Today is the most exciting day in the War Tech Fighters universe, after a lot of hard work we are proud to announce that War Tech Fighters is out of Early Access and has officially launched. We would like to thank everyone who has played War Tech Fighters up until now and we genuinely hope that you will enjoy the new features and content that are included with the full launch.
As a way of celebrating coming out of early access we are currently offering a 50% discount for one week on purchases made through Steam, so if you have been on the fence about picking up War Tech Fighters there has never been a better time to purchase it!
There have been a lot of changes since War Tech Fighter’s humble beginnings (far too many to list) if you have not been following the game’s progress you can see a brief summary of what has changed here
On behalf of Drakkar Dev thank you once again for your continued support and encouragement.
Early Access Users - Read this.
Hello Defenders of Hebos!
Just a note to point out that to mantain the Early Access Special Contents unlocked (The Mantis, The Fury and The Reaper unique sets) you just need to have launched the game at least once before the game leaves Early Access the 25th of July.
Thank you all again from Drakkar Dev for your support!
War Tech Fighters leaves Early Access on July 25th
Hello, rebels of Hebos!
We are very excited to announce that War Tech Fighters will be leaving the hanger and starting its expedition into full release! It has been a great adventure so far and we hope all of you can join us on the journey into full release on July 25th!!
Want to watch our awesome new trailer with even more explosive mech action? Check it out at the link below!
https://www.youtube.com/watch?v=_3KktXGsjEk&t=2s
Survival Hotfix Patch
Hello defenders!
in this patch a recent issue with the advanced waves in the survival (beyond the 20th at least) was addressed.
Hotfix & Tuning Patch
A new patch has been uploaded.
in this patch:
- Many fixes for many missions that enhance stability during the gameplay.
- Many gameplay values have been tuned to have a more linear difficulty curve.
- Some weapons (especially at the very beginning) have been re-tuned to be funnier to use and with a higher fire rate.
Hotfix and Optimization Patch
Hello rebels of Hebos!
in this patch:
- Hotfix for some missions starting from "The Needle In The Haystack"
- Hotfix for some sword movements not responding properly when the sword speed is very high.
- Performances increase in many crowded situations.
War Tech Visuals Patch
Hello defenders!
A new patch with improved War Tech Visuals.
- The textures for the War Techs have been doubled in size, have more details and the general "metal" look is much better.
- Fixed an issue that might occur while changing from a save slot to another.
Checkpoint and Background Patch
Hello defenders of Hebos!
in this patch:
- You can now exit the game directly from the pause menu.
- Everytime you get to a checkpoint in the game, an icon (with the Hebos sign) will show up in the right-bottom corner of the screen
- You can now reload the last checkpoint from the pause menu
- All the environment backgrounds now have a higher resolution (X2)
- The environment background for the missions:
- Tabula Rasa
- Burning Hot
- Starving The Wolf
- Untold Secrets
have been changed with a better looking one.
- Some fixes in the gameplay and in the missions.
Environment and Hotfix Patch
Hello everyone!
Another patch is here:
- Environmental lighting is now better and the objects in the scene receive a better light and reflections from the environment .
- Hotfix for a hard to reproduce issue with close combat (after a sword confrontation) some users have been through recently. As it's very hard to reproduce on our side we're not 100% sure this patch actually addresses the issue. Please let us know if this works for you.
Prologue Patch Update
Hello defenders of Hebos!
A new patch update again!
This time:
PROLOGUE PATCH
- Selecting "new game" now starts a short "prologue" mission that serves as an introduction to the story and a "test drive" to new players making them feel the power of using an already developed War Tech before starting from scratch with the first actual mission.
The prologue can be skipped (from the pause menu) as it's not mandatory.
- New icons on the War Tech Components list now show if a component belongs to the "slow/tough" or "fast/energy" branch of development. The icons also change their color highlighting all the components of the same branch of the selected one.
- Dependancies of the War Tech components have been revised and now it's a lot easier switching from slow/tough to fast/energy ones or vice versa.
- A new revised logo for War Tech Fighters!
- Going Up/Down with a game controller can now be performed with Y and A buttons as well.
- The english texts of the Database have been revised.
- Many fixes for the issues reported by the Steam community.