- New "Armored Look" : Your War Tech never looked so badass!
- New coloring criteria when applying liveries on the War Techs: Greater visual variety.
- Restyle of many War Tech components, especially the ones at the very beginning of the game: No more skinny robots during the first missions.
- Enhanced look for any glowing/incandescent object: Swords, shields and guns look a lot better now.
- Destruction/explosion of smaller ships has been visually enhanced.
- Better lighting setup for many environments.
- New Ambient Occlusion HBAO post process FX.
- Added some new items in the Database.
- Many fixes and tweaks as suggested by the Steam community.
Thanks to all of you for your bug reporting and feedbacks!
Restyle Sneak Peek
The Rhino class has never been so badass!
https://pbs.twimg.com/media/DdfIBCiUwAAPR_q.jpg
Database Update Patch
Hello Rebels of Hebos!
New patch/content update here!
New Feature: The Database.
Do you want to know more about Nathan, the other characters, the Hebos' ships and the enemies you've encountered? A new hangar deck is waiting for you with a collection of all the knowledge, enemy ships and wartechs you meet during the game.
This deck is going to be updated and expanded in the next patches: if you have requests or ideas about topics you'd like to have in the database, just write in the feedback section.
Technologies like Laser, Magnetic and Anti-Matter are now dependant from special projects.
Don't be scared thou, they're VERY easy to find and they require just one piece to be completed.
Of course, those who have already developed them will continue to have them unlocked.
There are also a number of fixes as suggested by you in the discussions forum. Thanks for your feedbacks!
Supernova Update: Rank Banner patch
Hello defenders of Hebos!
Quick patch with the following contents:
- Fix for some players experiencing issues in the very first mission using the Hawk War Tech
- New GUI icons in the Upgrade deck
- RANK BANNERS: Now your hangar is adorned with banners showing your rank in the survival leaderboard (if any).
As usual, let us know if there are any issues with it.
Supernova Update
Hello rebels of Hebos!
A new big update is here!
Lot of new contents, new missions and, of course, bigger and more powerful weapons to grind our enemies with.
This is the last big update for War Tech Fighters...before it leaves Early Access!
Of course there will be other patches/updates along the way and, even when the game is fully released, it will be regularly updated/fixed the same way we always did.
We're working very hard and very fast to give you all the game contents together with satisfying your requests (the ones that are feasible) in the shortest amount of time.
As usual, if you find something not working properly, bugs or other things you want to share with us, please USE THE BETA TESTING FORUM.
Please, DO NOT USE this post (or the General Discussions) to report bugs.
Thanks to you all for your support.
Here's a list of the new update content:
SUPERNOVA UPDATE New Contents: 5 new story missions.
4 new challenges.
A new Survival Arena “Ice Cold”, with X10 points multiplier, for really hardcore War Tech pilots.
New Unique Set: “The Reaper” (unlocked for EA users)
New Special Project and WarTech Set: Supernova, featuring a powerful new kind of weapon.
2 heads
2 torsos
2 arms
2 legs
New Swords: Chimaera
Wrath
New Shields: Vortex
Spectre
New WarTech components: 17 Heads
16 Torsos
7 Arms
15 Legs
8 new Research Projects
6 new achievements
Tuning/Changes: - All survival maps now give rewards every 3 waves (instead of 5)
- Materials reward from missions has been significantly increased allowing you more freedom when upgrading your War Tech.
- Every new game now starts with 500 materials instead of 100.
- Simulator Mission Replays now show the missions resume.
- Many tutorials have been enhanced with more accurate informations.
- All the story dialogs have been reviewed/checked (English version).
- Special War Tech components now show a description of their peculiarities.
- Tooltips have been added to many menu items to better describe their meaning (when using the mouse).
- Missiles precision has been improved.
- Gfx: new HBAO with color bleeding (just set Ambient Occlusion to max).
- Customization Colors has been re-ordered by hue.
- Dialog texts can now be shown all at once with a button press.
- Materials Bonus collecting range has been extended.
- Barracuda ships can now be targeted by missiles.
Fixes: - Boost Mode trails now smoothly fade without clipping
- Fixed a camera clip glitch in low orbit missions
- Fixed a bug usually occurring during close combat, especially with the Challenge: Crusader III
Announcing "Supernova Update"
Hello Rebels of Hebos!
Just a few words to tell you a new big update is coming!
https://www.youtube.com/watch?v=BoeR8uwQllA
Black Sails Patch 1
Hello defenders of Hebos!
A new patch is available.
- Added the ability to dismantle unused war tech’s components, swords and shields to recover some raw materials.
[Note: This is a work-in-progress feature: the amount of raw materials generated by dismantling a component could change in future patches/releases. Useful, polite, feedbacks are, of course, welcome]
- New War Tech flight animations.
- The meaning of weapons damage and bonuses has been better described in the upgrade menus, tutorials and info pages.
- Fixed a wrong display of the energy pool value in the hangar resume.
- Fixed a wrong aiming priority when shooting at targets partially covered by other, not-killable, objects.
- Fixed some arms and legs components with corrupted or duplicated graphics
- Fixed some animations for the mission “Down To The Ground”
- Changed some Shield’s perk values to be more effective.
Survival Mode: some fixes to be "fair"
With the new build (uploaded today) we brought some fixes to the Survival Mode (both of the arenas).
Because of a bug, popped up some versions ago, it was actually possible to run the Survival Mode in a difficulty other than Hard, as it was originally designed to be.
To be "fair" and allow every player that spent time trying to climb the highest positions of the leaderboard we:
1) fixed that bug: now every Surival Mode game runs in Hard, no matter what's your story mode setting.
2) Increased a lot the number of points: this will allow anyone who want to get back his/her deserved position in the leaderboard to play again and easily overcome those who've got a higher score just because of the wrong difficulty settings (eg. playing at "normal" or "easy").
For any question you might have, please ask in the comments below.
Black Sails Update
Hello defenders of Hebos!
The new update: "Black Sails" is here!
- 6 New story Missions.
- 5 New Challenges.
- Better lighting and post-processing effects.
- Improved menu UI.
- A lot of fixes and tweaks across all the missions as suggested by the community.
- Swords passive perks now work even when in long range combat.
- “The FURY” Unique Set (unlocked for Early Access users).
- SPECIAL PROJECTS: Parts of Special projects are hidden in the game missions: collect them to unlock special projects in the R&D deck.
Those who have already played the game’s missions can find them in the simulator.
Please note that some Components, Swords and Shields already present in previous versions of the game now depend on Special Projects like:
- Unicorn Swords (already unlocked for those who already possess them)
- Forcefield Shields (already unlocked for those who already possess them)
- The Mantis Unique Set (already unlocked for Early Access users)
- The Fury Unique Set (already unlocked for Early Access users)
6 Special Projects to collect
- Warhead
- Quantum Missiles
- Coils Overload
- Grinder
- Forcefield
- Unicorn
New Swords:
- Grinder (from Grinder project)
- Fury Of War
- Anti-Matter Dragon
- Anti-Matter Ogre
- Anti-Matter Leviathan
New Shields:
- Laser Forcefield (from Forcefield project)
- Magnetic Forcefield (from Forcefield project)
- Knight Shield EVO