time between attacks reduced from 3.0 to 2.7 sec.
Ranger: time between attacks reduced from 3.5 to 3.4 sec.
Cavalryman: training time reduced from 35 to 30 sec. and cost reduced from 200/50 to 180/50
Tractor: extraction speed decreased from 9.5 to 9.0
Motorcycle: the range of projectiles was reduced from 20% to 19%
APC: projectile dispersion decreased from 18% to 17%, time between attacks decreased from 3.0 to 2.8 sec.
Grenade launcher: damage increased from 120 to 130
Mine: income period increased from 5.0 to 5.5 sec.
Light Bomber: population requirement reduced from 3 to 2
Light Fighter: population requirement reduced from 3 to 2
Torpedo boat: torpedo damage increased from 550 to 600
Fighter: population requirement reduced from 5 to 4
Anti-Aircraft gun: damage increased from 60 to 65, projectile dispersion decreased from 18% to 17%
Anti-Aircraft heavy gun: damage increased from 70 to 75, shells dispersion decreased from 15% to 14%
Trench mortar: damage increased from 70 to 80
Upgrade "Strengthened Mortars": additional damage increased from 50 to 60.
Great Britain:
Marlboro Tank: creation time reduced from 160 to 140 seconds, price reduced from 500/1000/1500 to 400/1000/1300
Rhombus Tank: creation time reduced from 130 to 115 sec.
Anti-tank rifle: time between attacks increased from 8 to 9 sec.
India:
Elephant-trench mortar: damage increased from 70 to 80
Sikh: projectile dispersion reduced from 16% to 15%, bag size increased from 10 to 20 food.
Wheeled tank: production time decreased from 120 to 90 sec, price decreased from 400/700/500 to 300/700/500
Fury of Durga: tigers are created 5 at a time, when creating tigers you need to specify the point of attack.
Tiger: damage increased from 11 to 12
Turkey:
Improved mine: income period increased from 5.0 to 5.5 sec.
Zamburak: training time reduced from 80 to 65 sec, price reduced from 400/400/50 to 350/300/50
Mortar: missile dispersion reduced from 18% to 15%
Germany:
Panther Tank: creation time reduced from 180 to 140 seconds, price reduced from 800/600/1500 to 700/500/1300
Tank Maus: creation time reduced from 300 to 240 seconds, price reduced from 3000/2000/4000 to 2500/1800/3500
Goliath Operator: creation time reduced from 120 to 110 seconds, price reduced from 1200/500/800 to 1000/500/700
Goliath: price reduced from 0/200/300 to 0/150/260
Russia:
T34: creation time reduced from 130 to 110 sec.
IS2: creation time reduced from 180 to 140 sec, price reduced from 500/800/1500 to 500/800/1300
Death Scythe: damage radius is reduced by 8%.
Red Devil: training time decreased from 40 to 35 sec. and price decreased from 170/50 to 160/50
Anti-Aircraft tachanka: training time reduced from 45 to 40 seconds, price reduced from 500/400/100 to 450/350/50
France:
2C: creation time reduced from 220 to 170 sec, price reduced from 800/500/1600 to 800/500/1400
FCM F1: creation time reduced from 250 to 200 sec, price reduced from 1500/2000/2200 to 1300/1800/1900
APC Saint Chamond: projectile dispersion reduced from 15% to 13%, time between attacks reduced from 2.5 to 2.3 sec.
Dewoitine D520: population requirement reduced from 5 to 4.
China:
Foreign Supply Center: health increased from 3,000 to 5,000
Squadron cannon: reservation time reduced from 90 to 70 seconds, price reduced from 500/250/120 to 500/200/100
Type R: reservation time reduced from 90 to 80 seconds.
Type M: reservation time reduced from 140 to 120 sec, price reduced from 500/500/375 to 500/500/320
Japan:
Yamato: creation time increased from 280 to 300 sec, price increased from 1200/4000/2200 to 1500/4000/2500
Light trench mortar: damage increased from 70 to 80
Poland:
Stone mine: income period increased from 5.0 to 5.5 sec.
Amphibious Tank: creation time reduced from 130 to 110 sec, price reduced from 500/600/800 to 500/600/700
Hungary:
Csaba: creation time increased from 70 to 90 sec, price increased from 300/800/500 to 400/800/500
Zrinyi II: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 20% to 19%
Zrinyi I: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 16% to 14%
Nimrod: time between attacks reduced from 4.5 to 4.3 sec.