War Selection cover
War Selection screenshot
Genre: Strategy, Indie

War Selection

QOL improvements and bugfixes.

GENERAL:

  • A replay code is provided after every online match played. It is possible to give this code to someone to watch a replay of that match.
  • Units have a killing counter.
  • Some amount of forest near players' starting points is now guaranteed.
  • It is required to set a movement target when creating a Goliath. The target can be changed later.


BUG FIXES:

  • Gate construction sometimes fails, but two adjacent wall sections are missing.
  • Game regularly freezes for 50-100 ms.
  • In the cinematic camera, the Cinema mode does not work.
  • When disabled interfaces, image aspect ratio is disturbed.
  • Goliath and Mammoth have no left life time to display.
  • Cuirassier, Hussaria, Light Knight, Heavy Knight, Mamluk need a barracks instead of stables to upgrade to Cavalryman.
  • Cirsassier, Hussaria, Light Knight do not need stables to upgrade to Red Devil.
  • USSR has a "Strengthened Mortars" upgrade, but no Trench mortar.
  • Other errors.

The new country is Japan. Balance, bug fixes, improvements

GENERAL:

  • A new country, Japan, has been added.
  • Aircraft fall to the ground when destroyed.



BUGS FIXED:

  • In some situations the unit does not attack an enemy unit that is in the attack zone.
  • The unit reacts even if it takes zero damage.
  • When ordering aircrafts en masse on multiple airfields, they are ordered even on occupied airfields.
  • A heavy aircraft carrier at anchor does not use population.
  • China's fishing boats are not counted in worker statistics.
  • Sometimes a selected unit is not controlled until re-selected.



VISUAL CONTENT CHANGES:

  • New look for Bronze Age Europe Pier, East European Blacksmith, and East European Pier.
  • A variety of houses from different ages have been given a varied appearance.
  • The spearman and archer of Bronze Age Europe have received a new look and animations.
  • Automatic weapons have been given tracer bullets.



BALANCE:

Stone Age:

  • Scout: training time reduced from 15 to 8 seconds.


Europe:

  • Crossbowman: damage increased from 30 to 35, attack distance reduced from 80 to 70.


Western Europe:

  • Workshop: price reduced from 0/500/250 to 0/500/100.
  • Onager: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Bombard: price reduced from 0/250/180 to 0/250/150.
  • Cannon: price reduced from 0/100/270 to 0/100/230.
  • Musketeer: price reduced from 125/60/25 to 120/50/20, training time reduced from 25/18 to 20/15 sec.
  • Guard Tower: crossbow damage increased from 30 to 35, crossbow attack distance decreased from 100 to 90.
  • Heavy Knight: armor, on average, increased from 9.8 to 10.0.


Eastern Europe:

  • Workshop: price decreased from 0/500/150 to 0/400/50.
  • Catapult: price reduced from 0/350/0 to 0/300/0, training time reduced from 100 to 80 sec.
  • Cannon: price decreased from 0/100/300 to 0/100/250.
  • Strelets: price reduced from 125/60/25 to 120/50/20, training time reduced from 22 to 19 sec.


West Asia:

  • Melting house: price reduced from 0/600/500 to 0/600/250.
  • Cannon: price reduced from 0/0/330 to 0/0/280.


East Asia:

  • Samurai: damage increased from 10 to 12.
  • Horse Samurai: price decreased from 300/0/130 to 250/0/100.
  • Sprigald: damage on buildings reduced from 40 to 25, time between attacks reduced from 10 to 8 seconds.
  • Rocket Cannon: rounds explosion radius increased by 22%, time between attacks decreased from 10 to 9 seconds.
  • Cho-Ko-Nu: damage increased from 17 to 18, attack distance decreased from 80 to 70.
  • Hand cannon: price reduced from 200/350/100 to 200/300/100.


Industrial Revolution:

  • Arsenal: added mortar upgrade - strengthened mortars.
  • Torpedo boat: time between air attacks reduced from 3 to 2 sec., air attack distance increased from 150 to 180, depth bomb damage increased from 150 to 200, time between depth bomb drops reduced from 2 to 1 sec.
  • Trench Mortar: required population reduced from 3 to 2.
  • Grenade Launcher: maximum attack distance reduced from 220 to 200, time between attacks increased from 9 to 10 seconds, damage increased from 100 to 120.
  • Submarine in depth: visibility significantly reduced, time between torpedo launches increased from 12 to 20 seconds, minimum torpedo launch distance increased from 50 to 100.
  • Armored Carrier: required population reduced from 8 to 7.


France:

  • Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • Heavy Aircraft Carrier: time between air attacks reduced from 3 to 2 seconds, air attack distance increased from 150 to 180, required population reduced from 6 to 5.
  • FCM F1: main gun damage increased from 120 to 130, time between small gun attacks reduced from 4 to 3 seconds, required population reduced from 19 to 17.
  • APC Saint Chamond: number of seats increased from 10 to 12, required population reduced from 8 to 7.


China:

  • Mounted Guardsman: damage on structures reduced from 10 to 8.
  • Armored Car: reserve time reduced from 100 to 60 seconds.
  • Light Tank: reserve time reduced from 120 to 85 seconds.
  • Howitzer: reserve time reduced from 100 to 75 sec.
  • Type FT: reserve time reduced from 120 to 85 seconds.
  • Type T: reserve time reduced from 130 to 100 seconds.
  • Squadron cannon: reserve time reduced from 140 to 110 sec.
  • Type R: reserve time reduced from 130 to 90 sec.
  • Type M: reserve time reduced from 180 to 140 seconds.



Balance changes, bug fixes and QoL

GENERAL


  • In sandbox private games with an open map now displays a half-fog of war, which does not prevent viewing all units on the map.
  • Added possibility to cancel current attack task for buildings.



BUG FIXES


  • Waiting for the start of the match can be very long in squad mode.
  • The building will not attack the target if it is on the close edge of the attack distance.
  • In some cases, a unit is aiming beyond the allowed attack distance.
  • Some units do not perform the task of attacking terrain if there is an enemy nearby.
  • Slinger deals melee damage later than the visual attack
  • A projectile does not go exactly to the target point visually.
  • Some aircraft may be added to the production queue following the production of another aircraft.
  • Entering into the chat window long non-breakable text will cause malfunction of the chat window.
  • When viewing a replay, the chronology appears 30-60 seconds after the tab is turned on.
  • With some manipulations it is possible to run a private game in survival mode on a preset map.
  • The underwater damage value for all units is displayed, even if it is 0.
  • If you switch to another window, and then to the game window with the running session, the selection frame from the edge of the screen appears temporarily.
  • After 8-12 hours of running the battle demo, an error occurs in the menu, which may cause the application to close.
  • After 27-28 hours of a unit's life, it dies.



BALANCE

Western Europe:

  • Trebuchet: can attack terrain.


Eastern Europe:

  • Militia: price increased from 0/0/0 to 5/0/0, time between attacks reduced from 2.0 to 1.8 sec.


West Asia:

  • Cannon turret: can attack terrain.
  • Battle Elephant: armor, on average, increased from 5.3 to 6.2.
  • Elephant-Archer: armor, on average, increased from 5.0 to 6.1, "sharpened tip" upgrade increases arrow damage by 2.
  • Heavy Battle Elephant: armor, on average, increased from 7.1 to 9.4, "sharpened tip" upgrade increases arrow damage by 2.
  • Elephant ram: armor, on average, increased from 8.0 to 8.9.
  • Elephant-Bashibuzuk: armor, on average, increased from 7.1 to 9.4.


Industrial revolution:

  • Machine Gunner: time between attacks reduced from 5 to 4 sec.


Turkey:

  • Artillery Tower: can attack terrain.


Russia:

  • Partisan: price increased from 0/0/0 to 10/0/0.


Germany:

  • Cannon Kolossal: can attack terrain.


India:

  • Elephant-machine gun: armor, on average, increased from 11.3 to 14.8, time between attacks reduced from 5 to 4 seconds, bullet dispersion reduced from 25% to 22%.
  • Elephant-trench mortar: armor, on average, increased from 6.9 to 10.5.


China:

  • Worker: damage to buildings reduced from 15 to 13.
  • Militiaman: price increased from 0/0/0 to 5/0/0, damage on constructions decreased from 15 to 13.
  • Mounted Guardsman: speed decreased from 95 to 90, damage reduced from 26 to 25.
  • Dock: here it is possible to train steamship.
  • Foreign Supply Center:

    1. Supply price from France reduced from 4000/0/3000 to 4000/0/2500.
    2. Supply price from Germany reduced from 0/4000/3000 to 0/4000/2500.
    3. Supply price from the USSR decreased from 0/7000/5000 to 0/7000/4000.
    4. Supply price from Great Britain reduced from 7000/0/5000 to 7000/0/4000.

Submarines, Resources transfer. QoL

General:

  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer


Visualization:

  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views


Bug fixes:

  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors


BALANCE:

Improvement "Extra beds in homes":

  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.


Improvement "Spacious Houses":

  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.


Improvement "Explore the area"

  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.


Improvement "Spread Influence":

  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.


Improvement "increase control":

  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50


Improvement "Intelligence agency":

  • Exploration time reduced from 120 to 60 sec.


Western Europe:

  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.


Eastern Europe:

  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements


West Asia:

  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.


East Asia:

  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9


Industrial Revolution:

  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0


Russia:

  • IS2: armor, on average, increased from 45.5 to 50.2


France:

  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%


Great Britain:[list
<*>Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
<*>Tank Marlboro: armor, on average, increased from 58.6 to 63.2

Germany:

  • Me.262: sight radius increased by 36%
  • Panther Tank: armor, on average, increased from 45.3 to 50.0
  • Tank Mouse: armor, on average, increased from 100.6 to 107.6


France:

  • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
  • FCM F1: armor, on average, increased from 80.2 to 87.9


China:

  • Type M: armor, on average, increased from 58.6 to 63.2

DevBlog. The Rise of the Japanese Empire

We are actively preparing a new country, Japan, for release.
Now we want to show you some units of this country.


The first of these is a battleship of the Japanese Imperial Navy. It is armed with deck artillery and air defense systems.


A light grenade launcher is being trained in the barracks.


Bomber with the ability to use different ammo for bombing depending on the situation.



A dangerous and lightning fast jet fighter. Reliable protection for your strategic targets.


Japan is a bright and distinctive country with unexpected new possibilities.

It will be available for transition from East Asia of the Late Middle Ages.

Wait for new announcements of the rest of the units and capabilities of Japan ...

Iron Bull Statue. Balance, QOL and bug fixes

Basic:
  • You can buy a new decorative statue of the Iron Bull
  • If nearby allies are attacked, units are better able to find the target of the attack




Bug fixes:
  • Sometimes a player is positioned behind the water reservoir from the rest of the team
  • When re-entering a match, the state of the game does not always match the actual state


BALANCE:

Animals:
  • Mammoth: health reduced from 500 to 400


Stone Age:
  • Temple: can only have one at a time


Early Europe:
  • Battle boat: time between attacks reduced from 1.5 to 1.2 sec, projectile dispersion reduced from 180% to 150%, armor on average increased from 1.8 to 2.4, health increased from 100 to 120
  • Horseman: attack distance increased from 10 to 13
  • Spearmen: attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 14 to 12
  • Palisade: armor, on average, increased from 6.2 to 7.3


Early Asia:
  • Sampan: number of required people reduced from 2 to 1, price reduced from 40/70 to 30/50, training time reduced from 30 to 18 sec.
  • Horseman: Attack distance increased from 10 to 13
  • Spearmen: Attack distance decreased from 13 to 11
  • Heavy Spearmen: attack distance decreased from 13 to 11
  • Wall: armor, on average, increased from 5.3 to 6.3


Europe:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor increased from 5.4 to 6.2 on average, training time reduced from 60 to 50 sec.
  • Siege ship: number of required population reduced from 5 to 4, training time reduced from 80 to 70 seconds, time between attacks reduced from 7 to 6 seconds, the minimum attack distance was increased from 100 to 130
  • Galleon: time between attacks reduced from 10 to 8 sec., training time reduced from 120 to 90 sec.
  • Bombardier Ship: training time reduced from 160 to 130 sec.
  • Pikeman: attack distance increased from 10 to 17


Western Europe:
  • Morgenstern: damage increased from 40 to 45
  • Landsknecht: armor, on average, increased from 10.3 to 12.2
  • Wall: armor, on average, increased from 18.7 to 21.3


Eastern Europe:
  • Pernach: Damage increased from 35 to 38
  • Squad: armor, on average, increased from 6.7 to 8.4
  • Cossack: stall is required for improvement
  • Wall: armor, on average, increased from 14.1 to 14.5


West Asia:
  • Galley: number of required population reduced from 5 to 4, time between attacks reduced from 1.5 to 1.2 seconds, projectile dispersion reduced from 200% to 180%, armor, on average, increased from 5.4 to 6.2, training time reduced from 50 to 40 sec.
  • Battleship: time between attacks of the main gun reduced from 15 to 10 sec., time between attacks of the side guns reduced from 10 to 8 sec., training time reduced from 140 to 100 sec.
  • Wall: Armor, on average, increased from 14.1 to 16.5


East Asia:
  • Junk: number of required population reduced from 5 to 3, price reduced from 100/300 to 100/200, training time reduced from 40 to 25 sec.
  • Battleship: Population requirement reduced from 5 to 4, training time reduced from 40 to 32 seconds.
  • Tortoise Ship: time between attacks reduced from 8 to 7 sec., training time reduced from 100 to 60 sec.
  • Mounted Samurai: Health increased from 150 to 180
  • Sharpened tip upgrade now increases damage for Guardian Tower as well
  • Wall: Armor, on average, increased from 14.1 to 16.5


Industrial Revolution:
  • Cavalryman: reduced price from 350/50/0 to 300/50/0
  • Antitank Hedgehog: price reduced from 0/150/75 to 0/120/50
  • Armored Car: size radius reduced by 10%


Russia:
  • Engineer: can repair vehicles


Turkey:
  • Zamburak: projectile dispersion reduced from 25% to 20%, time between attacks reduced from 9 to 8 seconds, price reduced from 400/500/50 to 400/400/50, training time reduced from 90 to 80 sec.


China:
  • Foreign Supply Center: supply price from France reduced from 4000/0/4000 to 4000/0/3000, supply price from Germany reduced from 0/4000/4000 to 0/4000/3000, supply price from USSR reduced from 0/7000/7000 to 0/7000/5000, supply price from UK reduced from 7000/0/7000 to 7000/0/5000
  • Horse Guardsman: Movement speed reduced from 100 to 95, reserve time increased from 35 to 40 seconds, time between attacks increased from 1.5 to 1.6 seconds

Game optimization

Basic:
At the request of players, we have optimized the game.
We have been very successful in this.
The game has become faster. This optimization is mostly felt in the later stages of the match.

Bug fixed:

  • Sometimes replays from a certain point stop reproducing the real game progress


New Aircraft units. Balance and QOL.

New Aircraft. Balance and QOL.

Basic:
  • New planes added: Holyfox (UK), Me.262 (Germany)
  • Improved target search for automatic attack
  • Aircraft automatically select targets for attack when moving in attack mode
  • An occupied airfield is marked with red lights, a free airfield is marked with green lights.


Bug fixes:
  • Potez 633 does not automatically shoot at air targets


BALANCE:

General:
  • Industrial Revolution transition duration increased from 4 to 5 minutes


Western Europe:
  • Onager: price reduced from 400 to 350 materials
  • Bombard: training time reduced from 110 to 100 seconds, price reduced from 0/300/200 to 0/250/180
  • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/300 to 0/100/270
  • Pikeman: Training time decreased from 35/25/20 to 32/25/20 seconds, cost reduced from 125/50/25 to 100/50/25
  • Halberdier: Training time reduced from 40/30/25 to 36/28/24 seconds, price reduced from 150/75/25 to 125/75/25
  • Barracks: improvement time to royal barracks increased from 60 to 90 seconds
  • Shooting Range: Upgrade time to the royal shooting range increased from 60 to 90 seconds
  • Stables: Upgrade time to the royal stables increased from 60 to 90 seconds
  • Musketeer: Training time reduced from 30/20 to 25/18 seconds, price reduced from 150/60/40 to 125/60/25
  • Grenadier: Class time reduced from 40 to 35 seconds, price reduced from 150/100/120 to 125/100/80
  • Longbow: Training time reduced from 45/30 to 40/30 seconds
  • Dragoon: training time reduced from 50 to 48 seconds, price reduced from 250/100/70 to 220/100/30


Eastern Europe:
  • Catapult: Price reduced from 400 to 350 materials
  • Cannon: Training time reduced from 130 to 110 seconds, price reduced from 0/100/350 to 0/100/300
  • Pikeman: Training time reduced from 30 to 28 seconds, price reduced from 125/50/25 to 100/50/25
  • Strelets: Class time reduced from 25 to 22 seconds, price reduced from 150/60/40 to 125/60/25
  • Grenadier: Class time reduced from 45 to 40 seconds, price reduced from 150/100/120 to 125/100/80
  • Mounted Archer: Training time decreased from 45 to 40 seconds, cost reduced from 250 to 220 food
  • Dragoon: Training time reduced from 65 to 55 seconds, price reduced from 250/100/70 to 220/100/30
  • Cossack: Training time reduced from 65 to 60 seconds, price reduced from 300/100/50 to 300/100/0


West Asiatic:
  • Azap: Reserve time reduced from 40 to 35 seconds
  • Janissary: Reserve time reduced from 50 to 42 seconds
  • Sarbaz: reservation time reduced from 40 to 35 seconds
  • Bashibuzuk: reservation time reduced from 35 to 30 seconds, price reduced from 75/50/50 to 75/50/40
  • Oglan: Price reduced from 125/25 to 110/25
  • Sipah: Reserve time reduced from 80 to 70 seconds, damage increased from 6x2 to 7x2, upgrade cost reduced from 100 to 80 metal
  • Mameluk: Damage increased from 6x2 to 7x2
  • Ballista: cost reduced from 0/400/100 to 0/250/80
  • Cannon: training time reduced from 80 to 70 seconds, price reduced from 380 to 330 metal
  • Cargo elephant: learning time reduced from 70 to 60 seconds
  • Battle Elephant: Training time reduced from 90 to 70 seconds, upgrade time to Elephant-archer reduced from 40 to 30 seconds, upgrade time to Elephant-rammer reduced from 40 to 30 seconds
  • Elephant-Bashibuzuk: training time reduced from 130 to 100 seconds


East Asia:
  • Ashigaru: reservation time reduced from 40 to 35 seconds, price reduced from 100/50 to 80/50
  • Samurai: Reserve time reduced from 50 to 45 seconds, damage reduced from 12 to 10, now dealing damage to the area in front of him
  • Asigaru Jari: Reserve time reduced from 50 to 40 seconds, price reduced from 100/75/25 to 80/70/25
  • Archer: Reserve time reduced from 40 to 35 seconds, price reduced from 150 to 120 food
  • Cho-ko-nu: reservation time decreased from 50 to 45 seconds
  • Harquebusier: Reserve time reduced from 30 to 27 seconds, price reduced from 100/75/50 to 100/70/20
  • Hand cannon: Backup time reduced from 130 to 110 seconds, price reduced from 200/400/150 to 200/350/100
  • Ronin: Backup time reduced from 80 to 70 seconds
  • Mounted Archer: Reserve time reduced from 80 to 70 seconds
  • Dragoon: Reserve time reduced from 80 to 70 seconds, price reduced from 300/100/100 to 250/100/20
  • Mounted Samurai: Reserve time reduced from 120 to 100 seconds, price reduced from 300/0/200 to 300/0/130


Industrial Revolution:
  • Ranger: air damage reduced from 20 to 19, time between air attacks increased from 3.5 to 3.8 seconds


Turkey:
  • Sniper: aircraft damage reduced from 20 to 19, auto-attack distance increased.


China:
  • Worker: damage reduced from 20 to 18
  • Militiaman: damage reduced from 20 to 18, armor on average reduced from 4.2 to 2.4
  • Soldier: melee damage reduced from 20 to 18

The new country - China. Buying coupons for goods.

Basic:
  • A new country - China has been added.
  • Money can be used to buy countries and other goods in the form of coupons
  • Units are given higher priority to use remote weapons


Interfaces:
  • Ctrl + right mouse button gives you the ability to order the training of 25 units at once
  • Ctrl + left mouse button selects all units in the scene
  • Hotkey to hide interfaces changed from F12 to F11


BALANCE:

Industrial Revolution:
  • Trawler: turn speed reduced 40%
  • Machine-gun trawlern: rotation speed is increased by 50%
  • Air defense machine gun: can no longer be a cover for infantry
  • Air defense gun: can no longer give cover to infantry
  • Air defense heavy machine gun: no longer can give cover to infantry
  • Heavy air defense gun: can no longer be a cover for infantry


India:
  • City Hall: "Tradition of large families" - increased added population limit from 50 to 80


Germany:
  • Goliath: no longer damages main building

Color Themes, Balance changes & QOL

Main:

  • In the settings, you can switch the color theme of the game
  • Gamma correction can be changed in the settings
  • When a player is defeated, all his units will reset the current task
  • After the end of the match, if there is a winner, the fog of war disappears
  • Units capable of extracting resources can be sent back to extraction with a special button
  • It is possible to switch to a wide battle formation of troops
  • When playing a squad, you can choose a "big team match" for a guaranteed hit in a match with a large number of participants


Interfaces:

  • Properties of the unit show its average armor thickness
  • In unit properties added information about its сruising range
  • Added button to select all units of the following types: scout, goliath operator, Fury of Durga
  • Chat messages from any player can be hidden
  • Hotkey to hide interfaces changed from F5 to F12


Bug fixes:

  • Unit's hit chance value is greatly increased, causing it to incorrectly determine the best auto-attack target
  • Incorrect appearance of command blocks in the interface of the large minicard when the interface is not 100% zoomed
  • When a unit is stopped by "stop" command, it does not reset an attack target at its turrets
  • Other bugs


BALANCE

Stone Age:

  • Scout: pushing power reduced by 20 times, health reduced from 70 to 60
  • Altar: worker's training time reduced from 10 to 9 seconds
  • Maceman: after moving to Europe it improves to axeman, no longer improves to European spearmen
  • Fight pit: Only the Stonethrower build is enough to train a Slayer
  • Stonethrower: Removed Slingshot upgrade, moved Leather Slingshot to Fighter Pit, moved Bludgeon upgrade to Fighter Pit.


Early Europe:

  • Elder's House: worker's training time reduced from 15 to 14 seconds
  • Spearmen: armor, on average, reduced from 1.0 to 0.8, health reduced from 75 to 70
  • Heavy spearmen: health reduced from 85 to 80
  • Horseman: time between attacks reduced from 1.0 to 0.9 seconds.
  • Legionary: time between attacks increased from 1.2 to 1.4 seconds.


Early Asia:

  • Barracks: cost of spearman reduced from 50/25 to 40/20, cost of heavy spearman reduced from 50/40/10 to 40/30/10
  • Archery: archery cost reduced from 75 to 60 food
  • Stables: the cost of the horseman has been reduced from 100/50 to 80/40, the cost of the mounted archer has been reduced from 150 to 120 food
  • Elder's house: the training time of the worker has been reduced from 11 to 10 seconds
  • Stables: the cost of "Taming a horse" has been reduced from 200/200 to 100/100, the cost of "Quiver" has been reduced from 400 to 200 food
  • Spearman: Health reduced from 75 to 70.


Western Europe:

  • Town Hall: worker training time reduced from 16 to 15 seconds
  • Warehouse: late medieval improvement added, increasing the efficiency of warehousing by 10%


Eastern Europe:

  • Chambers: worker training time reduced from 18 to 17 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


West Asia:

  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


East Asia:

  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


Industrial Revolution:

  • Engineer: can now destroy trees
  • City Hall (of each country): worker training time reduced from 20 seconds to 18 seconds
  • Grenade Launcher: the price has been reduced from 300/500/100 to 200/500/50
  • Motorcycle: time between attacks reduced from 1.8 to 1.5 seconds


India:

  • Elephant-machine gun: price reduced from 500/400/100 to 500/400/50


Turkey:

  • Mortar: maximum attack distance increased from 500 to 600
  • Artillery tower: maximum attack distance increased from 500 to 600
  • Zamburak: price reduced from 500/500/100 to 400/500/50


Russian Empire and USSR:

  • Soldier: maximum attack distance reduced from 150 to 140, time between air attacks increased from 2 to 2.5 seconds
  • Rocket launcher: damage increased from 70 to 80
  • Flamethrower Tank: population requirement reduced from 7 to 6, movement speed increased from 45 to 50.


Germany:

  • Big Bertha: armor, on average, reduced from 39.3 to 37.9, number of required population increased from 8 to 9
  • Tank Maus: projectile damage radius increased by 30%


France:

  • Aircraft Carrier: regenerates now only when at anchor, regeneration rate decreased from 30 to 6
  • Heavy Aircraft Carrier: regenerates now only when at anchor, regeneration rate reduced from 40 to 10