War Selection cover
War Selection screenshot
Genre: Strategy, Indie

War Selection

Hotkey assignments, popular maps, new trees, balance, QoL

You can reconfigure hotkeys in the interface settings.




We have updated the appearance of all the trees. Now they are more detailed, improved animations and diversified the stumps left after cutting down a tree.





Now visualizing the attack availability for terrain attacks




When you highlight one of your units, the expected movement path is shown for that unit






PATCH NOTES



GENERAL:

  • Many hotkeys can now be reconfigured.
  • When creating a private match, a list of popular maps is available.
  • The appearance of all trees has been updated.
  • When you give an order to attack a terrain, a line visualizing the allowable distance from the unit to the cursor is displayed.
  • When you select one of your units, the expected path of movement is shown for it.
  • When viewing replays of matches with more than 4 players, a new victory predictor is used that takes into account the spatial location of troops and buildings.
  • Added the ability to select a main building in the interface with a single click.
  • A main building can no longer be destroyed with the "Delete" hotkey.


BALANCE:

  • All horsemen and elephants have their regeneration rate doubled.
  • The amount of meat in chunks has been increased by 5-6%


Early Europe:

  • Swordsman: movement speed reduced from 60 to 57, improvement time to landsknecht increased from 10 to 20 sec, improvement time to squad increased from 10 to 15 sec.
  • Battle boat: armor is increased from 2.4 to 3.0 on average.
  • Galley: health increased from 350 to 400, turning speed reduced by 10%


Early Asia:

  • Sampan: armor, on average, increased from 1.8 to 2.4, turning speed reduced by 25%
  • Hand ram: damage increased from 35 to 40


Late Europe:

  • Siege ship: health increased from 350 to 400, turning speed reduced by 25%
  • Galeon: health increased from 750 to 800, armor increased from 9.0 to 10.6 on average, turning speed reduced by 10%.
  • Bombardier ship: health increased from 600 to 650, armor increased from 9.0 to 9.8 on average, turn rate reduced by 22%


West Asia:

  • Attack ship: health increased from 700 to 750, average armor increased from 9.0 to 10.6, maximum attack distance of the bow gun increased from 300 to 330, bow gun projectile spread reduced from 15% to 13%, visibility increased from 230 to 270, turning speed reduced by 10%.
  • Cargo elephant: required population reduced from 3 to 2, armor increased from 6.2 to 7.0 on average.
  • Battle elephant: armor increased from 6.2 to 6.8 on average.
  • Elephant-archer: armor increased from 6.1 to 6.8 on average.
  • Elephant-rammer: armor increased from 8.9 to 9.7 on average.
  • Armored elephant: armor increased from 11.8 to 12.6 on average.
  • Elephant-bashibuzuk: armor, on average, increased from 11.8 to 12.6


East Asia:

  • Junk: health increased from 300 to 340
  • Warship: health increased from 450 to 500, armor increased from 7.2 to 8.0 on average, turning speed reduced by 10%.
  • Turtle-ship: health increased from 550 to 600, armor, on average, increased from 7.2 to 8.0, turning speed reduced by 10%


Abstract country:

  • University: worker's price increased from 250 to 300 food, engineer's training time decreased from 40 to 30 sec, medic's training time decreased from 40 to 30 sec.
  • Anti-Aircraft Car: turret rotation speed increased by 50%.
  • Trawler: armor is increased from 9.0 to 10.6 on average.
  • Machine-gun trawler: armor increased from 9.0 to 10.6 on average, time between attacks reduced from 4.5 to 4.0 sec.
  • Submarine: depth duration increased from 120 to 150 sec, depth recharge time reduced from 20 to 16 sec, armor increased from 12.6 to 13.4 on average.
  • Torpedo boat: armor, on average, increased from 12.6 to 13.4.
  • Steamship: armor, on average, increased from 18.0 to 19.6.
  • Battleship: armor, on average, increased from 18.0 to 19.6
  • Soldier: damage to aviation reduced from 9 to 8.
  • Ranger: damage to aviation reduced from 18 to 16.
  • Submachine gunner: damage to aviation reduced from 8 to 7


Great Britain:

  • Dreadnought: armor, on average, increased from 18.0 to 19.6


India:

  • Sikh: air damage reduced from 9 to 8


Turkey:

  • Steam debarquer: armor, on average, increased from 18.0 to 19.6
  • Sniper: damage to aviation reduced from 18 to 16


Germany:

  • Me.262: projectile spread reduced from 15% to 13%.
  • Cannon Kolossal: maximum attack distance increased from 1500 to 2000


Russia:

  • House: price increased from 500 to 550 materials.
  • Death's Scythe: no longer slows down with its damage, price increased from 400/300/400 to 500/300/400
  • Soldier: damage to aviation reduced from 9 to 7, time between grenade attacks increased from 8 to 9 sec.


France:

  • Aircraft carrier: armor, on average, increased from 18.0 to 19.6


China:

  • Militiaman: reserve time reduced from 90 to 75 sec.
  • Howitzer: health increased from 260 to 300, projectile spread reduced from 22% to 20%.
  • Soldier: damage to aviation reduced from 9 to 8
  • Foreign Supply Center: time to start supplying France and Germany reduced from 180 to 120 sec.
  • Mounted guardsman: price reduced from 330/50/20 to 250/50/20


Japan:

  • Sentoku: depth duration increased from 120 to 150 sec, depth recharge time reduced from 25 to 20 sec, armor average increased from 12.6 to 13.4


Hungary:

  • Nimrod: time between shots increased from 4.3 to 4.8 sec.


Persia:

  • Immortal: damage to aviation reduced from 8 to 7

Slovac language. Improved faction colors. Friends Panel. Victory prediction. QoL


We have updated the appearance of some units, but the most changed are mamluk, sipah and light knight of Eastern Europe.


New faction coloring of units and buildings no longer hides details

GENERAL:

  • Added Slovak language
  • Improved coloring of units with faction colors
  • Friends panel has been added to the menu, which allows joining squads and private games of friends
  • Victory prediction is available when watching replays of team matches and 1x1 matches
  • When designing a wall of an unacceptable size, intermediate wall sections will not be installed and the construction project will be yellow in color
  • Maximum shoal depth has been reduced by 40%, which will reduce shallow water zones
  • Updated appearance of some units


BUG FIXES:

  • In the main building, improvements on the same button were able to be completed non sequentially
  • Eastern European siege ship did not destroy trees and other environment objects
  • Mass damage projectiles did not damage rice
  • Howitzer damage slowed only "live" units and did not slow "vehicles"
  • Bow power improvements had no effect on Guildhall of Western Europe
  • The FCM F1 tank's front turret visually had the direction of the main turret
  • Submarines, while at depth, visually appeared to be on the surface of the water



BALANCE:

  • Mammoth: damage increased from 20 to 2x20, time between attacks increased from 3 to 4.5 sec.

Early Europe:

  • Ram: attack distance reduced from 20 to 16

Western Asia:

  • Barnyard: increased number of goats created from 5 to 6

Abstract Country:

  • Howitzer: health increased from 260 to 300, projectile spread reduced from 20% to 18%
  • Squadron cannon: projectile spread reduced from 20% to 18%

France:

  • Aircraft carrier at anchor: required population reduced from 5 to 2
  • Heavy aircraft carrier at anchor: required population reduced from 5 to 2

New appearance of units, Balance, QoL

We have reworked the appearance of many units. Not only has their appearance been updated, but also their animations.

Iron Age:



Western Europe:



[table equalcells="1" noborder="0"][tr][td][/td]
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Eastern Europe:




Western Asia:



Eastern Asia:




Abstract country:



Germany:



China and Russia:



Turkey:




Patch Description:

GENERAL:

  • The decorations interface has been redesigned.
  • The decorations interface is not created when viewing a replay.
  • Upgraded the appearance of many units.
  • Stone Age Scout renamed to Pathfinder.
  • Renamed upgrades: Explore the area -> Mapping / Spread influence -> Land Management / Increase control -> Urban Planning.



BUG FIXES:

  • Population limit could be exceeded when upgrading units.
  • Player switching in replay did not update player name colors on the large minimap interface.
  • Fixed animations for certain units.
  • Insufficient notification about issues when mods fail to load in map editor.
  • Fixed a reconnecting issue that could cause match desynchronization in some cases.
  • Units inside transport or buildings were not displayed in the interface during replay viewing.
  • Initial map generation based on parameters was not working in map editor.
  • Camera movement and unit animations freeze at high replay speeds.



BALANCE:

  • Initial population limit increased from 12 to 13.
  • Two workers automatically queued for training at the altar at the start of a standard match.
  • Meat lying on the ground now gradually decreases in food quantity.
  • Increased starting meat amounts in pieces: 150 -> 160, 400 -> 425, 800 -> 850, 1600 -> 1700
  • Maximum wheat sowing area for farms reduced by 5 times.
  • Domestic fowl and goat: random movement distance, on average, reduced by 33%.


Stone Age:

  • Altar: armor, on average, increased from 4.0 to 4.5
  • Temple: now captures territory.
  • Bulwark: no longer captures territory, construction time on foreign territory doubled, upgrade time to European tower increased from 20 to 30 seconds, upgrade time to Asian tower increased from 15 to 25 sec.
  • Worker: movement speed reduced from 50 to 45, meat harvesting speed reduced from 1.6 to 1.5
  • Pathfinder: health reduced from 60 to 50, vision range increased from 120 to 130
  • Warrior: movement speed increased from 50 to 52


Europe:

  • Elder's house: armor, on average, increased from 4.6 to 4.8
  • Heavy Spearman: time between attacks reduced from 0.9-0.65 to 1.0-0.8 sec, attack range reduced from 12 to 11, armor, on average, reduced from 6.5 to 5.6
  • Battering ram: can now attack units.
  • Crossbowman: no longer has a minimum attack range.
  • Mounted crossbowman: no longer has a minimum attack range.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.


Asia:

  • Elder's house: armor, on average, increased from 3.4 to 4.4
  • House: population increase reduced from 5 to 4
  • Worker: repair speed reduced by 15%
  • Observing tower: upgrade time to guard tower increased from 15 to 20 sec.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
  • Heavy Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 1.7 to 1.5 sec.


Western Europe:

  • Chariot replaced with Scout.
  • Stable: added the ability to train heavy knight.
  • Royal shooting range: cost of longbow reduced from 125/50 to 100/40
  • Royal barracks: cost of pikeman reduced from 100/60/30 to 100/50/20
  • Cannon: damage increased from 130 to 160, maximum attack range reduced from 300 to 280
  • Longbow: minimum attack range reduced from 40 to 30, time between attacks reduced from 1.8 to 1.6 sec, movement speed increased from 55 to 60


Eastern Europe:

  • House: cost reduced from 400 to 350 materials.
  • Cannon: damage increased from 110 to 130, maximum attack range increased from 300 to 320


Western Asia:

  • House: added population decreased from 7 to 6
  • Battle Elephant: movement speed increased from 40 to 47, cost reduced from 320/80 to 300/80, training time reduced from 60 to 50 sec., upgrade cost to Archer Elephant reduced from 200/100 to 150/80, upgrade time to Archer Elephant reduced from 30 to 20 sec.
  • Elephant-archer: movement speed increased from 40 to 43, upgrade cost to Armored reduced from 0/100/300 to 0/50/250, upgrade time to Armored reduced from 60 to 30 sec., can no longer be upgraded to Bashi-Bazouk Elephant in one step.
  • Armored Elephant: armor, on average, increased from 9.4 to 11.8
  • Elephant Bashibuzuk: armor, on average, increased from 9.4 to 11.8, training time reduced from 80 to 70 sec.
  • Cho-Ko-Nu: no longer has a minimum attack range.
  • Cannon: movement speed reduced from 25 to 24, rotation speed reduced by 20%, firing cooldown increased from 7 to 8 sec., projectile scatter increased from 13% to 15%, damage reduced from 165 to 140, health reduced from 300 to 250
  • Sarbaz: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.7 to 1.5 sec., movement speed increased from 52 to 60


Eastern Asia:

  • House: added population decreased from 7 to 6
  • Warship: cost increased from 100/300 to 200/350
  • Archer: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.5 to 1.4 sec., movement speed increased from 50 to 60


Eastern Asia:

  • Ashigaru: building damage reduced from 8 to 7
  • Ashigaru Jari: building damage reduced from 11 to 9
  • Samurai: building damage reduced from 14 to 12


Abstract Country:

  • Machine Gun Tower: maximum attack range increased from 190 to 200
  • All Anti-Aircraft Buildings: no longer capture territory.
  • Squadron cannon: required population reduced from 8 to 7
  • University: increased size by 25%
  • Military balloon: damage against aircraft reduced from 17 to 11, radius of the area in which it takes damage reduced by 5%
  • Light Fighter: bullet spread against aircraft reduced from 15% to 11%
  • Fighter: bullet spread against aircraft reduced from 16% to 10%, damage increased from 20 to 22, required population reduced from 4 to 3
  • Steamboat: health increased from 600 to 800


India:

  • Fury of Durga: health reduced from 500 to 400
  • Elephant-machine gun: turret rotation speed reduced by 40%


Turkey:

  • Steam debarquer: health increased from 600 to 800, added regeneration.


Germany:

  • Pillbox, heavy pillbox, anti-aircraft pillbox: maximum machine gun attack range increased from 190 to 200


France:

  • Dewoitine D520: bullet spread against aircraft reduced from 25% to 20%, damage increased from 20 to 22, required population reduced from 4 to 3


Japan:

  • Jet fighter J8M1: bullet spread reduced from 16% to 12%, damage increased from 20 to 22, required population reduced from 5 to 4


Persia:

  • Thunder of Sands: must have an arsenal to train.

Bug fixes


  • When rewinding replay, the territory of countries was not opened/closed according to the learned technologies
  • Fixed a bug in reconnecting to an ongoing match
  • Fixed pathfinding bug that could cause both match interruption and match unsynchronization
  • Didn't display own modifications in the map editor

25% off everything! The sale has started! Time to update your arsenal.

25% off everything!

Strategists and battle masters, welcome!

A big sale has started in our game.

Now you have the opportunity to purchase any of the 11 countries, the "Special Game Modes" set, or the exclusive "Imperial Edition" with a 25% discount.

This is a great reason to update your gaming arsenal and add novelty to your strategic battles.

Bug fixes

Bug fixes:
Main:
- When preparing a network match for a long time, it was possible to rejoin the queue, which led to the player participating in two matches at the same time, although he controlled only the first one
- If the time zone could not be determined, the game would not start
- Fixed various network bugs that could lead to issues with reconnecting to the game

Gameplay:
- Sometimes a game state unsynchronization occurred when reconnecting to a match
- Sometimes the system of determining the harm to an ally was falsely triggered
- Small impassable areas of terrain could appear during combat
- Bashibuzuk the elephant could attack terrain

Replay viewing:
- When rewinding a replay, the fog of war status was not updated
- In replay view, when switching players, the chat always continued to show the first team's messages
- When changing the replay speed, the fog of war animation did not change its speed
- When rewinding a replay, sometimes there was an unsynchronization

Interfaces:
- In a private game on a custom map, team occupancy was not shown
- Incorrect coloring of players in chat with initially selected coloring by teams
- Factions scrolled incorrectly in the map editor
- Relationships between teams were incorrectly shown in the map editor
- When creating a private game, the name of the abstract country was missing
- Fixed some localization errors

Visual:
- The animation of the rider's left attack was not looped, causing it to look jerky
- The battle balloon was dropping from a high altitude when it appeared
- Elephant with archers did not have visually rotated turrets
- West Asia Tower had archers rotating in sync when idle
- Reduced excessive volume of some battle music
- There were very dark shadows on deep water
- The decks of some of the ships were underwater
- The eagle did not flap its wings often enough

Other errors...

New game mode "Horde" and awakening of the Cursed ground - a new signal.

Late autumn drapes the forests in a soft, impenetrable mist, enveloping everything around like a veil. Bright red-orange leaves, like flames carried by the wind, create a carpet on the ground, making every step mysterious and enigmatic.

During these days, the ancient magic of the forest awakens. Animals typically seen during the day disappear, giving way to unusual, magical creatures. The shadows of these beings silently make their way to human settlements, bringing with them memories of ancient times.

As night falls, villages are illuminated only by the pale light of the moon. The mist that has wrapped the forests also creeps to the graveyards, where ancient shadows begin their silent vigil. They remind of the past, of times when the world was full of magic and mysteries. On these days, even the bravest villagers prefer not to venture outside after dusk, for they know: the Cursed ground awakens, and it's better not to provoke its wrath.




Cursed ground is now available in our game store during this eerie autumn time.


A new game mode has been introduced in the game. The Horde is not affiliated with the War Selection universe and has its own backstory. The new mode can be played both in single-player mode with bots or in private games with friends.

In this new mode, the player takes command of a mighty horde. The objective is simple: achieve victory and survive amidst the raging chaos!

The Horde starts its journey with basic swordsmen. But with the acquisition of loot, these fighters, after traversing their path, ultimately reach the peak of their power and become legendary warriors. They can achieve this by destroying both peaceful villages and the units of their enemies.

The ever-decreasing game space pushes opponents to an uncompromising clash, making every game uniquely mesmerizing!

But are you ready for this madness?

New country Persia. Control of replay rewind. Balance. QoL



A new country has been introduced. It is Persia and Iran in the Second Industrial Revolution. The transition to Persia occurs from the late Middle Ages of Western Asia.

This country, enveloped in a romantic aura of rich culture, nevertheless, represents a serious opponent.



Atash is a powerful permanent artillery pillbox. It rightly bears the name of the sacred divine fire.



The Eye of Simurgh keenly observes the battlefield from the sky. A grenadier on board this balloon can easily break the backbone of the enemy's thoughtless offensive.



Sea Gardens. A floating base for storing and passively fishing.



Guardian of the Sands and Thunder of the Sands. Camels equipped with a cannon and a heavy machine gun.



Div-Destroyer. Powerful armored machinery effectively used for the destruction of buildings and trees plantations.



The three-turreted machine gun armored transport Gathra not only allows the transportation of units but can also create a landing force by itself. And the Immortal acts as a deployable combat unit. This is a legendary persian warrior, heavily armored, and with a huge machine gun at the ready.

Main:

  • Replay rewind available: when viewing replays, the played moment can be set to a previously reproduced replay moment.
  • Workers collecting lumber now change the tree being harvested to the first one detected in that direction. This behavior only works at short distances.
  • Factions now remember previously revealed fog of war. Now previously revealed fog of war is restored when entering a saved game, switching to a network match, or changing factions when viewing a replay.
  • New units moving from the building to the gathering point now automatically attack enemies.
  • Added Persian language.
.

Balance:

  • Prices of upgrades for many units and some buildings have been changed.
  • The amount of metal in deposits has been increased by 20%


Animals:

  • Cow: the amount of meat increased from 400 to 800, now occasionally moves randomly.
  • Mammoth: the amount of meat increased from 1200 to 1600, lifespan reduced from 15 to 12 minutes.


Stone Age:

  • Bulwark: health reduced from 100 to 90


Western Europe:

  • Cannon: shell hit radius reduced by 20%
  • Knight: damage to buildings increased from 14 to 15


Eastern Europe:

  • Cannon: shell hit radius reduced by 20%
  • Squad: damage to buildings reduced from 16 to 15


Western Asia:

  • Cannon: shell hit radius reduced by 17%


Eastern Asia:

  • Hand cannon: shell hit radius reduced by 20%


Abstract Country:

  • Machine gunner: price reduced from 250/400/100 to 200/350/80
  • Squadron cannon: maximum attack distance increased from 400 to 420
  • Military balloon: health reduced from 300 to 250


China:

  • Soldier: when giving the "suicide" command to a group, the task is now taken by only one soldier, the closest to the target.
  • Rice farm: no longer accepts fish.

Asian server shutdown

During this month we have received many complaints about the quality of connection with our Asian server.
The complaints came from players from the Asian region as well.

Therefore, from today we are closing the Asian server and leaving only the European server.
We hope that we will be able to re-launch the Asian server after we work on the bugs and if we see a need for it

Turbo Boost Unleashed for Asia, Australia, and Oceania!

Greetings, War Selection enthusiasts!

We have great news for players from Asia, Australia, and Oceania! We've improved the organization of our network matches.

From now on, during peak activity times in Asia, all matches will be held right on the 'home ground'. This means that players from this region will no longer have to worry about lag, and they can fully concentrate on the gameplay.

Don't worry, players from other regions will be able to participate in network matches as before, regardless of location.