When restricting access to matches with random participants, the reason and term for the restriction are specified
When trying to transition to the next epoch after confirming the demolition of the obsolete buildings, the transition to the next era starts automatically
Many units with mass damage (including tanks) can now fire on the ground
The damage to the area is now maximum in the center and falls to the edges
Fixed errors:
3d objects are not correctly illuminated on the dark side
Some units do not go when sending a group of troops to the edge of the stage
A double click on a unit does not always highlight all the similar items on the screen
In Armageddon mode, the players' armageddon does not distribute correctly on commands
In Armageddon mode there is no increase in country size requirement
BALANCE:
Stone Age:
Bulwark: damage to buildings has been reduced from 8 to 5
Industrialization:
For countries that can build stalls, the stable of a past epoch is rebuilt into stalls.
To produce an armored car no longer need to improve the "drawings of the armored car"
Torpedo boat: number of required docks reduced from 4 to 3
Location station: health increased from 500 to 650, armor increased from 8 to 15 on average
Trawler: the unloading distance of fish has been increased
India:
Wheeled Tank: Movement speed decreased from 70 to 55, added improvement to increase movement speed by 15
Russian Empire:
Can no longer create a battle aerostat
Death's Scythe: damage is changed from 14x17 to 20x15, damage to buildings is changed from 14x17 to 20x10, the minimum attack distance is increased from 90 to 150
Lanky Jack here leads the ball. Balance changes. QOL
General
The design of the game is stylized for Halloween.
You can buy a decorative object to be set in the match - Lanky Jack
You can watch the top-100 ratings of previous seasons
Interface
Each chat message can now be multi-line
BALANCE
The Stone Age:
Bulwark: construction speed reduced by 40%
Late Europe:
Bombardier ship: speed of movement reduced from 40 to 32
Industrial Revolution:
Engineer: can build an Aniti-Aircraft gun and Aniti-Aircraft machine gun
1 year of War Selection. In honor of this - New Airplanes and Air Defense
We celebrate 1 year of War Selection. In honor of this, we release new airplanes and air defense systems for free use by all players. We hope to celebrate one more anniversary with you.
6 air defense structures have been introduced: Anti-Aircraft light and heavy machine gun, Anti-Aircraft light and heavy gun, Anti-Aircraft sea fort and pillbox.
When returning, the aircraft more often finds the optimal route and less often goes to the second landing circle
Interfaces:
You can turn off the demo battle in the menu.
The attacking unit shows the current chance of being hit.
The TAB button in the chat will switch the recipients: all / allies
Fixed bugs:
When the FPS is below 20, the delay in changing the network match is accumulated.
The file pre-boot system leads to delays in changing the state of matches and replays on some computers.
Units try to automatically attack the "x-tree".
In Turkey, a cavalryman is replaced by a zamburak.
The presence of airplanes in a match causes the connecting player to see an unreliable state of the match
The flamethrower tank is not firing accurately at the target.
Some units that cannot damage a given target can still attack it
Units that cannot attack the target still select it as a target automatically when there are no other options.
Other errors
BALANCE:
Stone Age:
Worker: amount of portable meat is increased from 20 to 40
Early Europe:
Legionary: damage reduced from 15 to 14
Palisade: armor, on average, increased from 5.5 to 6.2
Early Asia:
Wall: armor, on average, increased from 4.8 to 5.3
Western Europe:
Musketeer: aviation damage increased from 5 to 6
Grenadier: aviation damage increased from 7 to 8.
Dragoon: aviation damage increased from 5 to 6
Eastern Europe:
Strelets: aviation damage increased from 5 to 6.
Grenadier: aviation damage increased from 7 to 8.
Dragoon: aviation damage increased from 5 to 6.
Light Knight: damage reduced from 15 to 14
Western Asia:
Bashibuzuk: aviation damage increased from 4 to 5
Cargo elephant: armor, on average, increased from 3.7 to 4.5
Battle elephant: armor, on average, increased from 4.5 to 5.3.
Elephant ram: armor, on average, increased from 7.7 to 8
Elephant archer: armor increased from 4.1 to 5 on average
Heavy Battle elephant: armor, on average, increased from 6.1 to 7.1
Elephant Bashibuzuk: armor increased from 6.1 to 7.1 on average, damage to aircraft increased from 4 to 5.
Sipakh: health increased from 180 to 200
Mamluk: health increased from 180 to 200
East Asia:
Harquebusier: damage by aviation increased from 4 to 5.
Warship: added damage by aviation
Industrial Revolution:
Added new units - light jet fighter, jet fighter, bomber.
Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
Battle Balloon: no longer has regeneration
Battle Aerostat: no longer has regeneration
Light bomber: no longer has regeneration, the affected area has been reduced by 36%
Machine gun Tower: Aviation damage has been reduced from 8 to 5
Britain:
Added a new structure - an Anti-Aircraft machine gun, which can be upgraded to a Anti-Aircraft heavy machine gun.
Sea Fort: can be rebuilt into a Anti-Aircraft sea fort
Germany:
Pillbox: in IR2 can be improved to Anti-Aircraft pillbox.
Gun Colossus: damage increased from 240 to 300, spread of shells reduced from 12% to 11%.
Flamethrower: available from IR1 (was from IR2), but improvement for armor is available from IR2.
Heavy Tank Mouse: the production requires "Heavy Tank Drawings"
Russia:
Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
Now available for improvement "Ballistic Sight".
Death's Scythe: damage has been changed from 22x10 to 17x14, no longer destroys trees or other objects in the environment
Barracks: added upgrade, allowing soldiers to throw grenades at the IR2.
Soldier: initially no more grenades, grenade throwing distance changed from 0-90 to 40-80, grenade flight speed reduced by 16%, grenade hit radius increased from 0 to 4.
IS2: the production requires "Heavy Tank Drawings"
India:
Added a new structure - an Anti-Aircraft machine gun.
Fury of Durga: available from IR1 (was from IR2)
Elephant machine gun: armor increased from 10.5 to 11.35 on average.
Elephant mortar: armor increased from 4 to 6.9 on average.
Wheeled tank: number of seats in transport reduced from 9 to 7.
Factory: added improvement to IR2 to increase tiger damage.
Elephant: an improvement has been added to IR2, reducing the price of elephants
Turkey:
Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
Zamburak: health increased from 180 to 200
The Second rating season has started
First rating season ended on October 1.
A new season has already started - the second one.
We believe that it will bring no less vivid emotions and give birth to new champions.
Torpedoboat, Scout, Return to match. Balance changes. QOL
Basic:
After an error in the application, you can return to the current network match
Added new units: scout, torpedo boat
One scout is given to each player at the start of the match
Added an industrial age "stable" building to which the following units have been moved: cavalryman, zamburak, red devil, anti-aircraft tachanka
Weapons can be used without waiting for the others to reload
Interfaces:
Rarely firing units have a weapon reload indicator
In many places, player names are now displayed in the appropriate font
Interfaces can be reduced
Added button for automatic interface scale adjustment
When you hover the mouse over the unit/building queue button, information about the unit/building is shown
Fixed errors:
The unit that gets the task of attacking the target it's already attacking resets the attack process and starts again
Other errors
BALANCE:
Stone Age:
Altar: scout can be trained
Early Europe:
Worker: builds walls 20% faster
Axeman: movement speed reduced from 60 to 50
Early Asia:
Worker: build walls 20% faster
Western Europe:
Worker: builds walls 10% faster
Eastern Europe:
Worker: builds walls 10% faster
Western Asia:
Worker: builds walls 10% faster
East Asia:
Worker: builds walls 10% faster
Industrial Revolution:
Light Bomber: health increased from 150 to 200
Germany:
Big Bertha: movement speed reduced from 25 to 20, construction price in the field increased from 500/400/1000 to 700/600/1400, time between attacks increased from 14 to 15 seconds, minimum attack distance increased from 50 to 80
Russian Empire:
Soldier: the grenade throw distance has been reduced from 150 to 90
Mini-patch. Balance changes and several QOL improvements.
Main changes:
The point where units spawn from buildings is set in the direction of the gathering point (if possible)
The following errors have been fixed:
Construction plan not automatically positioning itself after going over the edge of the map
Not being able to build walls close to the map edge in certain parts of the map
<*>Other errors
BALANCE:
Stone age:
Worker: increased production rate: wood from 0.9-1.1 to 1.0-1.2, meat from 1.5 to 1.6
"berry comb" upgrade: price increased from 100 to 150 materials
"firewood ropes" upgrade: price increased from 125 to 175 food
Early Europe:
Worker: production rate increased: wood from 1.1-1.3 to 1.2-1.4, stone from 0.9 to 1.0, wheat from 1.1-1.4 to 1.2-1.5, metal from 0.5-0.7 to 0.6-0.8, volume of berries that can be carried increased from 15 to 20, volume of meat that can be carried reduced from 15 to 10
Ram: training time decreased from 110 to 100 seconds, armor increased on average from 4.2 to 5.1
Early Asia:
Worker: increased production rate: wood from 1.0-1.1 to 1.1-1.2, stone from 0.8 to 0.9, metal from 0.4-0.6 to 0.5-0.7, volume of berries that can be carried increased from 10 to 20
Western Europe:
Worker: increased production rate: wood from 1.3 to 1.4, stone from 1.0 to 1.0-1.4 to 1.1-1.5, wheat from 1.3 to 1.4
Onager: Training time reduced from 120 to 100 seconds
Bombard: training time reduced from 130 to 110 seconds
Cannon: training time reduced from 150 to 130 seconds
Eastern Europe:
Worker: increased production rate: wood from 1.3 to 1.4, stone from 0.9 to 1.9-1.4, wheat from 1.4 to 1.5
Catapult: training time reduced from 120 to 100 seconds
Ram: training time reduced from 90 to 80 seconds
Cannon: training time reduced from 150 to 130 seconds
Western Asia:
Worker: increased production rate: wood from 1.2 to 1.3, meat from 1.5 to 1.6.
Cannon: training time reduced from 100 to 80 seconds
Eastern Asia:
Worker: increased production rate: wood from 1.2 to 1.3, meat 1.5 to 1.6
Hand cannon: Reservation time reduced from 150 to 130 seconds
Industrial Revolution:
Heavy Tank: health increased from 1000 to 1100, maximum attack range reduced from 200 to 180
Cavalryman: damage was changed from 25 to 16x2 (17 -> 12x2 on structures)
Russian Empire/USSR:
Red Devil: damage changed from 25 to 16x2 (17 -> 12x2 on structures)
Introducing Russia/USSR and a coupon system for the shop. QOL improvements.
Main Changes:
A new country has been added - Russian Empire/USSR
A system that allows using coupons to obtain items from the shop has been introduced
Interface:
The attack range of buildings is displayed during their placement
BALANCE:
Stone Age:
Bulwark: vision increased by 10%
Europe:
Elder's House: the population cap it provides is increased from 10 to 12
Asia:
Elder's House: the population cap it provides is from 10 to 12
Western Europe:
City Hall: the population cap it provides is reduced from 15 to 12
Trebuchet: Maximum attack distance reduced from 370 to 350.
Eastern Europe:
Chambers: the population cap it provides is reduced from 15 to 12
Western Asia:
Palace: number of people supported reduced from 15 to 12
Elephant Bashibuzuk: added gunshot damage to aircraft
Eastern Asia:
Palace: the population cap it provides is reduced from 15 to 12
IR:
City Hall: the population cap it provides is reduced from 15 to 12
Mine: price increased from 500/1500 to 700/2000
Military Balloon: damage to land units is reduced from 15 to 12, damage to structures is reduced from 10 to 8.
Engineer: can build German pillboxes
Linux version available.
A version for Linux is available for the game. And this is good.
Introducing aviation. Squad members spawn together at the start of the match.
Main:
Three aviation units have been added: military balloons, military aerostats and light bombers
In all buildings with a rotating gun, the gun does not return to the original rotation angle after losing the target
Players belonging to a single squad will now start near each other
The following errors have been eliminated:
Hovering the mouse over a unit hidden in the fog of war shows its health bar
When holding down space, the camera follows the unit with jerking mouvements
Various other errors
BALANCE:
Many units armed with firearms are now able to target aviation units
Animals:
Medium-sized meat sources: amount increased from 300 to 400
Large meat sources: amount increased from 1000 to 1200
Boar: much less likely to be created inside the forest
Cow: herd size reduced from 3-5 to 2-3
Deer: herd size reduced from 5-9 to 4-6
Stone Age:
Maceman: movement speed reduced from 40 to 35
Eastern Europe:
Militia: damage increased from 7 to 8.
Western Asia:
Heavy Battle Elephant: The time between an archery attack has been reduced from 2.0 to 1.7 seconds on average
Cattle yard: price of goats increased from 250 to 350 materials
IR:
A new unit has been added - the engineer
Farm: the price of goats has been changed from 250/0/0 to 0/350/0
Germany:
Added possibility to build tractors
Added ballistic sight upgrade
Canon Kolossal: health increased from 300 to 1500, damage increased from 200 to 240, time between shots reduced from 15 to 10 seconds, average armor increased from 4 to 10
Bertha: workers build twice as slow, movement speed reduced from 30 to 25, turnaround speed reduced by 20%, final damage on anti-tank hedgehogs reduced from 120 to 30
Great Britain:
Tank Rhombus: production time reduced from 150 to 130 seconds
Tank Destroyer: attack range increased from 380 to 400
Germany — new country. Reward for visiting. QOL improvements.
Main:
A new country has been added into the game - Germany
A daily reward of 50 technology points upon launching the game has been introduced
Added the ability to select a team in a private game
Interfaces:
You can enable the display of health bars with color-coded players
Selecting a unit with a limited lifespan now shows the time left before its death
All towers have been moved to the 4th row of buildings in the UI
BALANCE CHANGES:
General:
The range of the territory that buildings are able to capture is now limited
Improvements (in form of technologies to research) have been added to increase the territory captured by buildings
Animals:
Tiger: damage increased from 10 to 11
Stone Age:
Workers: production speed increased: berries 1.0-> 1.1, wood 0.8-> 0.9, fish 1.5-> 1.6, meat 1.3-> 1.5
Early Europe:
Workers: production speed increased: berries 1.1->1.2, wood 1.0->1.1, stone 0.8->0.9, meat 1.5->1.6, metal 0.4->0.5, wheat 1.0->1.1, amount of wood a worker can carry increased from 10 to 20
Horseman: armor, on average, increased from 1.4 to 2.0
Early Asia:
Workers: production speed increased: berries 0.9->1.0, wood 0.9->1.0, stone 0.7->0.8, metal 0.3->0.4, training time increased from 10 to 11 seconds.
Horseman: armor increased from 0.3 to 1.3 on average.
Horse Archer: armor increased from 0.3 to 1.3 on average
Late Europe:
Galleon: amount of population required increased from 5 to 6
Siege ship: time between attacks reduced from 9 to 7 seconds
Bombardier ship: population count increased from 5 to 6
Western Europe:
Workers: amount of wood a worker can carry increased from 10 to 20, training time increased from 15 to 16 seconds
Mortar: population count reduced from 4 to 3
Cannon: population count reduced from 4 to 3
Eastern Europe:
Workers: amount of wood a worker can carry increased from 10 to 20, training time decreased from 20 to 18 seconds
Cannon: time between shots decreased from 10 to 9 seconds, population count decreased from 4 to 3
Western Asia:
Workers: training time increased from 10 to 12 seconds
Shock ship: population count increased from 5 to 6
Cannon: population count reduced from 4 to 3
Elephant archer: damage to buildings reduced from 6 to 5, time between bow attacks decreased, on average, from 2.0 to 1.7 seconds, search area for targets to attack was increased.
Eastern Asia:
Workers: training time increased from 10 to 12 seconds
Hand gun: maximum attack range increased from 200 to 250, population count decreased from 4 to 3
IR1&IR2:
Workers: amount of wood a worker can carry increased from 10 to 20
Soldier: building damage reduced from 11 to 10
Light tank: armor, on average, increased from 26 to 29.7
Aerostat: view range reduced by 3%
Motorcycle: time between attacks reduced from 2.0 to 1.8 seconds
Armored personnel carrier: can now carry up to 5 light units
Turkey:
Mortar: damage reduced from 140 to 130
Mortar Tower: damage reduced from 140 to 130, price increased from 400/1000/800 to 400/1200/1000, gun rotation speed reduced by 40%
Great Britain:
Tank Rhombus: time between machine gun attacks decreased from 8 to 5 seconds, machine gun damage reduced from 18 to 15, machine gun damage to buildings reduced from 18 to 10