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Genre: Simulator, Tactical

War Thunder

Server Update 10.04.2025



Aircraft



  • Su-27, Su-27SM, J-11A, J-11B — a bug that caused the vertical stabilizers to be absent from the Damage Model has been fixed. (Report).

Naval Vessels



  • SMS Derfflinger — the amount and sizes of the ammunition storage rooms have been corrected.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

The Infantry Backpack!



The sounds of the first tanks and aircraft engines from The Great War gradually fade away now, but even after the end of this large-scale war, the need for resources and support on the battlefield has not gone away! The infantry backpack, an essential attribute to any infantryman, is filled with valuable rewards from past War Thunder events and handy consumables.

When: From April 10th (11:00 GMT) until May 7th (11:00 GMT), the “Infantry Backpack” is available in the in-game Item Shop for Silver Lions.



The “Infantry Backpack” can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher.

What’s in the Infantry Backpack?


A large number of prizes from past War Thunder events! From the spring and autumn crafting events, to the April Fools events, football competitions, Friday the 13th event and the new vehicle events that have been running from January to April inclusive.

The Infantry Backpack costs 60,000 Silver Lions.




[table noborder=1 equalcells=1]
[tr]
[td]“Dragons team driver” profile icon[/td]
[td]“Interceptor driver” profile icon[/td]
[td]“Dogfighting Pilot” profile icon[/td]
[/tr]


[table noborder=1 equalcells=1]
[tr]
[td]“Iron Flame” decoration[/td]
[td]“Bad Turn” decal[/td]
[td]“Spikes” decoration[/td]
[/tr]


In total there are more than a hundred different rewards:

  • 47 vehicles, including the legendary Object 279 and interesting VT1-2
  • 14 camouflages
  • 31 decorations
  • 65 decals
  • 13 player icons
  • 8 loading screens
  • 2 ship flags


Some of the vehicles:
[expand type=details]






All prizes are immediately credited to your account. However, there’s a chance of receiving some of them in the form of a coupon unless otherwise stated.

A full list of items that can be found in the “Infantry Backpack” (open spoiler):
[expand type=details]

Vehicles (will be immediately activated on the account or in the form of coupons):



  • Object 292
  • Jaguar IS
  • SMS Baden
  • PLZ83-130
  • LOSAT
  • F-100F (China)
  • IJN Kurama
  • Ki-48-II otsu
  • QN506
  • A-7K
  • Shcherbakov
  • AMD.35 (SA35)
  • Alecto I
  • USS Davis
  • Kfir C.2
  • T-72M2 Moderna
  • Pо-2М
  • SMS Ostfriesland
  • Jaguar E
  • CCVL
  • SU-76D
  • JDS Yūgure (DD-184)
  • F-4F Early (Germany)
  • XM8
  • Pbil m/40
  • HMS Mohawk
  • F-5A
  • PT-16/T14 mod.
  • Sd.Kfz.234/1
  • SGB Grey Goose
  • AU-1
  • Object 279 *
  • Sd.Kfz.251/10
  • Lübeck
  • BI
  • Merkava Mk.3D (USA)
  • I-180S
  • MPK Pr.122bis
  • VFW
  • Ju 388 J
  • HMS Tiger
  • Merkava Mk.1 (USA)
  • MBK-161 early
  • H-34
  • VT1-2
  • Tiger (Germany)
  • Kingcobra (USA)

* — the chance of obtaining an Object 279 is visibly lower than for the rest of the vehicles and is around 0.001%

Camouflages (only in the form of coupons):



  • Jaguar IS: Bicolor Indian camouflage (first time as a coupon)
  • SMS Baden: Tricolor geometric camouflage (first time as a coupon)
  • M551: Football camouflage "Dragon"
  • M551: Football camouflage "Tiger"
  • Sd.Kfz.234/1: Black camouflage
  • SGB Grey Goose: Black camouflage
  • AU-1: Black camouflage
  • Object 279: Black camouflage
  • I-180S: Summer camouflage
  • MPK Pr.122bis: Deforming tricolor camouflage
  • VFW: Tricolor summer camouflage (spots)
  • Ju 388 J: Bicolor grey camouflage
  • HMS Tiger: Deforming camouflage
  • Merkava Mk.1 (USA): Tricolor camouflage

Decorations (will be immediately activated on the account or in the form of coupons):



  • Green Dragon (immediately activated on the account only)
  • Anti-tank rocket launcher (China) (immediately activated on the account only)
  • Best Footballer 2024 (immediately activated on the account only)
  • Spikes (first time as a coupon)
  • Iron Flame (first time as a coupon)
  • Best striker 2023 (immediately activated on the account only)
  • 8-mm machine gun
  • Grenade launcher
  • Quadcopter
  • Ceremonial Cris
  • Golden Ball
  • Golden Boot
  • Golden Glove
  • Silver Ball (immediately activated on the account only)
  • Silver Boot (immediately activated on the account only)
  • Silver Glove (immediately activated on the account only)
  • Super Cup
  • The Magic Hat
  • Hat with Feather
  • Foil Cap
  • Viking Helmet
  • Leprechaun's Hat
  • Pirate's Hat
  • Rabbit's Ears
  • Sombrero
  • Uncle Sam's Hat
  • Cap and Bells
  • Slasher’s Mask
  • Slasher’s Hatchet
  • Chainsaw
  • Cannibal Axe

Decals (will be immediately activated on the account or in the form of coupons):



  • Black Dragon decal (immediately activated on the account only)
  • Green Dragon decal (immediately activated on the account only)
  • Jaguar Pilot’s Patch decal (immediately activated on the account only)
  • No. 5 Squadron Patch decal (immediately activated on the account only)
  • SMS Baden decal (immediately activated on the account only)
  • Emblem of the County of Baden (immediately activated on the account only)
  • Born to Hunt decal (immediately activated on the account only)
  • Missileman patch decal (immediately activated on the account only)
  • Hit the Ball decal (immediately activated on the account only)
  • Dragons Team decal (immediately activated on the account only)
  • Mad Girl: Looter decal (immediately activated on the account only)
  • Mad Girl: Mechanic decal (immediately activated on the account only)
  • Mad Girl: Gunner decal (immediately activated on the account only)
  • "Tokushu Heiki" decal (immediately activated on the account only)
  • "Football-graffiti" decal (immediately activated on the account only)
  • "Soccer ball of champions" decal (immediately activated on the account only)
  • Emblem of MI MBCT 1
  • Emblem of the ShMP 1st Assault
  • House of the Bull
  • House of the Hawk
  • TailSpin
  • "Cunning and Fury" decal
  • "Dragons" Team banner
  • "Tigers" Team banner
  • Fiery Ball (immediately activated on the account only)
  • "2OP" Decal (immediately activated on the account only)
  • "SDI Forces - Harpy" badge
  • "SDI Forces - Hydra" badge
  • "SDI Forces - Minotaur" badge
  • "Bloody Friday" Decal
  • "Massacre" decal
  • "Mantrap" decal
  • "Bad Turn" decal
  • Soccer Ball of Argentina
  • Soccer Ball of Australia
  • Soccer Ball of Belgium
  • Soccer Ball of Brazil
  • Soccer Ball of Colombia
  • Soccer Ball of Costa Rica
  • Soccer Ball of Croatia
  • Soccer Ball of Denmark
  • Soccer Ball of Egypt
  • Soccer Ball of France
  • Soccer Ball of Germany
  • Soccer Ball of Iceland
  • Soccer Ball of Iran
  • Soccer Ball of Japan
  • Soccer Ball of Mexico
  • Soccer Ball of Morocco
  • Soccer Ball of Nigeria
  • Soccer Ball of Panama
  • Soccer Ball of Peru
  • Soccer Ball of Poland
  • Soccer Ball of Portugal
  • Soccer Ball of Russia
  • Soccer Ball of Saudi Arabia
  • Soccer Ball of Senegal
  • Soccer Ball of Serbia
  • Soccer Ball of South Korea
  • Soccer Ball of Spain
  • Soccer Ball of Sweden
  • Soccer Ball of Switzerland
  • Soccer Ball of Tunisia
  • Soccer Ball of England
  • Soccer Ball of Uruguay

Profile icons (will be immediately activated on an account):



  • Dogfighting Pilot (first time as a coupon)
  • Dragons team driver (first time as a coupon)
  • Interceptor driver (first time as a coupon)
  • "Tigers" team driver
  • Mobile Warrior
  • Burney Malleck
  • Prince of the House of Hawk
  • Kanaan Denali
  • Fox Pilot
  • Bear Pilot
  • Pirate "Cunning"
  • Pirate "Sullen"
  • Minotaur Commander

Loading screens (will be immediately activated on the account):



  • Call of the Dragon
  • Mad Thunder
  • Tank football - Moment of Inspiration
  • Mobile Infantry
  • April's Fool Event — 2022
  • Sky pirates
  • TailSpin
  • Warfare 2077

Naval Flags (will be immediately activated on the account):



  • Naval jack of the Kaiserliche Marine (1871-1919)
  • Mad Roger

Silver Lions



  • 10,000 - 1,000,000

Expendable item



  • Battle trophy (RP booster)
  • Battle trophy (SL booster)
  • Universal back-up
  • Universal back-up x2
  • Universal back-up x3
  • Random wager
  • Random order

Ray Tracing Keeps Improving!



This article goes over some points from the VFX team about the improvements made to Ray Tracing technologies in the Hornet’s Sting update.

As promised at the end of last year, work on making Ray Tracing better doesn’t stop! First up, Ray Tracing is now enabled on all PCs, regardless of GPU Vendor. AMD Radeon and Intel Arc users can now enjoy all RT features. We’re still working to make RT available on Xbox Series and PlayStation 5 consoles.

By making several changes in the code, we’ve significantly improved RT performance.

  • We have reworked the way rays go through foliage, which helps when going through a forest.
  • We have updated the denoiser we use to process the RT results. The new version has a bigger improvement in speed, while maintaining the same quality.
  • We have a new Shadow Quality setting. This is a big one. Low allows us to shoot half as many rays as before, while medium is contextual, but usually removes 30-50% of the rays in fully lighted or shadowed areas. This is a serious improvement, and you should be aware that even on the Low setting, the difference from the High setting is very small if you are using one of the advanced Temporal anti-aliasing methods, like TSR, DLSS, XeSS of FSR. They are for sure more demanding than less advanced methods, but surpass them in image quality in both native resolution and when doing upscaling. The Low setting is also less prone to performance drops in heavily loaded scenes.




Don’t see much of a difference? Exactly. And as said before, Low demands two times less resources than High (which was used before the update).

All of these improvements can result in an overall 20-25% reduction of the GPU cost of the RT effects.

We’ve worked on the windows of buildings with Ray Tracing enabled. At launch they were way too mirror-like, but after some love they now look much more natural and physically correct.

Windows before vs after


We’ve also identified several code paths where RT became unstable, which lead to GPU or even game crashes. These are now greatly reduced, and RT is much more stable now.

That’s it for now! We’ve got even more great improvements ahead, so stay tuned.

Fair Play: April 2025



Each month we share information about accounts that have been banned for cheating or for violating the TOS. We thank you for actively reporting players who aren’t playing by the rules: it really helps us! You can use the battle replay function on our website to report players who you suspect have violated the game’s Terms of Service and the License Agreement. Instructions on how to do this can be found here.

Banned accounts


Since our last fair play, we’ve banned 4,268 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article.

499 more accounts have been banned for a week or more for intentional teamkills.

Recommendations


We recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.

We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.

The War Thunder Team

It’s fixed! №103



Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Non-Exploding Ammo Fixes



You know how in action movies, cars usually blow up for any reason after a collision, even when there is nothing that could cause them to explode? Tanks definitely have ammunition that can explode, however due to a bug the ammunition, that wasn’t protected or inert, in some vehicles sometimes failed to explode or ignite when it was completely destroyed.

Ammunition not exploding once it was completely destroyed has been fixed for the following vehicles: T20, M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM) and any variant of the M51.

Camouflage Fixes



Recently, a bug was discovered in the game that affected camouflages, in particular Market and custom ones. This bug caused camouflages to look excessively battle-scarred despite the settings and in some cases they were displayed completely incorrectly. This bug has now been fixed, so you can enjoy the beauty of your camouflages again!

Ray Tracing and Graphical Adjustments



Ray Tracing was added to War Thunder quite recently, and we continue to work to ensure that this technology is implemented as fully and correctly as possible. In particular, we’ve fixed all inaccuracies and roughness associated with it. For example, players using Ray Tracing would notice yellow highlights on the walls of buildings, and bright pink flashes on glass when they fired, as if they were shooting some kind of laser instead of regular ammo. We’ve fixed these issues now, as well as another one not related to Ray Tracing, where objects could sometimes flicker just after they were destroyed.

Radar Fixes



Several radar-related issues have also been fixed and tweaks have been made in recent weeks. For example, the maximum radial speeds of targets have been increased for search and track modes of aircraft pulse-Doppler radars, allowing for the detection and acquisition of, for example, missiles flying towards the radar carrier. It’s useful to know where exactly the threat is coming from!

Here are some other radar bug fixes: Firstly, a bug where it was impossible to move the radar scanning area horizontally or vertically in the track-while-scan mode. Secondly, a number of bugs with the radar getting stuck in memory tracking modes after dropping the target track. Thirdly, the Kopyo-25 radar on the Su-39 no longer locks onto “empty space” when trying to lock on ground targets. And lastly, there was a lack of indication of the player’s own ARH air-to-air missiles on the radar indicator for all AN/APG-65Q radar carriers.

Sighting Enemy Vehicles from the Cockpit



A bug was discovered on a number of Soviet aircraft (Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S). When looking at a target from the cockpit through the sight glass and through the cockpit glazing, vehicles were displayed at different distances. For example, it was possible to spot an enemy somewhere off to the side, start to approach it to aim, and see nothing through the sight glass as vehicles were displayed at a much shorter distance.

This bug has now been fixed. Vehicles will display correctly at the same distances, regardless of which part of the cockpit you see them through.

That’s not all


You’ll find the full list of improvements in separate update notes. For example, vehicles no longer appear wet, spectators in Air Realistic Battles can see allies and enemies again, and bugs in the new weapon stat cards have been fixed.

Today's Update 2.45.1.40:

Aircraft



  • A bug that caused a reduced radius of fragment dispersion for aircraft bombs with a large amount of explosives (more than 100 kg) with a low fill factor (less than 30% of the mass of the munition) has been fixed. For example, this has affected the GBU-27, PC 1400 X (Fritz X), KAB-500Kr, UPAB-1500B, etc.
  • Brimstone (SAL) — maximum launch angle has been increased from 11° to 40°. (Report).
  • Su-39 — a bug when Kopyo-25 radar was acquiring “empty space” has been fixed.
  • A bug that sometimes caused radar to get stuck in TRK MEM mode when trying to drop the target tracking has been fixed.
  • A bug that caused the radar mode name in GMTI mode to not change from ACQ GMTI to TRK GMTI when tracking targets has been fixed.
  • A bug that caused the radar to get stuck in MEM mode after a target track has been dropped in GMTI mode and then in any of the AA modes has been fixed.
  • AN/APG-65Q — a bug that caused the number of available datalink channels to not display in the X-ray has been fixed.
  • AN/APG-65Q — a bug that caused the player’s launched ARH missiles to not display on the radar indicator has been fixed. (Report).
  • AM-1 — a bug where parts of the air brake remained floating in the air when the flaps were torn off has been fixed.
  • F/A-18A — a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-7M missiles, Mk 83 or Mk 83 AIR bombs, Mk 77 incendiary bombs and Zuni rockets has been fixed. (Report, Report).
  • Su-30SM — a bug where the incorrect pylon was used for the T220 targeting pod, causing them to intersect has been fixed. (Report).
  • Su-30SM — a bug that caused the missile lead and NCTR indicators to be missing from the HUD in Simulator Battles has been fixed. (Report).
  • Su-30SM — the thermal imaging resolution in the Kh-38MT missile camera that was different from the same missile resolution onthe Su-34 and Su-25SM3 has been corrected.
  • F-15I Ra’am — a bug where it was impossible to turn on the thermal imager in the AGM-65D missile camera has been fixed. (Report).
  • P-51D-20-NA (Israel) — erroneously increased machine gun recoil has been reduced. (Report).
  • Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — when torpedoes are being used, a restriction on releasing the flaps to the “landing” position has been added. (Report).
  • Tornado (all variants) — a bug where it was possible to continue using countermeasures even when the wing that had the countermeasure pod was torn off has been fixed.
  • F-104C — display of the missing RWR sensors has been fixed. (Report).
  • F8F-1 (all variants) — a bug that caused a sharp loss of rudder efficiency at high speeds has been fixed.
  • Ki-43-III (all variants) — fuel tanks have been made self-sealing. (Report).
  • 30 mm Ho-155, Type 5 cannons — the incorrectly underestimated sensitivity of the HEF shell fuse has been increased (the threshold has been reduced from 0.8 mm to 0.1 mm). This issue could cause them to penetrate aircraft without exploding.

Ground Vehicles



  • Rapier — a bug that caused the missile warhead to deal too little damage has been fixed. We’d like to note that the mass of explosives in the Rapier missiles is significantly lower than in other SACLOS missiles, therefore Rapier missiles still deal less damage than other missiles of similar calibers. (Report).
  • Churchill NA75 — the number of smoke grenades has been increased to 30. (Report).
  • KV-1 (L-11) — the material of the skirts has been changed from rolled homogeneous armor to structural steel. (Report).
  • 2S19, 2S19M1 — thickness and material of armored boxes on the skirts have been corrected. Material has been changed from 4 mm thick structural steel to 10 mm thick armored steel.
  • R3 T106 FA, FIROS 6 — test drive has been replaced with the more modern one.
  • 90 mm smoke shell M313 — a bug where instead of the smoke screen radius an explosive mass was shown in the header of the shell card has been fixed.

Interface



  • A bug where the replay progress and fast forward markers were not displayed on the timeline when viewing a replay from the debreifing window has been fixed.
  • A bug where the option to call in an artillery strike would not appear in the gamepad radial menu has been fixed. (Report).




Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.45.1.37



Aircraft



  • Sea Harrier FA 2 — a bug where the HUD in the cockpit did not automatically switch to the “air-to-air” mode when selecting air-to-air missiles has been fixed.
  • Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S — a bug where vehicles were rendered in from shorter distances when viewed through the sight glass than when viewed through the cockpit glass has been fixed. (Report).

Ground Vehicles



  • Sabra Mk.I — a bug that caused the gun mantlet fabric cover to not rotate with the turret has been fixed. (Report).
  • Ho-Ri (all variants) — a bug where the armor plate above the gun did not rise in the damage model has been fixed.
  • A bug where it was impossible to switch to the weapon view in replays has been fixed.
  • Vilkas — a bug where the X-ray of the right rocket was not positioned coaxially with the launcher has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Puck! Puck!



In honor of Alexander Ovechkin’s historic achievement of breaking Wayne Gretzky’s NHL goal scoring record, we’re launching a special event for all hockey fans!

Get unique decals, the “Callsign “Hockey Player”” profile icon and celebrate this incredible moment with us!


“Hockey puck” decal


“Hockey stamp” decal


“Callsign “Hockey Player”” profile icon

Until April 11th (07:00 GMT), look out for the “The Great Eight” tab in your achievements, where you’ll find rewards and tasks:

  • Play 8 battles while using USSR or USA vehicles that are rank II or higher to receive the “Hockey puck” decal.
  • Win 8 battles while using USSR or USA vehicles that are rank II or higher to receive the “Callsign “Hockey Player”” player icon.
  • Activate the “OVI” code on the activation page here to receive the “Hockey stamp” decal the next time you log into the game until April 11th (07:00 GMT).


The achievement for obtaining the “Callsign "Hockey Player” profile icon will be available for completion on consoles from April 9th (13:00 GMT) until April 14th (13:00 GMT).

Don’t miss your chance to become part of hockey history in War Thunder. Let’s celebrate this sporting triumph together!

Monthly Decals for April!



Hey everyone, we’re glad to be back with another set of historical decals! We hope you collected everything you were interested in during March, and that the selection for April is similarly appealing. This month, we have quite a varied selection of emblem types — if you’d like to submit an emblem for consideration for future monthly events, make a post on the forum and we’ll take a look!

The following decals will be available from April 7th (11:00 GMT) until May 7th (11:00 GMT).

All tasks can be completed using vehicles that are rank III or higher.




[table noborder=1 equalcells=1]
[tr]
[td]“Dropped as a Baby” Inscription, USA[/td]
[td]HMS Valhalla Emblem, Britain[/td]
[td]Armored Artillery Regiment Emblem, China[/td]
[/tr]
[tr]
[td]Finish in position 1-3 three times while using US ground vehicles[/td]
[td]Score 40000 Damage while using British Bluewater Ships[/td]
[td]Defeat 40 players using Chinese Tank Destroyers[/td]
[/tr]




[table noborder=1 equalcells=1]
[tr]
[td]248th Sentai Emblem, Japan[/td]
[td]“Apocalypse” Inscription, Sweden[/td]
[td]JG 51 Marking “Auge”, Germany[/td]
[td]12º Gruppo caccia Emblem, Italy[/td]
[/tr]
[tr]
[td]Play 20 missions using Japanese Aircraft with at least 60% activity[/td]
[td]Defeat 50 players using Swedish Light Tanks[/td]
[td]Earn 15000 score while using German Fighters[/td]
[td]Defeat 20 players using missiles while flying Italian Aircraft[/td]
[/tr]




[table noborder=1 equalcells=1]
[tr]
[td]Escadrille SPA 84 Emblem 2Tete de Renard”, France[/td]
[td]22nd Artillery Supply Company Group “Wojtek” Emblem, Poland[/td]
[td]Personal marking of Alexey Alelyukhin, USSR[/td]
[/tr]
[tr]
[td]Destroy 30 ground or water targets while using French Aircraft[/td]
[td]Defeat 30 players using tanks with a caliber over 120 mm[/td]
[td]Defeat 60 players using Soviet fighters[/td]
[/tr]








Monthly markings can be found in a special tab at the bottom of the customization menu, (Monthly Decals) after a month, they’ll be moved to their corresponding category.

You can track the progress of completing tasks for these decals by going to your Player Profile > Decals > Monthly Decals. From here, click the “Track progress” button on each decal to track from the hangar.

All of the emblems will come with a detailed description. This will generally consist of the history of the marking, its design, which vehicles used it, and where it was often placed on vehicles historically if applicable (some emblems are taken from badges, which weren’t always applied). This way you can more easily recreate the original positioning if you’d like.

We hope you like the selection this month! Thank you for all of your feedback and suggestions, and we’ll see you next month for more!

Screenshot Competition – The Great War!



Welcome to the 166th War Thunder Steam Screenshot Competition!



Your screenshots that you submitted last week were superb! This week, machines from World War I have joined us. Snap a picture with your favorite and show us! You can read more about the event here. The three most popular and three selected by us will get 300 GE. See the winners down below!

Let’s begin the 166th edition of our competition!



Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen166. You have time until the 11th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

How to Participate!



Terms:



  • Your screenshot must be from The Great War event, or include any of the vehicles from the event.
  • You must add the #WTscreen166 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.

  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


And now, time for the winners of the competition’s 165th edition – Teamwork!



Winners selected via community votes:


https://steamcommunity.com/sharedfiles/filedetails/?id=3454123339
https://steamcommunity.com/sharedfiles/filedetails/?id=3454154232
https://steamcommunity.com/sharedfiles/filedetails/?id=3454376098

Winners selected by our judges:


https://steamcommunity.com/sharedfiles/filedetails/?id=3456210341
https://steamcommunity.com/sharedfiles/filedetails/?id=3455325385
https://steamcommunity.com/sharedfiles/filedetails/?id=3454561902

Each winner will get 300GE! Congratulations and see you next week!

Update 2.45.1.35



Ground Vehicles



  • A bug with the following vehicles where sometimes the ammunition did not explode even if the ammunition module was destroyed (when it “turns black”) has been fixed: T20, M51 (all variants), M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM).
  • A7V — a bug that caused the overpressure damage to not be dealt to some crew members has been fixed.

The Great War



  • A7V — the rate of fire in the event has been reduced from 15 to 12 rounds per minute.
  • St-Chamond — mobility in the event has been improved. Operator country of the event vehicle has been changed to France.

Graphics



  • A bug that caused Market and user-made skins to display incorrectly or have a condition worse than what was set has been fixed. (Report).
  • A bug where objects would sometimes flicker when destroyed has been fixed.
  • A bug that caused ground vehicles to be wet after spawning in if they were wet when the last battle ended has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.